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Designing Your Best Work In A Lean Ecosystem (25 Diagrams)

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This talk, which is structured as 25 diagrams, is intended to help you achieve your best, as a designer working within a Lean ecosystem. It provides a handful of specific tips that you can immediately leverage within your design projects.

Published in: Design, Technology, Education

Designing Your Best Work In A Lean Ecosystem (25 Diagrams)

  1. 1. (Designing Your Best Work In A Lean Ecosystem) 25 Diagrams Giles Phillips @gilesphillips · UXFest 2013 Ideas Products D. #1 “Turning Ideas Into Products”
  2. 2. Design is the formulation of something useful. Imagine Design Build Idea Product TIME Release SPECIFICITY Giles Phillips · @gilesphillips · UXFest 2013D. #2 “Creation for Use”
  3. 3. Intent is how you want it to be used. Giles Phillips · @gilesphillips · UXFest 2013D. #3 “Intent” Giles Phillips · @gilesphillips · UXFest 2013
  4. 4. Integrity is the clear expression of your intent. Giles Phillips · @gilesphillips · UXFest 2013D. #4 “Integrity”
  5. 5. You and your team should always have a single purpose. (Only one, at any point in time)Shared intent Giles Phillips · @gilesphillips · UXFest 2013D. #5 “Shared Intent in a Cross-Functional Team”
  6. 6. Don’t confuse an idea with the memory of an idea. Ideas perish quickly. (Reduce the time you take to enact them)Ideas. Build, Draw, Share Build, Draw, Share Demise Birth Giles Phillips · @gilesphillips · UXFest 2013D. #6 “The Idea Continuum” The Physical Real Demise Birth The Imaginary Demise Birth GENERATION TIME
  7. 7. The most fertile ground for discovery is the ground you’ve covered before. (Re-sketch solutions from 2 sprints ago)Discovery. Current Iterations 1 2 3 54 Giles Phillips · @gilesphillips · UXFest 2013D. #7 “Revisiting Prior Design Decisions”
  8. 8. Good decisions are the result of validated assumptions. (Note your design assumptions)Decisions. DECISIONVALIDATIONASSUMPTION Giles Phillips · @gilesphillips · UXFest 2013D. #8 “Making Good Decisions”
  9. 9. DECISIONVALIDATION Numbers can help you measure your way through uncertainty. (Deliver every concept with UX-specific KPIs)Data. Instrumentation User Testing and Analysis Giles Phillips · @gilesphillips · UXFest 2013D. #9 “Releasing Through Assumptions” ASSUMPTION
  10. 10. DECISION Manifests as the ability to validate assumptions without input. (Do you have conviction? It’s OK if not!)Instinct. closed loop Instrumentation User Testing and Analysis Giles Phillips · @gilesphillips · UXFest 2013D. #10 “Instinct vs. Validation in the Design Process” ASSUMPTION IN STIN CT
  11. 11. Active learning means stopping to think. (Design Spikes create time to think)Reflection. Concrete Experience Reflective Observation Abstract Concept- ualisation Active Experi- mentation Concluding / learning from the experience Planning / trying out what you have learned Reviewing / reflecting on the experience Doing / having an experience Giles Phillips · @gilesphillips · UXFest 2013D. #11 “Kolb Learning Cycle: Reflective Practice”
  12. 12. Production is your most tangible asset. Expertise takes time & work. (Design in more than one domain)Craftsmanship. = Giles Phillips · @gilesphillips · UXFest 2013D. #12 “Good Maths”
  13. 13. Break routines. Constantly refine and develop what you know. (Use one new tool each sprint)Tool-knowledge. CurrentIterations 1 2 3 54 ... Giles Phillips · @gilesphillips · UXFest 2013D. #13 “Iterating Through Tools”
  14. 14. Don’t spec while you are sketching (or prototyping.) (Evolve into specs when you’re ready)Improvisation. [ 50% Sketch ] [ 25% Spec ] [ 25% Tweak ] an iteration Giles Phillips · @gilesphillips · UXFest 2013D. #14 “Idealized Drawing Artifact Continuum” Expand Contract
  15. 15. Scraps from work are the healthy result of experimentation and innovation. They are full of learnings. (Keep your waste bin full, and sift through it!)Waste. Your next, best idea. Giles Phillips · @gilesphillips · UXFest 2013D. #15 “Take Out The Trash”
  16. 16. Specialists grow into masters, generalists grow into coordinators. (Try to be both)Specialist vs. Generalist. GeneralistSpecialist Master Expert Journeyman Novice Beginner SingleDisciplinarian Multi-Disciplinarian Manager Coordinator Giles Phillips · @gilesphillips · UXFest 2013D. #16 “Generalist vs. Specialist”
  17. 17. The clock is always against you. Don’t fight it. (Release imperfect products)Time. 1 2 3 5 4 Now Knowledge (Tool, Domain, User) Decisions Validations & Invalidations Assumptions Start Release Release Release Release Giles Phillips · @gilesphillips · UXFest 2013D. #17 “Releases are Simply Moments in Time”
  18. 18. Resting your active mind so that your passive mind can think. (Take at least 3x15min breaks a day)Repose. 12am 12pm 12am4am 8am 4pm 8pm Sleeping MorningRoutine Commute Work Lunch Commute Dinner Life Work Life Your next, best idea. Giles Phillips · @gilesphillips · UXFest 2013D. #18 “A Day” Break 1 Break 2 Break 3
  19. 19. A great designer is a time traveler. (Explore the past, present, and future)Projection. 1 2 3 5 4 ? ? ? ? Now Giles Phillips · @gilesphillips · UXFest 2013D. #19 “Designs Live in a Moment in Time”
  20. 20. The space between you and your design is where you validate & refine. (Each sprint, get input from 2 sources)Input. < /> { } User testing & research Design Reviews Code Instrumentation Discovery Validation Invalidation Giles Phillips · @gilesphillips · UXFest 2013D. #20 “Data, User Studies, Design Reviews as Input”
  21. 21. Selling a design concept is your responsibility to your users. Selling. your concessions; their ideas (Don’t sell to the audience, sell through them) Giles Phillips · @gilesphillips · UXFest 2013D. #21 “Selling a Design Through a Team”
  22. 22. It’s built over time and takes hard work. (Never say “Trust me”)Trust. Trust Collaboration Delivery of commitments Integrity Expertise Giles Phillips · @gilesphillips · UXFest 2013D. #22 “Trust in Cross-Functional Teams”
  23. 23. Smooths out the ride. Assume you don’t have it, seek to gain it. (Problem statement, hypothesis, solution)Alignment. Giles Phillips · @gilesphillips · UXFest 2013D. #23 “Team Alignment”
  24. 24. Situations frame the problems you need to solve. (Recognize Places vs. Spaces)Situation. Space Creation Place Habitation (Opportunity) ...or here? (Solution) Is your team here? ...here? Giles Phillips · @gilesphillips · UXFest 2013D. #24 “Where Are You And Your Team Situated?”
  25. 25. Thank you. Giles Phillips · @gilesphillips · UXFest 2013D. #25 “Designer with Design.”

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