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Gamer’s for Life Application
Project Plan:
For my project, I will spend most of the semester
designing the app and because it is the most difficult
component of my project. …………..
( Mention this ) >>> I will create a survey for my customers to
fill out. The survey would basically ask them if they liked the
application , what features should i add to the app , favorite
games and do you play video games or not ?
and whether they have any suggestions to improve the the
application
Thereafter, I will try to fix as many issues as I can for a couple
weeks. Therefore, I expect the design app to be ready around
April 15th.
Resources:
Project Details:
For the past two months, ( say that i was researching
information about video gamers and best players and designs ,
also say that i picked a name for the application) From the
beginning of Spring Break till mid of April, I had been desiging
the app itself. I named the application I developed Gamer’s for
Life. The application …. Give detials about what the app will
have
( I want the app to be simple
Home page - log in and sign in
Search button for gamers and games) i'm using shoutem.comm
to build it so it's not fully designed. Talk about the website i'm
using and say how its drag and drop no coding involved.
Knowledge being applied:
I started getting interested in developing apps when I took
the two web development courses. I learned so much about
HTML, JavaScript, CSS as well as php from these courses and
that made it easier for me to learn how to create apps. ( LEAVE
THIS LIKE THIS) Risk factors:
There are some risk factors - ( secuirty , and no one buying
the design ) since its just a deisgn … mention how there is no
risk , say
I think this is not an issue in the meantime because my goal of
my project is try design an app and hopefully one day build the
app and use it
. Therefore, I do not expect the app to be successful. Another
risk factor that developers might face is an unsustainable user
growth. It is challenging if too many users start using the new
app because the developer might get stuck supporting hundreds
of thousands of users. The last and most important risk factor is
the risk of security breaches. Security breaches are not
something new and it has been there for a quite long time.
Security breaches can be in many different forms. For instance,
it could be Insecure Data Storage and that can result in data loss
for a user. Another security breach that could happen is
Insufficient Transport Layer Protection. “When designing a
mobile application, commonly data is exchanged in a client-
server fashion. When this data is exchanged it travels across the
carrier network and the Internet. If the application is coded
poorly, and not secured, “threat agents” can use techniques to
view sensitive data while it’s traveling across the wire” (TOP
10 MOBILE SECURITY RISKS, n.d).
Another mobile security risk is poor authorization and
authentication. Applications and the systems the connect to
should be protected properly with authorization and
authentication to ensure that devices, users and systems are
authorized to transfer data in the app’s workflow.
Background about the webiste you used for the application >
shoutem.com
( add a heading and one paragh about the webiste.
Project Plan:
For my project, I will spend most of the semester
designing the app itself because it is the most difficult
component of my project. However, I have spent a decent
amount of time watching tutorials and researching about the
best designs and features needed to design my app. I finished
researching about and reading articles around the middle of
March about designing
. After that, I just started developing the app itself and it would
probably take me around a month or so. Then, I will download
the app on my phone and tell my classmates and friends to use it
and get feedbacks and suggestions. Moreover, I will create a
survey for my customers to fill out. The survey would basically
ask them if they liked the game and whether they have any
suggestions to improve the game. Thereafter, I will try to fix as
many issues as I can for a couple weeks. Therefore, I expect the
app to be ready around April 15th.
Before the whole process of designing the application begun
first was to identify the way the app will look like. And to make
this something simple, it was necessary to have a Smartphone so
as to download some of the existing applications, and then from
there, it was possible to decide on how I will design my
application. With a Smartphone and with some of the
applications, it will be easy to get to know the needs and the
problems regarding the mobile applications. So, during the
preparation, the focus will be on the phones or the Android
since these are the most commonly used.
From the research which I did before embarking on the
designing of this application, I got to know that, there is the
difference in designing for the desktop application or the
website. Each application in the phone serves a specific purpose
on a specific time and also at a specific place.
There is also the need to compare the applications on different
phones so that it will be easy to know how to design the app,
this is important because by comparing the applications on the
different phones, it will be possible to note the differences, and
also it will help on designing one which will fit into different
phones. After comparing apps on the different phones, the next
thing is to consult the official documents on the guidelines to
follow when designing an application. The information
regarding the guidelines can be inquired from the iOS Human
Interface Guidelines, Android User Interface Guidelines and
also the User Experience Design Guidelines for Windows
Phone. After taking the information from these designers, then
the comparison is done so as to know the most convenient.
