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A CHALLENGER APPEARS:
GAMING AS SOCIAL MEDIA
Hartman Wong
Digital Strategy
Alex Trumpower
Brand Partnerships
GAMING’S NOT WHAT IT
USED TO BE
He’s a Red Bull
eSports athlete btw
1-2 PEOPLE,
MOSTLY SOLITARY
MILLIONS OF PEOPLE,
HIGHLY SOCIAL
100 MM
GAMERS
1995
2.6 B
GAMERS
2017
EVERYONE’S A
GAMER
207 MM
GAMERS
US-Only
64%
PENETRATION
US Pop.
Source: Unity, Statista
MOBILE GAMES
200 Million Players
US
Players average 35
minutes a day playing
games like Candy Crush
CASUAL GAMES
115+ Million Players
US
Players average 50 minutes
a day playing games like
Madden NFL
ESPORTS
23+ Million Players
US
“Parenting the Fortnite
Addict”
- The New York Times
Source: Polygon, Statista, The New York Times
38% OF GAMERS DON’T
IDENTIFY THEMSELVES AS A
“GAMER”
Source: Verto Analytics, Pew Research Center
MOBILE PHONES ARE THE
MOST USED DEVICE FOR
GAMING
Source: Limelight
88%
PENETRATION
US Pop.
AMERICANS PLAY 5.96
HOURS OF GAMES PER
WEEK
Source: Limelight
18-35 YEAR OLDS WATCH 4-6
HOURS OF GAMING
CONTENT PER WEEK IN THE
US
Source: Statista
AVERAGE AGE OF A GAMER:
35 44
Source: NewZoo, Statista
MALE/FEMALE SKEW
60 40
Source: NewZoo, Statista
% of Female Players by Genre (Global)
EMERGENCE OF THE
FEMALE GAMER
42-69%
PUZZLE
36%
FANTASY (MMORPG)
69%
WORLD-BUILDING (SIM)
Source: Quantic Foundry
GAMERS AREN’T JUST
GAMERS
GAMING IS SOCIAL MEDIA
“In an era of perceived
disengagement…perhaps
engagement is actually
rising. Video gaming is the
most engaging form of social
media.”
- Mary Meeker, 2017 Recode Conference
Source: eMarketer
12% of US
Mobile Usage is
Gaming
2% of US Mobile Ad
Spend goes to Gaming
ANATOMY OF A HIGH ENGAGEMENT ENVIRONMENT
Streamer livestreams
a feed of them
playing, reacting,
and interacting with
community.
Livestreamed in-game gameplay (non-live
replays are available as well). Viewer sees
what the streamer sees.
Viewers and content
creators can interact with
each other in real time.
Topics range from
commenting on the
gameplay to non-game
related discussions (pop
culture, etc.).
Streamers can amass a
following, and followers can
craft their own feeds/alerts.
YOUTUBE GAMING: WE TOO, LIKE VIDEO
FACEBOOK: DID SOMEONE SAY VIDEO?
2+ million
unique
streamers per
month
9.7 million
active daily
viewers
106 minutes
watched daily
per user
52% OF ALL LIVE GAMING
CONTENT IS VIEWED ON
TWITCH
59% OF NON-LIVE GAMING
CONTENT IS CONSUMED
ON YOUTUBE
THERE ARE MORE THAN 1000
GAMING COMMUNITIES
(SUBREDDITS) ON REDDIT
LET’S TALK ABOUT ESPORTS
STUDIO &
PRODUCTION
PLAYER
DEVELOPMENT
& SPONSORSHIP
LEAGUES &
EVENTS
MEDIA &
CONTENT
1 OUT OF EVERY 4 US
GAMERS WATCHES ESPORTS
CONTENT
Source: Statista
ESPORTS IS THE ONLY SPORT TO
HAVE ALL EVENTS AVAILABLE
FREE TO WATCH VIA STREAMING
MALES 18-25 US, WATCH
MORE ESPORTS CONTENT
THAN SPORTS AND TV
PROGRAMMING
Source: Limelight
A RECORD 638,000 PEOPLE
TUNED IN TO WATCH DRAKE
PLAY FORTNITE
Source: The Verge
OVERWATCH LEAGUE TAKES
PLACE AT THE 11,000 SQ FT
STUDIO THAT USED TO BE THE
HOME OF JOHNNY CARSON
Source: SVG News
43 MILLION PEOPLE TUNED INTO
THE LOL WORLD CHAMPIONSHIPS.
THE 2016 NBA GAME 7 FINALS
DREW 44.5 MILLION
Source: Fool
EA LAUNCHED AN EWORLD CUP
WITH TITLE SPONSOR COCA-
COLA
Source: Newzoo
$350 MM
$517 MM
$1.22 B
ESPORTS BRAND INVESTMENT REVENUES
2016 2017 2020
SO YOU WANT TO GET INTO
GAMING
“We can sell up to 80 percent of a
user’s visual field before inducing
seizures.”
– Nolan Sorrento, Ready Player One
4 TIPS FOR UNCHARTED
TERRITORY
Determine Your
Target Audience
Audiences vary
depending on the
type of game &
environment they are
playing in.
Understand the
audience and who
they are beyond the
fact that they’re a
“Gamer.”
Establish an
Approach & Level
of Investment
Gaming offers many
different ways to
connect with the
consumer. Whether
that be on-site, via a
team/player
sponsorship or
through digital/social
media content.
Keep it Authentic &
Prove Value
Gamers want to keep
the focus on gaming
and closely guard
their community. If
you're going to
advertise in gaming,
ensure it's something
authentic and
provides value to the
gamer or the
community.
