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WELCOME
TO THE STORYPLACES WRITERS’ WORKSHOP
David Millard (@hoosfoos | dem@soton.ac.uk)
INTRODUCTIONS
Why are we all here?
StoryPlaces
• StoryPlaces is a collaboration within the
University of Southampton between
Computer Science and English
• Funded by the Leverhulme Trust
• Aims to explore the poetics of locative storytelling
• Locative stories are interactive stories told on a digital device that is aware
of location. Text and images appear on the device responding to changes
in the reader’s location.
• Previous work has focused on the technology itself.
• StoryPlaces is about the storytelling: understanding the relationship
between technology, story, and place.
Purpose of Today
• We are in the final stages of StoryPlaces,
• we have developed guidance for authors
• and a tool that can help people author locative stories
• Today we want to explore the authoring process, and find out if
this tool and toolkit were useful
• So our goal is to help you start a locative story based around
Crystal Palace Park
• A range of activities this morning to get you started
• Workshop time this afternoon to develop your ideas
• Thank you to Upper Norwood Library Hub for help with the
space and arrangements for today!
Purpose of Today
• You will be able to complete your story after today
• We will select some of the completed stories to present to the public
at the Crystal Palace Overground Festival
• Event will be on June 17th
• But stories need to be completed by May 22nd to be considered for inclusion
• We are interested in capturing your experiences today
• May ask if we can observe you out and about in the park
• Will hold some discussions at the end of the day
• Hope this will be as useful to you as to us!
Introductions…
PLAN OF ACTION
The Schedule for the Day
Morning – Intro to Crystal Palace
9.30am-10am, Library REGISTRATION OPEN (tea +
coffee served)
10am-10.50am, Library Introduction to StoryPlaces and
writing for and with place
Dave Millard +
Will May
10.50-11.10am, Library Crystal Palace Park, Now and Then Verity Hunt
11.30am-12.30pm, Park Walking tour of Crystal Palace Park
archaeology and highlights
Ken Kiss, Curator of
Crystal Palace
Museum
12.30pm-1.30pm LUNCH (please make your own
arrangements)
Afternoon - Workshop
1.30pm-2pm, Library Introduction to authoring tool Yvonne Howard +
Dave Millard
2pm-4pm, Park Getting started: choosing story places
and initial story ideas
whole team
4pm-5pm, Library Workshopping story ideas (whole team)
(tea + coffee served)
whole team
5pm-5.30pm, Library Authoring tool troubleshooting and Q&A Yvonne Howard +
Dave Millard
5.30pm CLOSE
Thank You - Questions
David Millard – dem@soton.ac.uk
http://storyplaces.soton.ac.uk/
EXAMPLES OF LOCATIVE
STORIES
Examples of Locative Stories
Linear – Journey Stories
The Destitute and The Alien, by Tory L. Dawson
It is 1895 and Jack the Ripper
now lives in the city of
Southampton. For seven years
he’s kept his knife sheathed and
his predilection for murder and
dissection supressed. But with the
arrival of Golda - a beautiful
Jewish girl fleeing from
persecution in the Russian Pale –
comes the reawakening of Jack’s
psychotic compulsions. In The
Destitute and The Alien, streets
and histories you never knew
existed await your exploration…
Linear – Journey Stories
The Destitute and The Alien, by Tory L. Dawson
It is 1895 and Jack the Ripper
now lives in the city of
Southampton. For seven years
he’s kept his knife sheathed and
his predilection for murder and
dissection supressed. But with the
arrival of Golda - a beautiful
Jewish girl fleeing from
persecution in the Russian Pale –
comes the reawakening of Jack’s
psychotic compulsions. In The
Destitute and The Alien, streets
and histories you never knew
existed await your exploration…
Linear – Journey Stories
The Destitute and The Alien, by Tory L. Dawson
It is 1895 and Jack the Ripper
now lives in the city of
Southampton. For seven years
he’s kept his knife sheathed and
his predilection for murder and
dissection supressed. But with the
arrival of Golda - a beautiful
Jewish girl fleeing from
persecution in the Russian Pale –
comes the reawakening of Jack’s
psychotic compulsions. In The
Destitute and The Alien, streets
and histories you never knew
existed await your exploration…
Linear – Journey Stories
The Destitute and The Alien, by Tory L. Dawson
It is 1895 and Jack the Ripper
now lives in the city of
Southampton. For seven years
he’s kept his knife sheathed and
his predilection for murder and
dissection supressed. But with the
arrival of Golda - a beautiful
Jewish girl fleeing from
persecution in the Russian Pale –
comes the reawakening of Jack’s
psychotic compulsions. In The
Destitute and The Alien, streets
and histories you never knew
existed await your exploration…
Open – Mosaic Stories
Six Stories of Southampton, by Megan Humphrey
The goddess Ancasta has
watched over the city of
Southampton for thousands of
years, and collected the stories of
its people. From the Hundred
Years War, to the sinking of the
Titanic, to the modern era of
cruise ships and ocean liners,
she’s seen all that Southampton
has been. Now, you too can walk
the streets, hear the stories she
has to tell, and discover a new
way of looking at the city.