ART 1301, Art Appreciation I 1
Course Learning Outcomes for Unit II
Upon completion of this unit, students should be able to:
2. Examine the characteristics of works of art, including the
purpose and structure of the work.
2.1 Identify the use of drawings to record ideas as preliminary
studies and as independent works of
art.
2.2 Interpret the advantages of paint media and techniques.
3. Interpret artworks using the elements of design.
3.1 Identify a theme within the genre of art.
3.2 Identify works of art that fall under a selected theme.
4. Analyze artworks using the application of media, techniques,
and processes.
4.1 Identify drawing tools and techniques used with dry and
liquid media.
4.2 Identify components of paint and their purpose.
4.3 Define terms used to describe processes, materials, and
effects of painting.
Reading Assignment
Chapter 6:
Drawing
Chapter 7:
Painting
Click here to access the Unit II PowerPoint titled “Creating
Your Art Gallery.”
Click here to access the printable transcript of the Unit II video
presentation.
The below link contains an interactive audio that will explain
painting using Diego Rivera as an example:
Pearson (n.d.). Diego Rivera, Detroit industry [Audiovisual
webpage]. Retrieved from
http://closerlook.pearsoncmg.com/view.php?type=closerlook&id
=648
Click here to access the Closer Look video titled “Diego Rivera,
Detroit Industry.”
Click here to access the video transcript.
Unit Lesson
Chapter 6: Drawing
In this chapter, we will look at the purposes and functions of
drawing as well as various media associated with
drawing. To begin, let’s categorize a few purposes and
functions of drawings.
Drawing is the foundation of all other artforms. Before an artist
begins, he or she will write down ideas and
sketch a few notations to remember these ideas. This is the first
function of drawing: to get the idea down
(Frank, 2014c). This first sketch is quick and sometimes acts as
a memory aid. The step helps people learn to
see more attentively and develop the ability to draw either from
memory or from imagination. Next, artists will
prepare for the final piece. They will draw and study how they
are going to make the artwork. This step is
much more in-depth and involves making sure the final piece
will be the correct size, figuring out the materials
the artist needs to use, and drawing out everything needed in the
final composition. This step allows the artist
to start on the final piece, knowing they have worked out all
design problems. The artist might still make slight
UNIT II STUDY GUIDE
Drawing and Painting
https://online.columbiasouthern.edu/CSU_Content/courses/Gene
ral_Studies/ART/ART1301/14B/UnitII_Video2.ppsx
https://online.columbiasouthern.edu/CSU_Content/courses/Gene
ral_Studies/ART/ART1301/14B/UnitII_VideoScript.pdf
http://closerlook.pearsoncmg.com/view.php?type=closerlook&id
=648
https://online.columbiasouthern.edu/CSU_Content/courses/Gene
ral_Studies/ART/ART1301/14B/UnitII_DiegoRiveraTranscript.p
df
ART 1301, Art Appreciation I 2
UNIT x STUDY GUIDE
Title
changes in design, but the big ideas are all worked out. The
final type of function for a drawing is a complete
work of art (Frank, 2014c). Some artists prefer drawing to other
artforms, or perhaps a drawing will
communicate the artist’s idea better than any other medium.
Tools and Techniques
Drawing, similar to other artforms, allows the artist to utilize
various tools and techniques for different results.
A few constants in the varying tools are the surface (what the
artist is drawing on) and the binder (what makes
the drawing material stick to the surface).
Dry media
Pencil: Everyone has used a pencil, so you are probably familiar
with this drawing medium. The pencil uses
graphite, a crystalline form of carbon, to make marks, and these
marks can vary depending on the degree of
hardness. In school, most standardized tests want the student to
use 2H, which is a degree of hardness. The
degrees of hardness can range from a 9H, very hard, all the way
to 9B, very soft graphite (Frank, 2014c). The
softer the graphite, the easier it is to make dark marks. If an
artist wants to shade something very dark, he or
she will use pencils in the B range. Pencils are not always the
medium of choice if the artist wants to make
something extremely dark because the graphite tends to get
shiny the more it is layered, and it will not be as
dark as the artist intends. The artist could use charcoal or conté
crayon to achieve extremely dark areas in an
artwork.