Choose the Right
Partner
There are a ton of
new leagues and
partners entering the
space. Choose a
partner that is
credible, an expert,
and will bring value
to your brand. They
are your guide
through these new
lands.
41
THANK YOU.

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A Challenger Appears: Gaming as Social Media

  • 1. A CHALLENGER APPEARS: GAMING AS SOCIAL MEDIA Hartman Wong Digital Strategy Alex Trumpower Brand Partnerships
  • 2. GAMING’S NOT WHAT IT USED TO BE He’s a Red Bull eSports athlete btw
  • 3. 1-2 PEOPLE, MOSTLY SOLITARY MILLIONS OF PEOPLE, HIGHLY SOCIAL
  • 4. 100 MM GAMERS 1995 2.6 B GAMERS 2017 EVERYONE’S A GAMER 207 MM GAMERS US-Only 64% PENETRATION US Pop. Source: Unity, Statista
  • 5. MOBILE GAMES 200 Million Players US Players average 35 minutes a day playing games like Candy Crush CASUAL GAMES 115+ Million Players US Players average 50 minutes a day playing games like Madden NFL ESPORTS 23+ Million Players US “Parenting the Fortnite Addict” - The New York Times Source: Polygon, Statista, The New York Times
  • 6. 38% OF GAMERS DON’T IDENTIFY THEMSELVES AS A “GAMER” Source: Verto Analytics, Pew Research Center
  • 7. MOBILE PHONES ARE THE MOST USED DEVICE FOR GAMING Source: Limelight 88% PENETRATION US Pop.
  • 8. AMERICANS PLAY 5.96 HOURS OF GAMES PER WEEK Source: Limelight
  • 9. 18-35 YEAR OLDS WATCH 4-6 HOURS OF GAMING CONTENT PER WEEK IN THE US Source: Statista
  • 10. AVERAGE AGE OF A GAMER: 35 44 Source: NewZoo, Statista
  • 11. MALE/FEMALE SKEW 60 40 Source: NewZoo, Statista
  • 12. % of Female Players by Genre (Global) EMERGENCE OF THE FEMALE GAMER 42-69% PUZZLE 36% FANTASY (MMORPG) 69% WORLD-BUILDING (SIM) Source: Quantic Foundry
  • 13.
  • 16. “In an era of perceived disengagement…perhaps engagement is actually rising. Video gaming is the most engaging form of social media.” - Mary Meeker, 2017 Recode Conference
  • 17.
  • 18. Source: eMarketer 12% of US Mobile Usage is Gaming 2% of US Mobile Ad Spend goes to Gaming
  • 19. ANATOMY OF A HIGH ENGAGEMENT ENVIRONMENT Streamer livestreams a feed of them playing, reacting, and interacting with community. Livestreamed in-game gameplay (non-live replays are available as well). Viewer sees what the streamer sees. Viewers and content creators can interact with each other in real time. Topics range from commenting on the gameplay to non-game related discussions (pop culture, etc.). Streamers can amass a following, and followers can craft their own feeds/alerts.
  • 20. YOUTUBE GAMING: WE TOO, LIKE VIDEO
  • 21. FACEBOOK: DID SOMEONE SAY VIDEO?
  • 22. 2+ million unique streamers per month 9.7 million active daily viewers 106 minutes watched daily per user
  • 23. 52% OF ALL LIVE GAMING CONTENT IS VIEWED ON TWITCH
  • 24. 59% OF NON-LIVE GAMING CONTENT IS CONSUMED ON YOUTUBE
  • 25. THERE ARE MORE THAN 1000 GAMING COMMUNITIES (SUBREDDITS) ON REDDIT
  • 26.
  • 29. 1 OUT OF EVERY 4 US GAMERS WATCHES ESPORTS CONTENT Source: Statista
  • 30. ESPORTS IS THE ONLY SPORT TO HAVE ALL EVENTS AVAILABLE FREE TO WATCH VIA STREAMING
  • 31. MALES 18-25 US, WATCH MORE ESPORTS CONTENT THAN SPORTS AND TV PROGRAMMING Source: Limelight
  • 32. A RECORD 638,000 PEOPLE TUNED IN TO WATCH DRAKE PLAY FORTNITE Source: The Verge
  • 33. OVERWATCH LEAGUE TAKES PLACE AT THE 11,000 SQ FT STUDIO THAT USED TO BE THE HOME OF JOHNNY CARSON Source: SVG News
  • 34. 43 MILLION PEOPLE TUNED INTO THE LOL WORLD CHAMPIONSHIPS. THE 2016 NBA GAME 7 FINALS DREW 44.5 MILLION Source: Fool
  • 35. EA LAUNCHED AN EWORLD CUP WITH TITLE SPONSOR COCA- COLA
  • 36.
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  • 38. Source: Newzoo $350 MM $517 MM $1.22 B ESPORTS BRAND INVESTMENT REVENUES 2016 2017 2020
  • 39. SO YOU WANT TO GET INTO GAMING “We can sell up to 80 percent of a user’s visual field before inducing seizures.” – Nolan Sorrento, Ready Player One
  • 40. 4 TIPS FOR UNCHARTED TERRITORY Determine Your Target Audience Audiences vary depending on the type of game & environment they are playing in. Understand the audience and who they are beyond the fact that they’re a “Gamer.” Establish an Approach & Level of Investment Gaming offers many different ways to connect with the consumer. Whether that be on-site, via a team/player sponsorship or through digital/social media content. Keep it Authentic & Prove Value Gamers want to keep the focus on gaming and closely guard their community. If you're going to advertise in gaming, ensure it's something authentic and provides value to the gamer or the community. Choose the Right Partner There are a ton of new leagues and partners entering the space. Choose a partner that is credible, an expert, and will bring value to your brand. They are your guide through these new lands.