Open – Mosaic Stories
Six Stories of Southampton, by Megan Humphrey
The goddess Ancasta has
watched over the city of
Southampton for thousands of
years, and collected the stories of
its people. From the Hundred
Years War, to the sinking of the
Titanic, to the modern era of
cruise ships and ocean liners,
she’s seen all that Southampton
has been. Now, you too can walk
the streets, hear the stories she
has to tell, and discover a new
way of looking at the city.
Open – Mosaic Stories
Six Stories of Southampton, by Megan Humphrey
The goddess Ancasta has
watched over the city of
Southampton for thousands of
years, and collected the stories of
its people. From the Hundred
Years War, to the sinking of the
Titanic, to the modern era of
cruise ships and ocean liners,
she’s seen all that Southampton
has been. Now, you too can walk
the streets, hear the stories she
has to tell, and discover a new
way of looking at the city.
Open – Mosaic Stories
Six Stories of Southampton, by Megan Humphrey
The goddess Ancasta has
watched over the city of
Southampton for thousands of
years, and collected the stories of
its people. From the Hundred
Years War, to the sinking of the
Titanic, to the modern era of
cruise ships and ocean liners,
she’s seen all that Southampton
has been. Now, you too can walk
the streets, hear the stories she
has to tell, and discover a new
way of looking at the city.
Open - Variations
Isle of Brine
• Psychological thriller inspired
by local myths and legends,
and in the style of the
‘Mountains of Madness’
• Three open areas that are
experienced in sequence
Open - Variations
Riot!
• Historical account of the 1831 Queen
Square Riots over the Rotten Boroughs
• A sequence of open areas, but in the same
place, triggered one after the other
• Has an effect like a play unfolding around
the reader
Branching – Interactive Stories
The Pathways of Destiny, by James Cole
Just your average day on Bournemouth beach,
right? Seagulls and arcade games and a
cheeky ice cream, right?
Wrong!
Destiny’s come a-knocking and it wants your
attention.
A strange boy with a rabbit, a collection of
valuable objects, an alien conspiracy.
Immerse yourself in a race against time to find
the objects and save the boy. But beware, not
all is as it seems and the Pathways of Destiny
could lead you to adventure…or to ruin.
So, come on, tell me…which path are you
going to choose?
Branching – Interactive Stories
The Pathways of Destiny, by James Cole
Just your average day on Bournemouth beach,
right? Seagulls and arcade games and a
cheeky ice cream, right?
Wrong!
Destiny’s come a-knocking and it wants your
attention.
A strange boy with a rabbit, a collection of
valuable objects, an alien conspiracy.
Immerse yourself in a race against time to find
the objects and save the boy. But beware, not
all is as it seems and the Pathways of Destiny
could lead you to adventure…or to ruin.
So, come on, tell me…which path are you
going to choose?
Branching – Interactive Stories
The Pathways of Destiny, by James Cole
Just your average day on Bournemouth beach,
right? Seagulls and arcade games and a
cheeky ice cream, right?
Wrong!
Destiny’s come a-knocking and it wants your
attention.
A strange boy with a rabbit, a collection of
valuable objects, an alien conspiracy.
Immerse yourself in a race against time to find
the objects and save the boy. But beware, not
all is as it seems and the Pathways of Destiny
could lead you to adventure…or to ruin.
So, come on, tell me…which path are you
going to choose?
Branching – Interactive Stories
The Pathways of Destiny, by James Cole
Just your average day on Bournemouth beach,
right? Seagulls and arcade games and a
cheeky ice cream, right?
Wrong!
Destiny’s come a-knocking and it wants your
attention.
A strange boy with a rabbit, a collection of
valuable objects, an alien conspiracy.
Immerse yourself in a race against time to find
the objects and save the boy. But beware, not
all is as it seems and the Pathways of Destiny
could lead you to adventure…or to ruin.
So, come on, tell me…which path are you
going to choose?
Branching – Interactive Stories
The Pathways of Destiny, by James Cole
Just your average day on Bournemouth beach,
right? Seagulls and arcade games and a
cheeky ice cream, right?
Wrong!
Destiny’s come a-knocking and it wants your
attention.
A strange boy with a rabbit, a collection of
valuable objects, an alien conspiracy.
