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Lesson Plans
INDEX Page
Week 1 Dribbling Page 2
Week 2 Dribbling Page 3
Week 3 Dribbling Page 4
Week 4 Dribbling Page 5
Week 5 Dribbling and Striking the Ball Page 6
Week 6 Dribbling Page 7
Week 7 Dribbling Page 8
Week 8 Dribbling Page 9
Week 9 Dribbling and Striking the Ball Page 10
Week 10 Dribbling and Striking the Ball Page 11
Page | 2
Activity 1 Activity Description Time
Tag:
All players dribbling a soccer ball will try to tag each other
with their hands. Players cannot abandon their own ball to
tag.
Coach: Have players keep count of their own tags. If playing
more than one game, have players improve their tags by 1,
2 or 3 more than before.
6
minutes
Activity 2 Activity Description Time
Hospital Tag:
All players dribbling a soccer ball will try to tag each other
with their hands. Once a player is tagged he/she must
cover the tagged (injured) spot with one hand, second tag
use the other hand, third tag the player must go to the
hospital to see the doctor and cure him/her.
Coach: Acts as the “doctor” and heals the dribblers so they
can keep involved in the activity.
6
minutes
Activity 3 Activity Description Time
Cross Over Dribbling:
All players with a ball standing around the perimeter of a
15x20 yard grid. When the coach says “GO” the players
will try to dribble to the other side of the grid. When
they reach the other side, the players turn and dribble
back to their spots.
Variation 2: Have then reach the other side and return
to another spot.
Variation 3: Time the activity and see how many times
the players cross over in 30 seconds or a minute.
6
minutes
Activity 4 Activity Description Time
Get “Outta” There:
The players are divided into two teams, and positioned at
either side of the coach with multiple soccer balls outside a
10x15 yard grid with two small goals on each end line. The
coach serves a ball into the grid and the players try to gain
possession and score on their opponent. If a goal is scored
or the soccer ball goes out of bounds, the coach yells “Get
outta there”.
Coach: Can make the games 1v1, 2v2 or 3v3. They should
vary the service.
6
minutes
Scrimmage Activity Description Time
3v3 - Dual Field Scrimmage
Set up two fields of 15 x 20 yards with a 5yd space between
them in order to keep the majority of your team playing.
25 minutes
Page | 3
Activity 1 Activity Description Time
Free Dribble:
All players are dribbling a soccer ball in a 15x20 yard
grid using their inside, outside, and the sole of their
foot.
Coach: Have players change direction and accelerate
away. Have players demonstrate a move and
accelerate away.
Version 2: Coach can put pressure on players
dribbling.
Version 3: Players can dribble at each other and
perform a move and accelerate away.
6
minutes
Activity 2 Activity Description Time
Hit the Dirt:
All players are dribbling in a 15x20 yard grid. When
the coach says “Hit the Dirt”, the players must stop
the ball and lie on his/her chest on the ground. When
the coach says “Up” each player gets up and dribbles
again.
Variation 2: When the coach says “Hit the Dirt”,
the players hit the ground and jump up again.
6
minutes
Activity 3 Activity Description Time
Snake:
All players are dribbling a soccer ball in a 15x20 yard
grid with the exception of at least 2 players. The 2
players hold hands or lock arms to create a snake. The
snake works together to tag the dribbling players who
then become a part of the snake. The snake must try
to stay connected and not break into little parts.
Coach: Encourage the snake players to hiss.
6
minutes
Activity 4 Activity Description Time
Freeze Tag:
All players are dribbling a soccer ball in a 15x20 yard
grid. 1-2 players dribble a soccer ball, but they are
the freeze monsters. The freeze monsters tag other
players who then freeze with the soccer ball above
their head. The activity ends when all players are
frozen.
Coaches: One coach may be the freeze monster while
another is unfreezing players.
Version 2: Players can unfreeze each other by
tagging them.
Version 3: Players can unfreeze each other by
kicking the ball through their legs.
6
minutes
Scrimmage Activity Description Time
3v3 - Dual Field Scrimmage
Set up two fields of 15 x 20 yards with a 5yd space
between them in order to keep the majority of your
team playing.
25
minutes
Page | 4
Activity 1 Activity Description Time
Paint the Field:
All players will dribble their soccer ball in a 15x20
yard grid pretending that it is a paintbrush and
wherever it rolls it is painting the field. The players
will try to paint as much of the area as possible in the
time allotted.
Variation 2: Ask the players to dribble with their
favorite foot and then dribble with their other foot.
6
minutes
Activity 2 Activity Description Time
Kangaroo Jack:
In a 15x20 yard grid, two or three players are the
kangaroos and the other players are dribbling. The
kangaroos are trying to tag the dribblers. Once a
dribbler is tagged, he/she turns into a kangaroo.
