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Keys to the European Market

Thomas BIDAUX
CEO, ICO Partners
Introduction
●   Speaker

●   Europe
Quick market overview
●   Disclaimer
     ●   All numbers are estimates
     ●   Estimates are from November 2011 (source
         ICO Partners)
Germany
                            Title            Publisher    Est MAU
Population - 82M        1   League of        Riot Games   500k
                            Legends

Home PC equipment       2   WoW              Blizzard     400k
                        3   Runes of Magic   Frogster     130k
84% of the households

Broadband
                            Title            Publisher    Est MAU
Connections             1   Farmerama        Bigpoint     1.2M
65% of the households   2   Comunio          Comunio      450k
                        3   Habbo            Sulake       400k
France
                            Title               Publisher      Est MAU
Population - 63M        1   Dofus               Ankama         1.8 M
                        2   World of Warcraft   Blizzard       180k
Home PC equipment
                        3   League of Legends   Riot Games     160k
69% of the households

Broadband connections
                            Title               Publisher         Est MAU
58% of the households   1   Habbo               Sulake            900k
                        2   Equideow            Owlient/Ubisoft   350k

                        3   Travian             Traviangames      340k
United Kingdom
                            Title            Publisher     Est MAU
Population - 62M        1   World of         Blizzard      170k
                            Warcraft

Home PC equipment       2   League of
                            Legends
                                             Riot Games    120k

81% of the households   3   World of tanks   Wargaming     90k

Broadband connections
                            Title            Publisher     Est MAU
70% of the households   1   Moshi            Mind Candy    1.5 M
                            Monsters
                        2   Club Penguin     Disney        900k

                        3   Bin Weevils      Bin Weevils   800k
Italy
                            Title                 Publisher    Est MAU
Population - 60M        1   League of Legends     Riot Games   40k

                        2   World of Warcraft     Blizzard     30k
Home PC equipment
61% of the households   3   Combat Arms           Nexon        20k


Broadband connections
                            Title               Publisher      Est MAU
39% of the households   1   Travian             Traviangames   250k

                        2   Farmerama           Bigpoint       170k
                        3   Hattrick            Hattrick       150k
Spain
                            Title               Publisher    Est MAU
Population - 46M        1   Dofus               Ankama       600k
                        2   League of Legends   Riot Games   150k
Home PC equipment
                        3   World of Warcraft   Blizzard     70k
66% of the households

Broadband connections
                            Title               Publisher    Est MAU
51% of the households   1   Comunio             Comunio      600k
                        2   Habbo               Sulake       400k
                        3   Club Penguin        Disney       300k
Poland
                            Title               Publisher    Est MAU
Population - 38M        1   League of Legends   Riot Games   270k

                        2   Metin2              Gameforge    100k
Home PC equipment
66% of the households   3   World of Tanks      Wargaming    70k


Broadband connections
51% of the households       Title               Publisher    Est MAU
                        1   Farmerama           Bigpoint     750k
                        2   Stardoll            Stardoll     400k
                        3   Moviestar Planet                 350k
Online game companies Europe revenues - million €
        200




                  140

                          110




                                57   56   52
                                               40
                                                    22   22   20   18   17   15   13
                                                                                       7




  source : ICO Partners
Market trends
●   Free to Play
●   New genres
●   Social games beyond Facebook
●   New growing markets
Market potential
● Actors concentrating
● Critical mass harder to achieve due to
fragmentation
● Critical mass easier to maintain
● Average service quality
Market challenges
●   Languages
●   Marketing channels
●   Monetisation
●   Cultural differences
●   Critical mass
●   Competition
Ways to approach the market

●   Self-publishing – global service
●   Self-publishing – local service
●   Channelling partner
●   Third party publishing – licensing
Self-Publishing
                                            Customer
Marketing      Community    Localisation
                                             Support


  Public                     Payment         Account
               Moderation
 Relations                   Solutions     Management


