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Home " Article " Oltre atomi e corpi: una post-riflessione su
AE 2016 / Beyond atoms and bodies: a
post-reflection on AE 2016
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Italiano [English below]
Oltre atomi e corpi: una post-riflessione su AE 2016 /
Beyond atoms and bodies: a post-reflection on AE 2016
Giorgio Cipolletta
A R T I C L E I D E A S R E V I E W S
https://noemalab.eu/category/ideas/article/
https://noemalab.eu/category/ideas/
https://noemalab.eu/category/reviews/
Ars Electronica 2016.
Per una ricerca alchemica radicale del nostro tempo e la perdita
di equilibro.
Una post-riflessione oltre gli atomi e i corpi
La rivoluzione digitale ha riconfigurato e decodificato il nostro
mondo immerso
tra il bagnato del biologico e il materico dei bit, modificando in
maniera radicale la
nostra percezione. Chi sono gli alchimisti del nostro tempo?
Con Radical Atoms
and the alchemist of our time, anche questo anno il Festival Ars
Electronica a Linz
(8-12 settembre 2016) ha provato a riflettere sul nostro tempo,
la società
contemporanea e il rapporto sempre più imprescindibile tra le
arti e le scienze.
Attraverso il processo alchemico che l’arte e le scienze crea, si
edificano nuovi
territori fluttuanti e ubiqui e soggetti ibridi. L’alchimia non è
altro che una sorta di
filosofia, – ci ricorda Marcel Duchamp, – un tipo di pensiero
che porta ad un
modo di comprensione. L’alchimia è pratica derivata dalla
mescolanza
“consapevole” tra arte e scienza. Pensiamo all’arte robotica, ai
droni, alI’Internet
delle cose, ai wereable device, alla bioarte e alla telematica ecc.
Dal calcolo
digitale al mondo quantico, dall’ingegneria genetica fino alla
biologia sintetica, le
tecnologie aumentano la nostra abilità di manipolare le
fondamentali leggi della
natura. Delusioni, desideri, sogni e le speranze dell’essere
umano sono tutti
ingredienti necessari affinché nuovi immaginari possano
permettere di
sperimentare nuove idee speculative creando dei momenti
straordinari. Infinite
sono le domande che sorgono durante queste occasioni di
confronto a Linz. Ogni
http://www.aec.at/radicalatoms/de/
anno l’Ars Electronica diviene una piattaforma di dibattitto sul
concetto di vita
nell’era dell’ingegneria genetica, sull’intelligenza artificiale
che aumenta il nostro
mondo fisico dove persino le informazioni biologiche alterano
spesso le forme di
comunicazione e determinano un mondo immerso tra la
rivoluzione digitale e
l’evoluzione culturale e sociale.
L’Ars Electronica si pone quindi nuove sfide per comprendere
inedite frontiere e il
compito dell’artista è quello di amalgamare il mondo
disincarnato dei dati digitali
con il mondo fisico dei nostri corpi. Artisti, designer, scienziati
hanno imparato a
collaborare insieme attraverso discipline variegate come le
neuroscienze, le
biotecnologie stimolando nuovi percorsi di interazione tra
tecnologia e natura. I
ricercatori e scienziati hanno sviluppato abilità e
predisposizioni del tutto nuove,
lavorando sul futuro. Le nuove soggettività che nascono da
questa fusione sono il
risultato di una vera e propria unione di linee di ricerca e
mescolamento di stili e
linguaggi plurali.
Davide Quayola ad esempio con il suo Sculpture Factory ci
consegna
un’architettura visuale tra la scultura rinascimentale dell’idea
del “non finito
michelangelesco” e le sequenze algoritmiche di un braccio
robotico che riporta
alla luce la tradizione artistica e l’evoluzione tecnologica. Il
reale e l’artificiale si
mescolano nel progetto Common Flowers /Flower Commons di
Georg Tremmel e
Shiho Fukuhara (BCL – Artist lab) dove i fiori recisi vengono
clonati, utilizzando
metodi di coltura di tessuti vegetali, mentre Joe Davis con
Bombyx Chrysopoeia
http://www.quayola.com/captives-series/
realizza una seta di falena geneticamente modificata, contenente
silicateina, una
proteina che si trova nella spugna marina Tethya aurantia.
Alessio Chierico con
Trāṭaka invece tramite le sofisticate interazioni basate sulle
Brain Computer
Interface sperimenta un diverso modo di “meditazione
tecnologica”. In questa
installazione interattiva si rileva l’attività cerebrale basata
sull’attenzione
attraverso una tecnica di meditazione che mira a stimolare il
chakra che è
responsabile dell’attività del cervello stesso.
Radical Atoms è stato il tema della trentasettesima edizione
dell’Ars Electronica e
nonostante tutto anche quest’anno (forse con scarso successo) si
è tentato di
consegnare nuove visioni, ma Linz sembra essersi trasformata
più in una vetrina
popolare di intrattenimento, dove si è sostituita quasi tutta la
ricerca con il
divertimento, perdendo quelle linea guida dell’innovazione e
soprattutto della
ricerca stessa.
Non nego invece l’interessantissima location (PostCity) che ha
ospitato la zona
centrale dell’Ars Electronica, ossia l’ex struttura logista Postal
Service austriaca
che è divenuta cornice fluttuante, labirintica e profonda (a volte
persino cupa,) e
allo stesso tempo anche spazio di rinnovamento.
In questo immenso luogo, situato accanto alla stazione
ferroviaria centrale della
http://www.chierico.net/trataka/
città austriaca, l’Ars Electronica ha dedicato una particolare
attenzione al design,
all’abito che ha trasformato persino il senso dell’abitare
attraverso nuove
sensorialità aumentate. L’abito in questo contesto si è
trasformato in un
dispositivo multisensoriale e spaziale, mentre il corpo è
diventato laboratorio di
sperimentazioni, assumendo nuove metriche e configurazioni.
Qui il digitale e il multimedia hanno trovato una sorta di
dialogo “immateriale”
dove il corpo e i sensi sono diventati i nuovi dispositivi. I
materiali attuali ci hanno
dato la possibilità di proiettare il nostro immaginario verso un
futuro anteriore
prossimo, connettendo l’essere umano, la tecnologia e
l’ambiente. Ad esempio
Maria Castellanos e Alberto Valverde con il progetto The
Enviroment Dress 2.0
hanno creato un dispositivo indossabile capace di sintonizzare
le variazioni della
temperatura, dell’inquinamento, e della pressione atmosferica.
La raccolta di
questi dati costruiscono una geografia emozionale della città,
mentre l’abito
segnala attraverso variazioni luminose lo stato di “disturbo
ambientale”. Questo
progetto ha conquistato la nomination Start Priz’16 al Festival
di Ars Electronica.
L’abito si configura quindi come una sorta di seconda pelle
persino attraverso la
costruzione di materiali biologici modellati sul corpo nel
progetto Myco TEX di
Aniela Hoitink. L’artista olandese crea abiti, cambiando il modo
di usare i tessuti. Il
tessuto infatti è costituito da forme discoidali del corpo
vegetativo del fungo
chiamato micelio che diviene materiale biodegradabile per la
realizzazione di
prodotti e tessuti.
http://mariacastellanos.net/?/=/seccion/projects/entrada/environ
ment_dress_eng
http://neffa.nl/portfolio/mycotex/
Altri interessanti progetti di design sono stati quelli di Karina
Wirth e Natalie
Peter con il progetto Trans.Fur dove si sono sviluppati dei
“tessuti intelligenti”
capaci di alterare la permeabilità dell’umidità regolando le loro
strutture
superficiali. Questo tessuto intelligente che emula la pelle
umana cambia la sua
struttura adattandosi alle condizioni dell’ambiente, ad esempio
quando il
materiale viene bagnato, esso si restringe. Un altro progetto
interessante e
stimolante proposto sempre dall’Artist Lab Artificial Skins and
Bones, che
raccoglie un gruppo di giovani designer con base a Berlino, è
stato Visible
Strenght. L’ispirazione di questo progetto prende le radici dalla
struttura del
polipo creando tessuti che modificano il colore della superficie
attraverso l’attività
muscolare. I creatori Jhu-Ting Yang e Lisa Stohn plasmano così
una sorta di
seconda pelle con possibilità interattive e visuali.
C’è addirittura chi ricorre ai campi magnetici per foggiare
scarpe e gioielli come
Magnetic Motion di Iris Van Herpen.
L’artista olandese crea sculture “viventi” reattive, combinano
computazione
avanzata, biologia sintetica e ingegneria meccatronica.
Attraverso tecniche come
lo stampaggio a iniezione e il taglio laser su strutture
architettoniche labirintiche
e intricate, Van Herpen crea abiti, giacche, pantaloni, gonne e
camicette dalle
forme dinamiche e superfici che ricordano il movimento del
corpo.
https://vimeo.com/155512545
https://skinsandbones.de/
https://vimeo.com/155498175
http://www.irisvanherpen.com/womenswear#magnetic-motion
http://www.irisvanherpen.com/
La natura tridimensionale e la stratificazione dei capi danno
loro volume. La
struttura controllata dei vestiti è compensata da quella caotica
degli accessori,
scarpe, cinture, collane e pochette sagomate utilizzando i campi
magnetici, in
modo da creare una collezione in cui nessun pezzo è uguale
all’altro. La
caratteristica del lavoro della Van Harpen è quello di giocare tra
natura e
tecnologia.
Sempre l’Artist Lab Artificial Skins and Bones con il progetto
The Aesthetics Of
The Uncanny di Carmina Blank e Sandra Stark riflette su come
le protesi possono
avere effetti indesiderati (perturbanti) estetici, quasi
inspiegabili. Ispirati dal
fenomeno dell’Uncanny Valley di Masahiro Mori del 1960, The
Aesthetics of the
Uncanny esplora il delicato confine tra il design protesico e le
perturbazioni che
esse provocano. Lo studio si basa proprio sulla concezione di un
materiale che
possa aiutare e comprendere questo fenomeno perturbante.
Proprio dal punto di
vista estetico modificando colori e aspetto dei materiali si cerca
di intervenire in
modo da diminuire la soglia di incertezza e perturbamento.
Da menzionare è lo stimolante lavoro di Robertina Sebjanic con
Aurelia +1 Hz
attraverso una performance sono-visiva di straordinaria
pregnanza concettuale.
L’artista slovena presenta una costante ricerca scientifica,
analizzando il mondo
delle meduse. L’Aurelia non è altro che una specie planctonica
che si trova
nell’Adriatico. Le meduse, nell’era della sesta estinzione, dopo
essere vissute nei
mari e negli oceani del mondo per oltre 500 milioni di anni,
senza mai subire dei
danni appaiono oggi l’archivio perfetto dell’evoluzione,
fornendoci delle
https://starts-prize.aec.at/en/artifical-skins-and-bones/
https://it.wikipedia.org/wiki/Uncanny_valley
https://it.wikipedia.org/wiki/Masahiro_Mori
http://robertina.net/aurelia-1hz/
https://vimeo.com/126742083
indicazioni potenziali che il futuro, con il progresso
biotecnologico e medico-
molecolare, può far proprio. Infatti alcune specie di meduse
hanno questa
particolare caratteristica dell’eterna giovinezza e
dell’immortalità. Le migliori
condizioni di vita in un mondo tecnologicamente avanzato ci
permettono di
orientarci verso una vita significativamente più lunga di quella
del passato.
Sicuramente questa ambizione di lunga vita è amplificata
dall’uso ossessivo dei
farmaci ridefinendo persino la critica dei valori sociali.
Robertina
Sebjanic concepisce e realizza una performance sonora dove i
suoni sono
generati e trasmessi dalla medusa Aurelia Aurita, mescolati
assieme a quelli
registrati tramite un archivio di reminiscenze temporali,
raccolti durante il tempo
degli esperimenti di sonorizzazione. Sia i suoni registrati che i
suoni live
costituiscono un nuovo paesaggio sonoro e insieme ci
conducono ad
un’esperienza immersiva sono-visiva.
Anche Lucy Mc-Rae, l’architetto del corpo offre la sua visione
sul futuro
dell’essere umano con tre documentari. The Institute of
Isolation, Make your
Maker e Future Day Spa, riflettono tutti sulle possibilità del
corpo, da un lato si
evidenzia la condizione di isolamento e la capacità di aumentare
gli aspetti
fondamentali di umana resilienza, dall’altro Lucy Mc-Rae mette
in scena
immagini macabre tra corpo e cibo (inseparabili) attraverso la
manipolazione
genetica e la clonazione umana. Infine in The Future Day Spa,
Mc-Rae ricrea un
centro benessere progettato per preparare le menti e i corpi dei
partecipanti per i
http://www.lucymcrae.net/
http://www.wired.co.uk/article/lucy-mcrae-art-science-fiction-
future
http://www.lucymcrae.net/make-your-maker/
http://thecreatorsproject.vice.com/en_uk/blog/lucy-mcrae-
explores-space-prep-through-art
https://vimeo.com/154066437
viaggi spaziali. Attraverso una camera a vuoto che conduce al
rilascio
dell’ossitocina nel cervello, l’artista australiana studia il
cambiamento delle
emozioni umane.
La tecnologia riproduttiva e l’ingegneria genetica trattano la
vita come un codice
computazionale, ossia è possibile fare il sequenziamento del
DNA e rimuovere o
creare tratti desiderabili e progettare la specie umana.
Michael Burton e Michiko Nitta con Instruments of the
Afterlife, presentano una
riflessione sulle future generazioni attraverso nuovi strumenti
basati sulla
biologia sintetica e la nanotecnologia per delineare un futuro
post-spreco.
Nell’installazione teatrale Human Study#1, 3RNP di Patrick
Tresset viene
delineato invece un soggetto umano da parte di un gruppo di
robots che fungono
e sostituiscono gli artisti.
Uno studio di ricerca di design nomade Unknown Fields
Division diretto da Liam
Young e Kate Davies con la loro opera Rare Earthenware
riflettono invece sulla
catena di rifornimento globale delle tecnologie moderne. Il
progetto segue le
radici delle componenti elettroniche di lusso fino ai siti
minerari dove elementi
terrestri rari vengono rubati dal pianeta. Non mancano nemmeno
i droni con la
performance del sound artist Sam Auinger, Drone 100 –
Spaxels over Linz.
http://www.burtonnitta.co.uk/InstrumentsOfTheAfterlife.html
https://vimeo.com/122947097
http://patricktresset.com/of-installations/
http://prix2016.aec.at/prixwinner/21751/
http://www.soundstudieslab.org/author/sam-auinger/
http://www.aec.at/radicalatoms/de/drone100/
http://www.aec.at/press/files/2016/08/DRONE-100_Spaxels-
over-Linz_fin_TM_en.pdf
Coinvolgente invece la perfomance di Louis-Philippe Demers e
Bill Vorn con il
lavoro Inferno proponendo un’interessante interazione tra
esoscheletri e
partecipanti. Inferno è un progetto di performance robotica
partecipato dove il
pubblico è invitato a indossare degli esoscheletri, i quali
ordineranno agli
spettatori/attori movimenti fisici del corpo. Una sorta di
“punizione” a cui il corpo
è sottoposto, non violenta, ma determinata da forze esterne
provenienti da un
intelligenza artificiale. Questo lavoro offre una riflessione
sull’impatto della
tecnologia su nostri corpi e sulla società, focalizzando
l’attenzione sul rapporto
umano-macchina e la relazione distruttiva tra la natura e
l’automazione in una
scenografia di rumori, suoni tecno e movimenti robotici.