Charcoal: Charcoal is similar to prehistoric charred pieces of
wood. Like a pencil, it comes in varying degrees
of hardness; the softer the charcoal, the easier it is to make dark
marks. Charcoal, a choice medium for
artists, can easily be used to make dark marks, smudge, blur, or
erase. This versatility comes at a price:
charcoal has no binder and can easily be wiped away (Frank,
2014c). Artists can use a fixative to fix the
charcoal to the surface. The fixative, similar to hairspray, can
be sprayed onto a drawing and will keep the
charcoal in place.
Conté crayon: Conté crayon is graphite mixed with clay and
pressed into sticks (Frank, 2014c). Regular
crayons lack flexibility and are usually avoided by artists.
Regular crayons are mainly wax, making it hard to
achieve many variations. Conté crayons, however, come in a
variety of colors and have the ability to produce
a wide range of values (or lights and darks). Conté crayons
resist smudging and can be hard to erase
because of the clay.
Pastel: Pastels are another drawing medium that comes in a
variety of colors. They have very little binder
and have a consistency similar to chalk. Pastels can have an
acrylic binder or an oil-based binder, but,
overall, the amount of binder in pastels is very little (Frank,
2014c). Like charcoal, pastels need to be fixed
onto the surface to keep the drawing intact.
Wet Media
Wet media is used in drawing as well as painting. A wet media
drawing uses lines to define the space and
objects—unlike a painting that uses areas of color and value to
define space and objects.
(Frank, 2014a, slide 26)
ART 1301, Art Appreciation I 3
UNIT x STUDY GUIDE
Title
Ink is a wet drawing medium that comes in various forms such
as pens, markers, and well ink used with
fountain pens or brushes. Ink washes are similar to watercolor
painting; brushes can be used to define areas
of the drawing. Similar to watercolor but opaque, gouache is
used in ink washes to lighten areas.
Resulting Art
When thinking of drawing as a finished product, you might
think of comics—even if you do not consider them
to be fine art. In comics, lines are used to define edges and
shapes, and this is a very valid form of drawing in
art (Frank, 2014c). Contemporary approaches in drawing are
being used in comics, but non-comic art is
mostly abstract, and the artist uses very unusual materials.
Some artists use tape to “draw” on walls of
museums or galleries. The tape creates “lines” that appear to
move back and forth in space.
Chapter 7: Painting
All of the painting techniques have similar basic properties. The
color in paint comes from pigment, which is
dry and usually in powder form. Pigment can come from various
natural sources or can be manmade. Binder,
as in drawing, is a sticky substance that will hold the pigment
particles together and attach the pigment to the
surface or support. Have you ever been to an arts and crafts
store to look for paint and noticed that some
paints are very expensive while others are not? This is due to
the pigment vs. binder ratio. The more pigment
a paint has, the more expensive it is. Companies will put more
binder, which is inexpensive, into a tube of
paint with a little bit of pigment, and it is still a good paint; it
just has less pigment. A vehicle is what makes the
paint move around—usually paint comes out of the tube similar
to toothpaste. For artists to get the effect they
want and make the paint more liquid, they use a different
vehicle depending on the type of painting (Frank,
2014c). Finally, the support is the structure or surface on which
the painting is painted.
Types of Painting
Watercolor: In watercolor, pigments are mixed with the binder
gum arabic (or acrylic polymer), paper or
canvas is the support, and water is the vehicle. To use
watercolor, artists use a staining technique similar to
staining wood. When staining wood, the stain is permanent.
There is no going back if a mistake is made; you
have to find a way to use the mistake. The same goes for
watercolor, the artist will have to find a way to use
or cover the mistake.
(Frank, 2014b, slide 6)
ART 1301, Art Appreciation I 4
UNIT x STUDY GUIDE
Title
Acrylic: Acrylic paint is very versatile; pigments are held
together using a manmade acrylic polymer, and
water is the vehicle for moving the paint (Frank, 2014c).
Acrylic is versatile because an artist can paint very
thick (or impasto), or acrylic paint can be watered down and
used in a way that is similar to watercolor. It can
also be applied on any surface using an airbrush. Acrylic paint
will not yellow over time like oil paint may;
however, many artists choose not to use acrylic paint because
they are unsure of the long-term effects of
acrylic paint. Acrylic paint is manmade and has not been around
for hundreds of years like oil paint.
