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Conole Kuwait


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Conole Kuwait

  1. 1. Blue skies thinking: innovations in learning and teaching Gráinne Conole, Open University, UK International Arab Conference of e-technology Kuwait, 30 th March 2010
  2. 2. Outline <ul><li>Focus </li></ul><ul><ul><li>The changing nature of education: how can we design for learning in this new context? </li></ul></ul><ul><li>Empirical evidence base </li></ul><ul><ul><li>The broader landscape </li></ul></ul><ul><ul><li>A review of web 2.0 in HE </li></ul></ul><ul><ul><li>A review of pedagogical models </li></ul></ul><ul><li>Designing for learning at the OU </li></ul><ul><ul><li>OU Learning Design Initiative </li></ul></ul><ul><ul><li>Open Educational Resources and the Olnet initiative </li></ul></ul>
  3. 3. A little context… <ul><li>My background: </li></ul><ul><li>Irish </li></ul><ul><li>PhD Chemistry </li></ul><ul><li>Professor of e-learning </li></ul><ul><li>Learners and teachers experiences of using technologies </li></ul><ul><li>New approaches to design </li></ul><ul><li>Open Educational Resources </li></ul><ul><li>Learning theories </li></ul><ul><li>Strategy and policy </li></ul>
  4. 4. The Open University, UK Some statistics First ‘Open University’ Over 200, 000 students 570 courses in 70 subjects Network of 7,000 tutors 20 partnerships in 30 countries Expertise in e-learning <ul><li>Learning innovation </li></ul><ul><li>Supported Open Learning: </li></ul><ul><li>(Materials+Tutor+Assessment) </li></ul><ul><li>Learning environment: </li></ul><ul><ul><li>Moodle+ </li></ul></ul><ul><ul><li>YouTube channel </li></ul></ul><ul><ul><li>iTunes </li></ul></ul><ul><ul><li>OpenLearn </li></ul></ul><ul><ul><li>SecondLife </li></ul></ul>
  5. 5. A changing OU Open University UK: From broadcast TV to multi-channel
  6. 6. The OU SOL model still holds SOL Open Learning (Learning individually or with others) Resources (Course texts, DVDs, web materials, etc.) Support (Course tutor, online support, regions, etc.)
  7. 7. From Web 1.0 to Web 2.0 New tools… new practices Shift from: Web 1.0 – content repository and static information Web 2.0 – user generated content and social mediation Web 2.0 Sharing Communicating Networking Interacting Media sharing Blogs & wikis Social networking Virtual worlds
  8. 8. The changing nature of education Changing technologies Abundance of free online content and tools Ubiquitous, networked access Increase in mobile and smart devices Changing learners Grown up ‘digital’, technologically immersed Task-orientated, group-based, ‘just in time’ Comfortable with multiple representations Implications for education?
  9. 9. Use in education <ul><li>Modern technologies </li></ul><ul><li>Modern pedagogy </li></ul><ul><li>Search engines, digital libraries </li></ul><ul><li>RSS feeds, mash ups, email alerts </li></ul><ul><li>3D virtual worlds </li></ul><ul><li>Gaming environments </li></ul><ul><li>User- generated content, OERs </li></ul><ul><li>Blogs, wikis, micro-blogging, eportfolios </li></ul><ul><li>Collectively… </li></ul><ul><ul><li>Web 2.0 tools </li></ul></ul><ul><ul><li>Location aware devices </li></ul></ul><ul><ul><li>Cloud computing </li></ul></ul><ul><li>Inquiry learning </li></ul><ul><li>Personalised learning </li></ul><ul><li>Experiential learning </li></ul><ul><li>Peer learning </li></ul><ul><li>Resource-based learning </li></ul><ul><li>Reflection, peer critiquing </li></ul><ul><li>Changing pedagogies </li></ul><ul><ul><li>From individual to social </li></ul></ul><ul><ul><li>Contextualised/ situated learning </li></ul></ul><ul><ul><li>Distributed cognition </li></ul></ul>
  10. 10. Learning approaches Web 2.0 practice Case study Experiential, problem-based learning, role play Immersive 3D-worlds such as Second Life iCamp project Kurrimuir SL review Inquiry or resource-based learning Tools to generate & share content, digital repositories OER movement (Connexions, OpenLearn) Reflective & dialogic learning Blogs and e-portfolios, co-creation in wikis Digital learning Communties, Peer-to-peer mentoring framework Communities of Practice Social networking tools ELESIG CoP of researchers looking at learners’ experiences