Non convince a mio parere l’attribuzione del Golden Nica
all’opera Can you hear
me? di Christoph Wachter e Mathias Jud per una riflessione
superficiale e mal
funzionante sulla sorveglianza e lo spionaggio, né tanto meno le
menzionate
Open Surgery di Frank Kolkman e Parasitic/Symbiotic di Ann
Kathrin Krenz,
sistemi robotici diversi per fini, ma uniti nella mancanza critica
dei lavori, da un
lato la chirurgia low-cost open source e dall’altro un sistema di
interazione tra
algoritmi e natura.
Il Prix Forum quest’anno è stato dedicato a Jasia Reichardt,
nella categoria
Visionary Pionieri Media Art Nobel. Si ricorda l’autorevole
critica d’arte e curatore
per l’importante mostra pioneristica nel 1968 presso l’Institute
of Contemporary
Arts di Londra, dal titolo Serendipity cibernetic, dove gli artisti
si sono mescolati
nella relazione profonda tra il computer, le macchine, algoritmi
e la mente umana.
http://www.fondation-
langlois.org/html/e/page.php?NumPage=261
https://vimeo.com/130670526
https://www.dezeen.com/2015/08/10/movie-frank-kolkman-
hacks-3d-printer-diy-surgical-robot-open-surgery/
http://www.creativeapplications.net/arduino-2/parasitic-
symbiotic-nature-and-technology/
https://en.wikipedia.org/wiki/Jasia_Reichardt
http://cyberneticserendipity.net/
Radical Atoms è un’edizione che raccoglie probabilmente
progetti innovativi, ma
da un lato si soffre dell’incapacità logistica di legare tutti gli
eventi che il festival
offre e soprattutto è mancata una teoria critica e stimolante
come lo era molti
anni fa.
Sicuramente è stimolante lo studio di Hiroshi Ishii e del suo
team Tangible Media
Group che consegna l’etichetta a questa edizione di Ars
Electronica di Radical
Atoms. Gli esseri umani si sono evoluti nel percepire e
manipolare il mondo fisico
attraverso il digitale. Proprio Hiroshi Ishii presenta
un’interfaccia utente tangibile
(TUI) che si basa sulla nostra destrezza incarnando
informazioni digitali nello
spazio fisico. Radical Atoms ci offre una visione tra le
interazioni umane e
materiali fisici che sono computazionalmente trasformabili e
riconfigurabili. In
altre parole l’informazione digitale avrà una manifestazione
fisica, tale da
permetterci di interagire direttamente. Il professore del MIT ci
consegna una
prospettiva dell’interazione tra uomo e macchina in cui tutta
l’informazione
digitale ha una manifestazione fisica, così da poterci interagire
direttamente.
L’incorporazione fisica di funzioni digitali avvicina di molto la
computazione alle
nostre vite di ogni giorno.
Linz ogni anno offre senz’altro una panoramica interessante, ma
a volte si fa
fatica a seguire un percorso processuale di ricerca e si sente
sempre meno la
dimensione teorica, derivante molto probabilmente da una
mancanza di fondi, in
questo periodo di acuta crisi economica.
http://tangible.media.mit.edu/person/hiroshi-ishii/
http://tangible.media.mit.edu/
Atomi, molecole, elettroni, bit spaziano liberi, vaganti nei
dintorni di Linz. Nelle
ultime edizioni si è creato anche un senso di disagio e
disorganizzazione logistica
degli spazi dislocati forse in maniera caotica rispetto alle
edizioni precedenti. La
ricerca dovrebbe in maniera radicale come gli atomi, dettare
nuove idee originali,
affinché esse possano persino traumatizzare, provocare uno
shock, uno scontro-
incontro.
Forse è proprio questa condizione “perturbante” che manca
oggi, per poter poi
tornare al dibattito (quasi nullo in questa edizione 2016). Il
mito dell’alchimia si
riflette nella misteriosa rappresentazione dell’opus dell’artista.
L’alchimista crea e
trasforma la rozza materia celando il risultato dell’opera alla
trasformazione
conoscitiva. L’artista, come l’alchimista, è dunque colui che
sublima la realtà per
trovare la verità che essa cela in un’azione di di-svelamento
continuo: l’utopia di
un riscatto operato dalla fantasia sulla opacità della realtà.
Forse l’alchimia tanto
conclamata ha fallito il processo di trasformazione, più che il
tentativo di
trasformare i metalli in oro, l’idea ha lasciato spazio ad una
esposizione fragile e
spesso superficiale.
Forse abbiamo smarrito la facoltà della serendipità tanto
festeggiata e ricercata,
è stata perduta, così come la pietra filosofale.
Senza dubbio viviamo in uno straordinario luogo e in uno
straordinario tempo, ma
ciò che manca è la straordinarietà degli eventi micro e
macroscopici fino ad
averne le vertigini.
Proprio, il poeta francese decadente Rimbaud in relazione al
processo
dell’alchimia (in questo caso del verbo) scriveva:
Una vertigine sicuramente evocata, ma purtroppo neanche gli
atomi con la loro
A me. La storia di una delle mie follie. / Da molto tempo mi
vantavo di
possedere tutti i paesaggi possibili e trovavo irrisorie le
celebrità della pittura
e della poesia moderna. / Mi piacevano i dipinti idioti,
sovrapporte, scenari,
tele di saltimbanchi, insegne, miniature popolari, la letteratura
fuori moda, il
latino di chiesa, i libri erotici senza ortografia, i romanzi dei
nostri nonni, i
racconti di fate, i libretti per bambini, le vecchie opere, i
ritornelli semplici, i
ritmi ingenui. / Sognavo crociate, spedizioni di cui non si
hanno documenti,
repubbliche senza storia, guerre di religione soffocate,
rivoluzioni di costumi,
spostamenti di razze e di continenti: credevo a tutti gli
incantesimi. / Inventai
i colori delle vocali! A nera, E bianca, I rossa, O blu, U verde.
– Regolai la forma
e il movimento di ogni consonante, e, con ritmi istintivi, mi
illusi d’inventare un
linguaggio poetico accessibile, un giorno o l’altro, a tutti i
sensi. Tenevo in
serbo la traduzione. / Fu dapprima uno studio. Scrivevo dei
silenzi, delle notti,
annotavo l’inesprimibile. Fissavo vertigini.
(
(
radicalità ci hanno potuto salvare in questa fase, dove persino la
creazione manca
della sua azione e del suo nucleo vitale e perturbante. Ma
continuiamo con
coraggio a navigare nell’oceano delle domande e delle
contaminazioni in un
futuro così lontano, così vicino.
Perfino Hitchcock si stupisce in questa spirale infinita e
delicata perdita di
equilibrio. Come funamboli gli artisti cercano attraverso la lente
d’ingrandimento
uno spiraglio e la scienza le sue traiettorie.
English
Ars Electronica 2016.
For a radical alchemical research of our time and loss of
balance.
A post-reflection beyond the atoms and the bodies
The digital revolution has reconfigured and decoded our world,
it is absorbed
between the wet and the organic material of the bits, changing
our perception in
a radical way.
Who are the alchemists of our time? This year, Ars Electronica
Festival in Linz (8-
12 September 2016), entitled Radical Atoms and the alchemist
of our time,
reflected on our time, on contemporary society and the
increasingly inescapable
http://www.aec.at/radicalatoms/de/
relationship between the arts and sciences.
Art and science create this alchemical process and they build
new floating and
ubiquitous territories, as well as hybrid subjects. Alchemy is a
kind of philosophy,
as Marcel Duchamp recall us; it is a kind of thought that leads
to a way of
understanding. Alchemy is a practice comes from the
“conscious” mixture
between art and science.
Let’s think about robotics art, drones, Internet-of-Things,
wearable devices,
bioart and telematics etc. From digital computing to quantum
world, from genetic
engineering to synthetic biology, technologies increase our
ability to manipulate
the fundamental laws of nature.
Disappointments, desires, dreams and hopes of the human being
are all essential
ingredients for a new imaginary that can afford to experiment
with new
speculative ideas creating extraordinary moments. Many
questions arise during
such occasions in Linz.
Every year, Ars Electronica becomes a platform of debate on
the concept of life in
the era of genetic engineering and artificial intelligence that
increases our
physical world where even biological information often modify
the forms of
communication, setting a world absorbed between the digital
revolution and the
cultural and social evolution.
Ars Electronica offers new challenges for understanding such
original boundary,
where the artist blends the disembodied world of digital data
with the physical
world of our bodies.
Artists, designers, scientists learn to work together across a
variety of disciplines
such as neuroscience and biotechnology, stimulating new ways
of interaction
between technology and nature. Researchers and scientists have
developed
entirely new skills and predispositions, working on the future.
The new
subjectivity that arises from this fusion is the result of a true
ensemble among
lines of research and mixing of styles and plural languages.
For example, Sculpture Factory made by David Quayola, gives
us a visual
architecture of the Renaissance and the idea of “The Unfinished
Works of Michelangelo” and algorithmic sequences of a robotic
arm, bringing to
light artistic tradition and technological evolution. The real and
the artificial blend
into the project Common Flowers / Flower Commons by Georg
Tremmel and
Shiho Fukuhara (BCL – Artist lab), where they cut flowers and
clone them, using
plant tissue culture methods. Joe Davis’ project Bombyx
Chrysopoeia creates
instead a genetically modified silk moth, containing silicatein, a
protein found in
the marine sponge Tethya aurantia. Alessio Chierico presents
Trataka, creating a
sophisticated interactions and “technological meditation” based
on a Brain
Computer Interface experience. In this interactive installation,
brain activity is
stimulated on the basis of attention, leading to a meditation
technique that aims
to stimulate the chakra that is responsible for the brain itself.
http://www.quayola.com/captives-series/
http://www.chierico.net/trataka/
Radical Atoms was the topic of the thirty-seventh edition of the
Ars Electronica
and this year (perhaps unsuccessfully) it attempted to deliver
new visions, but
Linz looks a popular entertainment
showcase and a loss of the research and guideline of innovation.
I do not deny however the interesting location (PostCity) which
hosted the central
area of the Ars Electronica, the former place of the Austrian
Postal Service
logistics, which has become the floating frame, labyrinthine and
profound
(sometimes even dark), but at the same time also a renovation
space.
In this vast area, located next to the Linz’s Main Station, Ars
Electronica has
devoted special attention to the design, the dress that turned
even the sense of
living through new sensory increased. The dress in this context
has become a
multi-sensory and spatial device and the body has become a lab
for experiment,
taking on new metrics and configurations.
Here the digital and multimedia have found a kind of
“immaterial” dialog where
the body and the senses have become the new devices. The new
material gave
us the opportunity to project our imagination towards the Near
Future
connecting the human being, the technology and the
environment. For example,
Maria Valverde and Alberto Castellanos with The Enviroment
Dress 2.0 project
have created a wearable device that can tune variations in
temperature,
pollution, and atmospheric pressure. The collection of this data
should be
http://mariacastellanos.net/?/=/seccion/projects/entrada/environ
ment_dress_eng
building a emotional geography of the city, while the dress
signals through light
changes the status of “environmental noise”. This project has
won the
nomination Start Priz’16 to the Ars Electronica Festival.
In the Myco TEX project by Aniela Hoitink, the dress forms a
sort of second skin
even through construction of biological materials that shaped
the body. The
Dutch artist creates clothes, changing the way for use the
textiles. In fact, the
textile is constituted by combining mycelia with textiles, in
order to create flexible
composit products.
http://neffa.nl/portfolio/mycotex/
Exciting was the design project Trans.Fur by Karina and Natalie
Peter Wirth, they
have developed the “smart textiles” capable of altering moisture
permeability by
adjusting their surface structures. This intelligent textiles which
emulates the
human skin change its structure by adapting to the conditions of
the
environment, for example, when the material is wet, it shrinks.
Another interesting and challenging project was proposed by
Artist Lab Artificial
Skins and Bones, which includes a group of young designers
based in Berlin, with
their Visible Strength. The inspiration for this project comes
from the roots of the
polyp structure by creating fabrics that change the color of the
surface through
muscle activity. The creators JHU-Ting Yang and Lisa Stohn
produce a sort of
second skin with interactive and visual possibilities.
https://vimeo.com/155512545
https://skinsandbones.de/
https://vimeo.com/155498175
Furthermore, there are artists who use even magnetic fields to
create shoes and
jewellery, like Magnetic Motion by Iris Van Herpen. The Dutch
artist creates
“living” reactive sculptures combining advanced computation,
synthetic biology
and mechatronics engineering. Through techniques such as
injection molding and
laser cutting of labyrinthine and intricate architectural
structures, Van Herpen
creates dresses, jackets, pants, skirts and blouses from the
dynamic forms and
surfaces reminiscent of the movement of the body, giving them
dynamic shapes
and surfaces that echo the body’s movement. The three-
dimensional nature and
stratification of the leaders give them volume. The controlled
structure of the
clothes is offset by the chaotic structure of the accessories,
shoes, belts,
necklaces and clutches, shaped using magnetic fields, no two
items are alike. The
Van Herpen work key characteristic is to play between nature
and technology.
Moreover, the Artist Lab Artificial Skins and Bones, with the
project The
Aesthetics Of The Uncanny by Carmina Blank and Sandra Stark,
show that
implants can have side effects (interferences) aesthetic, almost
inexplicable.
Inspired from the concept of Uncanny Valley by Masahiro Mori
during the 1960s,
The Aesthetics of The Uncanny explores the delicate boundary
between the
familiar prosthesis design and uncanniness. The study is based
on the conception
of a material that can help and understand this disturbing
phenomenon. Just
from the point of view of aesthetic modifying colors,
appearance of the materials
they try to intervene in order to decrease the threshold of
uncertainty and
disturbance.
http://www.irisvanherpen.com/womenswear#magnetic-motion
http://www.irisvanherpen.com/
https://starts-prize.aec.at/en/artifical-skins-and-bones/
https://en.wikipedia.org/wiki/Uncanny_valley
https://it.wikipedia.org/wiki/Masahiro_Mori
It is worth mentioning the interesting work by Robertina
Sebjanic with Aurelia +1
Hz through an extraordinary significance conceptual sound-
visual performance.
The Slovenian artist presents a constant scientific research,
analyzing the world
of jellyfish. In fact, the Aurelia is a species found in the
Adriatic. Jellyfish, in the
era of the sixth extinction, after having lived in the seas and
oceans of the world
for over 500 million years without being damaged, now seems
to be the perfect
evolution archive, providing the potential indications that the
future for
biotechnological, medical and molecular progress. In fact, some
species of
jellyfish have this specific characteristic of eternal youth and
immortality. The
improved conditions of life in a technologically advanced world
allow us to move
towards a life significantly longer than that of the past. Surely
this life-long
ambition is amplified by the use of redefining obsessive drugs
even critics of
social values. Robertina Sebjanic conceives and realizes a sound
performance
where sounds are generated and transmitted from the jellyfish
Aurelia aurita,
mixed together with those registered by an archive of temporary
reminiscences
collected during the time of the sound experiments. Both
recorded and live
sounds represent a new soundscape. Together they lead us to an
immersive
sound-visual experience.
Even Lucy Mc-Rae, the architect of the body offers his vision
on the future of the
bodies with three documentaries. The Institute of Isolation,
Make your Maker and
Future Day Spa, in these short films the Australian artist
reflects on the
possibilities of the body. On the one hand, she highlights the
condition of
http://robertina.net/aurelia-1hz/
https://vimeo.com/126742083
http://www.lucymcrae.net/
http://www.wired.co.uk/article/lucy-mcrae-art-science-fiction-
future
http://www.lucymcrae.net/make-your-maker/
http://thecreatorsproject.vice.com/en_uk/blog/lucy-mcrae-
explores-space-prep-through-art
isolation and the ability to increase the fundamental aspects of
human resilience,
on the other Lucy Mc-Rae showcases macabre images between
body and food
(inseparable) through genetic manipulation, human cloning and
even edible.
