Flow India is an education organization that focuses on experiential and interdisciplinary learning. It believes cultural engagement fosters human skills like critical thinking. It brings real-world contexts into classrooms through project-based learning to encourage lifelong learning. Its vision is to establish cultural learning as integral to education in India. Its mission is to develop 21st century skills in Indian students by making local culture a learning resource. It works with educators and stakeholders to shift views of out-of-school learning and uses communities to design creative learning experiences.
2. Flow India is an education and culture
organization with a human-centered
design focus.
We believe that building engagement
with culture fosters human capacity to
perceive connections across disciplines,
fuels human ingenuity and builds self-
awareness.We bring real-life context to the
classroom through experiential
interdisciplinary project-based learning,
to encourage students of today to
become self-sufficient, critical thinkers
and lifelong learners of tomorrow.
3. VISION.
Establish engaged cultural learning
as an integral component in the
development quality of education
and embed its strategies into existing
learning eco-systems in India.
MISSION.
Develop 21st century global
competencies in Indian learners
by making local cultural capital
be accessible, sustainbale and
relevant as a learning resource.
Curiosity | Creativity | Critical Thinking | Collaboration |
Community-Mindedness
4. Our approach builds a strong connect
between external stakeholders, the
educator community and the students,
creating a fluid learning conduit that
connects the classroom with the real world.
APPROACH
2
We design and test innovative learning
frameworks that help students engage with the
real world, express themselves creatively and
self-reflect on their learning.
1
We work with educators to make a systemic
shift in viewing out-of-school and cultural
learning as an essential strategy of learning,
developing capacities in utilizing local environment
& communities to design creative learning
experiences along with project specific assessment
tools such as self evaluations, set questionnaires,
reflection sheets and mood meters.
5. • Practices & beliefs in a
place and time
• Stories, buildings, films,
art, writing, plays,
media, oratory, songs,
statues, paintings,
religious objects, tombs
etc.
• Understanding the
‘how’ and the ‘why’
of our practices and
beliefs
• Understanding the links
between our cultural
production and our
practices and beliefs
• Social, historical,
economic structures
that shape us
• Influences, reasons,
how things change.
• Self-discovery
• Creative
• Critical-thinking tasks
• Collaborative tasks
• Learner centered
• Relevant
• Questioning
• Open-minded but
critical
• Self-reflective
• Empathetic
• Collaborative
• Deeper understanding
of difference
• Positive self image
• Curious
• Creative, innovating
CULTURE CULTURAL
LEARNING
ENGAGED
LEARNING
DEVELOPMENT
OF VALUES
+ +FOSTERS
METHODOLOGY
ENGAGED CULTURAL LEARNING
7. ENGAGEMENT STRANDS
School
programmes & products
Development and delivery of
experiential learning modules and for
learners and educators that use local,
social, cultural and environmental
capital as sustainable tools to support
curriculum delivery
InSTITUTIONAL
OUTREACH
Developing outreach around specific
cultural stimulus in the form of
exhibitions, displays, performances
and others for institutions across India
SOCIAL
PROJECTS
Support NGOs and Foundations
working in the sectors of Education
& Culture to conceive and execute
projects that provide capacity building
and experiential learning opportunities
for their key beneficiaries
City School Project | Gamified Learning with
Seppo | Integrated Creative Enquiry Programme
ACC-tivate | Optimised Resources Teaching &
Learning
Collection / exhibition / project specific
educational outreach programmes for young and
adult learners
Learning Toolkits | Capacity building | Direct
implementation | Research focussed engagement |
Impact assessment
8. PRODUCT STRANDS
3.
ACC-tivate
Activating Advocacy, Championship
& Citizenship among middle school
students through engagements with
local civil society organisations
5.
GAMIFIED LEARNING
Game based learning tools for
educators specifically developed and
made available on the award-winning
Finnish gamified learning platform,
Seppo
6.
LEARNING toolkits
Supporting self-directed learning with
a comprehensive set of tools - lesson
plans, student journals and evaluation
frameworks for educators to utilize
4.
Optimised Resources
Learning & TEACHING
Equipping the teaching community
to facilitate experiential learning by
harnessing participatory methods
of learning in the classroom, while
incrementally developing learners’ skills
1.
CITY SCHOOL
PROJECT
Limited edition programme strand that
introduces the city of Delhi as an
eco-system for learning
2.
Integrated Creative
Enquiry Programme
Year long, project-based learning
modules fostering the development
of future skills
9. • A calendar of project-based learning that
links real-world stimuli to core concepts in
the classroom with a lens of 21st century skill
development.
• Accompanied by a teacher programme that
introduces design and implementation strategies
of project-based learning in a live-lab scenario.
Integrated Creative
Enquiry programme
KPMG, VIDYA FOUNDATION SCHOOL
• Supporting museums to strategize and utilize their collections to activate
learning for a diverse stakeholder groups.
• Demonstrate the trans-disciplinary learning potential of cultural capital.
• Foster the development of 21st century skills via a creative enquiry
methodology & build cultural confidence in learners.
EDUCATIONAL OUTREACH
FOR MUSEUM COLLECTIONS
Museum of Art & Photography(Bengaluru), Jaya He GVK
New Museum (Mumbai), National Museum (New Delhi),
Crafts Museum (New Delhi), Inlaks Foundation, British
Council, Yes Global Institute
10. • Develop learning experiences around BMW’s
Plant facility in Chennai
• Build and liaison with stakeholder network
• Conceive, build and rollout the SkillNext Initiative
for 350+ institutional beneficiaries across all
Indian States.
BMW
Plant Learning
Programme Prototype,
SkillNext Initiative
ACC-TIVATE PROGRAMME
(Advocacy, Championship, Citizenship)
ACC-Tivate programme introduces a service learning methodology that
empowers middle school students to engage with local communities and
civil society organizations
AIMS:
• To serve as a beginner’s guide to community engagement.
• To understand and reflect on how one may make useful contributions to
society through service and social action.
• Focus on value-based learning with emphasis on skills of empathy and
understanding of pluralism.
11. Consult to determine
project outcomes
& context with
stakeholders
Research & Design
Develop Milestone
Plan and Key
Deliverables
Reporting &
Documentation
Delivery
Content & Learning
Framework Design
Impact Assessment
Stakeholder Feedback
Social Media Channels
Capacity Building
Training
Direct School
Implementation
Research
Programme Activation
Partnerships
flow’s expertise & service offering
Review Outcomes with
Client/Stakeholders
12. 6
45,000+
20
900+
70+
300+
YEARS
OF WORK
EDUCATORS STUDENTS WORKSHOPS
INDIAN
CITIES
REAL-WORLD
LEARNING
ENVIRONMENTS
IMPACT OVER THE YEARS
5%
Satisfactory
93.7%
Positive
1.3%
No Comments
93%
MORE THAN
STUDENTS HAVE
HAD A Positive &
VALUABLE LEARNING
EXPERIENCE