  11. 11. Digital literacies <ul><li>Jenkins twelve skills for participatory culture </li></ul><ul><ul><li>Play – experimentation/problem solving </li></ul></ul><ul><ul><li>Performance – alternative identities </li></ul></ul><ul><ul><li>Simulation – construct models of real-world processes </li></ul></ul><ul><ul><li>Appropriation – sample and remix of media content </li></ul></ul><ul><ul><li>Multitasking – scanning and then focusing on salient details </li></ul></ul><ul><ul><li>Distributed cognition – interaction to expand mental capacities </li></ul></ul><ul><ul><li>Collective intelligence - to pool knowledge with others </li></ul></ul><ul><ul><li>Judgment – evaluation reliability of different information </li></ul></ul><ul><ul><li>Transmedia navigation – follow the flow of stories across modalities </li></ul></ul><ul><ul><li>Networking – search for, synthesize and dissemination information </li></ul></ul><ul><ul><li>Negotiation – travel diverse communities, multiple perspectives </li></ul></ul><ul><ul><li>Visualisation – different data representations for ideas, patterns, trends </li></ul></ul>
  12. 12. Implications for education Teacher Student Content Activities
  13. 13. Changing pedagogies Formal, ‘traditional’ courses Problem-based learning Learner-defined learning Informal web-based learning Teacher-centred Student- centred Activity-based Content-based Need new approaches to design
  14. 14. The gap between promise & reality <ul><li>Common reactions: </li></ul><ul><ul><li>“ I haven’t got time ” </li></ul></ul><ul><ul><li>“ My research is more important” </li></ul></ul><ul><ul><li>“ What’s in it for me ?” </li></ul></ul><ul><ul><li>“ Where is my reward ?” </li></ul></ul><ul><ul><li>“ I don’t have the skills to do this” </li></ul></ul><ul><ul><li>“ I don’t believe in this, it won’t work” </li></ul></ul><ul><li>Common resistance strategies: </li></ul><ul><ul><li>I’ll say yes (and do nothing ) </li></ul></ul><ul><ul><li>Undermine the initiative </li></ul></ul><ul><ul><li>Undermine the person involved </li></ul></ul><ul><ul><li>Do it badly </li></ul></ul><ul><li>Classic mistakes : </li></ul><ul><ul><li>Emphasis on the technologies , not the people and processes </li></ul></ul><ul><ul><li>Funding for technology developments but not use and support </li></ul></ul>Free resources Little reuse Array of technologies Not fully exploited
  15. 15. Designing for Learning at the OU P. Alevizou, A. Brasher, S. Cross, J. Culver, R. Galley, P. McAndrew, P. Mundin Representing pedagogy Guiding design Sharing ideas Tools and resources to help teachers design better OULDI Open University Learning Design Initiative OLnet About designing and using Open Educational Resources
  16. 16. A learning design approach Shift from content to activities Design Reflection Shift from belief to explicit practice Learners Teachers Developers Support staff Managers Stakeholders and context
  17. 17. The OU Learning design Initiative Five course views: Course map Pedagogy profile Course dimension Learning outcomes Task swimlane Cloudworks Social networking tool to support sharing and discussion of learning and teaching CompendiumLD Tool for visualising and sharing designs, OULDI Conceptual tools Visualisation tools Collaboration tools
  18. 18. Course map Guidance & Support Course structure and timetable e.g. course calendar, study guide, tutorials Reflection & Demonstration Internalization and reflection, e.g. in-text questions, blogs, e-portfolios Diagnostic, formative or summative assessment Content & Activities Course materials, prior experience, learner-generated content, e.g. readings, DVDs, podcasts, labs Communication & Collaboration Dialogic aspect of the course, interaction between learners &tutors - course forum, email, etc. Course summary Level, credits, duration, key features Key works Description words indicating pedagogical approach, special features
  19. 19. Pedagogy profile <ul><li>Map of student tasks to time periods (weeks, semesters, etc) </li></ul><ul><li>Six types of student tasks + assessment: </li></ul><ul><ul><li>Assimilative </li></ul></ul><ul><ul><li>Information handling </li></ul></ul><ul><ul><li>Communication </li></ul></ul><ul><ul><li>Productive </li></ul></ul><ul><ul><li>Experiential </li></ul></ul><ul><ul><li>Adaptive </li></ul></ul><ul><ul><li>Assessment </li></ul></ul><ul><li>Each cell indicates the amount of time spent on each type of task </li></ul>