Finally, in The Future Day Spa, Mc-Rae recreates a spa
designed to prepare the
minds and the bodies of the participants for space travel.
Through a vacuum
chamber that leads to the release of oxytocin in the brain the
Australian artist
studies the change of human emotions. Reproductive technology
and genetic
engineering treat life as a computational code, you can make
DNA sequencing
and remove or create desirable traits and design the human
species.
Michael Burton and Michiko Nitta with Instruments of the
Afterlife, present a
reflection on future generations through new tools based on
synthetic biology
and nanotechnology to plan for a post-waste future. Instead the
theatrical
installation Human Study # 1, 3RNP by Patrick Tresset, a
human subject is
outlined by a group of robots that function and replace the
artists.
Unknown Fields Division is the results of a nomadic design
research directed by
Liam Young and Kate Davies, with their project Rare
Earthenware, where they
reflect on the global supply chain of modern technologies. The
project follows the
roots of luxury electronic components to the mining sites where
rare earth
elements are stolen from the planet.
https://vimeo.com/154066437
http://www.burtonnitta.co.uk/InstrumentsOfTheAfterlife.html
http://prix2016.aec.at/prixwinner/21751/
There are even the drones with the performance of sound artist
Sam Auinger,
Drone 100 – Spaxels over Linz.
Engaging instead the performance by Louis-Philippe Demers
and Bill Vorn with
the Inferno performance, suggesting an interesting interaction
between
participants and exoskeletons. Inferno is a robotic performance
project in which
the public is invited to wear exoskeletons, which will order the
spectators/players
physical movements of the body. A sort of “punishment” to
which the body is
subject to non-violent, but determined by outside forces coming
from an artificial
intelligence. This work offers a reflection about the impact of
technology on our
bodies and society, focusing on the human-machine relationship
and the
destructive relationship between nature and automation in a
background of
noise, techno sounds and robotic movements.
In my opinion, it is not convincing the attribution of the Golden
Nica award to the
work Can you hear me? by Christoph Wachter and Mathias Jud,
because of a
superficial reflection and badly functioning about surveillance
and spying, neither
the mentioned Open Surgery by Frank Kolkman and Parasitic /
Symbiotic by Ann
Kathrin Krenz, several robotic systems for different purposes,
but similar in their
lack of critical reflection, respectively on the low-cost open-
source surgery and
on an interaction system between algorithms and nature.
The Prix Forum this year was dedicated to Jasia Reichardt, in
the category
http://www.soundstudieslab.org/author/sam-auinger/
http://www.aec.at/radicalatoms/de/drone100/
http://www.aec.at/press/files/2016/08/DRONE-100_Spaxels-
over-Linz_fin_TM_en.pdf
http://billvorn.concordia.ca/menuall.html
https://vimeo.com/130670526
https://www.dezeen.com/2015/08/10/movie-frank-kolkman-
hacks-3d-printer-diy-surgical-robot-open-surgery/
http://www.creativeapplications.net/arduino-2/parasitic-
symbiotic-nature-and-technology/
https://en.wikipedia.org/wiki/Jasia_Reichardt
Visionary Media Pioneers Nobel Art. She was recalled for the
influential art critic
and curator for the important pioneering exhibition in 1968 at
the Institute of
Contemporary Arts in London, entitled Serendipity Cibernetic
where artists are
mixed in the deep relationship between the computer, the
machines, algorithms
and the human mind.
GUI – A graphical user interface only lets us see information
and interact with it indirectly, as if
we were looking through the surface of the water to interact
with the forms below.
TUI – A tangible user interface is like an iceberg: there is a
portion of the digital that emerges
beyond the surface of the water—into the physical realm—so
that we may interact directly with
it.
Radical Atoms – describes our vision for the future of
interaction, in which all digital information
has physical manifestation so that we can interact directly with
it—as if the iceberg had risen
from the depths to reveal its sunken mass.
Radical Atoms surely is an edition which collects definitely
innovative projects,
but on the one hand it suffered from the inability logistics
related to all the
events that the festival offers, and on the other it missed a
critical theory and
stimulation as it used to be many years ago.
Surely the study by Hiroshi Ishii and his team Tangible Media
Group is
stimulating, which delivers the label in this edition of Ars
Electronica Radical
Atoms. The humans have evolved to sense and manipulate the
physical world
http://cyberneticserendipity.net/
http://tangible.media.mit.edu/person/hiroshi-ishii/
http://tangible.media.mit.edu/
through the digital. Just Hiroshi Ishii presents tangible user
interface (TUI) based
on our embodying dexterity digital information in physical
space. Radical Atoms
offers a vision of interaction human and physical materials that
are
computationally convertible and reconfigurable. The material
can transform itself
to reflect and to look for changes in the underlying digital
model that serves as a
physical dynamic representations of digital information.
Every year, Linz certainly provides a stimulating overview, but
sometimes it is
hard to follow a procedural path and it feels less and less the
theoretical
dimension, deriving much probably by a lack of funds in this
scenario of economic
crisis.
Atoms, molecules, electrons, bits ranging free, are wandering
around Linz. In
recent editions they also created a sense of unease and
disorganisation logistics
spaces, perhaps located in a more chaotic than previous
editions. Radical
research on atoms should order new original ideas, so that they
can even
traumatize and just causing a shock: a crash-encounter.
Maybe it is really this “uncanny” condition which is lacking
today in order to
return to a real debate (almost invalid in this 2016 edition). The
myth of alchemy
is reflected in the mysterious representation of the opus artist.
The alchemist
creates and transforms the gross matter concealing the outcome
of work to
cognitive processing. The artist, like the alchemist, is therefore
the one that
sublimates the reality to find the truth it conceals, in an action
of unveiling: the
utopia of a ransom effected by imagination on the opacity of
reality. Perhaps the
alchemy so much declared, it has failed the transformation
process, rather than
an attempt to turn base metals into gold, the idea has given way
to a fragile and
often superficial exposure.
Perhaps we have lost the power of serendipity much celebrated
and valued, but
it has been lost as it happened with the philosopher’s stone.
Surely we live in an extraordinary place and in an extraordinary
time, but what is
missing is the an extraordinary micro- and macroscopic event
sup to feel dizzy.
Just Rimbaud, the Decadent poet, in relation to the process of
alchemy (in this
case of verb), wrote:
My turn now. The story of one of my insanities.
For a long time I boasted that I was master of all possible
landscapes and I thought the great figures
of modern painting and poetry were laughable.
What I liked were: absurd paintings, pictures over doorways,
stage sets, carnival backdrops,
billboards, bright-colored prints; old-fashioned literature,
church Latin, erotic books full of
misspellings, the kind of novels our grandmothers read, fairy
tales, little children’s books, old operas,
silly old songs, the nave rhythms of country rimes. I dreamed of
Crusades, voyages of discovery that
nobody had heard of, republics without histories, religious wars
stamped out, revolutions in morals,
movements of races and continents: I used to believe in every
kind of magic. I invented colors for the
vowels! – A black, E white, I red, O blue, U green. – I made
rules for the form and movement of every
consonant, and I boasted of inventing, with rhythms from within
me, a kind of poetry that all the
senses, sooner or later, would recognize. And I alone would be
its translator. I began it as an
investigation. I turned silences and nights into words. What was
unutterable, I wrote down. I made
the whirling world stand still.
Surely a dizziness is evoked, but unfortunately even the
radicalism of atoms
cannot be saved in this period, when even the creation of
missing its action and
its vital and uncanny core. Let’s continue with courage sailing
the ocean of
questions and contaminations, in a future so far, so close. Even
Hitchcock is
surprised in this endless spiral of delicate and loss of balance.
The artist, like
high-wire walkers, looks for a crack through the magnifying
glass and the science
looks for his trajectory.
Related
C... what it takes to change?
Una visione postcritica su/A
postcriticism vision about Ars
Electronica 2014
After the afterglow
(Transmediale14). For an
undisciplined research
Ars Electronica 25th
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Artificial Intelligence, Machine Learning and Generative
Models in the Arts and
Design
Artificial Intelligence, Machine Learning and Generative
Models in the Arts and Design
Expanded Cinema, Fiftieth Anniversary Edition
Expanded Cinema, Fiftieth Anniversary Edition
L’umanità controversa. Riflessioni tra speranza e futuro a
partire da Greta Thunberg
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partire da Greta Thunberg
Dal 2000 NOEMA si occupa delle relazioni tra cultura, arti,
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di Ravenna, n. 1211 del 17/07/2003.
ISSN 2283-3145
Since 2000 NOEMA has been interested in culture-arts-
sciences-technologies interrelations and
influences.
NOEMA is a journal registered at the Court of Ravenna, n.1211
– 17/07/2003.
ISSN 2283-3145
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Close and accept
Notopia
Beneath the glossy surface of offi cial design lurks a dark and
strangeworld driven byreal human needs.
Aplace where electronic objects co-star in a noir thriller,
working with like-minded individuals to
escape normalisationand ensure that eve n a totally
manufactured environment has room fordanger,
adventure and transgression. We don't think that design can ever
fully anticipate the richness ofthis
unofficial worldand neither should it. But it can draw
inspiration from it and developnew design
approaches and roles so that as our newenvironment evolves,
there is still scope for rich and complex
human pleasure.
Corporate futurologists fo rce-fee d us a 'happy-ever-after'
portrayal of life where technologyis the
solution to everyproblem. There is no roomfor doubt or
complexity in their techno-utopian visions.
Everyone is a stereotype, and social and cultural roles remain
unchanged. Despite the fact that
technologyis evolving, the imagined productsthat feature in
their fantasies reassure us that nothing
essential will change, everything will stay the same. These
future forecasters have a conservative role,
predictingpatterns of behaviourin relation to technological
developments. Theydraw fromwhat we
already know about people, and weave new ideas into existing
realities. The resulting scenarios extend
pre-existent reality into the future and so reinforce the status
quo rather than challenging it. Their slick
surface distracts us from the dystopian vision of life theywish
for. By designingthe props for the videos
produced to show us what the future could be like, design works
to keep officia l values in place.
An occasional glance through almost any newspaper reveals a
very different viewofeveryday life, where
complexemotions, desires and needs are played out through the
misuse and abuse ofelectronic
products and systems. Amother shoots her son after an argument
over which television channel to
watch; a parent is outraged bya speaking doll made in China
whichsounds like it swears; the police set a
trap for scanner snoopers- people who listen in to emergency
radio frequencies illegally- by
broadcasting a message that a UFO has landed in a local forest,
within minutes several cars arriveand
their scanners are confiscated. Many ofthesestories illustrate the
narrative space entered byusing and
misusing a simple electronic product, howinteraction with
everyday electronic technologies can
generate rich narratives that challenge the conformity
ofeveryday life by short-circuiting our emotions
and states of mind. Thesestories blend the physical reality of
place with electronically mediated
experience and mental affect. They form part ofa pathology of
material culture that includes
aberrations, transgressions and obsessio ns, the consequences
ofand motivations for the misuse of
objects, and object malfunctions. Theyprovide glimpses of
another more complex reality hidden
beneath the slick surface of electronic consumerism.
Amateur subversio ns and beta-testers
When an object's use is subverted, it is as though the
protagonist is cheating the sys tem and derivin g
more pleasure than is his or her due. Thesubve rsion offunction
relates to a breakdown of order;
something else becomes visible, unnameable, unable to fi nd a
correspondence in the material world.
This subversio n of function is related to not being able to find
the right word, leading to the coining of
neologis ms that bend language to accommodate something new.
Des ire leads to a subversion of the
6
environment creatingan opportunity to reconfigure it to suit our
'illegitimate' needs, establishing new
andunofficial narratives.
Some people already exploit the potentially subversive
possibilities ofthis parallel world ofiIlicit
pleasures stolenfrom commodified experience. They seekout
(ab)user-friendly products that lend
themselves to imaginative possibilities forshort-circuiting the
combinatorial limits suggested by
electronic products. This ranges from terrorists fashioning
bombs andweapons out ofmundane
everyday objects, many ofwhich are listed in the Anarchist
Cookbook, to Otaku magazines showing
Japanese gadget geeks how to modify standard electronic
products to squeeze extrafunctionality out of
them. There are no futurologists at work here. The main players
in thisworld are beta-testers, tweaking
andadjusting reality on a day-to-day basis. They are dissatisfied
withthe version ofreality on offer, but
ratherthan escaping or dropping out, theyadjustit to suit
themselves. Concerned withsoftware not
hardware, they invent new uses for existing technologies and
promote interaction with'designed'
objects that subverttheir anticipated uses. In doing so,
theychallenge the mechanisms that legitimise
the conceptual models embodied in the design ofthe product or
system and demonstrate behaviours
towards technology that invite othersto follow.
Beta-testers have learnt how to derive enjoyment from
electronic materiality, from rejecting the
material realities on offer andconstructing their own. They
display a level ofpleasure in customisation
currently limited to homeDIY andcustom car hobbyists. Many
specialist magazines andbooks are
already available that show readers how to modify or tweak
everyday electronic products. Most ofthem
area littletechnical, but only because knowledge ofelectronics
isstillnot as common asother forms of
practical know-how. After all, an ever-growing numberofhome
improvement magazines and TV
programmes thriveon the pleasure people get from modifying
their environments themselves - of
customising reality. Maybe in the future we wiII seepopular
electronics magazines that show us how to
turn our mobile phones into eavesdropping devices in three easy
steps?
Consumers as anti-heroes: some cautionary tales
The almost unbelievable stories reported in newspapers testify
to the unpredictable potential ofhuman
beings to establish new situations despite the constraints on
everyday life imposed throughelectronic
objects. We are interested in people who have assimilated
electronic technologies so fully intotheir lives
that they feel comfortable doing thingsotherswould think ofas
almost toosacred or highly charged for
technology. These individuals can bethoughtofas sad, based on
the view that playing out deeply human
narratives through technological objects isdegrading and
inferior to moretraditional media. Or they
canbeseenas early adopters, able to find meaning and recognise
the potential ofnew technologies for
supporting complex humanemotions anddesires.
Teenagers are now usingtheir mobile phones to intimidate
eachother. Anew form ofbullying has
emerged since Christmas 1999, when a huge numberofteenagers
in Britain received pre-paid mobile
phones as gifts. Earlier in the year, a 15-year-old was driven to
suicide afterreceiving upto 20silentcalls
in halfan hour. Theteenager left a suicide text message on her
mobile phone the nightbefore she died.
The fact that her suicide note was in the form ofa textmessage
ratherthan handwritten will seem even
more tragic to some, but to this girltextmessages played a
morevital role in her life than letters.
7
As a society weare strugglingto define and communicate the
safe useof new media to teenagers. Just as
wehave developed models ofsafe behaviour for the street and
for dealing with strangers in cars,wewill
have to do so for phonesand computers. It is not that these
technologies are in themselves harmful, it is
their use and misuse that we needto understand. Another
distressing example is that ofthe 16-year-old
schoolgirl raped bya man she chatted up with phonetext
messages. She swapped messages forweeks
before agreeing to meet the stranger in a car park. For many
teenagers, the mobile phoneis a gateway to
romance, and newhybrid services are fusing the lonely hearts
columnwith text messaging. It is onlya
matter of time before purely text-based romancingmatures as a
genre ofits own.