Oil paint: Oil paint is made of pigments mixed with various
vegetable oils and must be applied over a
gessoed surface. A gessoed surface is a surface, such as wood,
canvas, or paper, that has been painted with
primer. Since oil can eat through unprimed material—think
about oily food on a paper plate—artists must prep
the surface with gesso or primer before they paint (Frank,
2014c). Water is not able to be used as a vehicle
for oil paint, but artists are able to use turpentine to get the
paint to move. Turpentine breaks down the
stickiness of the oil and can also be used to clean brushes
afterwards. Artists can apply paint thickly, impasto,
or they can glaze the surface. Oil paint can be thinned with
turpentine and applied thinly in layers to create a
glazed effect.
Traditional tempera: Traditional tempera is made from mixing
pigments with egg yolk as binder. Since egg
yolk is yellow, tempera must be applied with very thin glazes
(Frank, 2014c). Most tempera paintings take
years to finish. If an artist needs to thin the paint further, they
can use water as the vehicle. The surface must
be primed because egg yolk can eventually eat through wood or
cloth. Tempera paint was used before oil
paint was invented. Today’s tempera paint is made with an
acrylic polymer and does not need to have the
surface primed. When you go into an arts and craft store, the
tempera or poster paint is not made with egg
yolk.
Encaustic: Encaustic paint is different from any other type of
paint because the pigments are suspended in
wax (Frank, 2014c). An artist will melt an encaustic block of
color and apply the now liquid wax onto a
surface. The surface, or support, should be fairly rigid since
wax will break if bent. Many artists choose not to
work with encaustic paint because it is a difficult medium; the
materials are very expensive. The wax needs to
be heated to a certain degree but cannot go over that
temperature or it will give off toxic vapors, and the wax
starts cooling as soon as it is removed from the hot palette, so it
is already drying before it hits the surface
and can break easily in transport (Frank, 2014c). The results of
encaustic paintings can be amazing but
difficult to achieve.
Fresco: Fresco is an ancient painting technique where the paint
does not come straight out of a tube. With
fresco painting, the pigments are suspended in water and then
added to the lime-plaster binder, which has
already been layered on a wall or surface. With fresco, the artist
is basically painting a new layer onto a wall.
This medium can be extremely difficult to work with; working
in small sections, the artist applies wet plaster to
a wall but only in a section that the artist can finish before it
dries (Frank, 2014c). Joints, or the small section
that the artist is working on, are usually arranged along the
edges of major shapes in the composition. Plaster
dries fairly quickly so the artist must work fast to finish. For
this reason, many fresco muralists draw out the
entire mural onto the wall before they start, and this ensures
that everything is correct. The artist must have
all details worked out beforehand because, after the plaster
dries, the artist cannot go back and fix anything. If
a portion of the fresco is incorrect, the artist must chisel away
that area and hope that the correct portion is
not chiseled as well.
References
Frank, P. L. (2014a). Chapter 6: Drawing [PowerPoint slides].
Boston, MA: Pearson
Frank, P. L. (2014b). Chapter 7: Painting [PowerPoint slides].
Boston, MA: Pearson
Frank, P. (2014c). Prebles’ artforms: An introduction to the
visual arts (11th ed.). Boston, MA: Pearson
ART 1301, Art Appreciation I 5
UNIT x STUDY GUIDE
Title
Suggested Reading
If you would like to study the content from the required reading
further, consider reviewing the below
PowerPoint presentations. The presentations include images of
the artwork discussed in the chapter and
explanations:
Click here to access the Chapter 6 PowerPoint Presentation.
Click here for a PDF version of the presentation.
Click here to access the Chapter 7 PowerPoint Presentation.
Click here for a PDF version of the presentation.
Learning Activities (Non-Graded)
Consider viewing graffiti in your community and/or on the
Internet. If you wish to search the web, below are a
few sites that you might find helpful:
Art Crimes. (n.d.). Art crimes: The writing on the wall.
Retrieved from http://www.graffiti.org/
Patel, N. (n.d.). 30 great examples of graffiti art. Slodive.