Immerse yourself in a race against time to find
the objects and save the boy. But beware, not
all is as it seems and the Pathways of Destiny
could lead you to adventure…or to ruin.
So, come on, tell me…which path are you
going to choose?
So Many Possibilities…
• We have put together a brief
toolkit to help authors make
choices about their story
• To be effective, locative
stories should work in
tandem with their locations
and landscapes, both in terms
of practicality (navigating the
story and the landscape) and
aesthetically (using the
landscape to emphasise the
themes and meaning of the
story, and vice versa).
Aesthetic Aspects
• Your story can create fictional layers on top of the real
landscape, or reveal layers that have been lost to history.
• draw attention to things that have appeared/disappeared
• contrast now/then
• reveal connections between different views of a place
• Be aware of the relationship between what you are writing
and its place
• harmony will create a sense of connection in your reader and
increase their feeling of presence
• discord will be jarring, and will draw attention to the dual nature of
their experience
Practical Aspects
• Three ways of controlling or influencing their reader’s
navigational paths through the story.
• Use narrative logic to restrict choices
• Use the landscape to encourage readers to follow particular routes
• Use the writing itself to influence reader
• Stories that primarily use landscape and writing are more
open, interactive, and have greater reader agency
• Stories that primarily use narrative logic are more linear,
these can be very effective, but be careful not to clash
with the demands of the landscape
Deal Breakers
• Points of Arrival/Departure - think about where readers
will start and end your story, and how well these match
the normal ways that they arrive in or depart from a place
• Be Mindful of the Reader’s Effort to Move - readers are
more likely to choose a page that is nearer to them. Avoid
zig-zagging routes, or double-backs
• Consider Total Time to Read - does it fit with the normal
time constraints that people visiting that location will have
Thank You - Questions
David Millard – dem@soton.ac.uk
http://storyplaces.soton.ac.uk/
INTRODUCTION TO THE
AUTHORING TOOL
How it works, and how it could fit your workflow
The Basics – Logging In
app.storyplaces.soton.ac.uk/authoring
The Basics – Logging In
app.storyplaces.soton.ac.uk/authoring
The Basics – Logging In
app.storyplaces.soton.ac.uk/authoring
Edit an
existing
story
Create a New Story
The Basics – Creating a New Story
app.storyplaces.soton.ac.uk/authoring
The Basics – Creating a New Story
app.storyplaces.soton.ac.uk/authoringSave the story
You can edit
these at any
time once
the story
has been
created
The Main Interface – Demo Mode
app.storyplaces.soton.ac.uk/authoringMap will start
wherever you are
If you are on
a desktop (or
away from
the location)
you can use
demo mode
to fake your
locations
It is under
Advanced on
the top menu
The Main Interface – Demo Mode
app.storyplaces.soton.ac.uk/authoringMap will start
wherever you are
If you are on
a desktop (or
away from
the location)
you can use
demo mode
to fake your
locations
It is under
Advanced on
the top menu
The Main Interface – Demo Mode
app.storyplaces.soton.ac.uk/authoring
Now you can
drag the map
to whatever
location you
want (in this
case Crystal
Palace Park)
You can turn
demo mode
on and off
whenever
you like – it
also works
for reading
stories.
The Main Interface
app.storyplaces.soton.ac.uk/authoring
Three areas. Pages shows a list of
all the pages in your story, we
create a default start page for you
The Main Interface
app.storyplaces.soton.ac.uk/authoring
Chapters are a way of putting
pages into groups – we will cover
these in a moment
The Main Interface
app.storyplaces.soton.ac.uk/authoring
Details is where you can find and
edit the descriptive information
about your story.
These
buttons let
you preview
and submit
your story for
publication –
we will look at
them at the
end
Creating Pages – The Start Page
app.storyplaces.soton.ac.uk/authoring
Let’s edit
the start
page
Creating Pages – The Start Page
app.storyplaces.soton.ac.uk/authoring
Pages have
a name.
Content
that is
shown
when the
page is
read.
And a hint
that is
shown on
the list of
possible
pages, and
helps
readers find
the page
Creating Pages – Setting Location
app.storyplaces.soton.ac.uk/authoring
Pages are
not
required to
have a
location.
But lets
put this
one
behind the
station
Creating Pages – Setting Location
app.storyplaces.soton.ac.uk/authoring
You can
click on
the map to
drop a pin
Or if you
are
physically
in the right
place click
use
current
location
Creating Pages – Setting Location
app.storyplaces.soton.ac.uk/authoring
The location
panel now
shows the
details.