Amore humorous example is the man in Australia who married
his TV. Duringthe ceremony, he placed
a goldwedding ring on top ofthe TV set and one on his finger.
Heeven promised to 'love, honourand
obey' the product. One day it just occurred to him that his TV
was the best companion he hadever had-
he watched up to ten hours a day. It is easy to criticise people
whowatchso much TV, but in many ways
this formof happiness shows what might be in store for the rest
of us as society becomes even more
electronically mediated. Thoughit is not necessarily a good
thing, somepeople clearly find the
company ofelectronic productsmore satisfying than that of
people. These individuals are not rejecting
other people because oftechnology; they have found happiness
with technolgy instead. Before the
advent oftelevision and the web, they might have beenlonely.
Maybe these obsessive behaviours provide glimpses ofa
futurewhereelectronic products have been
fully assimilated into everyday culture and our psyche. They are
cautionary tales; they push our
relationship with the mediumofelectronic technology to the
limit.Thisis despite the design ofthe
products: in fact there is a contrast between the banaldesign of
many electronic products and the
extreme misuses they are subjected to. Products couldoffer more
complex and demanding aesthetic
experiences if designers referred to this bizarreworld ofthe
'infra-ordinary', where storiesshow that
truth is indeed stranger than fiction, and prove that our
experience ofeveryday day life lived through
conventional electronic productsis aesthetically impoverished.
Electronicproduct as neglected medium
The unique narrative potential ofconsumer electronic products
has received surprisingly little attention
from artists and designers. Even though industrial designplays a
part in the design ofextreme pain
(e.g.weapons) and pleasure (e.g. sexaids), the range ofemotions
offered through most electronic
products is pathetically narrow.
Whenthe SonyWalkman was introduced in the early 1980s, it
offered people a newkind of relationship
to urban space. It allowed the wearer to create their ownportable
micro-environment, and it provided a
soundtrack for travel through the city, encouragingdifferent
readings offamiliar settings. It functioned
as an urban interface. Nearly twentyyears on, there are hundreds
ofvariations on the original Walkman,
but the relationship it created to the cityremains the same. This
scenarioreflectshowproductdesigners
have responded to the aesthetic challenge ofelectronic
technology. Theyhave accepted a role as a
semiotician, a companionofpackaging designers and marketeers,
creatingsemioticskins for
incomprehensible technologies. Theelectronic product
accordingly occupies a strange place in the
worldof material culture, closer to washing powder and cough
mixture than furniture and architecture.
Form and texture are manipulated to evoke a worldoffantasy and
fiction , blurring distinctions between
everyday life and the hyper-realityofadvertising and branding.
Product genres
This isjust one approach to product design, one genre ifyou like,
which offers a very limited experience.
Like a Hollywood movi e, the emphasis is on easy pleasure and
conformist values. This genre reinforces
the status quo rather than challenging it. We are surrounded
byproductsthat give us an illusion
of choiceand encourage passivity. But industrial design's
positionat the heart of consumer culture
(it is fuelled by the capitalist system, after all) could be
subverted for more socially beneficial ends by
providing a unique aesthetic mediumthat engages the user's
imaginationin waysa film might,
without being utopian or prescribing how things ought to be.
Electronic products and servicescould enrich and expand our
experience ofeveryday life rather than
closing it down; they could become a medium for experiencing
complex aesthetic situations. To achieve
this, designers would have to think about products and services
very differently. There could be so
many other genres of product beyond the bland Hollywood
mainstream: arthouse, porn, romance,
horror - noir, even - that exploit the unique and exciting
functional and aesthetic potential of
electronic technology. Although many products already fall into
genres - Alessi products attempt
design as comedy, designs forweapons and medical equipment
can shock and horrify, sex-aids are
obviouslya form of design porn and white goods expressa
wholesome and romantic idea of sett led
domesticity - they do not aesthetically challenge or disturb.
45
Des ign No ir
Ifthe current situation in productdesign is analogous to the
Hollywood blockbuster, then an
interesting placeto explore in more detail might be its opposite:
Design Noir.As a genre, it would focus
on how the psycho logical dimensions ofexperiences offered
through electronic products can be expanded.
By referring to the world of product misuse and abuse,where
desire overflows its material limits and
subvertsthe function ofeveryday objects , this product genre
wouldaddress the darker, concept ual
models of need that are usually limited to cinemaand literature.
. ..v: ..
No ir products would be conceptual products, a medium that
fusescomplexnarratives with everyday
life. This is verydifferent from conceptual design, which uses
design proposals as a medium for
exploring what these products might be like. Conceptual design
can exist comfortably in book or video
form, it is about life whereas conceptual productsare part oflife.
Wi th this form ofdesign, the 'product'
would be a fusion of psychological and external 'realities', the
user would becomea protagonist and co-
producer of narrative experience rather than a passive consumer
of a product's meaning. The mental
interfacebetween the individual and the product is where the
'experience' lies. Electronic technology
makes this meeting more fluid , more complexand more
interesting.
Like in Film Noir, the emphasis wou ld be on existentialism.
Imagine objects that generate 'existential
moments' - a dilemma, for instance- whichtheywould stage or
dramatise. These objects would not
help people to adapt to existing social, cultural and political
values. Instead, the product would fo rce
a decision onto the user, revealing how limited choices are
usually hard-wired into products for us.
On another level, we could simply enjoythe wickedness ofthe
values embedded in these products and
services. Their veryexistence is enough to create pleasure.
Many interesting examplesof noir products already exist, but
they are not created by designers.
Thebest examplesofhow design responds to the psychological
and behavioural dimensionsofelectronics
can be found at the edges ofanonymous design. These products
and services work on a radically
differentaesthetic principal from traditional products: it is what
they do that creates pleasure, not how
they look and fee l. It is the thrillof transgression that counts
here. Even ifwe do not use them, just
imagining these objects in use creates a strong and perversely
enjoyable experience. They showhow
design productsand services can function as a mediumfor
producing complex psychological experiences.
The Truth Phone, a real product producedbythe Counter Spy
shop, is one example of howa No ir
product might work. It combines a voice stress analyser with a
telephone, and shows howelectronic
products have the potential to generate a chain of events which
together forma story. If you consider
products in th is way, the focus ofthe design shiftsfrom
concerns of physical interaction (passive button
pushing) to the potential psychological experiences inherent in
the product. Imagine speaki ng to your
mother or a lover while the Truth Phone suggeststheyare lying.
The user becomes a protagonist and
the designerbecomes a co-author ofthe experience, the product
creates dilemmas rather than
resolving them. By using the phone, the
ownerexploresboundaries between himselfand the paranoid
user suggested bythe product, entering into a psychological
adventure.
46
The Truth Phone and similar electronicobjects generatea
conceptual space where interactivity can
challenge and enlarge the schemethrough which we interpret our
experiences ofusing everyday
electronic objects and the social experiences they mediate. The
effect is not onlylimited to products:
as its name suggests, Ace-Alibi.corn is a service for creating
falsealibis.When you subscribe, you might
choose an option that involves being sent a letter inviting you to
a conference.The letter will be
postmarked with the correct area code, and you can alsoarrange
to leave a contact number whichwill
be answered in the correct regional accent. Franchises ofthis
service are available, although the people
behind the scheme are nervous about offering the service in the
Un ited States, in case theyare sued for
their part in helping employees bunk off work. We findthis
service interesting because it meets a real
need not fulfilledanywhere else. You maynot agreewith it or
choose to use it, but manypeop le use this
service. The pleasureprovided bythe existence ofa service like
this lies is in resolving the dilemmait
presents. It is as though the internet reflects human nature in all
its imperfections while the material
world of consumer products only reflects idealised notions of
correct behaviour.
Alongsimilar linesto Ace-Alibi.corn is the Alibi CD produced in
Germanyby Silenzio. It contains
recordings ofstreet sounds, airport announcements fromdifferent
countries, train stations, bars and
beaches. Designed for those 'little white lies in between', the
CD is intendedto be played in the
background while youare making a telephone call from a place
you should not be. This soundtrack CD
allows you to cut and paste reality. Its veryexistence triggers a
chain ofthoughts and narratives in the
imagination.
TERMS , CONDI TIONS & DI SCLAIMER
Doc umenta t i o n is issue d by Fa st Tra ck Se rvice s to t he c
l i e n t fo r
the purposes of s u b s t a n t i a t i n g an alibi to he l p ensure t
hat a
re lat i ons hi p r emai n s stab le and i s n o t to be u s e d i n
co nj u nct io n
with Ta x Re turns, Vat Pu r poses or f or a n y ot he r fi n a nc
ia l ga i n . Al l
docume n tat i o n is fictit ious in nat ur e, a n d as such , ca nno
t be u s ed
i n c onjunction with any c r i mi n a l act wh a t s o e v e r. Fast
Tra c k Se r v ic e s
wi ll not be hel d respon s ible for the br eak d own o f any re l
a ti on s hip
or a ny court a c t i o n or l i ti ga t ion wha t s o e ver . Fa s t
Tr a ck Serv ices
o f f e r a s ervice t o help p ro t ec t t he fa mi ly un it o r re
latio n s hi p fro m
di stress ca u s e d by e mot i o n a l or a ny o t he r turmoi l
which may o c c u r
due t o the dis cl osure o f a n y actions taking p lace ou t s i d e
o f the
n o r ma l relat i onship . Fa s t Tr a ck Servi ces d o n o t c
ondone o r disag r ee
wi th sa id actio ns. Al t ho u g h al l p os sib le saf eguards a n
d me a sur e s a r e
t a ken , no gu a r a n te e is given t o a n y member t o e nsure
that their
par t ne r will n o t b ec ome a ware o f " o t h e r" r el a ti on s
hips. No Re f u nds
whats o e ver a re g i ven u n de r an y circumstanc es.
47
1744_0011744_0031744_005

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!Home Article Oltre atomi e corpi una post-rifles.docx

  • 1. ! Home " Article " Oltre atomi e corpi: una post-riflessione su AE 2016 / Beyond atoms and bodies: a post-reflection on AE 2016 # $ % & ' https://noemalab.eu/ideas/oltre-atomi-e-corpi-una-post- riflessione-su-ae-2016-beyond-atoms-and-bodies-a-post- reflection-on-ae-2016/# https://noemalab.eu/ https://noemalab.eu/category/ideas/article/ https://twitter.com/noemalab https://vimeo.com/noemalab https://www.youtube.com/user/NoemaLab https://www.facebook.com/NoemaLab/ https://noemalab.eu/feed/ Italiano [English below] Oltre atomi e corpi: una post-riflessione su AE 2016 / Beyond atoms and bodies: a post-reflection on AE 2016 Giorgio Cipolletta A R T I C L E I D E A S R E V I E W S https://noemalab.eu/category/ideas/article/ https://noemalab.eu/category/ideas/ https://noemalab.eu/category/reviews/
  • 2. Ars Electronica 2016. Per una ricerca alchemica radicale del nostro tempo e la perdita di equilibro. Una post-riflessione oltre gli atomi e i corpi La rivoluzione digitale ha riconfigurato e decodificato il nostro mondo immerso tra il bagnato del biologico e il materico dei bit, modificando in maniera radicale la nostra percezione. Chi sono gli alchimisti del nostro tempo? Con Radical Atoms and the alchemist of our time, anche questo anno il Festival Ars Electronica a Linz (8-12 settembre 2016) ha provato a riflettere sul nostro tempo, la società contemporanea e il rapporto sempre più imprescindibile tra le arti e le scienze. Attraverso il processo alchemico che l’arte e le scienze crea, si edificano nuovi territori fluttuanti e ubiqui e soggetti ibridi. L’alchimia non è altro che una sorta di filosofia, – ci ricorda Marcel Duchamp, – un tipo di pensiero che porta ad un
  • 3. modo di comprensione. L’alchimia è pratica derivata dalla mescolanza “consapevole” tra arte e scienza. Pensiamo all’arte robotica, ai droni, alI’Internet delle cose, ai wereable device, alla bioarte e alla telematica ecc. Dal calcolo digitale al mondo quantico, dall’ingegneria genetica fino alla biologia sintetica, le tecnologie aumentano la nostra abilità di manipolare le fondamentali leggi della natura. Delusioni, desideri, sogni e le speranze dell’essere umano sono tutti ingredienti necessari affinché nuovi immaginari possano permettere di sperimentare nuove idee speculative creando dei momenti straordinari. Infinite sono le domande che sorgono durante queste occasioni di confronto a Linz. Ogni http://www.aec.at/radicalatoms/de/ anno l’Ars Electronica diviene una piattaforma di dibattitto sul concetto di vita nell’era dell’ingegneria genetica, sull’intelligenza artificiale che aumenta il nostro
  • 4. mondo fisico dove persino le informazioni biologiche alterano spesso le forme di comunicazione e determinano un mondo immerso tra la rivoluzione digitale e l’evoluzione culturale e sociale. L’Ars Electronica si pone quindi nuove sfide per comprendere inedite frontiere e il compito dell’artista è quello di amalgamare il mondo disincarnato dei dati digitali con il mondo fisico dei nostri corpi. Artisti, designer, scienziati hanno imparato a collaborare insieme attraverso discipline variegate come le neuroscienze, le biotecnologie stimolando nuovi percorsi di interazione tra tecnologia e natura. I ricercatori e scienziati hanno sviluppato abilità e predisposizioni del tutto nuove, lavorando sul futuro. Le nuove soggettività che nascono da questa fusione sono il risultato di una vera e propria unione di linee di ricerca e mescolamento di stili e linguaggi plurali. Davide Quayola ad esempio con il suo Sculpture Factory ci consegna
  • 5. un’architettura visuale tra la scultura rinascimentale dell’idea del “non finito michelangelesco” e le sequenze algoritmiche di un braccio robotico che riporta alla luce la tradizione artistica e l’evoluzione tecnologica. Il reale e l’artificiale si mescolano nel progetto Common Flowers /Flower Commons di Georg Tremmel e Shiho Fukuhara (BCL – Artist lab) dove i fiori recisi vengono clonati, utilizzando metodi di coltura di tessuti vegetali, mentre Joe Davis con Bombyx Chrysopoeia http://www.quayola.com/captives-series/ realizza una seta di falena geneticamente modificata, contenente silicateina, una proteina che si trova nella spugna marina Tethya aurantia. Alessio Chierico con Trāṭaka invece tramite le sofisticate interazioni basate sulle Brain Computer Interface sperimenta un diverso modo di “meditazione tecnologica”. In questa installazione interattiva si rileva l’attività cerebrale basata sull’attenzione
  • 6. attraverso una tecnica di meditazione che mira a stimolare il chakra che è responsabile dell’attività del cervello stesso. Radical Atoms è stato il tema della trentasettesima edizione dell’Ars Electronica e nonostante tutto anche quest’anno (forse con scarso successo) si è tentato di consegnare nuove visioni, ma Linz sembra essersi trasformata più in una vetrina popolare di intrattenimento, dove si è sostituita quasi tutta la ricerca con il divertimento, perdendo quelle linea guida dell’innovazione e soprattutto della ricerca stessa. Non nego invece l’interessantissima location (PostCity) che ha ospitato la zona centrale dell’Ars Electronica, ossia l’ex struttura logista Postal Service austriaca che è divenuta cornice fluttuante, labirintica e profonda (a volte persino cupa,) e allo stesso tempo anche spazio di rinnovamento. In questo immenso luogo, situato accanto alla stazione ferroviaria centrale della
  • 7. http://www.chierico.net/trataka/ città austriaca, l’Ars Electronica ha dedicato una particolare attenzione al design, all’abito che ha trasformato persino il senso dell’abitare attraverso nuove sensorialità aumentate. L’abito in questo contesto si è trasformato in un dispositivo multisensoriale e spaziale, mentre il corpo è diventato laboratorio di sperimentazioni, assumendo nuove metriche e configurazioni. Qui il digitale e il multimedia hanno trovato una sorta di dialogo “immateriale” dove il corpo e i sensi sono diventati i nuovi dispositivi. I materiali attuali ci hanno dato la possibilità di proiettare il nostro immaginario verso un futuro anteriore prossimo, connettendo l’essere umano, la tecnologia e l’ambiente. Ad esempio Maria Castellanos e Alberto Valverde con il progetto The Enviroment Dress 2.0 hanno creato un dispositivo indossabile capace di sintonizzare le variazioni della
  • 8. temperatura, dell’inquinamento, e della pressione atmosferica. La raccolta di questi dati costruiscono una geografia emozionale della città, mentre l’abito segnala attraverso variazioni luminose lo stato di “disturbo ambientale”. Questo progetto ha conquistato la nomination Start Priz’16 al Festival di Ars Electronica. L’abito si configura quindi come una sorta di seconda pelle persino attraverso la costruzione di materiali biologici modellati sul corpo nel progetto Myco TEX di Aniela Hoitink. L’artista olandese crea abiti, cambiando il modo di usare i tessuti. Il tessuto infatti è costituito da forme discoidali del corpo vegetativo del fungo chiamato micelio che diviene materiale biodegradabile per la realizzazione di prodotti e tessuti. http://mariacastellanos.net/?/=/seccion/projects/entrada/environ ment_dress_eng http://neffa.nl/portfolio/mycotex/ Altri interessanti progetti di design sono stati quelli di Karina Wirth e Natalie
  • 9. Peter con il progetto Trans.Fur dove si sono sviluppati dei “tessuti intelligenti” capaci di alterare la permeabilità dell’umidità regolando le loro strutture superficiali. Questo tessuto intelligente che emula la pelle umana cambia la sua struttura adattandosi alle condizioni dell’ambiente, ad esempio quando il materiale viene bagnato, esso si restringe. Un altro progetto interessante e stimolante proposto sempre dall’Artist Lab Artificial Skins and Bones, che raccoglie un gruppo di giovani designer con base a Berlino, è stato Visible Strenght. L’ispirazione di questo progetto prende le radici dalla struttura del polipo creando tessuti che modificano il colore della superficie attraverso l’attività muscolare. I creatori Jhu-Ting Yang e Lisa Stohn plasmano così una sorta di seconda pelle con possibilità interattive e visuali. C’è addirittura chi ricorre ai campi magnetici per foggiare scarpe e gioielli come
  • 10. Magnetic Motion di Iris Van Herpen. L’artista olandese crea sculture “viventi” reattive, combinano computazione avanzata, biologia sintetica e ingegneria meccatronica. Attraverso tecniche come lo stampaggio a iniezione e il taglio laser su strutture architettoniche labirintiche e intricate, Van Herpen crea abiti, giacche, pantaloni, gonne e camicette dalle forme dinamiche e superfici che ricordano il movimento del corpo. https://vimeo.com/155512545 https://skinsandbones.de/ https://vimeo.com/155498175 http://www.irisvanherpen.com/womenswear#magnetic-motion http://www.irisvanherpen.com/ La natura tridimensionale e la stratificazione dei capi danno loro volume. La struttura controllata dei vestiti è compensata da quella caotica degli accessori, scarpe, cinture, collane e pochette sagomate utilizzando i campi magnetici, in modo da creare una collezione in cui nessun pezzo è uguale all’altro. La
  • 11. caratteristica del lavoro della Van Harpen è quello di giocare tra natura e tecnologia. Sempre l’Artist Lab Artificial Skins and Bones con il progetto The Aesthetics Of The Uncanny di Carmina Blank e Sandra Stark riflette su come le protesi possono avere effetti indesiderati (perturbanti) estetici, quasi inspiegabili. Ispirati dal fenomeno dell’Uncanny Valley di Masahiro Mori del 1960, The Aesthetics of the Uncanny esplora il delicato confine tra il design protesico e le perturbazioni che esse provocano. Lo studio si basa proprio sulla concezione di un materiale che possa aiutare e comprendere questo fenomeno perturbante. Proprio dal punto di vista estetico modificando colori e aspetto dei materiali si cerca di intervenire in modo da diminuire la soglia di incertezza e perturbamento. Da menzionare è lo stimolante lavoro di Robertina Sebjanic con Aurelia +1 Hz attraverso una performance sono-visiva di straordinaria pregnanza concettuale.
