This document discusses using graphic novels to engage students in language learning activities. It begins by having attendees introduce themselves and share details about their students and classes. It then defines terms like "graphic novel" and "manga" and discusses why graphic novels are useful teaching tools as they are age-appropriate, popular, visually rich, and feature conversational language. The document provides many examples of how graphic novels can be used for reading, writing, speaking, listening, and discussion activities at different stages. It also discusses how graphic novels are non-linear and can be modified, with attendees asked to brainstorm their own ideas for using graphic novels.