Retrieved from
http://slodive.com/inspiration/showcase/graffiti-art/
Non-graded Learning Activities are provided to aid students in
their course of study. You do not have to
submit them. If you have questions, contact your instructor for
further guidance and information.
https://online.columbiasouthern.edu/CSU_Content/Courses/Gen
eral_Studies/ART/ART1301/14B/Chapter6_Presentation.ppsx
https://online.columbiasouthern.edu/CSU_Content/Courses/Gen
eral_Studies/ART/ART1301/14B/Chapter6_Presentation.pdf
https://online.columbiasouthern.edu/CSU_Content/Courses/Gen
eral_Studies/ART/ART1301/14B/Chapter7_Presentation.ppsx
https://online.columbiasouthern.edu/CSU_Content/Courses/Gen
eral_Studies/ART/ART1301/14B/Chapter7_Presentation.pdf

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Gamer’s for Life Application .docx

  • 1. Gamer’s for Life Application
  • 2. Project Plan: For my project, I will spend most of the semester designing the app and because it is the most difficult component of my project. ………….. ( Mention this ) >>> I will create a survey for my customers to fill out. The survey would basically ask them if they liked the application , what features should i add to the app , favorite games and do you play video games or not ? and whether they have any suggestions to improve the the application Thereafter, I will try to fix as many issues as I can for a couple
  • 3. weeks. Therefore, I expect the design app to be ready around April 15th. Resources: Project Details: For the past two months, ( say that i was researching information about video gamers and best players and designs , also say that i picked a name for the application) From the beginning of Spring Break till mid of April, I had been desiging the app itself. I named the application I developed Gamer’s for Life. The application …. Give detials about what the app will have ( I want the app to be simple Home page - log in and sign in Search button for gamers and games) i'm using shoutem.comm to build it so it's not fully designed. Talk about the website i'm using and say how its drag and drop no coding involved. Knowledge being applied: I started getting interested in developing apps when I took the two web development courses. I learned so much about HTML, JavaScript, CSS as well as php from these courses and that made it easier for me to learn how to create apps. ( LEAVE THIS LIKE THIS) Risk factors: There are some risk factors - ( secuirty , and no one buying the design ) since its just a deisgn … mention how there is no risk , say
  • 4. I think this is not an issue in the meantime because my goal of my project is try design an app and hopefully one day build the app and use it . Therefore, I do not expect the app to be successful. Another risk factor that developers might face is an unsustainable user growth. It is challenging if too many users start using the new app because the developer might get stuck supporting hundreds of thousands of users. The last and most important risk factor is the risk of security breaches. Security breaches are not something new and it has been there for a quite long time. Security breaches can be in many different forms. For instance, it could be Insecure Data Storage and that can result in data loss for a user. Another security breach that could happen is Insufficient Transport Layer Protection. “When designing a mobile application, commonly data is exchanged in a client- server fashion. When this data is exchanged it travels across the carrier network and the Internet. If the application is coded poorly, and not secured, “threat agents” can use techniques to view sensitive data while it’s traveling across the wire” (TOP 10 MOBILE SECURITY RISKS, n.d). Another mobile security risk is poor authorization and authentication. Applications and the systems the connect to should be protected properly with authorization and authentication to ensure that devices, users and systems are authorized to transfer data in the app’s workflow. Background about the webiste you used for the application > shoutem.com ( add a heading and one paragh about the webiste.
  • 5. Project Plan: For my project, I will spend most of the semester designing the app itself because it is the most difficult component of my project. However, I have spent a decent amount of time watching tutorials and researching about the best designs and features needed to design my app. I finished researching about and reading articles around the middle of March about designing . After that, I just started developing the app itself and it would probably take me around a month or so. Then, I will download the app on my phone and tell my classmates and friends to use it and get feedbacks and suggestions. Moreover, I will create a survey for my customers to fill out. The survey would basically ask them if they liked the game and whether they have any suggestions to improve the game. Thereafter, I will try to fix as many issues as I can for a couple weeks. Therefore, I expect the app to be ready around April 15th. Before the whole process of designing the application begun first was to identify the way the app will look like. And to make this something simple, it was necessary to have a Smartphone so as to download some of the existing applications, and then from there, it was possible to decide on how I will design my application. With a Smartphone and with some of the applications, it will be easy to get to know the needs and the problems regarding the mobile applications. So, during the preparation, the focus will be on the phones or the Android since these are the most commonly used.
