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Final Multiplier Event
“Enhancing the skills of youth with learning disabilities”
22 June 2018 – Brussels, Belgium
“ISG4Co...
Piloting:
Pilot size
BE BG HU SI TR
Trainers 15 15 7 8 15
Young
people with
(mild)
learning
disabilities
15 23 20 20 15
What did we pilot?
Case study BE/SI
•Minecraft setup in Belgian piloting
•Playing in teams
•Beamed on large screen
•Other children supported
...
Important note...
• We used MinecraftEdu edition from developer TeacherGaming.
During the ISG project Microsoft bought Min...
Case studies BG
• Case 1
• M. K. is a 12 years old girl
• Diagnosed with ADHD about six years ago.
• Studying at the schoo...
Impact?
Learning objectives Improvements
• acquisition of social competence
• autonomous performance
• problem solving
• p...
Major areas of
improvement
• Successful completion of tasks
• Task prioritization
• Problem solving
• Peer learning
• Digi...
Thank you!
Event “Enhancing the skills of youth with learning disabilities” on 22 June 2018 – Brussels, Belgium - Witness accounts of...
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Event “Enhancing the skills of youth with learning disabilities” on 22 June 2018 – Brussels, Belgium - Witness accounts of pilot participants

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Event “Enhancing the skills of youth with learning disabilities” on 22 June 2018 – Brussels, Belgium

In the context of the “Intelligent Serious Games for Social and Cognitive Competence” project (ISG), we organised the event “Enhancing the skills of youth with learning disabilities” on 22 June 2018, in Brussels, Belgium.

The event highlighted a whole range of initiatives that have as common goal to enhance skills of youth with (learning) disabilities.

Target audience:
People with disabilities, and their families and friends
Teachers / Trainers / Tutors from inclusive and special education
Youth and disability organisations
Personal caregivers
ICT and AT experts

Program:

8.30-9.00: Registration and welcome
OPENING (9.00-9.30)

Opening + introduction to ISG – Karel Van Isacker (CEO, PhoenixKM)

SESSION 1 (9.30-10.30)

Increased independence for youth with learning disabilities
Chair: Jean-Marie Vanhove (inclusion expert)
9.30 – 10.00: More independence for youth with learning disabilities – EU context: Helga Stevens (N-VA), Member of the European Parliament, Vice-Chair ECR, Co-chair Disability Intergroup
10.00 – 10.20: Witness accounts of pilot participants
10.20 – 10.30: Discussion – questions

SESSION 2 (10.30 – 11.30)

Need for skills enhancements: A European perspective
Chair: Shervin Shirmohammadi, Sehir University, Turkey
10.30 – 10.50: EU Disability Policy: Inmaculada Placencia-Porrero (Deputy Head of Unit, for Rights of Persons with Disabilities within the Directorate General for Justice)
10.50 – 11.10: The need for skills training for people with disabilities: Mark Van Assche (TOLBO vzw)
11.10- 11.30: Discussion and questions
Break + exhibition (11.30 – 12.00)

SESSION 3: (12.00- 13.30)

Examples of how skills training is applied in various initiatives towards vulnerable groups
Chair: Petya Grudeva, MCA
12.00 – 12.20: Play2DO – MCA
12.20 – 12.40: Pathway+ and Speech pathology – Karel Van Isacker, PhoenixKM
12.40 – 13.00: Positive Leisure + Access Interact + ST4ALL – NARHU
13.00 – 13.30: Discussion and questions
Closing words by Jan Buysse, Managing Director vleva
Lunch (13.30 – 15.00)

Break and exhibition of wide range of inclusion oriented projects (13.30 – 15.00)

This project (2015-1-TR01-KA201-022247) has been funded with support from the European Commission (Erasmus+ Programme). This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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Event “Enhancing the skills of youth with learning disabilities” on 22 June 2018 – Brussels, Belgium - Witness accounts of pilot participants

  1. 1. Final Multiplier Event “Enhancing the skills of youth with learning disabilities” 22 June 2018 – Brussels, Belgium “ISG4Competence piloting” PhoenixKM, Belgium
  2. 2. Piloting:
  3. 3. Pilot size BE BG HU SI TR Trainers 15 15 7 8 15 Young people with (mild) learning disabilities 15 23 20 20 15
  4. 4. What did we pilot?
  5. 5. Case study BE/SI •Minecraft setup in Belgian piloting •Playing in teams •Beamed on large screen •Other children supported •Improved: • Creativity • Teamworking
  6. 6. Important note... • We used MinecraftEdu edition from developer TeacherGaming. During the ISG project Microsoft bought Minecraft game and in this package deal the Edu version was also bought separately. • Microsoft is developing their own education version based on MinecraftEdu version from scratch and it is promised that soon it will be on the same usability as Edu version was. • Existing users can use MinecraftEdu version as usual but new users will have to wait for the new Microsoft release. • The developed world for MinecraftEdu is possible to be imported into the new Microsoft version but teacher controls for keeping students in order are severely limited for now.
  7. 7. Case studies BG • Case 1 • M. K. is a 12 years old girl • Diagnosed with ADHD about six years ago. • Studying at the school in Rousse, Bulgaria. • Teacher introduced to her the VR shop game. • Case 2 • G.P. is 11 years old student from mainstream school in Plovdiv. • Learning difficulties and because of that sometimes the communication between him and his classmates is a bit challenging. • Started to test Math game.
  8. 8. Impact? Learning objectives Improvements • acquisition of social competence • autonomous performance • problem solving • peer learning • completion of task • digital skills • successful accomplishment of tasks • self-esteem and self-confidence while successful completion of the games • motivation for both participation and learning new things • Positive attitude towards team working with peers and teachers • communication and cooperation with teachers and with peers • problem solving ability + creative thinking (how to solve a problem in a creative manner) • performance at the classroom (attention) • classroom environment (team work)
  9. 9. Major areas of improvement • Successful completion of tasks • Task prioritization • Problem solving • Peer learning • Digital skills • Creativity • Mutual trust • Engagement
  10. 10. Thank you!

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