Including the
radius of the
location
hotspot
(which you
can change)
Locations
are shown
on the map
as a pin,
with a circle
showing
the size of
the hotspot
(where it
would be
activated)
Creating Pages – Adding an Image
app.storyplaces.soton.ac.uk/authoring
Every
page can
have one
image
(which is
shown
above the
text).
Click here
to set the
image
Creating Pages – Adding an Image
app.storyplaces.soton.ac.uk/authoring
This opens
the image
library, which
shows every
image used
in your story
(empty to
start)
Click on the
arrow to
upload an
image
Creating Pages – Adding an Image
app.storyplaces.soton.ac.uk/authoring
On a laptop
this opens a
file chooser
On a smart
phone you
will get the
option to
take a photo
using the
device
Creating Pages – Adding an Image
app.storyplaces.soton.ac.uk/authoring
Once we
have added
to the library,
we can
select it for
this page by
clicking on it.
Creating Pages – Adding an Image
app.storyplaces.soton.ac.uk/authoring
The current
image for
the page is
shown here.
Click here
again to
change it.
Creating Pages – Narrative Constraints
app.storyplaces.soton.ac.uk/authoring
Below
Location are
the Narrative
Constraints
We can say
whether the
page can be
reread, or
disappears
after reading
Whether it
finishes the
story
And whether
it requires
you to have
visited
another
page first
Creating Pages – Narrative Constraints
app.storyplaces.soton.ac.uk/authoring
As this is
the start
page we
will stick
with the
defaults
We must
click save
for any
changes we
have made
to be saved
properly.
Creating Pages – New Pages
app.storyplaces.soton.ac.uk/authoring
Now we
have a
proper start
page
I will create
four new
pages by
clicking on
New Page at
the bottom,
and
repeating
the edit
page step
Creating Pages – New Pages
app.storyplaces.soton.ac.uk/authoring
Done.
But all these
pages are
available
from the
start
I need to
organise
them into a
chapter, that
is opened
once the
reader has
seen the first
page.
Chapters
app.storyplaces.soton.ac.uk/authoring
Selecting
the Chapters
Tab
Loose
Pages is a
list of all the
pages not in
a chapter.
The start
page should
be here, but
the rest
need to go
into my first
chapter.
Click here to
create a
chapter
Chapters
app.storyplaces.soton.ac.uk/authoring
Chapter
Information
(name and
colour) is to
help you
organise.
The reader
will never
see these.
Chapters – Adding Pages
app.storyplaces.soton.ac.uk/authoring
Below this
are the
Narrative
Constraints
Here you
can add
pages to the
chapter
And say
which pages
open this
chapter
Chapters – Adding Pages
app.storyplaces.soton.ac.uk/authoring
As you type
it will show
you the
names of
matching
pages
Let’s add all
four of the
pages we
just created.
(its also
possible to
set the
chapters a
page is in
from the edit
page
screen)
Chapters – Adding Pages
app.storyplaces.soton.ac.uk/authoring
The pages
in the
chapter
appear in
the list
(you can hit
the X to
remove
them)
Chapters – Setting the Opening Page
app.storyplaces.soton.ac.uk/authoring
Next let’s set
the page
that opens
this chapter
(our start
page)
Chapters – Setting the Opening Page
app.storyplaces.soton.ac.uk/authoring
Finally we
can choose
to set what
happens to
other
chapters
when this
one is
opened (i.e.
do they
close).
By default
we can only
be in one
chapter at a
time – which
is fine for
our story.
Chapters – Setting the Opening Page
app.storyplaces.soton.ac.uk/authoring
When we
select Yes,
the list of
chapters to
close
disappears
(because
they will all
close)
We should
hit save to
finish.
Unlocking
app.storyplaces.soton.ac.uk/authoring
On the
Chapter tab
we can see
the new
chapter, and
the pages
that are
within it
A final issue
is that one of
the pages
(Bananas)
only makes
sense if
another
(Joseph
Paxton) is
read first.
I can click
on Bananas
to fix this.
Unlocking
app.storyplaces.soton.ac.uk/authoring
This takes
me to the
edit page for
Bananas
Unlocking
app.storyplaces.soton.ac.uk/authoring
If I scroll
down to
Narrative
Constraints I
can add the
constraint
that this
page is
unlocked by
the page on
Joseph
Paxton
Unlocking
app.storyplaces.soton.ac.uk/authoring
If I scroll
down to
Narrative
Constraints I
can add the
constraint
that this
page is
unlocked by
the page on
Joseph
Paxton
And now it
cant be read
until that
page has
been read
first
Final Steps
app.storyplaces.soton.ac.uk/authoring
To test my
story at any
stage I can
use Preview
Story (from
the Details
tab).