  • 12. L’artista slovena presenta una costante ricerca scientifica, analizzando il mondo delle meduse. L’Aurelia non è altro che una specie planctonica che si trova nell’Adriatico. Le meduse, nell’era della sesta estinzione, dopo essere vissute nei mari e negli oceani del mondo per oltre 500 milioni di anni, senza mai subire dei danni appaiono oggi l’archivio perfetto dell’evoluzione, fornendoci delle https://starts-prize.aec.at/en/artifical-skins-and-bones/ https://it.wikipedia.org/wiki/Uncanny_valley https://it.wikipedia.org/wiki/Masahiro_Mori http://robertina.net/aurelia-1hz/ https://vimeo.com/126742083 indicazioni potenziali che il futuro, con il progresso biotecnologico e medico- molecolare, può far proprio. Infatti alcune specie di meduse hanno questa particolare caratteristica dell’eterna giovinezza e dell’immortalità. Le migliori condizioni di vita in un mondo tecnologicamente avanzato ci permettono di orientarci verso una vita significativamente più lunga di quella
  • 13. del passato. Sicuramente questa ambizione di lunga vita è amplificata dall’uso ossessivo dei farmaci ridefinendo persino la critica dei valori sociali. Robertina Sebjanic concepisce e realizza una performance sonora dove i suoni sono generati e trasmessi dalla medusa Aurelia Aurita, mescolati assieme a quelli registrati tramite un archivio di reminiscenze temporali, raccolti durante il tempo degli esperimenti di sonorizzazione. Sia i suoni registrati che i suoni live costituiscono un nuovo paesaggio sonoro e insieme ci conducono ad un’esperienza immersiva sono-visiva. Anche Lucy Mc-Rae, l’architetto del corpo offre la sua visione sul futuro dell’essere umano con tre documentari. The Institute of Isolation, Make your Maker e Future Day Spa, riflettono tutti sulle possibilità del corpo, da un lato si evidenzia la condizione di isolamento e la capacità di aumentare gli aspetti
  • 14. fondamentali di umana resilienza, dall’altro Lucy Mc-Rae mette in scena immagini macabre tra corpo e cibo (inseparabili) attraverso la manipolazione genetica e la clonazione umana. Infine in The Future Day Spa, Mc-Rae ricrea un centro benessere progettato per preparare le menti e i corpi dei partecipanti per i http://www.lucymcrae.net/ http://www.wired.co.uk/article/lucy-mcrae-art-science-fiction- future http://www.lucymcrae.net/make-your-maker/ http://thecreatorsproject.vice.com/en_uk/blog/lucy-mcrae- explores-space-prep-through-art https://vimeo.com/154066437 viaggi spaziali. Attraverso una camera a vuoto che conduce al rilascio dell’ossitocina nel cervello, l’artista australiana studia il cambiamento delle emozioni umane. La tecnologia riproduttiva e l’ingegneria genetica trattano la vita come un codice computazionale, ossia è possibile fare il sequenziamento del DNA e rimuovere o
  • 15. creare tratti desiderabili e progettare la specie umana. Michael Burton e Michiko Nitta con Instruments of the Afterlife, presentano una riflessione sulle future generazioni attraverso nuovi strumenti basati sulla biologia sintetica e la nanotecnologia per delineare un futuro post-spreco. Nell’installazione teatrale Human Study#1, 3RNP di Patrick Tresset viene delineato invece un soggetto umano da parte di un gruppo di robots che fungono e sostituiscono gli artisti. Uno studio di ricerca di design nomade Unknown Fields Division diretto da Liam Young e Kate Davies con la loro opera Rare Earthenware riflettono invece sulla catena di rifornimento globale delle tecnologie moderne. Il progetto segue le radici delle componenti elettroniche di lusso fino ai siti minerari dove elementi terrestri rari vengono rubati dal pianeta. Non mancano nemmeno i droni con la performance del sound artist Sam Auinger, Drone 100 – Spaxels over Linz.
  • 16. http://www.burtonnitta.co.uk/InstrumentsOfTheAfterlife.html https://vimeo.com/122947097 http://patricktresset.com/of-installations/ http://prix2016.aec.at/prixwinner/21751/ http://www.soundstudieslab.org/author/sam-auinger/ http://www.aec.at/radicalatoms/de/drone100/ http://www.aec.at/press/files/2016/08/DRONE-100_Spaxels- over-Linz_fin_TM_en.pdf Coinvolgente invece la perfomance di Louis-Philippe Demers e Bill Vorn con il lavoro Inferno proponendo un’interessante interazione tra esoscheletri e partecipanti. Inferno è un progetto di performance robotica partecipato dove il pubblico è invitato a indossare degli esoscheletri, i quali ordineranno agli spettatori/attori movimenti fisici del corpo. Una sorta di “punizione” a cui il corpo è sottoposto, non violenta, ma determinata da forze esterne provenienti da un intelligenza artificiale. Questo lavoro offre una riflessione sull’impatto della tecnologia su nostri corpi e sulla società, focalizzando l’attenzione sul rapporto umano-macchina e la relazione distruttiva tra la natura e
  • 17. l’automazione in una scenografia di rumori, suoni tecno e movimenti robotici. Non convince a mio parere l’attribuzione del Golden Nica all’opera Can you hear me? di Christoph Wachter e Mathias Jud per una riflessione superficiale e mal funzionante sulla sorveglianza e lo spionaggio, né tanto meno le menzionate Open Surgery di Frank Kolkman e Parasitic/Symbiotic di Ann Kathrin Krenz, sistemi robotici diversi per fini, ma uniti nella mancanza critica dei lavori, da un lato la chirurgia low-cost open source e dall’altro un sistema di interazione tra algoritmi e natura. Il Prix Forum quest’anno è stato dedicato a Jasia Reichardt, nella categoria Visionary Pionieri Media Art Nobel. Si ricorda l’autorevole critica d’arte e curatore per l’importante mostra pioneristica nel 1968 presso l’Institute of Contemporary Arts di Londra, dal titolo Serendipity cibernetic, dove gli artisti si sono mescolati
  • 18. nella relazione profonda tra il computer, le macchine, algoritmi e la mente umana. http://www.fondation- langlois.org/html/e/page.php?NumPage=261 https://vimeo.com/130670526 https://www.dezeen.com/2015/08/10/movie-frank-kolkman- hacks-3d-printer-diy-surgical-robot-open-surgery/ http://www.creativeapplications.net/arduino-2/parasitic- symbiotic-nature-and-technology/ https://en.wikipedia.org/wiki/Jasia_Reichardt http://cyberneticserendipity.net/ Radical Atoms è un’edizione che raccoglie probabilmente progetti innovativi, ma da un lato si soffre dell’incapacità logistica di legare tutti gli eventi che il festival offre e soprattutto è mancata una teoria critica e stimolante come lo era molti anni fa. Sicuramente è stimolante lo studio di Hiroshi Ishii e del suo team Tangible Media Group che consegna l’etichetta a questa edizione di Ars Electronica di Radical Atoms. Gli esseri umani si sono evoluti nel percepire e manipolare il mondo fisico attraverso il digitale. Proprio Hiroshi Ishii presenta un’interfaccia utente tangibile
  • 19. (TUI) che si basa sulla nostra destrezza incarnando informazioni digitali nello spazio fisico. Radical Atoms ci offre una visione tra le interazioni umane e materiali fisici che sono computazionalmente trasformabili e riconfigurabili. In altre parole l’informazione digitale avrà una manifestazione fisica, tale da permetterci di interagire direttamente. Il professore del MIT ci consegna una prospettiva dell’interazione tra uomo e macchina in cui tutta l’informazione digitale ha una manifestazione fisica, così da poterci interagire direttamente. L’incorporazione fisica di funzioni digitali avvicina di molto la computazione alle nostre vite di ogni giorno. Linz ogni anno offre senz’altro una panoramica interessante, ma a volte si fa fatica a seguire un percorso processuale di ricerca e si sente sempre meno la dimensione teorica, derivante molto probabilmente da una mancanza di fondi, in
  • 20. questo periodo di acuta crisi economica. http://tangible.media.mit.edu/person/hiroshi-ishii/ http://tangible.media.mit.edu/ Atomi, molecole, elettroni, bit spaziano liberi, vaganti nei dintorni di Linz. Nelle ultime edizioni si è creato anche un senso di disagio e disorganizzazione logistica degli spazi dislocati forse in maniera caotica rispetto alle edizioni precedenti. La ricerca dovrebbe in maniera radicale come gli atomi, dettare nuove idee originali, affinché esse possano persino traumatizzare, provocare uno shock, uno scontro- incontro. Forse è proprio questa condizione “perturbante” che manca oggi, per poter poi tornare al dibattito (quasi nullo in questa edizione 2016). Il mito dell’alchimia si riflette nella misteriosa rappresentazione dell’opus dell’artista. L’alchimista crea e trasforma la rozza materia celando il risultato dell’opera alla trasformazione conoscitiva. L’artista, come l’alchimista, è dunque colui che
  • 21. sublima la realtà per trovare la verità che essa cela in un’azione di di-svelamento continuo: l’utopia di un riscatto operato dalla fantasia sulla opacità della realtà. Forse l’alchimia tanto conclamata ha fallito il processo di trasformazione, più che il tentativo di trasformare i metalli in oro, l’idea ha lasciato spazio ad una esposizione fragile e spesso superficiale. Forse abbiamo smarrito la facoltà della serendipità tanto festeggiata e ricercata, è stata perduta, così come la pietra filosofale. Senza dubbio viviamo in uno straordinario luogo e in uno straordinario tempo, ma ciò che manca è la straordinarietà degli eventi micro e macroscopici fino ad averne le vertigini. Proprio, il poeta francese decadente Rimbaud in relazione al processo dell’alchimia (in questo caso del verbo) scriveva:
  • 22. Una vertigine sicuramente evocata, ma purtroppo neanche gli atomi con la loro A me. La storia di una delle mie follie. / Da molto tempo mi vantavo di possedere tutti i paesaggi possibili e trovavo irrisorie le celebrità della pittura e della poesia moderna. / Mi piacevano i dipinti idioti, sovrapporte, scenari, tele di saltimbanchi, insegne, miniature popolari, la letteratura fuori moda, il latino di chiesa, i libri erotici senza ortografia, i romanzi dei nostri nonni, i racconti di fate, i libretti per bambini, le vecchie opere, i ritornelli semplici, i ritmi ingenui. / Sognavo crociate, spedizioni di cui non si hanno documenti, repubbliche senza storia, guerre di religione soffocate, rivoluzioni di costumi, spostamenti di razze e di continenti: credevo a tutti gli incantesimi. / Inventai i colori delle vocali! A nera, E bianca, I rossa, O blu, U verde. – Regolai la forma e il movimento di ogni consonante, e, con ritmi istintivi, mi illusi d’inventare un
  • 23. linguaggio poetico accessibile, un giorno o l’altro, a tutti i sensi. Tenevo in serbo la traduzione. / Fu dapprima uno studio. Scrivevo dei silenzi, delle notti, annotavo l’inesprimibile. Fissavo vertigini. ( ( radicalità ci hanno potuto salvare in questa fase, dove persino la creazione manca della sua azione e del suo nucleo vitale e perturbante. Ma continuiamo con coraggio a navigare nell’oceano delle domande e delle contaminazioni in un futuro così lontano, così vicino. Perfino Hitchcock si stupisce in questa spirale infinita e delicata perdita di equilibrio. Come funamboli gli artisti cercano attraverso la lente d’ingrandimento uno spiraglio e la scienza le sue traiettorie. English Ars Electronica 2016.