6
minutes
Activity 3 Activity Description Time
Crab Soccer:
Have 3-4 players without soccer balls inside a 15x 20
yard grid acting as crabs. These crabs are standing
upright. The other players start anywhere in the grid
and when the coach says “GO” they dribble their
soccer balls around, avoiding the crabs. The crabs try
to kick the balls out of the grid. If a dribbler’s ball
goes out of the grid, that player becomes a crab as
well. Play until all players turn into crabs.
6
minutes
Activity 4 Activity Description Time
Ball Tag:
All players are dribbling a soccer ball in a 15x20 yard
grid. The players try to hit another player’s feet or
soccer ball with their soccer ball. Players should keep
count of how many times they tag another player.
Version 2: If the players tag the coach, they are
awarded 10 or 20 points. If the players tag other
selected players, they are awarded 50 or 100 points.
6
minutes
Scrimmage Activity Description Time
3v3 - Dual Field Scrimmage
Set up two fields of 15 x 20 yards with a 5yd space
between them in order to keep the majority of your
team playing.
25
minutes
Page | 5
Activity 1 Activity Description Time
Paint the Field:
All players will dribble their soccer ball in a 15x20
yard grid pretending that is a paintbrush and wherever
it rolls it is painting the field. The players will try to
paint as much of the area as possible in the time
allotted.
Variation 2: Ask the players to dribble with their
favorite foot and then dribble with their other foot.
6
minutes
Activity 2 Activity Description Time
Red Light/Green Light:
All players are dribbling freely in a 15x20 yard grid.
When the coach says “red light” the players must
stop and put their foot on the ball. When the coach
says “yellow light” the players must dribble slowly,
and when the coach says “green light” the players
must dribble fast
Coach: Control the frequency of light changes.
Variation 2: Add other light colors and actions (i.e.:
“purple light” = hop back and forth over the ball,
“orange light” = run around the ball, “black light” =
dance, and “blue light” = hide behind the ball.
6
minutes
Activity 3 Activity Description Time
Sharks and Minnows:
In a 15x20 yard grid have 3-4 players acting as the
sharks. The minnows are in one end of the grid with
their soccer balls. When the coach say “GO” the
minnows try to dribble to the other end of the grid and
the sharks are trying to kick the ball out. When the
dribbler’s ball goes out, he/she becomes a shark. If the
minnows reach the other end, they will wait for the
coach’s command to play again. The game continues
until all players turn into sharks.
6
minutes
Activity 4 Activity Description Time
Capture the Balls:
Players should be divided into equal teams to play in
a grid with each team’s home in the corners. Soccer
balls are in the middle of the grid with all players
starting inside their home bases. On the coach’s
command, the players each get one ball. They try to
dribble or pass it into their home base. Players can
steal soccer balls from their opponent’s home bases.
Coach: Call time and each team counts the balls they
have collected.
6
minutes
Scrimmage Activity Description Time
3v3 - Dual Field Scrimmage
Set up two fields of 15 x 20 yards with a 5yd space
between them in order to keep the majority of your
team playing.
25
minutes
Page | 6
Activity 1 Activity Description Time
Free Dribble:
All players are dribbling a soccer ball in a 15x20 yard
grid using their inside, outside, and the sole of their
foot.
Coach: Have players change direction and accelerate
away. Have players demonstrate a move and accelerate
away.
Version 2: Coach can put pressure on players dribbling.
Version 3: Players can dribble at each other and
perform a move and accelerate away.
6
minutes
Activity 2 Activity Description Time
British Bulldog:
All players are dribbling a soccer ball from one end to
the other end of a 15x20 yard grid. The coach begins as
the “bulldog” and tries to kick the dribbling players’
soccer balls out of the grid. Once a player’s soccer ball
is kicked out of the grid, they become a “bulldog”.
Coach: Have players change direction and accelerate
away. Have players demonstrate a move and accelerate
away.
Version 2: Players who dribble the soccer ball close to
their feet cannot be attacked by the “bulldog.”
6
minutes
Activity 3 Activity Description Time
Ball Tag:
All players are dribbling a soccer ball in a 15x20 yard
grid. The players try to hit another player’s feet or
soccer ball with their soccer ball. Players should keep
count of how many times they tag another player.
Version 2: If the players tag the coach, they are
awarded 10 or 20 points. If the players tag other
selected players, they are awarded 50 or 100 points.
6
minutes
Activity 4 Activity Description Time
Get “Outta” There:
The players are divided into two teams, and positioned
at either side of the coach with multiple soccer balls
outside a 10x15 yard grid with two small goals on each
end line. The coach serves a ball into the grid and the
players try to gain possession and score on their
opponent. If a goal is scored or the soccer ball goes out
of bounds, the coach yells “Get outta there”.
Coach: Can make the games 1v1, 2v2, or 3v3. They
should vary the service.