Final Steps
app.storyplaces.soton.ac.uk/authoring
It generates
a one use
only link that
I can use to
test the
story.
Don’t worry,
you can
generate
another one
whenever
you want
Final Steps
app.storyplaces.soton.ac.uk/authoring
Finally, when
you are
happy, you
can Request
Publication.
This creates
a copy of
your story
that we can
then publish
on the main
site.
Final Steps
• This is just the start of a story
• I can add many more pages and chapters as required
• Although not all stories will use chapters
• Just remember that if you do have a final page you should
set it as a finish page on the Edit Page screen
WORKFLOW
How to use the authoring tool

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StoryPlaces Crystal Palace Writers Workshop

  • 1. WELCOME TO THE STORYPLACES WRITERS’ WORKSHOP David Millard (@hoosfoos | dem@soton.ac.uk)
  • 3. StoryPlaces • StoryPlaces is a collaboration within the University of Southampton between Computer Science and English • Funded by the Leverhulme Trust • Aims to explore the poetics of locative storytelling • Locative stories are interactive stories told on a digital device that is aware of location. Text and images appear on the device responding to changes in the reader’s location. • Previous work has focused on the technology itself. • StoryPlaces is about the storytelling: understanding the relationship between technology, story, and place.
  • 4. Purpose of Today • We are in the final stages of StoryPlaces, • we have developed guidance for authors • and a tool that can help people author locative stories • Today we want to explore the authoring process, and find out if this tool and toolkit were useful • So our goal is to help you start a locative story based around Crystal Palace Park • A range of activities this morning to get you started • Workshop time this afternoon to develop your ideas • Thank you to Upper Norwood Library Hub for help with the space and arrangements for today!
  • 5. Purpose of Today • You will be able to complete your story after today • We will select some of the completed stories to present to the public at the Crystal Palace Overground Festival • Event will be on June 17th • But stories need to be completed by May 22nd to be considered for inclusion • We are interested in capturing your experiences today • May ask if we can observe you out and about in the park • Will hold some discussions at the end of the day • Hope this will be as useful to you as to us!
  • 7. PLAN OF ACTION The Schedule for the Day
  • 8. Morning – Intro to Crystal Palace 9.30am-10am, Library REGISTRATION OPEN (tea + coffee served) 10am-10.50am, Library Introduction to StoryPlaces and writing for and with place Dave Millard + Will May 10.50-11.10am, Library Crystal Palace Park, Now and Then Verity Hunt 11.30am-12.30pm, Park Walking tour of Crystal Palace Park archaeology and highlights Ken Kiss, Curator of Crystal Palace Museum 12.30pm-1.30pm LUNCH (please make your own arrangements)
  • 9. Afternoon - Workshop 1.30pm-2pm, Library Introduction to authoring tool Yvonne Howard + Dave Millard 2pm-4pm, Park Getting started: choosing story places and initial story ideas whole team 4pm-5pm, Library Workshopping story ideas (whole team) (tea + coffee served) whole team 5pm-5.30pm, Library Authoring tool troubleshooting and Q&A Yvonne Howard + Dave Millard 5.30pm CLOSE
  • 10. Thank You - Questions David Millard – dem@soton.ac.uk http://storyplaces.soton.ac.uk/
  • 12. Linear – Journey Stories The Destitute and The Alien, by Tory L. Dawson It is 1895 and Jack the Ripper now lives in the city of Southampton. For seven years he’s kept his knife sheathed and his predilection for murder and dissection supressed. But with the arrival of Golda - a beautiful Jewish girl fleeing from persecution in the Russian Pale – comes the reawakening of Jack’s psychotic compulsions. In The Destitute and The Alien, streets and histories you never knew existed await your exploration…
  • 13. Linear – Journey Stories The Destitute and The Alien, by Tory L. Dawson It is 1895 and Jack the Ripper now lives in the city of Southampton. For seven years he’s kept his knife sheathed and his predilection for murder and dissection supressed. But with the arrival of Golda - a beautiful Jewish girl fleeing from persecution in the Russian Pale – comes the reawakening of Jack’s psychotic compulsions. In The Destitute and The Alien, streets and histories you never knew existed await your exploration…
  • 14. Linear – Journey Stories The Destitute and The Alien, by Tory L. Dawson It is 1895 and Jack the Ripper now lives in the city of Southampton. For seven years he’s kept his knife sheathed and his predilection for murder and dissection supressed. But with the arrival of Golda - a beautiful Jewish girl fleeing from persecution in the Russian Pale – comes the reawakening of Jack’s psychotic compulsions. In The Destitute and The Alien, streets and histories you never knew existed await your exploration…
  • 15. Linear – Journey Stories The Destitute and The Alien, by Tory L. Dawson It is 1895 and Jack the Ripper now lives in the city of Southampton. For seven years he’s kept his knife sheathed and his predilection for murder and dissection supressed. But with the arrival of Golda - a beautiful Jewish girl fleeing from persecution in the Russian Pale – comes the reawakening of Jack’s psychotic compulsions. In The Destitute and The Alien, streets and histories you never knew existed await your exploration…
  • 16. Open – Mosaic Stories Six Stories of Southampton, by Megan Humphrey The goddess Ancasta has watched over the city of Southampton for thousands of years, and collected the stories of its people. From the Hundred Years War, to the sinking of the Titanic, to the modern era of cruise ships and ocean liners, she’s seen all that Southampton has been. Now, you too can walk the streets, hear the stories she has to tell, and discover a new way of looking at the city.