  • 24. For a radical alchemical research of our time and loss of balance. A post-reflection beyond the atoms and the bodies The digital revolution has reconfigured and decoded our world, it is absorbed between the wet and the organic material of the bits, changing our perception in a radical way. Who are the alchemists of our time? This year, Ars Electronica Festival in Linz (8- 12 September 2016), entitled Radical Atoms and the alchemist of our time, reflected on our time, on contemporary society and the increasingly inescapable http://www.aec.at/radicalatoms/de/ relationship between the arts and sciences. Art and science create this alchemical process and they build new floating and ubiquitous territories, as well as hybrid subjects. Alchemy is a kind of philosophy, as Marcel Duchamp recall us; it is a kind of thought that leads to a way of
  • 25. understanding. Alchemy is a practice comes from the “conscious” mixture between art and science. Let’s think about robotics art, drones, Internet-of-Things, wearable devices, bioart and telematics etc. From digital computing to quantum world, from genetic engineering to synthetic biology, technologies increase our ability to manipulate the fundamental laws of nature. Disappointments, desires, dreams and hopes of the human being are all essential ingredients for a new imaginary that can afford to experiment with new speculative ideas creating extraordinary moments. Many questions arise during such occasions in Linz. Every year, Ars Electronica becomes a platform of debate on the concept of life in the era of genetic engineering and artificial intelligence that increases our physical world where even biological information often modify the forms of
  • 26. communication, setting a world absorbed between the digital revolution and the cultural and social evolution. Ars Electronica offers new challenges for understanding such original boundary, where the artist blends the disembodied world of digital data with the physical world of our bodies. Artists, designers, scientists learn to work together across a variety of disciplines such as neuroscience and biotechnology, stimulating new ways of interaction between technology and nature. Researchers and scientists have developed entirely new skills and predispositions, working on the future. The new subjectivity that arises from this fusion is the result of a true ensemble among lines of research and mixing of styles and plural languages. For example, Sculpture Factory made by David Quayola, gives us a visual
  • 27. architecture of the Renaissance and the idea of “The Unfinished Works of Michelangelo” and algorithmic sequences of a robotic arm, bringing to light artistic tradition and technological evolution. The real and the artificial blend into the project Common Flowers / Flower Commons by Georg Tremmel and Shiho Fukuhara (BCL – Artist lab), where they cut flowers and clone them, using plant tissue culture methods. Joe Davis’ project Bombyx Chrysopoeia creates instead a genetically modified silk moth, containing silicatein, a protein found in the marine sponge Tethya aurantia. Alessio Chierico presents Trataka, creating a sophisticated interactions and “technological meditation” based on a Brain Computer Interface experience. In this interactive installation, brain activity is stimulated on the basis of attention, leading to a meditation technique that aims to stimulate the chakra that is responsible for the brain itself. http://www.quayola.com/captives-series/ http://www.chierico.net/trataka/
  • 28. Radical Atoms was the topic of the thirty-seventh edition of the Ars Electronica and this year (perhaps unsuccessfully) it attempted to deliver new visions, but Linz looks a popular entertainment showcase and a loss of the research and guideline of innovation. I do not deny however the interesting location (PostCity) which hosted the central area of the Ars Electronica, the former place of the Austrian Postal Service logistics, which has become the floating frame, labyrinthine and profound (sometimes even dark), but at the same time also a renovation space. In this vast area, located next to the Linz’s Main Station, Ars Electronica has devoted special attention to the design, the dress that turned even the sense of living through new sensory increased. The dress in this context has become a multi-sensory and spatial device and the body has become a lab for experiment,
  • 29. taking on new metrics and configurations. Here the digital and multimedia have found a kind of “immaterial” dialog where the body and the senses have become the new devices. The new material gave us the opportunity to project our imagination towards the Near Future connecting the human being, the technology and the environment. For example, Maria Valverde and Alberto Castellanos with The Enviroment Dress 2.0 project have created a wearable device that can tune variations in temperature, pollution, and atmospheric pressure. The collection of this data should be http://mariacastellanos.net/?/=/seccion/projects/entrada/environ ment_dress_eng building a emotional geography of the city, while the dress signals through light changes the status of “environmental noise”. This project has won the nomination Start Priz’16 to the Ars Electronica Festival. In the Myco TEX project by Aniela Hoitink, the dress forms a
  • 30. sort of second skin even through construction of biological materials that shaped the body. The Dutch artist creates clothes, changing the way for use the textiles. In fact, the textile is constituted by combining mycelia with textiles, in order to create flexible composit products. http://neffa.nl/portfolio/mycotex/ Exciting was the design project Trans.Fur by Karina and Natalie Peter Wirth, they have developed the “smart textiles” capable of altering moisture permeability by adjusting their surface structures. This intelligent textiles which emulates the human skin change its structure by adapting to the conditions of the environment, for example, when the material is wet, it shrinks. Another interesting and challenging project was proposed by Artist Lab Artificial Skins and Bones, which includes a group of young designers based in Berlin, with
  • 31. their Visible Strength. The inspiration for this project comes from the roots of the polyp structure by creating fabrics that change the color of the surface through muscle activity. The creators JHU-Ting Yang and Lisa Stohn produce a sort of second skin with interactive and visual possibilities. https://vimeo.com/155512545 https://skinsandbones.de/ https://vimeo.com/155498175 Furthermore, there are artists who use even magnetic fields to create shoes and jewellery, like Magnetic Motion by Iris Van Herpen. The Dutch artist creates “living” reactive sculptures combining advanced computation, synthetic biology and mechatronics engineering. Through techniques such as injection molding and laser cutting of labyrinthine and intricate architectural structures, Van Herpen creates dresses, jackets, pants, skirts and blouses from the dynamic forms and surfaces reminiscent of the movement of the body, giving them dynamic shapes
  • 32. and surfaces that echo the body’s movement. The three- dimensional nature and stratification of the leaders give them volume. The controlled structure of the clothes is offset by the chaotic structure of the accessories, shoes, belts, necklaces and clutches, shaped using magnetic fields, no two items are alike. The Van Herpen work key characteristic is to play between nature and technology. Moreover, the Artist Lab Artificial Skins and Bones, with the project The Aesthetics Of The Uncanny by Carmina Blank and Sandra Stark, show that implants can have side effects (interferences) aesthetic, almost inexplicable. Inspired from the concept of Uncanny Valley by Masahiro Mori during the 1960s, The Aesthetics of The Uncanny explores the delicate boundary between the familiar prosthesis design and uncanniness. The study is based on the conception of a material that can help and understand this disturbing phenomenon. Just
  • 33. from the point of view of aesthetic modifying colors, appearance of the materials they try to intervene in order to decrease the threshold of uncertainty and disturbance. http://www.irisvanherpen.com/womenswear#magnetic-motion http://www.irisvanherpen.com/ https://starts-prize.aec.at/en/artifical-skins-and-bones/ https://en.wikipedia.org/wiki/Uncanny_valley https://it.wikipedia.org/wiki/Masahiro_Mori It is worth mentioning the interesting work by Robertina Sebjanic with Aurelia +1 Hz through an extraordinary significance conceptual sound- visual performance. The Slovenian artist presents a constant scientific research, analyzing the world of jellyfish. In fact, the Aurelia is a species found in the Adriatic. Jellyfish, in the era of the sixth extinction, after having lived in the seas and oceans of the world for over 500 million years without being damaged, now seems to be the perfect evolution archive, providing the potential indications that the future for
  • 34. biotechnological, medical and molecular progress. In fact, some species of jellyfish have this specific characteristic of eternal youth and immortality. The improved conditions of life in a technologically advanced world allow us to move towards a life significantly longer than that of the past. Surely this life-long ambition is amplified by the use of redefining obsessive drugs even critics of social values. Robertina Sebjanic conceives and realizes a sound performance where sounds are generated and transmitted from the jellyfish Aurelia aurita, mixed together with those registered by an archive of temporary reminiscences collected during the time of the sound experiments. Both recorded and live sounds represent a new soundscape. Together they lead us to an immersive sound-visual experience. Even Lucy Mc-Rae, the architect of the body offers his vision on the future of the
  • 35. bodies with three documentaries. The Institute of Isolation, Make your Maker and Future Day Spa, in these short films the Australian artist reflects on the possibilities of the body. On the one hand, she highlights the condition of http://robertina.net/aurelia-1hz/ https://vimeo.com/126742083 http://www.lucymcrae.net/ http://www.wired.co.uk/article/lucy-mcrae-art-science-fiction- future http://www.lucymcrae.net/make-your-maker/ http://thecreatorsproject.vice.com/en_uk/blog/lucy-mcrae- explores-space-prep-through-art isolation and the ability to increase the fundamental aspects of human resilience, on the other Lucy Mc-Rae showcases macabre images between body and food (inseparable) through genetic manipulation, human cloning and even edible. Finally, in The Future Day Spa, Mc-Rae recreates a spa designed to prepare the minds and the bodies of the participants for space travel. Through a vacuum chamber that leads to the release of oxytocin in the brain the Australian artist
  • 36. studies the change of human emotions. Reproductive technology and genetic engineering treat life as a computational code, you can make DNA sequencing and remove or create desirable traits and design the human species. Michael Burton and Michiko Nitta with Instruments of the Afterlife, present a reflection on future generations through new tools based on synthetic biology and nanotechnology to plan for a post-waste future. Instead the theatrical installation Human Study # 1, 3RNP by Patrick Tresset, a human subject is outlined by a group of robots that function and replace the artists. Unknown Fields Division is the results of a nomadic design research directed by Liam Young and Kate Davies, with their project Rare Earthenware, where they reflect on the global supply chain of modern technologies. The project follows the roots of luxury electronic components to the mining sites where rare earth
  • 37. elements are stolen from the planet. https://vimeo.com/154066437 http://www.burtonnitta.co.uk/InstrumentsOfTheAfterlife.html http://prix2016.aec.at/prixwinner/21751/ There are even the drones with the performance of sound artist Sam Auinger, Drone 100 – Spaxels over Linz. Engaging instead the performance by Louis-Philippe Demers and Bill Vorn with the Inferno performance, suggesting an interesting interaction between participants and exoskeletons. Inferno is a robotic performance project in which the public is invited to wear exoskeletons, which will order the spectators/players physical movements of the body. A sort of “punishment” to which the body is subject to non-violent, but determined by outside forces coming from an artificial intelligence. This work offers a reflection about the impact of technology on our bodies and society, focusing on the human-machine relationship and the
  • 38. destructive relationship between nature and automation in a background of noise, techno sounds and robotic movements. In my opinion, it is not convincing the attribution of the Golden Nica award to the work Can you hear me? by Christoph Wachter and Mathias Jud, because of a superficial reflection and badly functioning about surveillance and spying, neither the mentioned Open Surgery by Frank Kolkman and Parasitic / Symbiotic by Ann Kathrin Krenz, several robotic systems for different purposes, but similar in their lack of critical reflection, respectively on the low-cost open- source surgery and on an interaction system between algorithms and nature. The Prix Forum this year was dedicated to Jasia Reichardt, in the category http://www.soundstudieslab.org/author/sam-auinger/ http://www.aec.at/radicalatoms/de/drone100/ http://www.aec.at/press/files/2016/08/DRONE-100_Spaxels- over-Linz_fin_TM_en.pdf http://billvorn.concordia.ca/menuall.html https://vimeo.com/130670526 https://www.dezeen.com/2015/08/10/movie-frank-kolkman-
  • 39. hacks-3d-printer-diy-surgical-robot-open-surgery/ http://www.creativeapplications.net/arduino-2/parasitic- symbiotic-nature-and-technology/ https://en.wikipedia.org/wiki/Jasia_Reichardt Visionary Media Pioneers Nobel Art. She was recalled for the influential art critic and curator for the important pioneering exhibition in 1968 at the Institute of Contemporary Arts in London, entitled Serendipity Cibernetic where artists are mixed in the deep relationship between the computer, the machines, algorithms and the human mind. GUI – A graphical user interface only lets us see information and interact with it indirectly, as if we were looking through the surface of the water to interact with the forms below. TUI – A tangible user interface is like an iceberg: there is a portion of the digital that emerges beyond the surface of the water—into the physical realm—so that we may interact directly with it. Radical Atoms – describes our vision for the future of interaction, in which all digital information
  • 40. has physical manifestation so that we can interact directly with it—as if the iceberg had risen from the depths to reveal its sunken mass. Radical Atoms surely is an edition which collects definitely innovative projects, but on the one hand it suffered from the inability logistics related to all the events that the festival offers, and on the other it missed a critical theory and stimulation as it used to be many years ago. Surely the study by Hiroshi Ishii and his team Tangible Media Group is stimulating, which delivers the label in this edition of Ars Electronica Radical Atoms. The humans have evolved to sense and manipulate the physical world http://cyberneticserendipity.net/ http://tangible.media.mit.edu/person/hiroshi-ishii/ http://tangible.media.mit.edu/ through the digital. Just Hiroshi Ishii presents tangible user interface (TUI) based on our embodying dexterity digital information in physical space. Radical Atoms
  • 41. offers a vision of interaction human and physical materials that are computationally convertible and reconfigurable. The material can transform itself to reflect and to look for changes in the underlying digital model that serves as a physical dynamic representations of digital information. Every year, Linz certainly provides a stimulating overview, but sometimes it is hard to follow a procedural path and it feels less and less the theoretical dimension, deriving much probably by a lack of funds in this scenario of economic crisis. Atoms, molecules, electrons, bits ranging free, are wandering around Linz. In recent editions they also created a sense of unease and disorganisation logistics spaces, perhaps located in a more chaotic than previous editions. Radical research on atoms should order new original ideas, so that they can even traumatize and just causing a shock: a crash-encounter.
  • 42. Maybe it is really this “uncanny” condition which is lacking today in order to return to a real debate (almost invalid in this 2016 edition). The myth of alchemy is reflected in the mysterious representation of the opus artist. The alchemist creates and transforms the gross matter concealing the outcome of work to cognitive processing. The artist, like the alchemist, is therefore the one that sublimates the reality to find the truth it conceals, in an action of unveiling: the utopia of a ransom effected by imagination on the opacity of reality. Perhaps the alchemy so much declared, it has failed the transformation process, rather than an attempt to turn base metals into gold, the idea has given way to a fragile and often superficial exposure. Perhaps we have lost the power of serendipity much celebrated and valued, but it has been lost as it happened with the philosopher’s stone.