  20. 20. <ul><li>Dimensions for each of 4 categories in course view </li></ul><ul><ul><li>Guidance & support </li></ul></ul><ul><ul><li>Content & activities </li></ul></ul><ul><ul><li>Communication & collaboration </li></ul></ul><ul><ul><li>Reflection & demonstration </li></ul></ul><ul><li>Consider extent (1 – 100) each is present </li></ul>Course dimensions
  21. 21. Learning outcomes mapping <ul><li>Biggs </li></ul><ul><ul><li>Constructive alignment </li></ul></ul><ul><li>Mapping learning outcomes to: </li></ul><ul><ul><li>Activities </li></ul></ul><ul><ul><li>Assessment </li></ul></ul><ul><li>Drawn using CMap </li></ul>
  22. 22. Task swimlane <ul><li>Based on: </li></ul><ul><ul><li>Roles – student, tutor, etc. </li></ul></ul><ul><ul><li>Tasks – read, discuss, etc. </li></ul></ul><ul><ul><li>Tools and resources </li></ul></ul><ul><ul><li>Outputs </li></ul></ul><ul><li>Advantages </li></ul><ul><ul><li>Makes design explicit </li></ul></ul><ul><ul><li>Maps out design </li></ul></ul><ul><ul><li>Sharable with others </li></ul></ul><ul><ul><li>Good at activity level </li></ul></ul><ul><li>Tool: CompendiumLD </li></ul>
  23. 23. Visualisation tool: CompendiumLD <ul><li>Tool for visualising designs </li></ul><ul><li>Based on: </li></ul><ul><ul><li>Roles – student, tutor, etc. </li></ul></ul><ul><ul><li>Tasks – read, discuss, etc. </li></ul></ul><ul><ul><li>Tools and resources </li></ul></ul><ul><ul><li>Outputs </li></ul></ul><ul><li>Advantages </li></ul><ul><ul><li>Makes design explicit </li></ul></ul><ul><ul><li>Maps out design </li></ul></ul><ul><ul><li>Sharable with others </li></ul></ul><ul><ul><li>Good at activity level </li></ul></ul>
  24. 24. Collaboration tool: Cloudworks <ul><li>A space for sharing and discussing learning and teaching ideas and designs </li></ul><ul><li>Application of the best of web 2.0 practice to a teaching context </li></ul><ul><li>Iterative development and evaluation – based on use </li></ul><ul><ul><li>Juliette Culver – lead developer </li></ul></ul><ul><ul><li>Rebecca Galley – cloudworks facilitator </li></ul></ul><ul><ul><li>Nick Frear - internationalisation </li></ul></ul><ul><ul><li>Growing international ‘cloudworks champions’ </li></ul></ul>
  25. 25. Why was it developed? <ul><li>Aim </li></ul><ul><ul><li>To bridge the gap between technologies and use </li></ul></ul><ul><li>Issues </li></ul><ul><ul><li>Lack of uptake of technologies in education </li></ul></ul><ul><ul><li>Teachers say they want examples /want to share/discuss </li></ul></ul><ul><ul><li>New skills needed for engaging with new technologies </li></ul></ul>
  26. 26. Homepage <ul><li>Active clouds </li></ul><ul><li>Feature cloudscapes </li></ul><ul><li>Orientation </li></ul><ul><ul><li>Search </li></ul></ul><ul><ul><li>Browse </li></ul></ul><ul><ul><li>Login </li></ul></ul><ul><ul><li>User panel </li></ul></ul><ul><li>Cloudstream </li></ul>
  27. 27. Key concepts <ul><li>Clouds: </li></ul><ul><ul><li>core objects in Cloudworks </li></ul></ul><ul><li>Cloudscapes: </li></ul><ul><ul><li>collections of clouds </li></ul></ul>
  28. 28. Clouds Clouds: Ideas Design or case studies Tools or resources Questions or problems
  29. 29. Cloudscapes <ul><li>Learning about Cloudscape: </li></ul><ul><ul><li>Presentations </li></ul></ul><ul><ul><li>24 Clouds </li></ul></ul><ul><ul><li>Twitter stream </li></ul></ul><ul><ul><li>Recent activities </li></ul></ul><ul><li>Space to </li></ul><ul><ul><li>Discuss </li></ul></ul><ul><ul><li>Add </li></ul></ul><ul><ul><li>Follow </li></ul></ul><ul><ul><li>Collate </li></ul></ul><ul><ul><li>Archive </li></ul></ul>
  30. 30. Uses and benefits <ul><li>Events: conferences and workshops </li></ul><ul><ul><li>ETUG workshop , 20 th- 21 st October 2009 </li></ul></ul><ul><ul><li> </li></ul></ul><ul><li>Discussions: Flash debates </li></ul><ul><ul><li>The changing nature of conferences </li></ul></ul><ul><ul><li> </li></ul></ul><ul><li>Eliciting expertise and open reviews </li></ul><ul><ul><li>Literature review of Web 2.0 use in Higher Education </li></ul></ul><ul><ul><li> </li></ul></ul><ul><li>Aggregating resources </li></ul><ul><ul><li>The Horizon reports </li></ul></ul><ul><ul><li> </li></ul></ul>