  • 17. Open – Mosaic Stories Six Stories of Southampton, by Megan Humphrey The goddess Ancasta has watched over the city of Southampton for thousands of years, and collected the stories of its people. From the Hundred Years War, to the sinking of the Titanic, to the modern era of cruise ships and ocean liners, she’s seen all that Southampton has been. Now, you too can walk the streets, hear the stories she has to tell, and discover a new way of looking at the city.
  • 18. Open – Mosaic Stories Six Stories of Southampton, by Megan Humphrey The goddess Ancasta has watched over the city of Southampton for thousands of years, and collected the stories of its people. From the Hundred Years War, to the sinking of the Titanic, to the modern era of cruise ships and ocean liners, she’s seen all that Southampton has been. Now, you too can walk the streets, hear the stories she has to tell, and discover a new way of looking at the city.
  • 19. Open – Mosaic Stories Six Stories of Southampton, by Megan Humphrey The goddess Ancasta has watched over the city of Southampton for thousands of years, and collected the stories of its people. From the Hundred Years War, to the sinking of the Titanic, to the modern era of cruise ships and ocean liners, she’s seen all that Southampton has been. Now, you too can walk the streets, hear the stories she has to tell, and discover a new way of looking at the city.
  • 20. Open - Variations Isle of Brine • Psychological thriller inspired by local myths and legends, and in the style of the ‘Mountains of Madness’ • Three open areas that are experienced in sequence
  • 21. Open - Variations Riot! • Historical account of the 1831 Queen Square Riots over the Rotten Boroughs • A sequence of open areas, but in the same place, triggered one after the other • Has an effect like a play unfolding around the reader
  • 22. Branching – Interactive Stories The Pathways of Destiny, by James Cole Just your average day on Bournemouth beach, right? Seagulls and arcade games and a cheeky ice cream, right? Wrong! Destiny’s come a-knocking and it wants your attention. A strange boy with a rabbit, a collection of valuable objects, an alien conspiracy. Immerse yourself in a race against time to find the objects and save the boy. But beware, not all is as it seems and the Pathways of Destiny could lead you to adventure…or to ruin. So, come on, tell me…which path are you going to choose?
  • 23. Branching – Interactive Stories The Pathways of Destiny, by James Cole Just your average day on Bournemouth beach, right? Seagulls and arcade games and a cheeky ice cream, right? Wrong! Destiny’s come a-knocking and it wants your attention. A strange boy with a rabbit, a collection of valuable objects, an alien conspiracy. Immerse yourself in a race against time to find the objects and save the boy. But beware, not all is as it seems and the Pathways of Destiny could lead you to adventure…or to ruin. So, come on, tell me…which path are you going to choose?
  • 24. Branching – Interactive Stories The Pathways of Destiny, by James Cole Just your average day on Bournemouth beach, right? Seagulls and arcade games and a cheeky ice cream, right? Wrong! Destiny’s come a-knocking and it wants your attention. A strange boy with a rabbit, a collection of valuable objects, an alien conspiracy. Immerse yourself in a race against time to find the objects and save the boy. But beware, not all is as it seems and the Pathways of Destiny could lead you to adventure…or to ruin. So, come on, tell me…which path are you going to choose?
  • 25. Branching – Interactive Stories The Pathways of Destiny, by James Cole Just your average day on Bournemouth beach, right? Seagulls and arcade games and a cheeky ice cream, right? Wrong! Destiny’s come a-knocking and it wants your attention. A strange boy with a rabbit, a collection of valuable objects, an alien conspiracy. Immerse yourself in a race against time to find the objects and save the boy. But beware, not all is as it seems and the Pathways of Destiny could lead you to adventure…or to ruin. So, come on, tell me…which path are you going to choose?