6
minutes
3v3 - Dual Field Scrimmage
Set up two fields of 15 x 20 yards with a 5yd space
between them in order to keep the majority of your team
playing.
25
minutes
Page | 7
Activity 1 Activity Description Time
Juggling:
All players with a soccer ball in their hands drop the
ball down and try to kick it back up to their hands.
Players will try to use their thighs and feet to keep the
ball in the air.
Coach: Have the players count how many times they
touch the ball before it hits the ground.
Version 2: Controlled juggling - Thigh, foot, catch.
Thigh, thigh, foot, catch. Thigh, thigh, foot, foot,
catch.
6
minutes
Activity 2 Activity Description Time
Body Part Dribble:
All players dribbling a soccer ball. The coach calls
out a body part (elbow! - knee!) and the players then
touch their ball with that part of the body.
Coach: Should vary the body parts, number of body
parts he/she calls out, and rate at which he/she calls
them out.
6
minutes
Activity 3 Activity Description Time
Ball Tag:
All players are dribbling a soccer ball in a 15x20 yard
grid. The players try to hit another player’s feet or
soccer ball with their soccer ball. Players should keep
count of how many times they tag another player.
Version 2: If the players tag the coach, they are
awarded 10 or 20 points. If the players tag other
selected players, they are awarded 50 or 100 points.
6
minutes
Activity 4 Activity Description Time
Cops and Robbers:
The coach sets up 8-10 stand up (tall) cones in a
15x20 yard grid. Robbers will strike the ball and try
to knock the cones (the banks) down. The cops (2 or 3
players) are without soccer balls and are trying to
stand all the cones back up before all the banks are
robbed. Rotate the cops and the robbers.
Variation 2: If you do not have tall cones, divide the
group in half cops and half robbers, and place the
cops’ balls on top of discs.
6
minutes
Scrimmage Activity Description Time
3v3 - Dual Field Scrimmage
Set up two fields of 15 x 20 yards with a 5yd space
between them in order to keep the majority of your
team playing.
25
minutes
Page | 8
Activity 1 Activity Description Time
Red Light/Green Light:
All players are dribbling freely in a 15x20 yard grid.
When the coach says “red light” the players must
stop and put their foot on the ball. When the coach
says “yellow light” the players must dribble slowly,
and when the coach says “green light” the players
must dribble fast.
Coach: Control the frequency of light changes. You
can also add other light colors (i.e.: “purple light” =
hop back and forth over the ball, “orange light” = run
around the ball, “black light” = dance, and “blue
light” = hide behind the ball.
6
minutes
Activity 2 Activity Description Time
Sharks and Minnows:
In a 15x20 yard grid have 3-4 players acting as the
sharks. The minnows are in one end of the grid with
their soccer balls. When the coach says “GO” the
minnows try to dribble to the other end of the grid and
the sharks are trying to kick the ball out. When the
dribbler’s ball goes out, he/she becomes a shark. If the
minnows reach the other end, they will wait for the
coach’s command to play again. The game continues
until all players turn into sharks.
6
minutes
Activity 3 Activity Description Time
Snake:
All players are dribbling a soccer ball in a 15x20 yard
grid with the exception of at least 2 players. The 2
players hold hands or lock arms to create a snake. The
snake works together to tag the dribbling players who
then become a part of the snake. The snake must try to
stay connected and not break into little parts.
Coach: Encourage the snake players to hiss.
6
minutes
Activity 4 Activity Description Time
Get “Outta” There:
The players are divided into two teams, and
positioned at either side of the coach with multiple
soccer balls outside a 10x15 yard grid with two small
goals on each end line. The coach serves a ball into
the grid and the players try to gain possession and
score on their opponent. If a goal is scored or the
soccer ball goes out of bounds, the coach yells “Get
outta there”.
Coach: Can make the games 1v1, 2v2, or 3v3. They
should vary the service.
6
minutes
Scrimmage Activity Description Time
3v3 - Dual Field Scrimmage
Set up two fields of 15 x 20 yards with a 5yd space
between them in order to keep the majority of your
team playing.
25
minutes
Page | 9
Activity 1 Activity Description Time
Gate Dribbling:
In a 15x20 yard grid set up as many gates (two cones
about 2 yards apart). All players with a ball must dribble
through the gate in order to score a point.
Coach: Have players keep count of how many points
they score in 30 seconds or a minute. Repeat asking the
players to beat the score by one or more points. You can
also ask them to dribble with the left or right foot only.
6
minutes
Activity 2 Activity Description Time
Red Light/Green Light:
All players are dribbling freely in a 15x20 yard grid.
When the coach says “red light” the players must stop
and put their foot on the ball. When the coach says
“yellow light” the players must dribble slowly, and
when the coach says “green light” the players must
dribble fast
Coach: Control the frequency of light changes. You can
also add other light colors (i.e.: “purple light” = hop
back and forth over the ball, “orange light” = run
around the ball, “black light” = dance, and “blue light”
= hide behind the ball.