  • 6. From the research which I did before embarking on the designing of this application, I got to know that, there is the difference in designing for the desktop application or the website. Each application in the phone serves a specific purpose on a specific time and also at a specific place. There is also the need to compare the applications on different phones so that it will be easy to know how to design the app, this is important because by comparing the applications on the different phones, it will be possible to note the differences, and also it will help on designing one which will fit into different phones. After comparing apps on the different phones, the next thing is to consult the official documents on the guidelines to follow when designing an application. The information regarding the guidelines can be inquired from the iOS Human Interface Guidelines, Android User Interface Guidelines and also the User Experience Design Guidelines for Windows Phone. After taking the information from these designers, then the comparison is done so as to know the most convenient. ART 1301, Art Appreciation I 1 Course Learning Outcomes for Unit II Upon completion of this unit, students should be able to: 2. Examine the characteristics of works of art, including the purpose and structure of the work. 2.1 Identify the use of drawings to record ideas as preliminary
  • 7. studies and as independent works of art. 2.2 Interpret the advantages of paint media and techniques. 3. Interpret artworks using the elements of design. 3.1 Identify a theme within the genre of art. 3.2 Identify works of art that fall under a selected theme. 4. Analyze artworks using the application of media, techniques, and processes. 4.1 Identify drawing tools and techniques used with dry and liquid media. 4.2 Identify components of paint and their purpose. 4.3 Define terms used to describe processes, materials, and effects of painting. Reading Assignment Chapter 6: Drawing Chapter 7: Painting Click here to access the Unit II PowerPoint titled “Creating Your Art Gallery.” Click here to access the printable transcript of the Unit II video presentation. The below link contains an interactive audio that will explain
  • 8. painting using Diego Rivera as an example: Pearson (n.d.). Diego Rivera, Detroit industry [Audiovisual webpage]. Retrieved from http://closerlook.pearsoncmg.com/view.php?type=closerlook&id =648 Click here to access the Closer Look video titled “Diego Rivera, Detroit Industry.” Click here to access the video transcript. Unit Lesson Chapter 6: Drawing In this chapter, we will look at the purposes and functions of drawing as well as various media associated with drawing. To begin, let’s categorize a few purposes and functions of drawings. Drawing is the foundation of all other artforms. Before an artist begins, he or she will write down ideas and sketch a few notations to remember these ideas. This is the first function of drawing: to get the idea down (Frank, 2014c). This first sketch is quick and sometimes acts as a memory aid. The step helps people learn to see more attentively and develop the ability to draw either from memory or from imagination. Next, artists will prepare for the final piece. They will draw and study how they are going to make the artwork. This step is much more in-depth and involves making sure the final piece will be the correct size, figuring out the materials the artist needs to use, and drawing out everything needed in the
  • 9. final composition. This step allows the artist to start on the final piece, knowing they have worked out all design problems. The artist might still make slight UNIT II STUDY GUIDE Drawing and Painting https://online.columbiasouthern.edu/CSU_Content/courses/Gene ral_Studies/ART/ART1301/14B/UnitII_Video2.ppsx https://online.columbiasouthern.edu/CSU_Content/courses/Gene ral_Studies/ART/ART1301/14B/UnitII_VideoScript.pdf http://closerlook.pearsoncmg.com/view.php?type=closerlook&id =648 https://online.columbiasouthern.edu/CSU_Content/courses/Gene ral_Studies/ART/ART1301/14B/UnitII_DiegoRiveraTranscript.p df ART 1301, Art Appreciation I 2 UNIT x STUDY GUIDE Title changes in design, but the big ideas are all worked out. The final type of function for a drawing is a complete work of art (Frank, 2014c). Some artists prefer drawing to other artforms, or perhaps a drawing will communicate the artist’s idea better than any other medium. Tools and Techniques
  • 10. Drawing, similar to other artforms, allows the artist to utilize various tools and techniques for different results. A few constants in the varying tools are the surface (what the artist is drawing on) and the binder (what makes the drawing material stick to the surface). Dry media Pencil: Everyone has used a pencil, so you are probably familiar with this drawing medium. The pencil uses graphite, a crystalline form of carbon, to make marks, and these marks can vary depending on the degree of hardness. In school, most standardized tests want the student to use 2H, which is a degree of hardness. The degrees of hardness can range from a 9H, very hard, all the way to 9B, very soft graphite (Frank, 2014c). The softer the graphite, the easier it is to make dark marks. If an artist wants to shade something very dark, he or she will use pencils in the B range. Pencils are not always the medium of choice if the artist wants to make something extremely dark because the graphite tends to get shiny the more it is layered, and it will not be as dark as the artist intends. The artist could use charcoal or conté crayon to achieve extremely dark areas in an artwork. Charcoal: Charcoal is similar to prehistoric charred pieces of wood. Like a pencil, it comes in varying degrees of hardness; the softer the charcoal, the easier it is to make dark marks. Charcoal, a choice medium for artists, can easily be used to make dark marks, smudge, blur, or erase. This versatility comes at a price: charcoal has no binder and can easily be wiped away (Frank, 2014c). Artists can use a fixative to fix the charcoal to the surface. The fixative, similar to hairspray, can