  • 26. Branching – Interactive Stories The Pathways of Destiny, by James Cole Just your average day on Bournemouth beach, right? Seagulls and arcade games and a cheeky ice cream, right? Wrong! Destiny’s come a-knocking and it wants your attention. A strange boy with a rabbit, a collection of valuable objects, an alien conspiracy. Immerse yourself in a race against time to find the objects and save the boy. But beware, not all is as it seems and the Pathways of Destiny could lead you to adventure…or to ruin. So, come on, tell me…which path are you going to choose?
  • 27. So Many Possibilities… • We have put together a brief toolkit to help authors make choices about their story • To be effective, locative stories should work in tandem with their locations and landscapes, both in terms of practicality (navigating the story and the landscape) and aesthetically (using the landscape to emphasise the themes and meaning of the story, and vice versa).
  • 28. Aesthetic Aspects • Your story can create fictional layers on top of the real landscape, or reveal layers that have been lost to history. • draw attention to things that have appeared/disappeared • contrast now/then • reveal connections between different views of a place • Be aware of the relationship between what you are writing and its place • harmony will create a sense of connection in your reader and increase their feeling of presence • discord will be jarring, and will draw attention to the dual nature of their experience
  • 29. Practical Aspects • Three ways of controlling or influencing their reader’s navigational paths through the story. • Use narrative logic to restrict choices • Use the landscape to encourage readers to follow particular routes • Use the writing itself to influence reader • Stories that primarily use landscape and writing are more open, interactive, and have greater reader agency • Stories that primarily use narrative logic are more linear, these can be very effective, but be careful not to clash with the demands of the landscape
  • 30. Deal Breakers • Points of Arrival/Departure - think about where readers will start and end your story, and how well these match the normal ways that they arrive in or depart from a place • Be Mindful of the Reader’s Effort to Move - readers are more likely to choose a page that is nearer to them. Avoid zig-zagging routes, or double-backs • Consider Total Time to Read - does it fit with the normal time constraints that people visiting that location will have
  • 31. Thank You - Questions David Millard – dem@soton.ac.uk http://storyplaces.soton.ac.uk/
  • 32. INTRODUCTION TO THE AUTHORING TOOL How it works, and how it could fit your workflow
  • 33. The Basics – Logging In app.storyplaces.soton.ac.uk/authoring
  • 34. The Basics – Logging In app.storyplaces.soton.ac.uk/authoring
  • 35. The Basics – Logging In app.storyplaces.soton.ac.uk/authoring Edit an existing story Create a New Story
  • 36. The Basics – Creating a New Story app.storyplaces.soton.ac.uk/authoring
  • 37. The Basics – Creating a New Story app.storyplaces.soton.ac.uk/authoringSave the story You can edit these at any time once the story has been created
  • 38. The Main Interface – Demo Mode app.storyplaces.soton.ac.uk/authoringMap will start wherever you are If you are on a desktop (or away from the location) you can use demo mode to fake your locations It is under Advanced on the top menu
  • 39. The Main Interface – Demo Mode app.storyplaces.soton.ac.uk/authoringMap will start wherever you are If you are on a desktop (or away from the location) you can use demo mode to fake your locations It is under Advanced on the top menu
  • 40. The Main Interface – Demo Mode app.storyplaces.soton.ac.uk/authoring Now you can drag the map to whatever location you want (in this case Crystal Palace Park) You can turn demo mode on and off whenever you like – it also works for reading stories.
  • 41. The Main Interface app.storyplaces.soton.ac.uk/authoring Three areas. Pages shows a list of all the pages in your story, we create a default start page for you
  • 42. The Main Interface app.storyplaces.soton.ac.uk/authoring Chapters are a way of putting pages into groups – we will cover these in a moment
  • 43. The Main Interface app.storyplaces.soton.ac.uk/authoring Details is where you can find and edit the descriptive information about your story. These buttons let you preview and submit your story for publication – we will look at them at the end
  • 44. Creating Pages – The Start Page app.storyplaces.soton.ac.uk/authoring Let’s edit the start page
  • 45. Creating Pages – The Start Page app.storyplaces.soton.ac.uk/authoring Pages have a name. Content that is shown when the page is read. And a hint that is shown on the list of possible pages, and helps readers find the page
  • 46. Creating Pages – Setting Location app.storyplaces.soton.ac.uk/authoring Pages are not required to have a location. But lets put this one behind the station
  • 47. Creating Pages – Setting Location app.storyplaces.soton.ac.uk/authoring You can click on the map to drop a pin Or if you are physically in the right place click use current location
  • 48. Creating Pages – Setting Location app.storyplaces.soton.ac.uk/authoring The location panel now shows the details. Including the radius of the location hotspot (which you can change) Locations are shown on the map as a pin, with a circle showing the size of the hotspot (where it would be activated)
  • 49. Creating Pages – Adding an Image app.storyplaces.soton.ac.uk/authoring Every page can have one image (which is shown above the text). Click here to set the image
  • 50. Creating Pages – Adding an Image app.storyplaces.soton.ac.uk/authoring This opens the image library, which shows every image used in your story (empty to start) Click on the arrow to upload an image
  • 51. Creating Pages – Adding an Image app.storyplaces.soton.ac.uk/authoring On a laptop this opens a file chooser On a smart phone you will get the option to take a photo using the device
  • 52. Creating Pages – Adding an Image app.storyplaces.soton.ac.uk/authoring Once we have added to the library, we can select it for this page by clicking on it.