6
minutes
Activity 3 Activity Description Time
Shrek/Spiderman/Sponge Bob:
All players with a ball (dribblers) with the exception of
two players who wear pennies (Shreks) in a 15x20 yard
grid. The players with pennies are trying to tag the
dribblers. Once tagged, the players must go to the
castle/spidernet. Dribblers can only get back if another
dribbler tags them or the coach uses his/her magic
powers.
Coach: Make sure all players have a chance to be a
Shrek.
6
minutes
Activity 4 Activity Description Time
Catching Robbers:
All players are spread around a 15x20 grid; only two
players (the cops) have soccer balls. When the coach
says “let’s catch some robbers” the cops attempt to
catch the robbers who are running around the grid by
striking their legs below knee height with their soccer
balls. Once a robber is caught he/she goes and gets any
ball from the perimeter and becomes a cop.
Coach: Place the balls that are not being used around the
perimeter of the grid.
6
minutes
Scrimmage Activity Description Time
3v3 - Dual Field Scrimmage
Set up two fields of 15 x 20 yards with a 5yd space
between them in order to keep the majority of your team
playing.
25
minutes
Page | 10
Activity 1 Activity Description Time
Juggling:
All players with a soccer ball in their hands drop the
ball down and try to kick it back up to their hands.
Players will try to use their thighs and feet to keep
the ball in the air.
Coach: Have the players count how many times they
touch the ball before it hits the ground.
Version 2: Controlled juggling - Thigh, foot, catch.
Thigh, thigh, foot, catch. Thigh, thigh, foot, foot,
catch.
6
minutes
Activity 2 Activity Description Time
Hospital Tag:
All players dribbling a soccer ball will try to tag each
other with their hands. Once a player is tagged
he/she must cover the tagged (injured) spot with one
hand, second tag use the other hand, third tag the
player must go to the hospital to see the doctor and
cure him/her.
Coach: Acts as the “doctor” and heals the dribblers
so they can keep involved in the activity.
6
minutes
Activity 3 Activity Description Time
Snake:
All players are dribbling a soccer ball in a 15x20
yard grid with the exception of at least 2 players. The
2 players hold hands or lock arms to create a snake.
The snake works together to tag the dribbling players
who then become a part of the snake. The snake must
try to stay connected and not break into little parts.
Coach: Encourage the snake players to hiss.
6
minutes
Activity 4 Activity Description Time
Capture the Balls:
Players should be divided into equal teams to play in
a grid with each team’s home in the corners. Soccer
balls are in the middle of the grid with all players
starting inside their home bases. On the coach’s
command, the players each get one ball. They try to
dribble or pass it into their home base. Players can
steal soccer balls from their opponent’s home bases.
Coach: Call time and each team counts the balls they
have collected.
6
minutes
Scrimmage Activity Description Time
3v3 - Dual Field Scrimmage
Set up two fields of 15yd x 20yd with a 5yd
space between them in order to keep the majority
of your team playing.
25
minutes
Page | 11
Activity 1 Activity Description Time
British Bulldog:
All players are dribbling a soccer ball from one end to the
other end of a 15x20 yard grid. The coach begins as the
“bulldog” and tries to kick the dribbling players’ soccer
balls out of the grid. Once a player’s soccer ball is kicked
out of the grid, they become a “bulldog”.
Coach: Have players change direction and accelerate
away. Have players demonstrate a move and accelerate
away.
Version 2: Players who dribble the soccer ball close to
their feet do not get attacked by the bulldog.
6
minutes
Activity 2 Activity Description Time
Freeze Tag:
All players are dribbling a soccer ball in a 15x20 yard
grid. 1-2 players dribble a soccer ball, but they are the
freeze monsters. The freeze monsters tag other players
who then freeze with the soccer ball above their head. The
activity ends when all players are frozen.
Coaches: One coach may be the freeze monster while
another is unfreezing players.
Version 2: Players can unfreeze each other by tagging
them.
Version 3: Players can unfreeze each other by kicking the
ball through their legs.
6
minutes
Activity 3 Activity Description Time
Ball Tag:
All players are dribbling a soccer ball in a 15x20 yard
grid. The players try to hit another player’s feet or soccer
ball with their soccer ball. Players should keep count of
how many times they tag another player.
Version 2: If the players tag the coach, they are awarded
10 or 20 points. If the players tag other selected players,
they are awarded 50 or 100 points.
6
minutes
Activity 4 Activity Description Time
Cops and Robbers:
The coach sets up 8-10 stand up (tall) cones in a 15x20
yard grid. Robbers will strike the ball and try to knock the
cones (the banks) down. The cops (2 or 3 players) are
without soccer balls and are trying to stand all the cones
back up before all the banks are robbed. Rotate the cops
and the robbers.