  • 11. be sprayed onto a drawing and will keep the charcoal in place. Conté crayon: Conté crayon is graphite mixed with clay and pressed into sticks (Frank, 2014c). Regular crayons lack flexibility and are usually avoided by artists. Regular crayons are mainly wax, making it hard to achieve many variations. Conté crayons, however, come in a variety of colors and have the ability to produce a wide range of values (or lights and darks). Conté crayons resist smudging and can be hard to erase because of the clay. Pastel: Pastels are another drawing medium that comes in a variety of colors. They have very little binder and have a consistency similar to chalk. Pastels can have an acrylic binder or an oil-based binder, but, overall, the amount of binder in pastels is very little (Frank, 2014c). Like charcoal, pastels need to be fixed onto the surface to keep the drawing intact. Wet Media Wet media is used in drawing as well as painting. A wet media drawing uses lines to define the space and objects—unlike a painting that uses areas of color and value to define space and objects. (Frank, 2014a, slide 26)
  • 12. ART 1301, Art Appreciation I 3 UNIT x STUDY GUIDE Title Ink is a wet drawing medium that comes in various forms such as pens, markers, and well ink used with fountain pens or brushes. Ink washes are similar to watercolor painting; brushes can be used to define areas of the drawing. Similar to watercolor but opaque, gouache is used in ink washes to lighten areas. Resulting Art When thinking of drawing as a finished product, you might think of comics—even if you do not consider them to be fine art. In comics, lines are used to define edges and shapes, and this is a very valid form of drawing in art (Frank, 2014c). Contemporary approaches in drawing are being used in comics, but non-comic art is mostly abstract, and the artist uses very unusual materials. Some artists use tape to “draw” on walls of museums or galleries. The tape creates “lines” that appear to move back and forth in space. Chapter 7: Painting All of the painting techniques have similar basic properties. The color in paint comes from pigment, which is dry and usually in powder form. Pigment can come from various natural sources or can be manmade. Binder, as in drawing, is a sticky substance that will hold the pigment particles together and attach the pigment to the
  • 13. surface or support. Have you ever been to an arts and crafts store to look for paint and noticed that some paints are very expensive while others are not? This is due to the pigment vs. binder ratio. The more pigment a paint has, the more expensive it is. Companies will put more binder, which is inexpensive, into a tube of paint with a little bit of pigment, and it is still a good paint; it just has less pigment. A vehicle is what makes the paint move around—usually paint comes out of the tube similar to toothpaste. For artists to get the effect they want and make the paint more liquid, they use a different vehicle depending on the type of painting (Frank, 2014c). Finally, the support is the structure or surface on which the painting is painted. Types of Painting Watercolor: In watercolor, pigments are mixed with the binder gum arabic (or acrylic polymer), paper or canvas is the support, and water is the vehicle. To use watercolor, artists use a staining technique similar to staining wood. When staining wood, the stain is permanent. There is no going back if a mistake is made; you have to find a way to use the mistake. The same goes for watercolor, the artist will have to find a way to use or cover the mistake. (Frank, 2014b, slide 6)
  • 14. ART 1301, Art Appreciation I 4 UNIT x STUDY GUIDE Title Acrylic: Acrylic paint is very versatile; pigments are held together using a manmade acrylic polymer, and water is the vehicle for moving the paint (Frank, 2014c). Acrylic is versatile because an artist can paint very thick (or impasto), or acrylic paint can be watered down and used in a way that is similar to watercolor. It can also be applied on any surface using an airbrush. Acrylic paint will not yellow over time like oil paint may; however, many artists choose not to use acrylic paint because they are unsure of the long-term effects of acrylic paint. Acrylic paint is manmade and has not been around for hundreds of years like oil paint. Oil paint: Oil paint is made of pigments mixed with various vegetable oils and must be applied over a gessoed surface. A gessoed surface is a surface, such as wood, canvas, or paper, that has been painted with primer. Since oil can eat through unprimed material—think about oily food on a paper plate—artists must prep the surface with gesso or primer before they paint (Frank, 2014c). Water is not able to be used as a vehicle for oil paint, but artists are able to use turpentine to get the paint to move. Turpentine breaks down the stickiness of the oil and can also be used to clean brushes afterwards. Artists can apply paint thickly, impasto, or they can glaze the surface. Oil paint can be thinned with turpentine and applied thinly in layers to create a glazed effect.