                                           Customer
Distribution      QA         Back-end
                                           Ownership
Channelling partner - A
                                            Customer
Marketing      Community    Localisation
                                             Support


  Public                     Payment         Account
               Moderation
 Relations                   Solutions     Management


                                           Customer
Distribution      QA         Back-end
                                           Ownership
Channelling partner – B
                                            Customer
Marketing      Community    Localisation
                                             Support


  Public                     Payment         Account
               Moderation
 Relations                   Solutions     Management


                                           Customer
Distribution      QA         Back-end
                                           Ownership
Licensing partner
                                            Customer
Marketing      Community    Localisation
                                             Support


  Public                     Payment         Account
               Moderation
 Relations                   Solutions     Management


                                           Customer
Distribution      QA         Back-end
                                           Ownership
Define a strategy
●   Why do you want to go there?
     ●   Expansion
     ●   Landgrab
     ●   Revenues
●   What are your means?
     ●   Connections
     ●   Existing user base
     ●   Budget
     ●   Resources
Define a strategy
●   What are you weak points?
     ●   Specific discipline
     ●   Reach in the market
     ●   Product profile



 Drive different discussion
Choosing a partner
●   Affinity
●   Current port-folio
●   Long term strategy
●   Business terms

   Align long term interest
   You will need to care
Case studies
●   Runewakers
    ●   Taiwanese studio – couldn’t find publishers for their
        title
    ●   Signed with Frogster and entered extensive
        collaboration for a successful release in Europe

     Success with a local actor through close partnership
Case studies
●   Riot Games
    ●   Initially licensed to a local operator (GOA.com)
    ●   Took back game and opened local office

     Success through self-publishing and local operations
Case studies
●   Perfect World
     ●   First licensed to a newly established local publisher
     ●   Created brand confusion
     ●   Opened local office

      Re-established brand after hurdles. Significantly more
      successful
Case studies
●   SOE
    ●   Mostly self-published from the US
    ●   New port-folio wide agreement with ProSieben (very
        unpopular with the community)

     Jury is still out. Seem to still struggle to find its path
     to entry to the market.
Conclusion
●   Many opportunities
●   Many ways to take advantage of them

●   You always need to care!
Contacting the speaker
   thomas@icopartners.com


   www.slideshare.net/ICOPartners

   www.icopartners.com/blog

   @icotom

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GDC12 Keys to the European Market