  • 43. Surely we live in an extraordinary place and in an extraordinary time, but what is missing is the an extraordinary micro- and macroscopic event sup to feel dizzy. Just Rimbaud, the Decadent poet, in relation to the process of alchemy (in this case of verb), wrote: My turn now. The story of one of my insanities. For a long time I boasted that I was master of all possible landscapes and I thought the great figures of modern painting and poetry were laughable. What I liked were: absurd paintings, pictures over doorways, stage sets, carnival backdrops, billboards, bright-colored prints; old-fashioned literature, church Latin, erotic books full of misspellings, the kind of novels our grandmothers read, fairy tales, little children’s books, old operas, silly old songs, the nave rhythms of country rimes. I dreamed of Crusades, voyages of discovery that nobody had heard of, republics without histories, religious wars stamped out, revolutions in morals,
  • 44. movements of races and continents: I used to believe in every kind of magic. I invented colors for the vowels! – A black, E white, I red, O blue, U green. – I made rules for the form and movement of every consonant, and I boasted of inventing, with rhythms from within me, a kind of poetry that all the senses, sooner or later, would recognize. And I alone would be its translator. I began it as an investigation. I turned silences and nights into words. What was unutterable, I wrote down. I made the whirling world stand still. Surely a dizziness is evoked, but unfortunately even the radicalism of atoms cannot be saved in this period, when even the creation of missing its action and its vital and uncanny core. Let’s continue with courage sailing the ocean of questions and contaminations, in a future so far, so close. Even Hitchcock is surprised in this endless spiral of delicate and loss of balance. The artist, like high-wire walkers, looks for a crack through the magnifying glass and the science looks for his trajectory.
  • 45. Related C... what it takes to change? Una visione postcritica su/A postcriticism vision about Ars Electronica 2014 After the afterglow (Transmediale14). For an undisciplined research Ars Electronica 25th Tagged in: ARS ELECTRONICA BIOART DIGITAL ART TECHNOSCIENCES Share on: ) Comments are closed+ Related posts, Open Call for Biofriction Residency Noema Staff Biofriction is a Creative Europe project realised in collaboration with Hangar (ES), Cultivamos Cultura (PT), Kersnikova Institute (SI) and the Bioart Society,
  • 46. committed to supporting bioart and biohacking practices. The title refers to the combination of bio... Open Call for Biofriction Residency Continue reading * S+T+ARTS = STARTS Prize 2020 C A L L S M E M O N E W S C A L L S M E M O N E W S https://noemalab.eu/tag/ars-electronica/ https://noemalab.eu/tag/bioart/ https://noemalab.eu/tag/digital-art/ https://noemalab.eu/tag/technosciences/ https://noemalab.eu/ideas/oltre-atomi-e-corpi-una-post- riflessione-su-ae-2016-beyond-atoms-and-bodies-a-post- reflection-on-ae-2016/# https://noemalab.eu/memo/calls/open-call-for-biofriction- residency/ https://noemalab.eu/memo/calls/open-call-for-biofriction- residency/ https://noemalab.eu/category/memo/calls/ https://noemalab.eu/category/memo/ https://noemalab.eu/category/news/ https://noemalab.eu/category/memo/calls/ https://noemalab.eu/category/memo/ https://noemalab.eu/category/news/ S+T+ARTS = STARTS Prize 2020 Noema Staff
  • 47. Innovation at the Nexus of Science, Technology, and the ARTS: STARTS is an initiative of the European Commission to foster alliances of technology and artistic practice that effectively implement European policymaking to nurture innovation and that benefit the... Continue reading * Awful Grace George Gessert The sixth extinction may well claim us; considering what our species has done to the rest of life, we may deserve to go extinct, sooner rather than later. But I hope that we survive. [...] Much of our habitat seems likely to be lost. However, if we survive the... Awful Grace Continue reading * Oocyte Aesthetic, Human Design and Mission Creep A R T I C L E I D E A S E S S A Y I D E A S https://noemalab.eu/memo/calls/starts-starts-prize-20202/ https://noemalab.eu/memo/calls/starts-starts-prize-20202/
  • 48. https://noemalab.eu/ideas/awful-grace/ https://noemalab.eu/ideas/awful-grace/ https://noemalab.eu/category/ideas/article/ https://noemalab.eu/category/ideas/ https://noemalab.eu/category/ideas/essay/ https://noemalab.eu/category/ideas/ Oocyte Aesthetic, Human Design and Mission Creep Adam Zaretsky The admixture of global interspecies variety through genetic engineering and the cloning of spectacular hereditary cascades should only be approved through an aesthetic advisory commission made up of artists, art historians and off-the-locus aesthetics speciali... Continue reading * Transdisciplinary Imaging Conference 2020 The Sixth International Conference on… Artificial Intelligence, Machine Learning and Generative Models in the Arts and Design Deadline: 20 March 2020 Submissions to be published in… Expanded Cinema, Fiftieth Anniversary Edition By Gene YoungbloodIntroduction by R. Buckminster…
  • 49. Agents for Change. Facing the Anthropocene Curated by Nina Czegledy and Jane… Oltre atomi e corpi: una post-riflessione su AE 2016 / Beyond atoms and bodies: a post-reflection on AE 2016 Introduction to the Fiftieth Anniversary Edition of Expanded Cinema NEWS MOST VIEWED https://noemalab.eu/ideas/oocyte-aesthetic-human-design-and- mission-creep/ https://noemalab.eu/ideas/oocyte-aesthetic-human-design-and- mission-creep/ https://noemalab.eu/memo/calls/transdisciplinary-imaging- conference-2020/ https://noemalab.eu/memo/calls/artificial-intelligence-machine- learning-and-generative-models-in-the-arts-and-design/ https://noemalab.eu/news/expanded-cinema-fiftieth-anniversary- edition/ https://noemalab.eu/memo/events/agents-for-change-facing-the- anthropocene/ https://noemalab.eu/ideas/oltre-atomi-e-corpi-una-post- riflessione-su-ae-2016-beyond-atoms-and-bodies-a-post- reflection-on-ae-2016/ https://noemalab.eu/ideas/introduction-to-the-fiftieth- anniversary-edition-of-expanded-cinema/ Dal fonografo a mp3
  • 50. McLuhan and the theory of communication The Art of Emotional Intelligence Luminous Bees. Danzando tra arte, scienza e tecnologia / Luminous Bees. Dancing among art, science and technology A Wireless Communications Infrastructure googleBattle.03 The Rise of Media Philosophy Qui tutti i video > / All videos here > Interview with Marta de Menezes Marta de Menezes - ,ve… Interview with Dalila Honorato Dalila Honorato - ,vewor… Interview with Adam Zaretsky https://www.youtube.com/watch?v=GvCsDOrXZTg https://www.youtube.com/watch?v=aj5THCs1-DE https://noemalab.eu/specials/dal-fonografo-a-mp3/ https://noemalab.eu/ideas/mcluhan-and-the-theory-of- communication/ https://noemalab.eu/ideas/27417/ https://noemalab.eu/ideas/luminous-bees-danzando-tra-arte- scienza-e-tecnologia-luminous-bees-dancing-among-art-science-
  • 51. and-technology/ https://noemalab.eu/ideas/essay/a-wireless-communications- infrastructure/ https://noemalab.eu/memo/googlebattle-03/ https://noemalab.eu/ideas/interview/the-rise-of-media- philosophy/ http://fivewordsforthefuture.eu/ http://fivewordsforthefuture.eu/ Adam Zaretsky - ,vewor… Interview with Jadwiga Charzyńska Jadwiga Charzyńska - ,… Interview with Delma Rodriguez Delma Rodriguez - ,vew… Interview with Olga Kisseleva https://www.youtube.com/watch?v=KVXdVNEYfn4 https://www.youtube.com/watch?v=4ZEXMJh1bwA https://www.youtube.com/watch?v=PZccVZLZjuU Olga Kisseleva - ,vewor… Interview with Anna Dumitriu Anna Dumitriu - ,veword… Interview with Luz María Sánchez Luz María Sánchez - ,ve…
  • 52. Interview with Danielle Siembieda https://www.youtube.com/watch?v=G-dIauwoC-Y https://www.youtube.com/watch?v=pJGOpbZ93AU https://www.youtube.com/watch?v=5RtaDO7fS3Y Danielle Siembieda - ,ve… Interview with Freddy Paul Grunert Freddy Paul Grunert - ,v… Interview with Elif Ayiter Elif Ayiter - ,vewordsfort… Interview with Roberta Buiani https://www.youtube.com/watch?v=1QTTuJq9BDw https://www.youtube.com/watch?v=sTcsBLjni78 https://www.youtube.com/watch?v=MpRiDfiVZ0Q Roberta Buiani - ,vewor… Interview with Bill Seaman Bill Seaman - ,vewordsf… Interview with Roger Malina Roger Malina - ,vewords… Interview with Christa Sommerer
  • 53. https://www.youtube.com/watch?v=6ERz9ZUFnKY https://www.youtube.com/watch?v=J0AOfdxPPl0 https://www.youtube.com/watch?v=6BMdkhg0ZXw Christa Sommerer - ,ve… Interview with Annick Bureaud Annick Bureaud - ,vewo… Interview with Leonel Moura Leonel Moura - ,verwor… Interview with Nina Czegledy https://www.youtube.com/watch?v=Z0FTU7nN0gY https://www.youtube.com/watch?v=80aWWot6m0s https://www.youtube.com/watch?v=uXOKAvtULyA Nina Czegledy - ,veword… Interview with Stelarc Stelarc - ,vewordsforthe… Interview with Derrick de Kerckhove Derrick de Kerckhove - ,… Interview with Margarete Jahrmann https://www.youtube.com/watch?v=VfK6IqGOU64
  • 54. https://www.youtube.com/watch?v=A6_f1h7VhzM https://www.youtube.com/watch?v=YjJRnXrVI7o Margarete Jahrmann - ,… Interview with Jaromil Jaromil - ,vewordsforth… Qui tutti i video di fivewordsforthefuture > / All fivewordsforthefuture videos here > Select Month TUTTI I VIDEO / MORE VIDEOS > SITE ARCHIVES SOCIAL https://www.youtube.com/watch?v=v3bptmHRSpY https://www.youtube.com/watch?v=f8oeqTxk3Hw http://fivewordsforthefuture.eu/ The old Noema (2000-2011) remains online as an archive of contents, ideas, visions, ways of interpreting the online communication. Be the first of your friends to like this Noema 2,099 likes
  • 55. Like Page Contact Us NOEMA MEMORY – ARCHIVES 2000-2011 https://www.facebook.com/NoemaLab/ https://www.facebook.com/NoemaLab/ https://www.facebook.com/NoemaLab/ ALL ARTICLE ARTS CALLS EDITORIAL ESSAY EVENTS FOCUS IDEAS INTERVIEW MEDIA MEMO MIXED NEWS NEWS SOCIETY Transdisciplinary Imaging Conference 2020 Transdisciplinary Imaging Conference 2020 A tribute to Noema 20th Anniversary A tribute to Noema 20th Anniversary Ambiguous humanity. Some reflections between hope and future starting from Greta Thunberg http://org.noemalab.eu/ https://noemalab.eu/ideas/oltre-atomi-e-corpi-una-post- riflessione-su-ae-2016-beyond-atoms-and-bodies-a-post- reflection-on-ae-2016/# https://noemalab.eu/ideas/oltre-atomi-e-corpi-una-post- riflessione-su-ae-2016-beyond-atoms-and-bodies-a-post- reflection-on-ae-2016/# https://noemalab.eu/ideas/oltre-atomi-e-corpi-una-post-
  • 56. riflessione-su-ae-2016-beyond-atoms-and-bodies-a-post- reflection-on-ae-2016/# https://noemalab.eu/ideas/oltre-atomi-e-corpi-una-post- riflessione-su-ae-2016-beyond-atoms-and-bodies-a-post- reflection-on-ae-2016/# https://noemalab.eu/ideas/oltre-atomi-e-corpi-una-post- riflessione-su-ae-2016-beyond-atoms-and-bodies-a-post- reflection-on-ae-2016/# https://noemalab.eu/ideas/oltre-atomi-e-corpi-una-post- riflessione-su-ae-2016-beyond-atoms-and-bodies-a-post- reflection-on-ae-2016/# https://noemalab.eu/ideas/oltre-atomi-e-corpi-una-post- riflessione-su-ae-2016-beyond-atoms-and-bodies-a-post- reflection-on-ae-2016/# https://noemalab.eu/ideas/oltre-atomi-e-corpi-una-post- riflessione-su-ae-2016-beyond-atoms-and-bodies-a-post- reflection-on-ae-2016/# https://noemalab.eu/ideas/oltre-atomi-e-corpi-una-post- riflessione-su-ae-2016-beyond-atoms-and-bodies-a-post- reflection-on-ae-2016/# https://noemalab.eu/ideas/oltre-atomi-e-corpi-una-post- riflessione-su-ae-2016-beyond-atoms-and-bodies-a-post- reflection-on-ae-2016/# https://noemalab.eu/ideas/oltre-atomi-e-corpi-una-post- riflessione-su-ae-2016-beyond-atoms-and-bodies-a-post- reflection-on-ae-2016/# https://noemalab.eu/ideas/oltre-atomi-e-corpi-una-post- riflessione-su-ae-2016-beyond-atoms-and-bodies-a-post- reflection-on-ae-2016/# https://noemalab.eu/ideas/oltre-atomi-e-corpi-una-post- riflessione-su-ae-2016-beyond-atoms-and-bodies-a-post- reflection-on-ae-2016/# https://noemalab.eu/ideas/oltre-atomi-e-corpi-una-post- riflessione-su-ae-2016-beyond-atoms-and-bodies-a-post- reflection-on-ae-2016/# https://noemalab.eu/ideas/oltre-atomi-e-corpi-una-post-
  • 57. riflessione-su-ae-2016-beyond-atoms-and-bodies-a-post- reflection-on-ae-2016/# https://noemalab.eu/memo/calls/transdisciplinary-imaging- conference-2020/ https://noemalab.eu/memo/calls/transdisciplinary-imaging- conference-2020/ https://noemalab.eu/ideas/a-tribute-to-noema-20th-anniversary/ https://noemalab.eu/ideas/a-tribute-to-noema-20th-anniversary/ https://noemalab.eu/ideas/ambiguous-humanity-some- reflections-between-hope-and-future-starting-from-greta- thunberg/ https://noemalab.eu/ideas/ambiguous-humanity-some- reflections-between-hope-and-future-starting-from-greta- thunberg/ Artificial Intelligence, Machine Learning and Generative Models in the Arts and Design Artificial Intelligence, Machine Learning and Generative Models in the Arts and Design Expanded Cinema, Fiftieth Anniversary Edition Expanded Cinema, Fiftieth Anniversary Edition L’umanità controversa. Riflessioni tra speranza e futuro a partire da Greta Thunberg L’umanità controversa. Riflessioni tra speranza e futuro a partire da Greta Thunberg Dal 2000 NOEMA si occupa delle relazioni tra cultura, arti, scienze e tecnologie.