  31. 31. LD Toolbox <ul><li>A ‘pick and mix’ of learning design resources </li></ul><ul><li>Supporting advice and guidance </li></ul><ul><li>Graded activities (introductory, intermediate, advanced) </li></ul><ul><li> </li></ul>
  32. 32. Some stats…. 2037 registered users Aspect Everyone Team Non-team Cloudscapes 248 98 150 Clouds 1980 1163 817 Comments 2990 957 2033 Links 2824 1600 1224 Added Sept . From 162 countries
  33. 33. OER at the OU <ul><li>OpenLearn </li></ul><ul><ul><li>Repository of OER </li></ul></ul><ul><ul><li>Built in Moodle </li></ul></ul><ul><ul><li>Set of collaboration tools (Flashmeeting, Compendium, etc.) </li></ul></ul><ul><li>Olnet </li></ul><ul><ul><li>OU and Carnegie Melon </li></ul></ul><ul><ul><li>Global network of support for design and use of OER </li></ul></ul><ul><ul><li>Fellowship scheme </li></ul></ul><ul><ul><li>Applying Learning Design tools to OER </li></ul></ul>
  34. 34. Olnet - Design, use, reuse Teacher A Resources Design Creates Deposits Deposits Learner A Resource Design Learner B Teacher B Chooses Uses Quiz + beginners route Uses Quiz + advanced route Repurposes & deposits
  35. 35. Final thoughts <ul><li>Students increasingly digital – demands on institutions? </li></ul><ul><li>Students and teachers - personalised environment of tools vs. institutional tools? </li></ul><ul><li>What new forms of blended learning spaces are needed? </li></ul><ul><li>How do we support new approaches to design and delivery of courses to make more effective use of technologies and lead to an enhance student learning experience? </li></ul><ul><li>How do we take account of a digital divide that is ever narrower but deeper? </li></ul><ul><li>What new digital literacy skills will learners and teachers need ? </li></ul><ul><li>What new pedagogical models are needed to marry the affordances of personalisation with the best affordances of technologies? </li></ul><ul><li>How do we account for blurring boundaries (real/virtual, formal/informal, etc)? </li></ul>
  36. 36. References and links <ul><li>Conole, G. and Alevizou, P. (forthcoming), The use(s) of web 2.0 in HE, Report for the HE Academy, Open University: Milton Keynes </li></ul><ul><li>Conole, G. (2010), A review of pedagogical models and frameworks, available online at </li></ul><ul><li>Conole, G. and Culver, J. (2010) 'The design of Cloudworks: applying social networking practice to foster the exchange of learning and teaching ideas and designs' Computers and Education , 54(2): 679 - 692. </li></ul><ul><li>Conole, G., Brasher, A., Cross, S., Weller, M., Clark, P. and White, J. (2008), Visualising learning design to foster and support good practice and creativity, Educational Media International, Volume 54, Issue 3, 177-194. </li></ul><ul><li>Conole, G., McAndrew, P. and Dimitriadis, Y. (forthcoming), ‘The role of CSCL pedagogical patterns as mediating artefacts for repurposing Open Educational Resources’, in F. Pozzi and D. Persico (Eds), Techniques for Fostering Collaboration in Online Learning Communities: Theoretical and Practical </li></ul>
  37. 37. References and links <ul><li>Conole, G. and McAndrew, P. (2010), A new approach to supporting the design and use of OER: Harnessing the power of web 2.0, M. Edner and M. Schiefner (eds), Looking toward the future of technology enhanced education: ubiquitous learning and the digital nature. </li></ul><ul><li>De Freitas, S. and Conole. G. (forthcoming), Learners experiences: how pervasive and integrative tools influence expectations of study, in R. Sharpe and H. Beetham (Eds), Rethinking learning for a digital age, RoutledgeFalmer: London . </li></ul><ul><li>Conole, G. (2010), State of the art review of e-learning and learning design, Deliverable for the EU-funded Design-Practice project, available online at </li></ul><ul><li>Conole, G. and Oliver, M. (2007), Contemporary perspectives in e-learning research, RoutledgeFalmer: London. </li></ul>
  38. 38. Images used from Flckr <ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul>