This is the PDF of my presentation at CommunicAsia 2009, "The Future of Mobile Content, TV and Entertainment" . Topics: The content industries are seriously challenged by the Internet's disruptive forces - it may have taken longer but is really hitting home now. Many trusted business models are no longer working, copyright and value traditions are being challenged, and content consumption is drastically changing, everywhere. Now that Internet access is becoming a default part of just about every mobile phone, even more drastic changes are on the horizon. Who will pay for what kind of content on mobile phones, when, why, where and how? Will mobile TV and mobile music finally take off, and what will be the future business models? Where the opportunities are and where are the minefields and myths that need to be discarded.... More details on my blog: http://tinyurl.com/npq2yt
6. Together, Broadband Culture and
Mobility will re-define how we think
about:
• Privacy
• Authority
• Ownership / Copyright
• Value (period) ‘Selling’ and Marketing
• R&D, and Production
• Work
• Education
7. 7 unique factors of Mobile
• The first truly personal mass
medium
• Captures the social context of
media consumption
• Always within 1 meter reach
• Always-on, inter-connected
• Available at the exact point and
time of inspiration
• Built-in payment options
• Offers most accurate audience
measurement
10. From the Xark Blog on
Future of News
“Rather than changing the
existing model publishers
are fumbling around for a
solution that requires
readers to fundamentally
change their behavior...”
15. So what is Content, in a Broadband Mobile Future?
• Professionally produced and
traditionally / legally owned
• Created by the Users and shared-
alike-commons-public-free-etc
• Meta-Content: the Users’ data and
click-streams layered around other
(professional) content
• Pro Content ‘appropriated’ by Users
• The Users themselves
16. Was:
It used to be...
Producers
Networks
Distributors
Owners
19. The Net Generation The TV Generation
Reach the perfect Reach Millions of
100 people that people at the same
reach another 100 time - with the same
people that reach content or message
another 100 people... or... advertisement
20. The TV Generation The Net Generation
Switch off Switch On
I receive I send & receive
Couch Potato Subway Surfer
Helpless Powerful
Monoculture Multi-culture
United Fragmented
21. The Future of Digital Content
Open
Mobile
Connected
Collaborative
Interdependent
24. A crucial shift in the content industries:
• Content ‘Pre-Web’: Presenting - and
selling - professionally produced
Content
• Content ‘Web-Native’: Presenting -
and selling - Context, People,
Relevance, Packaging, Timeliness
- and all types of Content!
N ew Gen eratives
28. •Free = nobody pays actual $ anywhere
•Feels Like Free = the payment is bundled,
or hidden, or absorbed somewhere else, or
build-in; but: no individual payment decision
is required everytime
•Freemium = all users get real value free of
charge, but a good percentage selects to buy
premium offers beyond the free level
•3rd party pays: someone else pays for my
usage because they want access to me (and
my data)
29. Freemium and New Generatives: Pandora
Convenience Premium Experience
Personalization ‘Paying for Privacy’
Packaging Convenience
31. Mobile Content allows for a Restart of the
outdated, broken, unsuccessful Web 1.0
Paradigms & Rules of Content Commerce
Open Platforms, Standards,
Monopolies Public Licenses
Copyright is all! Usage Right
I win- you lose Win-Win-Win
My money Our money
Ego-System Eco-System
32. The Future Mass Market is...
a Mass of Niches
Personalization
Customization
Sharing
Engagement
Transparency
Participation
38. Thanks for listening!
★ email me at gerd@mediafuturist.com
★ twitter.com/gleonhard
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www.mediafuturist.com