“Our group explored Metro and learnedhow to play it by reading most of the rulesand learning as we go. We had to ﬁgure outthe point system by reading the rules, butwe ﬁgured out how to connect our trackpieces by playing the game. This processwould help us in life with recipes. We mighthave to read the ingredients, but we wouldknow how to mix it together as we cook.” – Tyler P. on Metro
“[The game] helped us learn thegeographical boundaries of Ancient China.We also learned when the dynasties came topower and ended. We learned leadershipskills and what it takes to run an army. Wealready knew the dynasties of the game.” – Tyler B. on China: The Middle Kingdom
“Our game allowed many different ways towin. you could go on offense and take outwalls and reputation points while buildingyour pieces of the great wall, or you couldgo on defense and build your great wall andkeep it safe while adding reputationpoints.” – Jonathan D. on Chang Cheng
Standard 2: draw conclusions, make informed decisions,apply knowledge to new situations, create new knowledge
“We each agreed that the game made us think deeperdespite its easy appearance. We had to keep changingour plans based on what the player before us haddone, and we kept getting frustrated. The hardestpart about the game was learning how to play andtrying to ﬁgure out who won each end, but after wegot the rules straight it was a lot easier and we all hadfun.” – Arianna R. on Gang of Four
“For this game you had to ﬁgure out what youropponent is trying to do and in the future, like if youown a business, you can use the same strategy to ﬁndout what the rival businesses are trying to do to helptheir business or impair yours.” – Carolina K. on China: The Middle Kingdom
“When China was building the Great Wall of China,many people tried to destroy the wall. Thats what wewere doing, trying to take down the wall [built by]other players. If we didnt own that certain part ofthe wall, we wanted it destroyed!” – Erin D. on Chang Cheng
“My group decided that this game required players toevaluate which events were coming up in order toknow what necessities to acquire. For example, if adrought is coming up, you want to get rice so that youcan feed your people without having to loose any. Thegame taught you how to prepare for things in life.” – Julia R. on In the Year of the Dragon
“Players had to share ideas to make well thought outplans. Players also had to look back on previousmoves to see how your enemy worked and thought. Wehad to share goals because say we are all ﬁghting toneutralize one enemy, but if we are all trying to ﬁghteach other, we can not effectively neutralize theplayer without sharing the common goal.” – Chris L. on China: The Middle Kingdom
“Our game, Power Grid, required players to thinkahead a lot, and guess or analyze where the playerscould buy houses or power plants and ﬁgure out howto stop them from winning the game. Also, you had tokeep up with a lot of resources. Trust me, it is WAYeasier to explain how to think ahead in the course ofplaying this game than DOING it!” – McKenzie G. on Power Grid
“The game is all about strategy. You need to knowthings about the action cards so you can not only usethem but keep other people from using them bycanceling theirs out.” – Kaitlyn C. on Chang Cheng
“[You] had to decode strategies to be able to changeyour battle plan in time to save your armies, andthrough that you could learn to be a good strategistand leader in the real world. You also had to view thescene and see all the pieces and realize the best wayto attack and conquer the land the most efﬁcient andwell-planned way.” – Chris L. on China: The Middle Kingdom
“In this game it often helped to try to memorize theopponents previous moves to try to get an idea ofwhat their gaming strategy is. For example ifsomebody attacks a lot then their strategy during theend game will probably involve brute force, so inorder to counter them you would have a large amountof soldiers in a province that they have to go throughin order to beat you. It also helped memorizing theopponents army cards so you know their specialabilities.” – Jacob N. on China: The Middle Kingdom
Standard 3: share knowledge, participate ethically as membersof a democratic society.
assess how wellthey are learningto learn moreeffectively.
“In the Year of the Dragon helped my leadership skillsbecause I was basically the unofﬁcial leader. I helpeveryone with the rules, told them what was going tohappen, and good ways to try and win. Im not a goodleader and dont like telling people how to play agame, but I think this helped because none of us reallyknew what to do, so I read the instructions.” – Hannah K. on In the In the Year of the Dragon
“Metro deﬁnitely made you fail a couple of times, butit also left room for revision in your strategy. Everytime you played you would think of other ways to getfrom your station to central station in the longestway. There are other variables in this situation, whichone of them is probability. You would learn all of thetrack pieces and ﬁgure out your next move if any ofthem came up. So you would always remember to tryto ﬁnd a different place to put it next time.” – Maria J. on Metro
Standard 4:persue personaland asthetic growth.
“To mentally organize for this game you had to lookat the events to prepare for what was going tohappen. For example, by looking at the events andseeing that a tribute was coming up, you woulddetermine what action cards to pick. For an upcomingtribute, you would want to buy a tribute so that youdont have to get rid of any people.” – Julia R. on In the Year of the Dragon