  • 15. Traditional tempera: Traditional tempera is made from mixing pigments with egg yolk as binder. Since egg yolk is yellow, tempera must be applied with very thin glazes (Frank, 2014c). Most tempera paintings take years to finish. If an artist needs to thin the paint further, they can use water as the vehicle. The surface must be primed because egg yolk can eventually eat through wood or cloth. Tempera paint was used before oil paint was invented. Today’s tempera paint is made with an acrylic polymer and does not need to have the surface primed. When you go into an arts and craft store, the tempera or poster paint is not made with egg yolk. Encaustic: Encaustic paint is different from any other type of paint because the pigments are suspended in wax (Frank, 2014c). An artist will melt an encaustic block of color and apply the now liquid wax onto a surface. The surface, or support, should be fairly rigid since wax will break if bent. Many artists choose not to work with encaustic paint because it is a difficult medium; the materials are very expensive. The wax needs to be heated to a certain degree but cannot go over that temperature or it will give off toxic vapors, and the wax starts cooling as soon as it is removed from the hot palette, so it is already drying before it hits the surface and can break easily in transport (Frank, 2014c). The results of encaustic paintings can be amazing but difficult to achieve. Fresco: Fresco is an ancient painting technique where the paint does not come straight out of a tube. With fresco painting, the pigments are suspended in water and then added to the lime-plaster binder, which has already been layered on a wall or surface. With fresco, the artist
  • 16. is basically painting a new layer onto a wall. This medium can be extremely difficult to work with; working in small sections, the artist applies wet plaster to a wall but only in a section that the artist can finish before it dries (Frank, 2014c). Joints, or the small section that the artist is working on, are usually arranged along the edges of major shapes in the composition. Plaster dries fairly quickly so the artist must work fast to finish. For this reason, many fresco muralists draw out the entire mural onto the wall before they start, and this ensures that everything is correct. The artist must have all details worked out beforehand because, after the plaster dries, the artist cannot go back and fix anything. If a portion of the fresco is incorrect, the artist must chisel away that area and hope that the correct portion is not chiseled as well. References Frank, P. L. (2014a). Chapter 6: Drawing [PowerPoint slides]. Boston, MA: Pearson Frank, P. L. (2014b). Chapter 7: Painting [PowerPoint slides]. Boston, MA: Pearson Frank, P. (2014c). Prebles’ artforms: An introduction to the visual arts (11th ed.). Boston, MA: Pearson
  • 17. ART 1301, Art Appreciation I 5 UNIT x STUDY GUIDE Title Suggested Reading If you would like to study the content from the required reading further, consider reviewing the below PowerPoint presentations. The presentations include images of the artwork discussed in the chapter and explanations: Click here to access the Chapter 6 PowerPoint Presentation. Click here for a PDF version of the presentation. Click here to access the Chapter 7 PowerPoint Presentation. Click here for a PDF version of the presentation. Learning Activities (Non-Graded) Consider viewing graffiti in your community and/or on the Internet. If you wish to search the web, below are a few sites that you might find helpful: Art Crimes. (n.d.). Art crimes: The writing on the wall. Retrieved from http://www.graffiti.org/ Patel, N. (n.d.). 30 great examples of graffiti art. Slodive. Retrieved from http://slodive.com/inspiration/showcase/graffiti-art/
  • 18. Non-graded Learning Activities are provided to aid students in their course of study. You do not have to submit them. If you have questions, contact your instructor for further guidance and information. https://online.columbiasouthern.edu/CSU_Content/Courses/Gen eral_Studies/ART/ART1301/14B/Chapter6_Presentation.ppsx https://online.columbiasouthern.edu/CSU_Content/Courses/Gen eral_Studies/ART/ART1301/14B/Chapter6_Presentation.pdf https://online.columbiasouthern.edu/CSU_Content/Courses/Gen eral_Studies/ART/ART1301/14B/Chapter7_Presentation.ppsx https://online.columbiasouthern.edu/CSU_Content/Courses/Gen eral_Studies/ART/ART1301/14B/Chapter7_Presentation.pdf