Variation 2: If you do not have tall cones, divide the
group in half cops and half robbers, and place the cops’
balls on top of discs.
6
minutes
Scrimmage Activity Description Time
3v3 - Dual Field Scrimmage
Set up two fields of 15yd x 20yd with a 5yd space
between them in order to keep the majority of your team
playing.
25 minutes
Page | 12

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Dribbling Drills and Lesson Plans

  • 1.
  • 2. Page | 1 Lesson Plans INDEX Page Week 1 Dribbling Page 2 Week 2 Dribbling Page 3 Week 3 Dribbling Page 4 Week 4 Dribbling Page 5 Week 5 Dribbling and Striking the Ball Page 6 Week 6 Dribbling Page 7 Week 7 Dribbling Page 8 Week 8 Dribbling Page 9 Week 9 Dribbling and Striking the Ball Page 10 Week 10 Dribbling and Striking the Ball Page 11
  • 3. Page | 2 Activity 1 Activity Description Time Tag: All players dribbling a soccer ball will try to tag each other with their hands. Players cannot abandon their own ball to tag. Coach: Have players keep count of their own tags. If playing more than one game, have players improve their tags by 1, 2 or 3 more than before. 6 minutes Activity 2 Activity Description Time Hospital Tag: All players dribbling a soccer ball will try to tag each other with their hands. Once a player is tagged he/she must cover the tagged (injured) spot with one hand, second tag use the other hand, third tag the player must go to the hospital to see the doctor and cure him/her. Coach: Acts as the “doctor” and heals the dribblers so they can keep involved in the activity. 6 minutes Activity 3 Activity Description Time Cross Over Dribbling: All players with a ball standing around the perimeter of a 15x20 yard grid. When the coach says “GO” the players will try to dribble to the other side of the grid. When they reach the other side, the players turn and dribble back to their spots. Variation 2: Have then reach the other side and return to another spot. Variation 3: Time the activity and see how many times the players cross over in 30 seconds or a minute. 6 minutes Activity 4 Activity Description Time Get “Outta” There: The players are divided into two teams, and positioned at either side of the coach with multiple soccer balls outside a 10x15 yard grid with two small goals on each end line. The coach serves a ball into the grid and the players try to gain possession and score on their opponent. If a goal is scored or the soccer ball goes out of bounds, the coach yells “Get outta there”. Coach: Can make the games 1v1, 2v2 or 3v3. They should vary the service. 6 minutes Scrimmage Activity Description Time 3v3 - Dual Field Scrimmage Set up two fields of 15 x 20 yards with a 5yd space between them in order to keep the majority of your team playing. 25 minutes
  • 4. Page | 3 Activity 1 Activity Description Time Free Dribble: All players are dribbling a soccer ball in a 15x20 yard grid using their inside, outside, and the sole of their foot. Coach: Have players change direction and accelerate away. Have players demonstrate a move and accelerate away. Version 2: Coach can put pressure on players dribbling. Version 3: Players can dribble at each other and perform a move and accelerate away. 6 minutes Activity 2 Activity Description Time Hit the Dirt: All players are dribbling in a 15x20 yard grid. When the coach says “Hit the Dirt”, the players must stop the ball and lie on his/her chest on the ground. When the coach says “Up” each player gets up and dribbles again. Variation 2: When the coach says “Hit the Dirt”, the players hit the ground and jump up again. 6 minutes Activity 3 Activity Description Time Snake: All players are dribbling a soccer ball in a 15x20 yard grid with the exception of at least 2 players. The 2 players hold hands or lock arms to create a snake. The snake works together to tag the dribbling players who then become a part of the snake. The snake must try to stay connected and not break into little parts. Coach: Encourage the snake players to hiss. 6 minutes Activity 4 Activity Description Time Freeze Tag: All players are dribbling a soccer ball in a 15x20 yard grid. 1-2 players dribble a soccer ball, but they are the freeze monsters. The freeze monsters tag other players who then freeze with the soccer ball above their head. The activity ends when all players are frozen. Coaches: One coach may be the freeze monster while another is unfreezing players. Version 2: Players can unfreeze each other by tagging them. Version 3: Players can unfreeze each other by kicking the ball through their legs. 6 minutes Scrimmage Activity Description Time 3v3 - Dual Field Scrimmage Set up two fields of 15 x 20 yards with a 5yd space between them in order to keep the majority of your team playing. 25 minutes