  • 53. Creating Pages – Adding an Image app.storyplaces.soton.ac.uk/authoring The current image for the page is shown here. Click here again to change it.
  • 54. Creating Pages – Narrative Constraints app.storyplaces.soton.ac.uk/authoring Below Location are the Narrative Constraints We can say whether the page can be reread, or disappears after reading Whether it finishes the story And whether it requires you to have visited another page first
  • 55. Creating Pages – Narrative Constraints app.storyplaces.soton.ac.uk/authoring As this is the start page we will stick with the defaults We must click save for any changes we have made to be saved properly.
  • 56. Creating Pages – New Pages app.storyplaces.soton.ac.uk/authoring Now we have a proper start page I will create four new pages by clicking on New Page at the bottom, and repeating the edit page step
  • 57. Creating Pages – New Pages app.storyplaces.soton.ac.uk/authoring Done. But all these pages are available from the start I need to organise them into a chapter, that is opened once the reader has seen the first page.
  • 58. Chapters app.storyplaces.soton.ac.uk/authoring Selecting the Chapters Tab Loose Pages is a list of all the pages not in a chapter. The start page should be here, but the rest need to go into my first chapter. Click here to create a chapter
  • 59. Chapters app.storyplaces.soton.ac.uk/authoring Chapter Information (name and colour) is to help you organise. The reader will never see these.
  • 60. Chapters – Adding Pages app.storyplaces.soton.ac.uk/authoring Below this are the Narrative Constraints Here you can add pages to the chapter And say which pages open this chapter
  • 61. Chapters – Adding Pages app.storyplaces.soton.ac.uk/authoring As you type it will show you the names of matching pages Let’s add all four of the pages we just created. (its also possible to set the chapters a page is in from the edit page screen)
  • 62. Chapters – Adding Pages app.storyplaces.soton.ac.uk/authoring The pages in the chapter appear in the list (you can hit the X to remove them)
  • 63. Chapters – Setting the Opening Page app.storyplaces.soton.ac.uk/authoring Next let’s set the page that opens this chapter (our start page)
  • 64. Chapters – Setting the Opening Page app.storyplaces.soton.ac.uk/authoring Finally we can choose to set what happens to other chapters when this one is opened (i.e. do they close). By default we can only be in one chapter at a time – which is fine for our story.
  • 65. Chapters – Setting the Opening Page app.storyplaces.soton.ac.uk/authoring When we select Yes, the list of chapters to close disappears (because they will all close) We should hit save to finish.
  • 66. Unlocking app.storyplaces.soton.ac.uk/authoring On the Chapter tab we can see the new chapter, and the pages that are within it A final issue is that one of the pages (Bananas) only makes sense if another (Joseph Paxton) is read first. I can click on Bananas to fix this.
  • 68. Unlocking app.storyplaces.soton.ac.uk/authoring If I scroll down to Narrative Constraints I can add the constraint that this page is unlocked by the page on Joseph Paxton
  • 69. Unlocking app.storyplaces.soton.ac.uk/authoring If I scroll down to Narrative Constraints I can add the constraint that this page is unlocked by the page on Joseph Paxton And now it cant be read until that page has been read first
  • 70. Final Steps app.storyplaces.soton.ac.uk/authoring To test my story at any stage I can use Preview Story (from the Details tab).
  • 71. Final Steps app.storyplaces.soton.ac.uk/authoring It generates a one use only link that I can use to test the story. Don’t worry, you can generate another one whenever you want
  • 72. Final Steps app.storyplaces.soton.ac.uk/authoring Finally, when you are happy, you can Request Publication. This creates a copy of your story that we can then publish on the main site.
  • 73. Final Steps • This is just the start of a story • I can add many more pages and chapters as required • Although not all stories will use chapters • Just remember that if you do have a final page you should set it as a finish page on the Edit Page screen
  • 74. WORKFLOW How to use the authoring tool

Editor's Notes

  1. The 3rd Dragoon Guards violently suppressing the Bristol Riots of 1831