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Get on Board:
Using Games to Promote 21st Century




       Becky Palgi and Joshua Hostetter ✦ February 4, 2012
         ECU Librarian to Librarian Networking Summit
Standard 1:
        inquire,
 think critically,
gain knowledge.
Learning and
playing games
can help students...
develop knowledge in a
curricular subject area.
make real-world
connections.
use prior knowledge
as a context
for new learning.
adapt strategies
to unique situations.
“Our group explored Metro and learned
how to play it by reading most of the rules
and learning as we go. We had to figure out
the point system by reading the rules, but
we figured out how to connect our track
pieces by playing the game. This process
would help us in life with recipes. We might
have to read the ingredients, but we would
know how to mix it together as we cook.”


                         – Tyler P. on Metro
“[The game] helped us learn the
geographical boundaries of Ancient China.
We also learned when the dynasties came to
power and ended. We learned leadership
skills and what it takes to run an army. We
already knew the dynasties of the game.”


   – Tyler B. on China: The Middle Kingdom
“Our game allowed many different ways to
win. you could go on offense and take out
walls and reputation points while building
your pieces of the great wall, or you could
go on defense and build your great wall and
keep it safe while adding reputation
points.”


              – Jonathan D. on Chang Cheng
Standard 2:
                 draw conclusions,
         make informed decisions,
apply knowledge to new situations,
            create new knowledge
Learning and
playing games
can help students...
construct new
understandings.
use various strategies
to draw conclusions.
apply strategic knowledge
to future situations.
collaborate with
others.
decode an opponent’s
strategy.
adapt strategies
to unique situations.
“We each agreed that the game made us think deeper
despite its easy appearance. We had to keep changing
our plans based on what the player before us had
done, and we kept getting frustrated. The hardest
part about the game was learning how to play and
trying to figure out who won each end, but after we
got the rules straight it was a lot easier and we all had
fun.”


                          – Arianna R. on Gang of Four
“For this game you had to figure out what your
opponent is trying to do and in the future, like if you
own a business, you can use the same strategy to find
out what the rival businesses are trying to do to help
their business or impair yours.”


          – Carolina K. on China: The Middle Kingdom
“When China was building the Great Wall of China,
many people tried to destroy the wall. That's what we
were doing, trying to take down the wall [built by]
other players. If we didn't own that certain part of
the wall, we wanted it destroyed!”


                             – Erin D. on Chang Cheng
“My group decided that this game required players to
evaluate which events were coming up in order to
know what necessities to acquire. For example, if a
drought is coming up, you want to get rice so that you
can feed your people without having to loose any. The
game taught you how to prepare for things in life.”


                – Julia R. on In the Year of the Dragon
“Players had to share ideas to make well thought out
plans. Players also had to look back on previous
moves to see how your enemy worked and thought. We
had to share goals because say we are all fighting to
neutralize one enemy, but if we are all trying to fight
each other, we can not effectively neutralize the
player without sharing the common goal.”


              – Chris L. on China: The Middle Kingdom
“Our game, Power Grid, required players to think
ahead a lot, and guess or analyze where the players
could buy houses or power plants and figure out how
to stop them from winning the game. Also, you had to
keep up with a lot of resources. Trust me, it is WAY
easier to explain how to think ahead in the course of
playing this game than DOING it!”


                         – McKenzie G. on Power Grid
“The game is all about strategy. You need to know
things about the action cards so you can not only use
them but keep other people from using them by
canceling theirs out.”


                          – Kaitlyn C. on Chang Cheng
“[You] had to decode strategies to be able to change
your battle plan in time to save your armies, and
through that you could learn to be a good strategist
and leader in the real world. You also had to view the
scene and see all the pieces and realize the best way
to attack and conquer the land the most efficient and
well-planned way.”


              – Chris L. on China: The Middle Kingdom
“In this game it often helped to try to memorize the
opponents previous moves to try to get an idea of
what their gaming strategy is. For example if
somebody attacks a lot then their strategy during the
end game will probably involve brute force, so in
order to counter them you would have a large amount
of soldiers in a province that they have to go through
in order to beat you. It also helped memorizing the
opponents army cards so you know their special
abilities.”
              – Jacob N. on China: The Middle Kingdom
Standard 3:
       share knowledge,
    participate ethically
            as members
of a democratic society.
Learning and
playing games
can help students...
collaborate in order
to increase understanding.
develop
leadership skills.
become motivated
to share
beyond the classroom.
assess how well
they are learning
to learn more
effectively.
“In the Year of the Dragon helped my leadership skills
because I was basically the unofficial leader. I help
everyone with the rules, told them what was going to
happen, and good ways to try and win. I'm not a good
leader and don't like telling people how to play a
game, but I think this helped because none of us really
knew what to do, so I read the instructions.”


      – Hannah K. on In the In the Year of the Dragon
“Metro definitely made you fail a couple of times, but
it also left room for revision in your strategy. Every
time you played you would think of other ways to get
from your station to central station in the longest
way. There are other variables in this situation, which
one of them is probability. You would learn all of the
track pieces and figure out your next move if any of
them came up. So you would always remember to try
to find a different place to put it next time.”


                                    – Maria J. on Metro
Standard 4:
persue personal
and asthetic growth.
Learning and
playing games
can help students...
mentally organize
information for recall.
become motivated
to improve their skills.
“To mentally organize for this game you had to look
at the events to prepare for what was going to
happen. For example, by looking at the events and
seeing that a tribute was coming up, you would
determine what action cards to pick. For an upcoming
tribute, you would want to buy a tribute so that you
don't have to get rid of any people.”