  • 5. Page | 4 Activity 1 Activity Description Time Paint the Field: All players will dribble their soccer ball in a 15x20 yard grid pretending that it is a paintbrush and wherever it rolls it is painting the field. The players will try to paint as much of the area as possible in the time allotted. Variation 2: Ask the players to dribble with their favorite foot and then dribble with their other foot. 6 minutes Activity 2 Activity Description Time Kangaroo Jack: In a 15x20 yard grid, two or three players are the kangaroos and the other players are dribbling. The kangaroos are trying to tag the dribblers. Once a dribbler is tagged, he/she turns into a kangaroo. 6 minutes Activity 3 Activity Description Time Crab Soccer: Have 3-4 players without soccer balls inside a 15x 20 yard grid acting as crabs. These crabs are standing upright. The other players start anywhere in the grid and when the coach says “GO” they dribble their soccer balls around, avoiding the crabs. The crabs try to kick the balls out of the grid. If a dribbler’s ball goes out of the grid, that player becomes a crab as well. Play until all players turn into crabs. 6 minutes Activity 4 Activity Description Time Ball Tag: All players are dribbling a soccer ball in a 15x20 yard grid. The players try to hit another player’s feet or soccer ball with their soccer ball. Players should keep count of how many times they tag another player. Version 2: If the players tag the coach, they are awarded 10 or 20 points. If the players tag other selected players, they are awarded 50 or 100 points. 6 minutes Scrimmage Activity Description Time 3v3 - Dual Field Scrimmage Set up two fields of 15 x 20 yards with a 5yd space between them in order to keep the majority of your team playing. 25 minutes
  • 6. Page | 5 Activity 1 Activity Description Time Paint the Field: All players will dribble their soccer ball in a 15x20 yard grid pretending that is a paintbrush and wherever it rolls it is painting the field. The players will try to paint as much of the area as possible in the time allotted. Variation 2: Ask the players to dribble with their favorite foot and then dribble with their other foot. 6 minutes Activity 2 Activity Description Time Red Light/Green Light: All players are dribbling freely in a 15x20 yard grid. When the coach says “red light” the players must stop and put their foot on the ball. When the coach says “yellow light” the players must dribble slowly, and when the coach says “green light” the players must dribble fast Coach: Control the frequency of light changes. Variation 2: Add other light colors and actions (i.e.: “purple light” = hop back and forth over the ball, “orange light” = run around the ball, “black light” = dance, and “blue light” = hide behind the ball. 6 minutes Activity 3 Activity Description Time Sharks and Minnows: In a 15x20 yard grid have 3-4 players acting as the sharks. The minnows are in one end of the grid with their soccer balls. When the coach say “GO” the minnows try to dribble to the other end of the grid and the sharks are trying to kick the ball out. When the dribbler’s ball goes out, he/she becomes a shark. If the minnows reach the other end, they will wait for the coach’s command to play again. The game continues until all players turn into sharks. 6 minutes Activity 4 Activity Description Time Capture the Balls: Players should be divided into equal teams to play in a grid with each team’s home in the corners. Soccer balls are in the middle of the grid with all players starting inside their home bases. On the coach’s command, the players each get one ball. They try to dribble or pass it into their home base. Players can steal soccer balls from their opponent’s home bases. Coach: Call time and each team counts the balls they have collected. 6 minutes Scrimmage Activity Description Time 3v3 - Dual Field Scrimmage Set up two fields of 15 x 20 yards with a 5yd space between them in order to keep the majority of your team playing. 25 minutes
  • 7. Page | 6 Activity 1 Activity Description Time Free Dribble: All players are dribbling a soccer ball in a 15x20 yard grid using their inside, outside, and the sole of their foot. Coach: Have players change direction and accelerate away. Have players demonstrate a move and accelerate away. Version 2: Coach can put pressure on players dribbling. Version 3: Players can dribble at each other and perform a move and accelerate away. 6 minutes Activity 2 Activity Description Time British Bulldog: All players are dribbling a soccer ball from one end to the other end of a 15x20 yard grid. The coach begins as the “bulldog” and tries to kick the dribbling players’ soccer balls out of the grid. Once a player’s soccer ball is kicked out of the grid, they become a “bulldog”. Coach: Have players change direction and accelerate away. Have players demonstrate a move and accelerate away. Version 2: Players who dribble the soccer ball close to their feet cannot be attacked by the “bulldog.” 6 minutes Activity 3 Activity Description Time Ball Tag: All players are dribbling a soccer ball in a 15x20 yard grid. The players try to hit another player’s feet or soccer ball with their soccer ball. Players should keep count of how many times they tag another player. Version 2: If the players tag the coach, they are awarded 10 or 20 points. If the players tag other selected players, they are awarded 50 or 100 points. 6 minutes Activity 4 Activity Description Time Get “Outta” There: The players are divided into two teams, and positioned at either side of the coach with multiple soccer balls outside a 10x15 yard grid with two small goals on each end line. The coach serves a ball into the grid and the players try to gain possession and score on their opponent. If a goal is scored or the soccer ball goes out of bounds, the coach yells “Get outta there”. Coach: Can make the games 1v1, 2v2, or 3v3. They should vary the service. 6 minutes 3v3 - Dual Field Scrimmage Set up two fields of 15 x 20 yards with a 5yd space between them in order to keep the majority of your team playing. 25 minutes
