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B10 regina franken wendelstorf-enhancing_exhibits

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2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il

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B10 regina franken wendelstorf-enhancing_exhibits

  1. 1. Research Group: Information and Communication Systems (INKA) Research Institut: Culture and Computer Science Department of Computer Sciences Dr. (phil.) Regina Franken-Wendelstorf: Enhancing exhibits: "An evaluation of the Contribution of multimedia technology to develop interactive and collaborative Information-Systems for museums” HTW – Hochschule für Technik und Wirtschaft, Berlin Research Institut: Culture and Computer Science
  2. 2. 2 INKA – Research Group Information and Communication Systems Education in museum and the use of serious games and edutainment Especially new forms of communication and the possibility to get informations from all over the world at anytime, changed the position of museums in interpreting culture and the exchange of culture experience.
  3. 3. 3 INKA – Research Group Information and Communication Systems HARDMUT The Contribution of multimedia technology to develop mobile Information- Systems for museums • Project duration: 01.11.2008 to 31.08.2012 • Funding: ERDF (European Regional Development Fund) • Partner: Jewish Museum in Berlin (JMB on Tour)
  4. 4. 4 INKA – Research Group Information and Communication Systems MINERVA Mobile Information Systems - Development of virtual and collaborative exhibition concepts Project Duration: 1.9.2012 – 31.12.2014 Funding: ERDF (European Regional Development Fund) Partner: Museum of Islamic Art and Computerspiele Museum
  5. 5. 5 INKA – Research Group Information and Communication Systems Hardmut AIM Development of a mobile museum which brought object from the museum in combination with multimedia presentation to schools in Germany MINERVA AIM • newly developed form to link localization and augmented reality • different kind of presentation in museums and exhibitions. • combination of virtual, haptic and collaborative elements
  6. 6. 6 INKA – Research Group Information and Communication Systems Internal: • Museum are not only in competition with other activities such as sports, sight seeing, shopping but they are increasingly in competition with each other. • Museums are quite often only the observers of the development of media application.
  7. 7. 7 INKA – Research Group Information and Communication Systems Interdisciplinary Teams
  8. 8. 8 INKA – Research Group Information and Communication Systems Intension Curator Expectation Museum Management Expectation Visitor External
  9. 9. 9 INKA – Research Group Information and Communication Systems • Learning in the context of informal learning means using all senses and if possible all sensorial experiences ! " # $%&%' ( ) * +, - . %/ 0123+1( 24 9$ : B% C ' . * 5 ( 6%7 * 85 ( 09: , . ( , ; * <8=5 6 ' . * 5 ( 6%" 8>%+* ? * ) * >4%" 2=* +>8; <8=5 6!"#$%&'()!*&+!%&,-(. Adam, 3 wicht ige Gegenst ände ! " ! # $%$&' ( ) * +, - $. /012* 0' 13 &- ) 4 ' 5$!"#$ 6784 5%&'(!)!*(+,-./(0/11+23 &- ) 4 ' 5$4%567896:;%<;:;=>9="; 6784 5%&?(!)!*(4(<2<2,3- ,)2%
  10. 10. 10 INKA – Research Group Information and Communication Systems • Different types of learning and gaming experiences
  11. 11. 11 INKA – Research Group Information and Communication Systems • The high level of awareness about technical innovations
  12. 12. 12 INKA – Research Group Information and Communication Systems Key Assumption • Everyone learns and plays differently and the multimedia application supports only these different learning and playing types Gardner: Moreover even when someone is just typing on a keyboard, he or she can think in spatial, musical, linguistic, or bodily intelligences“ (vgl.Weiss, 2010).
  13. 13. 13 INKA – Research Group Information and Communication Systems HardMut A multimedia application is accepted if it is interesting and unusual
  14. 14. 14 INKA – Research Group Information and Communication Systems The high level of awareness about technical innovations especial within the group of 16 – 45. Expectations are raised by the gaming industry and not by an educational system.
  15. 15. 15 INKA – Research Group Information and Communication Systems „Hat and Hair“ – Religious Headdresses • Interesting hardware • Learning factor • Gaming factor • Experience
  16. 16. 16 INKA – Research Group Information and Communication Systems Learning Experiences Learning Management Gaming Experience Gaming Management Entertainment
  17. 17. 17 INKA – Research Group Information and Communication Systems MINERVA Mobile Information Systems - Development of virtual and collaborative exhibition concepts
  18. 18. 18 INKA – Research Group Information and Communication Systems « Sound Cubes and Magic Mirrow » Learning in the context of informal learning means using all senses and if possible all sensorial experiences
  19. 19. 19 INKA – Research Group Information and Communication Systems
  20. 20. 20 INKA – Research Group Information and Communication Systems A combination of haptic, virtual, auditive and collaborative elements
  21. 21. 21 INKA – Research Group Information and Communication Systems Positiv effect: • Interaction with the object (real and virtually) • Extending the visiting time in the room • Recognizing of other objects
  22. 22. 22 INKA – Research Group Information and Communication Systems • If we know that there are different types of learning experiences then we also have to accept that we have different types of gaming experiences.
  23. 23. Research Group: Information and Communication Systems (INKA) Dr. Regina Franken-Wendelstorf: Enhancing Exhibits: An evaluation of the Contribution of multimedia technology to develop interactive and collaborative Information-Systems for Museums HTW – Hochschule für Technik und Wirtschaft Berlin Research Institut: Culture and Computer Science

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