                – Julia R. on In the Year of the Dragon

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ECU TRC L2L Palgi & Hostetter

  • 1. Get on Board: Using Games to Promote 21st Century Becky Palgi and Joshua Hostetter ✦ February 4, 2012 ECU Librarian to Librarian Networking Summit
  • 2. Standard 1: inquire, think critically, gain knowledge.
  • 4. develop knowledge in a curricular subject area.
  • 6. use prior knowledge as a context for new learning.
  • 8. “Our group explored Metro and learned how to play it by reading most of the rules and learning as we go. We had to figure out the point system by reading the rules, but we figured out how to connect our track pieces by playing the game. This process would help us in life with recipes. We might have to read the ingredients, but we would know how to mix it together as we cook.” – Tyler P. on Metro
  • 9. “[The game] helped us learn the geographical boundaries of Ancient China. We also learned when the dynasties came to power and ended. We learned leadership skills and what it takes to run an army. We already knew the dynasties of the game.” – Tyler B. on China: The Middle Kingdom
  • 10. “Our game allowed many different ways to win. you could go on offense and take out walls and reputation points while building your pieces of the great wall, or you could go on defense and build your great wall and keep it safe while adding reputation points.” – Jonathan D. on Chang Cheng
  • 11. Standard 2: draw conclusions, make informed decisions, apply knowledge to new situations, create new knowledge
  • 12. Learning and playing games can help students...
  • 14. use various strategies to draw conclusions.
  • 15. apply strategic knowledge to future situations.
  • 19. “We each agreed that the game made us think deeper despite its easy appearance. We had to keep changing our plans based on what the player before us had done, and we kept getting frustrated. The hardest part about the game was learning how to play and trying to figure out who won each end, but after we got the rules straight it was a lot easier and we all had fun.” – Arianna R. on Gang of Four
  • 20. “For this game you had to figure out what your opponent is trying to do and in the future, like if you own a business, you can use the same strategy to find out what the rival businesses are trying to do to help their business or impair yours.” – Carolina K. on China: The Middle Kingdom
  • 21. “When China was building the Great Wall of China, many people tried to destroy the wall. That's what we were doing, trying to take down the wall [built by] other players. If we didn't own that certain part of the wall, we wanted it destroyed!” – Erin D. on Chang Cheng
  • 22. “My group decided that this game required players to evaluate which events were coming up in order to know what necessities to acquire. For example, if a drought is coming up, you want to get rice so that you can feed your people without having to loose any. The game taught you how to prepare for things in life.” – Julia R. on In the Year of the Dragon
  • 23. “Players had to share ideas to make well thought out plans. Players also had to look back on previous moves to see how your enemy worked and thought. We had to share goals because say we are all fighting to neutralize one enemy, but if we are all trying to fight each other, we can not effectively neutralize the player without sharing the common goal.” – Chris L. on China: The Middle Kingdom
  • 24. “Our game, Power Grid, required players to think ahead a lot, and guess or analyze where the players could buy houses or power plants and figure out how to stop them from winning the game. Also, you had to keep up with a lot of resources. Trust me, it is WAY easier to explain how to think ahead in the course of playing this game than DOING it!” – McKenzie G. on Power Grid
  • 25. “The game is all about strategy. You need to know things about the action cards so you can not only use them but keep other people from using them by canceling theirs out.” – Kaitlyn C. on Chang Cheng
  • 26. “[You] had to decode strategies to be able to change your battle plan in time to save your armies, and through that you could learn to be a good strategist and leader in the real world. You also had to view the scene and see all the pieces and realize the best way to attack and conquer the land the most efficient and well-planned way.” – Chris L. on China: The Middle Kingdom
  • 27. “In this game it often helped to try to memorize the opponents previous moves to try to get an idea of what their gaming strategy is. For example if somebody attacks a lot then their strategy during the end game will probably involve brute force, so in order to counter them you would have a large amount of soldiers in a province that they have to go through in order to beat you. It also helped memorizing the opponents army cards so you know their special abilities.” – Jacob N. on China: The Middle Kingdom
  • 28. Standard 3: share knowledge, participate ethically as members of a democratic society.
  • 29. Learning and playing games can help students...
  • 30. collaborate in order to increase understanding.
  • 33. assess how well they are learning to learn more effectively.
  • 34. “In the Year of the Dragon helped my leadership skills because I was basically the unofficial leader. I help everyone with the rules, told them what was going to happen, and good ways to try and win. I'm not a good leader and don't like telling people how to play a game, but I think this helped because none of us really knew what to do, so I read the instructions.” – Hannah K. on In the In the Year of the Dragon
  • 35. “Metro definitely made you fail a couple of times, but it also left room for revision in your strategy. Every time you played you would think of other ways to get from your station to central station in the longest way. There are other variables in this situation, which one of them is probability. You would learn all of the track pieces and figure out your next move if any of them came up. So you would always remember to try to find a different place to put it next time.” – Maria J. on Metro
  • 37. Learning and playing games can help students...
  • 40. “To mentally organize for this game you had to look at the events to prepare for what was going to happen. For example, by looking at the events and seeing that a tribute was coming up, you would determine what action cards to pick. For an upcoming tribute, you would want to buy a tribute so that you don't have to get rid of any people.” – Julia R. on In the Year of the Dragon

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