  • 8. Page | 7 Activity 1 Activity Description Time Juggling: All players with a soccer ball in their hands drop the ball down and try to kick it back up to their hands. Players will try to use their thighs and feet to keep the ball in the air. Coach: Have the players count how many times they touch the ball before it hits the ground. Version 2: Controlled juggling - Thigh, foot, catch. Thigh, thigh, foot, catch. Thigh, thigh, foot, foot, catch. 6 minutes Activity 2 Activity Description Time Body Part Dribble: All players dribbling a soccer ball. The coach calls out a body part (elbow! - knee!) and the players then touch their ball with that part of the body. Coach: Should vary the body parts, number of body parts he/she calls out, and rate at which he/she calls them out. 6 minutes Activity 3 Activity Description Time Ball Tag: All players are dribbling a soccer ball in a 15x20 yard grid. The players try to hit another player’s feet or soccer ball with their soccer ball. Players should keep count of how many times they tag another player. Version 2: If the players tag the coach, they are awarded 10 or 20 points. If the players tag other selected players, they are awarded 50 or 100 points. 6 minutes Activity 4 Activity Description Time Cops and Robbers: The coach sets up 8-10 stand up (tall) cones in a 15x20 yard grid. Robbers will strike the ball and try to knock the cones (the banks) down. The cops (2 or 3 players) are without soccer balls and are trying to stand all the cones back up before all the banks are robbed. Rotate the cops and the robbers. Variation 2: If you do not have tall cones, divide the group in half cops and half robbers, and place the cops’ balls on top of discs. 6 minutes Scrimmage Activity Description Time 3v3 - Dual Field Scrimmage Set up two fields of 15 x 20 yards with a 5yd space between them in order to keep the majority of your team playing. 25 minutes
  • 9. Page | 8 Activity 1 Activity Description Time Red Light/Green Light: All players are dribbling freely in a 15x20 yard grid. When the coach says “red light” the players must stop and put their foot on the ball. When the coach says “yellow light” the players must dribble slowly, and when the coach says “green light” the players must dribble fast. Coach: Control the frequency of light changes. You can also add other light colors (i.e.: “purple light” = hop back and forth over the ball, “orange light” = run around the ball, “black light” = dance, and “blue light” = hide behind the ball. 6 minutes Activity 2 Activity Description Time Sharks and Minnows: In a 15x20 yard grid have 3-4 players acting as the sharks. The minnows are in one end of the grid with their soccer balls. When the coach says “GO” the minnows try to dribble to the other end of the grid and the sharks are trying to kick the ball out. When the dribbler’s ball goes out, he/she becomes a shark. If the minnows reach the other end, they will wait for the coach’s command to play again. The game continues until all players turn into sharks. 6 minutes Activity 3 Activity Description Time Snake: All players are dribbling a soccer ball in a 15x20 yard grid with the exception of at least 2 players. The 2 players hold hands or lock arms to create a snake. The snake works together to tag the dribbling players who then become a part of the snake. The snake must try to stay connected and not break into little parts. Coach: Encourage the snake players to hiss. 6 minutes Activity 4 Activity Description Time Get “Outta” There: The players are divided into two teams, and positioned at either side of the coach with multiple soccer balls outside a 10x15 yard grid with two small goals on each end line. The coach serves a ball into the grid and the players try to gain possession and score on their opponent. If a goal is scored or the soccer ball goes out of bounds, the coach yells “Get outta there”. Coach: Can make the games 1v1, 2v2, or 3v3. They should vary the service. 6 minutes Scrimmage Activity Description Time 3v3 - Dual Field Scrimmage Set up two fields of 15 x 20 yards with a 5yd space between them in order to keep the majority of your team playing. 25 minutes
  • 10. Page | 9 Activity 1 Activity Description Time Gate Dribbling: In a 15x20 yard grid set up as many gates (two cones about 2 yards apart). All players with a ball must dribble through the gate in order to score a point. Coach: Have players keep count of how many points they score in 30 seconds or a minute. Repeat asking the players to beat the score by one or more points. You can also ask them to dribble with the left or right foot only. 6 minutes Activity 2 Activity Description Time Red Light/Green Light: All players are dribbling freely in a 15x20 yard grid. When the coach says “red light” the players must stop and put their foot on the ball. When the coach says “yellow light” the players must dribble slowly, and when the coach says “green light” the players must dribble fast Coach: Control the frequency of light changes. You can also add other light colors (i.e.: “purple light” = hop back and forth over the ball, “orange light” = run around the ball, “black light” = dance, and “blue light” = hide behind the ball. 6 minutes Activity 3 Activity Description Time Shrek/Spiderman/Sponge Bob: All players with a ball (dribblers) with the exception of two players who wear pennies (Shreks) in a 15x20 yard grid. The players with pennies are trying to tag the dribblers. Once tagged, the players must go to the castle/spidernet. Dribblers can only get back if another dribbler tags them or the coach uses his/her magic powers. Coach: Make sure all players have a chance to be a Shrek. 