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The Rise of VR/AR/MR
- Lessons from Pokémon GO
by CJS Interactive
Faust / 2016/0505
Confidential business information by CJS Interactive., All Rights Reserved.
個人簡介 Profile:
10多年數位娛樂產業資歷、 IP授權、國際營銷,產業項目分析與投資。
學經歷 Experience:
東京藝術大學 媒體藝術研究所 先端藝術專修
米多利傳播娛樂 總經理
索尼影視娛樂 視覺特效助理導演
雷爵網絡科技 海外商務總監
資策會數位教育研究所 正規畫師/數位內容學院計畫 國際合作經理
AUTODESK 歐特克 傳媒娛樂產業解決方案 亞太區經理
摩伊移動娛樂科技 總經理 / 樂動卓越科技 海外商務總監
台灣AVR協會 (TAVAR) 共同發起人
富盈資本 聯合創始人
擅長領域 Categories :
Digital Media | IP Licensing | Entrepreneurship | Leadership | Game Design | Innovation | Industry Analysis | VR Technology
Film production | VFX | 3d Animation | VR Content distribution
周 佳君
Faust Chou
Confidential business information by CJS Interactive., All Rights Reserved.
Index
Briefing of Pokémon Go
Coming features of PG?
The rise of AR & VR
Confidential business information by CJS Interactive., All Rights Reserved.
Briefing of Pokémon Go
Confidential business information by CJS Interactive., All Rights Reserved.
ios / Android
Keyword :F2P / AR /MMO /IP / Game /Mobile
LBS / SOCIAL /AR
Confidential business information by CJS Interactive., All Rights Reserved.
Upgrade n Transform
Confidential business information by CJS Interactive., All Rights Reserved.
Arena / Combat /Social
Confidential business information by CJS Interactive., All Rights Reserved.
Social n Interactive
Confidential business information by CJS Interactive., All Rights Reserved.
Accessories n event
Confidential business information by CJS Interactive., All Rights Reserved.
•21M DAU in US (candy crush 20M) more then Twitter
•700+ K organic downloads per day
•$200 million earned as of 8/10/16
•Daily time spent exceed facebook and all
•Interest more then the “Porn”
•Revenue : $ 5.7 M /dy , $ 2B IAP + $ 16.86B AD /yr
•Company Value : $ 29 B
Confidential business information by CJS Interactive., All Rights Reserved.
Invest Opportunities Spot
•POKEMON Franchise
•Consumer Products
•3rd Party PG APP
•SOCIAL WIFI
•ADVERTISING
•Lbs Sponsor
•Events
•Them Park
Confidential business information by CJS Interactive., All Rights Reserved.
IT TAKES 20 YEARS TO MAKE
AN OVERNIGHT SUCCESS
- Eddie cantor
Confidential business information by CJS Interactive., All Rights Reserved.
•Niantic Labs於2010年成立,為Google內部的創業公司
•2015年8月,在Google宣布重組為Alphabet Inc.後,Niantic宣布脫離Google成為獨立公司
•2012年9月,Niantic推出了首個產品Android應用 Field Trip
•2015年9月10日,The Pokémon Company 發表 《Pokémon GO》與Niantic合作
•開發智慧手機之擴增實境遊戲
•2016年7月6日,《Pokémon GO》在澳大利亞和紐西蘭正式發售。
公司前身Niantic Labs(Niantic Labs @ Google)
成立2010年6月(Niantic Labs)
創辦人 John Hanke
總部地點 美國加利福尼亞州舊金山
產業移動應用程式、手機遊戲、另類實境遊戲
產品Ingress、Field Trip、Endgame、Pokémon GO
子公司株式會社
Niantic網址www.nianticlabs.com
Confidential business information by CJS Interactive., All Rights Reserved.
CHANNEL (AS /GP)
IP HOLDER :POKEMON
CP : NIANTIC
30%
30%
30-40%
INCOME STRUCTURE
NINTENDO
Confidential business information by CJS Interactive., All Rights Reserved.
Pokemon Has Its Own Wearable
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Pokemon Has Its Own Data Plan
Confidential business information by CJS Interactive., All Rights Reserved.
Pokemon Has Its Own Professionals
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Pokemon Is Helping To Sell Pizza
Next Step: Sponsored Locations
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How Business Can Attract Pokemon Players
151 catchable monsters
722 revealed species of the titular characters
Confidential business information by CJS Interactive., All Rights Reserved.