  • 1. Keys to the European Market Thomas BIDAUX CEO, ICO Partners
  • 2. Introduction ● Speaker ● Europe
  • 3. Quick market overview ● Disclaimer ● All numbers are estimates ● Estimates are from November 2011 (source ICO Partners)
  • 4. Germany Title Publisher Est MAU Population - 82M 1 League of Riot Games 500k Legends Home PC equipment 2 WoW Blizzard 400k 3 Runes of Magic Frogster 130k 84% of the households Broadband Title Publisher Est MAU Connections 1 Farmerama Bigpoint 1.2M 65% of the households 2 Comunio Comunio 450k 3 Habbo Sulake 400k
  • 5. France Title Publisher Est MAU Population - 63M 1 Dofus Ankama 1.8 M 2 World of Warcraft Blizzard 180k Home PC equipment 3 League of Legends Riot Games 160k 69% of the households Broadband connections Title Publisher Est MAU 58% of the households 1 Habbo Sulake 900k 2 Equideow Owlient/Ubisoft 350k 3 Travian Traviangames 340k
  • 6. United Kingdom Title Publisher Est MAU Population - 62M 1 World of Blizzard 170k Warcraft Home PC equipment 2 League of Legends Riot Games 120k 81% of the households 3 World of tanks Wargaming 90k Broadband connections Title Publisher Est MAU 70% of the households 1 Moshi Mind Candy 1.5 M Monsters 2 Club Penguin Disney 900k 3 Bin Weevils Bin Weevils 800k
  • 7. Italy Title Publisher Est MAU Population - 60M 1 League of Legends Riot Games 40k 2 World of Warcraft Blizzard 30k Home PC equipment 61% of the households 3 Combat Arms Nexon 20k Broadband connections Title Publisher Est MAU 39% of the households 1 Travian Traviangames 250k 2 Farmerama Bigpoint 170k 3 Hattrick Hattrick 150k
  • 8. Spain Title Publisher Est MAU Population - 46M 1 Dofus Ankama 600k 2 League of Legends Riot Games 150k Home PC equipment 3 World of Warcraft Blizzard 70k 66% of the households Broadband connections Title Publisher Est MAU 51% of the households 1 Comunio Comunio 600k 2 Habbo Sulake 400k 3 Club Penguin Disney 300k
  • 9. Poland Title Publisher Est MAU Population - 38M 1 League of Legends Riot Games 270k 2 Metin2 Gameforge 100k Home PC equipment 66% of the households 3 World of Tanks Wargaming 70k Broadband connections 51% of the households Title Publisher Est MAU 1 Farmerama Bigpoint 750k 2 Stardoll Stardoll 400k 3 Moviestar Planet 350k
  • 10. Online game companies Europe revenues - million € 200 140 110 57 56 52 40 22 22 20 18 17 15 13 7 source : ICO Partners
  • 11. Market trends ● Free to Play ● New genres ● Social games beyond Facebook ● New growing markets
  • 12. Market potential ● Actors concentrating ● Critical mass harder to achieve due to fragmentation ● Critical mass easier to maintain ● Average service quality
  • 13. Market challenges ● Languages ● Marketing channels ● Monetisation ● Cultural differences ● Critical mass ● Competition
  • 14. Ways to approach the market ● Self-publishing – global service ● Self-publishing – local service ● Channelling partner ● Third party publishing – licensing
  • 15. Self-Publishing Customer Marketing Community Localisation Support Public Payment Account Moderation Relations Solutions Management Customer Distribution QA Back-end Ownership
  • 16. Channelling partner - A Customer Marketing Community Localisation Support Public Payment Account Moderation Relations Solutions Management Customer Distribution QA Back-end Ownership
  • 17. Channelling partner – B Customer Marketing Community Localisation Support Public Payment Account Moderation Relations Solutions Management Customer Distribution QA Back-end Ownership
  • 18. Licensing partner Customer Marketing Community Localisation Support Public Payment Account Moderation Relations Solutions Management Customer Distribution QA Back-end Ownership
  • 19. Define a strategy ● Why do you want to go there? ● Expansion ● Landgrab ● Revenues ● What are your means? ● Connections ● Existing user base ● Budget ● Resources
  • 20. Define a strategy ● What are you weak points? ● Specific discipline ● Reach in the market ● Product profile  Drive different discussion
  • 21. Choosing a partner ● Affinity ● Current port-folio ● Long term strategy ● Business terms  Align long term interest  You will need to care
  • 22. Case studies ● Runewakers ● Taiwanese studio – couldn’t find publishers for their title ● Signed with Frogster and entered extensive collaboration for a successful release in Europe  Success with a local actor through close partnership
  • 23. Case studies ● Riot Games ● Initially licensed to a local operator (GOA.com) ● Took back game and opened local office  Success through self-publishing and local operations
  • 24. Case studies ● Perfect World ● First licensed to a newly established local publisher ● Created brand confusion ● Opened local office  Re-established brand after hurdles. Significantly more successful
  • 25. Case studies ● SOE ● Mostly self-published from the US ● New port-folio wide agreement with ProSieben (very unpopular with the community)  Jury is still out. Seem to still struggle to find its path to entry to the market.
  • 26. Conclusion ● Many opportunities ● Many ways to take advantage of them ● You always need to care!
  • 27. Contacting the speaker thomas@icopartners.com www.slideshare.net/ICOPartners www.icopartners.com/blog @icotom

Editor's Notes

  1. Optimize in each country in many ways