6 minutes Activity 4 Activity Description Time Catching Robbers: All players are spread around a 15x20 grid; only two players (the cops) have soccer balls. When the coach says “let’s catch some robbers” the cops attempt to catch the robbers who are running around the grid by striking their legs below knee height with their soccer balls. Once a robber is caught he/she goes and gets any ball from the perimeter and becomes a cop. Coach: Place the balls that are not being used around the perimeter of the grid. 6 minutes Scrimmage Activity Description Time 3v3 - Dual Field Scrimmage Set up two fields of 15 x 20 yards with a 5yd space between them in order to keep the majority of your team playing. 25 minutes
  • 11. Page | 10 Activity 1 Activity Description Time Juggling: All players with a soccer ball in their hands drop the ball down and try to kick it back up to their hands. Players will try to use their thighs and feet to keep the ball in the air. Coach: Have the players count how many times they touch the ball before it hits the ground. Version 2: Controlled juggling - Thigh, foot, catch. Thigh, thigh, foot, catch. Thigh, thigh, foot, foot, catch. 6 minutes Activity 2 Activity Description Time Hospital Tag: All players dribbling a soccer ball will try to tag each other with their hands. Once a player is tagged he/she must cover the tagged (injured) spot with one hand, second tag use the other hand, third tag the player must go to the hospital to see the doctor and cure him/her. Coach: Acts as the “doctor” and heals the dribblers so they can keep involved in the activity. 6 minutes Activity 3 Activity Description Time Snake: All players are dribbling a soccer ball in a 15x20 yard grid with the exception of at least 2 players. The 2 players hold hands or lock arms to create a snake. The snake works together to tag the dribbling players who then become a part of the snake. The snake must try to stay connected and not break into little parts. Coach: Encourage the snake players to hiss. 6 minutes Activity 4 Activity Description Time Capture the Balls: Players should be divided into equal teams to play in a grid with each team’s home in the corners. Soccer balls are in the middle of the grid with all players starting inside their home bases. On the coach’s command, the players each get one ball. They try to dribble or pass it into their home base. Players can steal soccer balls from their opponent’s home bases. Coach: Call time and each team counts the balls they have collected. 6 minutes Scrimmage Activity Description Time 3v3 - Dual Field Scrimmage Set up two fields of 15yd x 20yd with a 5yd space between them in order to keep the majority of your team playing. 25 minutes
  • 12. Page | 11 Activity 1 Activity Description Time British Bulldog: All players are dribbling a soccer ball from one end to the other end of a 15x20 yard grid. The coach begins as the “bulldog” and tries to kick the dribbling players’ soccer balls out of the grid. Once a player’s soccer ball is kicked out of the grid, they become a “bulldog”. Coach: Have players change direction and accelerate away. Have players demonstrate a move and accelerate away. Version 2: Players who dribble the soccer ball close to their feet do not get attacked by the bulldog. 6 minutes Activity 2 Activity Description Time Freeze Tag: All players are dribbling a soccer ball in a 15x20 yard grid. 1-2 players dribble a soccer ball, but they are the freeze monsters. The freeze monsters tag other players who then freeze with the soccer ball above their head. The activity ends when all players are frozen. Coaches: One coach may be the freeze monster while another is unfreezing players. Version 2: Players can unfreeze each other by tagging them. Version 3: Players can unfreeze each other by kicking the ball through their legs. 6 minutes Activity 3 Activity Description Time Ball Tag: All players are dribbling a soccer ball in a 15x20 yard grid. The players try to hit another player’s feet or soccer ball with their soccer ball. Players should keep count of how many times they tag another player. Version 2: If the players tag the coach, they are awarded 10 or 20 points. If the players tag other selected players, they are awarded 50 or 100 points. 6 minutes Activity 4 Activity Description Time Cops and Robbers: The coach sets up 8-10 stand up (tall) cones in a 15x20 yard grid. Robbers will strike the ball and try to knock the cones (the banks) down. The cops (2 or 3 players) are without soccer balls and are trying to stand all the cones back up before all the banks are robbed. Rotate the cops and the robbers. Variation 2: If you do not have tall cones, divide the group in half cops and half robbers, and place the cops’ balls on top of discs. 6 minutes Scrimmage Activity Description Time 3v3 - Dual Field Scrimmage Set up two fields of 15yd x 20yd with a 5yd space between them in order to keep the majority of your team playing. 25 minutes