  • 58. NOEMA è una testata giornalistica registrata presso il Tribunale di Ravenna, n. 1211 del 17/07/2003. ISSN 2283-3145 Since 2000 NOEMA has been interested in culture-arts- sciences-technologies interrelations and influences. NOEMA is a journal registered at the Court of Ravenna, n.1211 – 17/07/2003. ISSN 2283-3145 ABOUT NOEMA Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use. To find out more, including how to control cookies, see here: Cookie Policy https://noemalab.eu/memo/calls/artificial-intelligence-machine- learning-and-generative-models-in-the-arts-and-design/ https://noemalab.eu/memo/calls/artificial-intelligence-machine- learning-and-generative-models-in-the-arts-and-design/ https://noemalab.eu/news/expanded-cinema-fiftieth-anniversary- edition/ https://noemalab.eu/news/expanded-cinema-fiftieth-anniversary- edition/ https://noemalab.eu/ideas/lumanita-controversa-riflessioni-tra- speranza-e-futuro-a-partire-da-greta-thunberg/ https://noemalab.eu/ideas/lumanita-controversa-riflessioni-tra- speranza-e-futuro-a-partire-da-greta-thunberg/ https://automattic.com/cookies/
  • 59. Close and accept Notopia Beneath the glossy surface of offi cial design lurks a dark and strangeworld driven byreal human needs. Aplace where electronic objects co-star in a noir thriller, working with like-minded individuals to escape normalisationand ensure that eve n a totally manufactured environment has room fordanger, adventure and transgression. We don't think that design can ever fully anticipate the richness ofthis unofficial worldand neither should it. But it can draw inspiration from it and developnew design approaches and roles so that as our newenvironment evolves, there is still scope for rich and complex human pleasure. Corporate futurologists fo rce-fee d us a 'happy-ever-after' portrayal of life where technologyis the solution to everyproblem. There is no roomfor doubt or complexity in their techno-utopian visions. Everyone is a stereotype, and social and cultural roles remain unchanged. Despite the fact that technologyis evolving, the imagined productsthat feature in their fantasies reassure us that nothing essential will change, everything will stay the same. These future forecasters have a conservative role, predictingpatterns of behaviourin relation to technological developments. Theydraw fromwhat we already know about people, and weave new ideas into existing realities. The resulting scenarios extend
  • 60. pre-existent reality into the future and so reinforce the status quo rather than challenging it. Their slick surface distracts us from the dystopian vision of life theywish for. By designingthe props for the videos produced to show us what the future could be like, design works to keep officia l values in place. An occasional glance through almost any newspaper reveals a very different viewofeveryday life, where complexemotions, desires and needs are played out through the misuse and abuse ofelectronic products and systems. Amother shoots her son after an argument over which television channel to watch; a parent is outraged bya speaking doll made in China whichsounds like it swears; the police set a trap for scanner snoopers- people who listen in to emergency radio frequencies illegally- by broadcasting a message that a UFO has landed in a local forest, within minutes several cars arriveand their scanners are confiscated. Many ofthesestories illustrate the narrative space entered byusing and misusing a simple electronic product, howinteraction with everyday electronic technologies can generate rich narratives that challenge the conformity ofeveryday life by short-circuiting our emotions and states of mind. Thesestories blend the physical reality of place with electronically mediated experience and mental affect. They form part ofa pathology of material culture that includes aberrations, transgressions and obsessio ns, the consequences ofand motivations for the misuse of objects, and object malfunctions. Theyprovide glimpses of another more complex reality hidden beneath the slick surface of electronic consumerism. Amateur subversio ns and beta-testers
  • 61. When an object's use is subverted, it is as though the protagonist is cheating the sys tem and derivin g more pleasure than is his or her due. Thesubve rsion offunction relates to a breakdown of order; something else becomes visible, unnameable, unable to fi nd a correspondence in the material world. This subversio n of function is related to not being able to find the right word, leading to the coining of neologis ms that bend language to accommodate something new. Des ire leads to a subversion of the 6 environment creatingan opportunity to reconfigure it to suit our 'illegitimate' needs, establishing new andunofficial narratives. Some people already exploit the potentially subversive possibilities ofthis parallel world ofiIlicit pleasures stolenfrom commodified experience. They seekout (ab)user-friendly products that lend themselves to imaginative possibilities forshort-circuiting the combinatorial limits suggested by electronic products. This ranges from terrorists fashioning bombs andweapons out ofmundane everyday objects, many ofwhich are listed in the Anarchist Cookbook, to Otaku magazines showing Japanese gadget geeks how to modify standard electronic products to squeeze extrafunctionality out of them. There are no futurologists at work here. The main players in thisworld are beta-testers, tweaking andadjusting reality on a day-to-day basis. They are dissatisfied withthe version ofreality on offer, but
  • 62. ratherthan escaping or dropping out, theyadjustit to suit themselves. Concerned withsoftware not hardware, they invent new uses for existing technologies and promote interaction with'designed' objects that subverttheir anticipated uses. In doing so, theychallenge the mechanisms that legitimise the conceptual models embodied in the design ofthe product or system and demonstrate behaviours towards technology that invite othersto follow. Beta-testers have learnt how to derive enjoyment from electronic materiality, from rejecting the material realities on offer andconstructing their own. They display a level ofpleasure in customisation currently limited to homeDIY andcustom car hobbyists. Many specialist magazines andbooks are already available that show readers how to modify or tweak everyday electronic products. Most ofthem area littletechnical, but only because knowledge ofelectronics isstillnot as common asother forms of practical know-how. After all, an ever-growing numberofhome improvement magazines and TV programmes thriveon the pleasure people get from modifying their environments themselves - of customising reality. Maybe in the future we wiII seepopular electronics magazines that show us how to turn our mobile phones into eavesdropping devices in three easy steps? Consumers as anti-heroes: some cautionary tales The almost unbelievable stories reported in newspapers testify to the unpredictable potential ofhuman beings to establish new situations despite the constraints on everyday life imposed throughelectronic objects. We are interested in people who have assimilated
  • 63. electronic technologies so fully intotheir lives that they feel comfortable doing thingsotherswould think ofas almost toosacred or highly charged for technology. These individuals can bethoughtofas sad, based on the view that playing out deeply human narratives through technological objects isdegrading and inferior to moretraditional media. Or they canbeseenas early adopters, able to find meaning and recognise the potential ofnew technologies for supporting complex humanemotions anddesires. Teenagers are now usingtheir mobile phones to intimidate eachother. Anew form ofbullying has emerged since Christmas 1999, when a huge numberofteenagers in Britain received pre-paid mobile phones as gifts. Earlier in the year, a 15-year-old was driven to suicide afterreceiving upto 20silentcalls in halfan hour. Theteenager left a suicide text message on her mobile phone the nightbefore she died. The fact that her suicide note was in the form ofa textmessage ratherthan handwritten will seem even more tragic to some, but to this girltextmessages played a morevital role in her life than letters. 7 As a society weare strugglingto define and communicate the safe useof new media to teenagers. Just as wehave developed models ofsafe behaviour for the street and for dealing with strangers in cars,wewill have to do so for phonesand computers. It is not that these technologies are in themselves harmful, it is their use and misuse that we needto understand. Another distressing example is that ofthe 16-year-old
  • 64. schoolgirl raped bya man she chatted up with phonetext messages. She swapped messages forweeks before agreeing to meet the stranger in a car park. For many teenagers, the mobile phoneis a gateway to romance, and newhybrid services are fusing the lonely hearts columnwith text messaging. It is onlya matter of time before purely text-based romancingmatures as a genre ofits own. Amore humorous example is the man in Australia who married his TV. Duringthe ceremony, he placed a goldwedding ring on top ofthe TV set and one on his finger. Heeven promised to 'love, honourand obey' the product. One day it just occurred to him that his TV was the best companion he hadever had- he watched up to ten hours a day. It is easy to criticise people whowatchso much TV, but in many ways this formof happiness shows what might be in store for the rest of us as society becomes even more electronically mediated. Thoughit is not necessarily a good thing, somepeople clearly find the company ofelectronic productsmore satisfying than that of people. These individuals are not rejecting other people because oftechnology; they have found happiness with technolgy instead. Before the advent oftelevision and the web, they might have beenlonely. Maybe these obsessive behaviours provide glimpses ofa futurewhereelectronic products have been fully assimilated into everyday culture and our psyche. They are cautionary tales; they push our relationship with the mediumofelectronic technology to the limit.Thisis despite the design ofthe products: in fact there is a contrast between the banaldesign of many electronic products and the extreme misuses they are subjected to. Products couldoffer more
  • 65. complex and demanding aesthetic experiences if designers referred to this bizarreworld ofthe 'infra-ordinary', where storiesshow that truth is indeed stranger than fiction, and prove that our experience ofeveryday day life lived through conventional electronic productsis aesthetically impoverished. Electronicproduct as neglected medium The unique narrative potential ofconsumer electronic products has received surprisingly little attention from artists and designers. Even though industrial designplays a part in the design ofextreme pain (e.g.weapons) and pleasure (e.g. sexaids), the range ofemotions offered through most electronic products is pathetically narrow. Whenthe SonyWalkman was introduced in the early 1980s, it offered people a newkind of relationship to urban space. It allowed the wearer to create their ownportable micro-environment, and it provided a soundtrack for travel through the city, encouragingdifferent readings offamiliar settings. It functioned as an urban interface. Nearly twentyyears on, there are hundreds ofvariations on the original Walkman, but the relationship it created to the cityremains the same. This scenarioreflectshowproductdesigners have responded to the aesthetic challenge ofelectronic technology. Theyhave accepted a role as a semiotician, a companionofpackaging designers and marketeers, creatingsemioticskins for incomprehensible technologies. Theelectronic product accordingly occupies a strange place in the worldof material culture, closer to washing powder and cough
  • 66. mixture than furniture and architecture. Form and texture are manipulated to evoke a worldoffantasy and fiction , blurring distinctions between everyday life and the hyper-realityofadvertising and branding. Product genres This isjust one approach to product design, one genre ifyou like, which offers a very limited experience. Like a Hollywood movi e, the emphasis is on easy pleasure and conformist values. This genre reinforces the status quo rather than challenging it. We are surrounded byproductsthat give us an illusion of choiceand encourage passivity. But industrial design's positionat the heart of consumer culture (it is fuelled by the capitalist system, after all) could be subverted for more socially beneficial ends by providing a unique aesthetic mediumthat engages the user's imaginationin waysa film might, without being utopian or prescribing how things ought to be. Electronic products and servicescould enrich and expand our experience ofeveryday life rather than closing it down; they could become a medium for experiencing complex aesthetic situations. To achieve this, designers would have to think about products and services very differently. There could be so many other genres of product beyond the bland Hollywood mainstream: arthouse, porn, romance, horror - noir, even - that exploit the unique and exciting functional and aesthetic potential of electronic technology. Although many products already fall into genres - Alessi products attempt design as comedy, designs forweapons and medical equipment can shock and horrify, sex-aids are obviouslya form of design porn and white goods expressa
  • 67. wholesome and romantic idea of sett led domesticity - they do not aesthetically challenge or disturb. 45 Des ign No ir Ifthe current situation in productdesign is analogous to the Hollywood blockbuster, then an interesting placeto explore in more detail might be its opposite: Design Noir.As a genre, it would focus on how the psycho logical dimensions ofexperiences offered through electronic products can be expanded. By referring to the world of product misuse and abuse,where desire overflows its material limits and subvertsthe function ofeveryday objects , this product genre wouldaddress the darker, concept ual models of need that are usually limited to cinemaand literature. . ..v: .. No ir products would be conceptual products, a medium that fusescomplexnarratives with everyday life. This is verydifferent from conceptual design, which uses design proposals as a medium for exploring what these products might be like. Conceptual design can exist comfortably in book or video form, it is about life whereas conceptual productsare part oflife. Wi th this form ofdesign, the 'product' would be a fusion of psychological and external 'realities', the user would becomea protagonist and co- producer of narrative experience rather than a passive consumer of a product's meaning. The mental interfacebetween the individual and the product is where the 'experience' lies. Electronic technology
  • 68. makes this meeting more fluid , more complexand more interesting. Like in Film Noir, the emphasis wou ld be on existentialism. Imagine objects that generate 'existential moments' - a dilemma, for instance- whichtheywould stage or dramatise. These objects would not help people to adapt to existing social, cultural and political values. Instead, the product would fo rce a decision onto the user, revealing how limited choices are usually hard-wired into products for us. On another level, we could simply enjoythe wickedness ofthe values embedded in these products and services. Their veryexistence is enough to create pleasure. Many interesting examplesof noir products already exist, but they are not created by designers. Thebest examplesofhow design responds to the psychological and behavioural dimensionsofelectronics can be found at the edges ofanonymous design. These products and services work on a radically differentaesthetic principal from traditional products: it is what they do that creates pleasure, not how they look and fee l. It is the thrillof transgression that counts here. Even ifwe do not use them, just imagining these objects in use creates a strong and perversely enjoyable experience. They showhow design productsand services can function as a mediumfor producing complex psychological experiences. The Truth Phone, a real product producedbythe Counter Spy shop, is one example of howa No ir product might work. It combines a voice stress analyser with a telephone, and shows howelectronic products have the potential to generate a chain of events which together forma story. If you consider
  • 69. products in th is way, the focus ofthe design shiftsfrom concerns of physical interaction (passive button pushing) to the potential psychological experiences inherent in the product. Imagine speaki ng to your mother or a lover while the Truth Phone suggeststheyare lying. The user becomes a protagonist and the designerbecomes a co-author ofthe experience, the product creates dilemmas rather than resolving them. By using the phone, the ownerexploresboundaries between himselfand the paranoid user suggested bythe product, entering into a psychological adventure. 46 The Truth Phone and similar electronicobjects generatea conceptual space where interactivity can challenge and enlarge the schemethrough which we interpret our experiences ofusing everyday electronic objects and the social experiences they mediate. The effect is not onlylimited to products: as its name suggests, Ace-Alibi.corn is a service for creating falsealibis.When you subscribe, you might choose an option that involves being sent a letter inviting you to a conference.The letter will be postmarked with the correct area code, and you can alsoarrange to leave a contact number whichwill be answered in the correct regional accent. Franchises ofthis service are available, although the people behind the scheme are nervous about offering the service in the Un ited States, in case theyare sued for their part in helping employees bunk off work. We findthis service interesting because it meets a real need not fulfilledanywhere else. You maynot agreewith it or
  • 70. choose to use it, but manypeop le use this service. The pleasureprovided bythe existence ofa service like this lies is in resolving the dilemmait presents. It is as though the internet reflects human nature in all its imperfections while the material world of consumer products only reflects idealised notions of correct behaviour. Alongsimilar linesto Ace-Alibi.corn is the Alibi CD produced in Germanyby Silenzio. It contains recordings ofstreet sounds, airport announcements fromdifferent countries, train stations, bars and beaches. Designed for those 'little white lies in between', the CD is intendedto be played in the background while youare making a telephone call from a place you should not be. This soundtrack CD allows you to cut and paste reality. Its veryexistence triggers a chain ofthoughts and narratives in the imagination. TERMS , CONDI TIONS & DI SCLAIMER Doc umenta t i o n is issue d by Fa st Tra ck Se rvice s to t he c l i e n t fo r the purposes of s u b s t a n t i a t i n g an alibi to he l p ensure t hat a re lat i ons hi p r emai n s stab le and i s n o t to be u s e d i n co nj u nct io n with Ta x Re turns, Vat Pu r poses or f or a n y ot he r fi n a nc ia l ga i n . Al l docume n tat i o n is fictit ious in nat ur e, a n d as such , ca nno t be u s ed i n c onjunction with any c r i mi n a l act wh a t s o e v e r. Fast Tra c k Se r v ic e s wi ll not be hel d respon s ible for the br eak d own o f any re l a ti on s hip
  • 71. or a ny court a c t i o n or l i ti ga t ion wha t s o e ver . Fa s t Tr a ck Serv ices o f f e r a s ervice t o help p ro t ec t t he fa mi ly un it o r re latio n s hi p fro m di stress ca u s e d by e mot i o n a l or a ny o t he r turmoi l which may o c c u r due t o the dis cl osure o f a n y actions taking p lace ou t s i d e o f the n o r ma l relat i onship . Fa s t Tr a ck Servi ces d o n o t c ondone o r disag r ee wi th sa id actio ns. Al t ho u g h al l p os sib le saf eguards a n d me a sur e s a r e t a ken , no gu a r a n te e is given t o a n y member t o e nsure that their par t ne r will n o t b ec ome a ware o f " o t h e r" r el a ti on s hips. No Re f u nds whats o e ver a re g i ven u n de r an y circumstanc es. 47 1744_0011744_0031744_005