1. Designing Collaborative Learning Sessions that Promote Creative Problem Solving Using Design Patterns Symeon Retalis ( [email_address] ) M. Katsamani, P. Georgiakakis, G. Lazakidou, O. Petropoulou &T. Kargidis University of Piraeus Department of Digital Systems Computer Supported Learning Engineering Laboratory http://cosy.ted.unipi.gr
6. Tools for supporting collaboration for innovation - Affordances http://share.skype.com/sites/en/2005/08/the_skypeforumde_skype_picture.html
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10. What is a design pattern? A Solution to a Problem in a Context Alexander defines a pattern as follows: ".... Each pattern describes a problem which occurs over and over again in our environment , and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over , without ever doing it the same way twice" [Alexander, C., Ishikawa, S., Silverstein, M., Jacobson, M., Fiksdahl-King, I., & Angel, S. (1977). A Pattern Language. Oxford University Press, New York.] Solution Problem Context
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12. TPS CLFP Thinking, forming pairs and sharing Source: http://gsic.tel.uva.es/collage
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14. The CLFP design pattern format Element Explanation Name Name of the FDP Context Environment type in which the CLFP could be applied Problem Learning problem to be solved by the CLFP Solution Description of the proposal by the CLFP for solving the problem Actors and Actions Description of the actors involved in the collaborative activity described by the CLFP as well as their activities Types of Tasks Description of the types of groups of learners identified and how they are related, types of tasks, together with their sequence, performed by the actors involved in the activity. Example A real-world learning activity capable of being structured according to the CLFP Related patterns Names of other interrelated patterns References List of resources for further reading