IP +
KEY TECHNOLOGIES +
90`S SOCIAL
Critical Success Factors of Pokemon
Confidential business information by CJS Interactive., All Rights Reserved.
Critical mass of elements has come together :
Organizational and economic:
•critical mass of companies is working together
•price and affordability
•ergonomics and design
Thirsty of gaining the entertain from the “young adult”
Confidential business information by CJS Interactive., All Rights Reserved.
Technical:
•flat-panel displays
•cell phone panels (good megapixels)
•optics (wide fov)
•mobile CPUs & GPUs
•batteries and power management
•wireless
•gyroscopes and accelerometers
•cameras
•projectors
•computer vision
•tracking hardware
•content 3d games
Confidential business information by CJS Interactive., All Rights Reserved.
Coming feature of Pokemon Go ?
Confidential business information by CJS Interactive., All Rights Reserved.
The rise of AR & VR
Confidential business information by CJS Interactive., All Rights Reserved.
AR(Augmented Reality).
Technology Definitions
將虛擬資訊擴增到現實空間中的技術,它不是要取代現實空間,而是在現實空間中添加一個虛擬物件,藉由攝影機的
辨識技術與電腦程式的結合,當設定好的圖片出現在鏡頭裡面,就會出現對應的虛擬物件。
Confidential business information by CJS Interactive., All Rights Reserved.
VR(Virtual Reality)
利用電腦技術模擬出一個立體、高擬真的3D空間,當使用者穿戴顯示裝置(VR眼鏡)進入後,會仿若處在現實中的
錯覺。在這空間中,操作者可以藉由控制器或鍵盤在這個虛擬的環境下穿梭或互動!
Technology Definitions
Confidential business information by CJS Interactive., All Rights Reserved.
MR(Mixed Reality)
把現實世界與虛擬世界合併在一起,從而建立出一個新的環境以及符合一般視覺上所認知的虛擬影像,在這之中現實世界
中的物件能夠與數位世界中的物件共同存在並且即時的產生互動
Technology Definitions
Confidential business information by CJS Interactive., All Rights Reserved.
CR(Cinematic Reality)
Cinematic reality describes a world that is grounded in reality, but exaggerates details to make for a
more exciting movie. To learn more, ENHANCE this article by 150%.
Technology Definitions
Confidential business information by CJS Interactive., All Rights Reserved.
Market size
29
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Superdata:2020 年 400 億美金
市場規模預估-總體
Digi-Capital:2020 年 1,200 億美金
資料來源:Digi-Capital、Superdata,2016
Confidential business information by CJS Interactive., All Rights Reserved.
Hardwar
e
Videogame
s
Healthcare
Engineering
Live Events
Video
Entertainme
nt
Real Estate
Digi-Capital:2020 年市場分布 高盛:2025 年市場分布
資料來源:Digi-Capital,2016
市場規模預估-分類
Confidential business information by CJS Interactive., All Rights Reserved.
32
截止2016年Q1,過去12個月中
AR/VR領域的投資總額達17億美元,
而有將近12億美元發生於2016年第
一季度。
相比2014年Q2的共12億美元的投資
總額,2016年Q1有25倍的增長。
資料來源:Digi-Capital (2016/3)
FB投資Oculus 2B
USD
Google、高通、KPCB、
Andreesen Horowtiz投資
Magic Leap (550M USD)
阿里巴巴投資Magic
Leap (800M USD)
產業投資現況與領域分布 (1/2)
Confidential business information by CJS Interactive., All Rights Reserved.
33
AR/VR領域的投資主要聚焦:
• 硬體設備、
• 影片、
• 解決方案/服務、
• 遊戲、
• 廣告/市場行銷、
• 消費應用APP、
• 分發平臺、
• 技術、
• 周邊配件。
資料來源:Digi-Capital (2016/3)
產業投資狀況與領域分布 (2/2)
Confidential business information by CJS Interactive., All Rights Reserved.
Hardware & Distribution
Content
Software, Platforms &
Delivery Services
VR生態圈 (歐美)
34
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35
VR生態圈 (歐美)- 領導廠商
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36
VR生態圈 (中國)
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已有廠商投入VR/AR開發,更多
廠商與個人嘗試投入
台灣除直播平台有意願進行360
度影片直播外,目前 沒有
VR/AR開放內容平台
台灣各家硬體業者 均已開
始投入此產業
內容製作
硬體銷售 開發工具、內容平台
VR生態圈 (台灣)
Confidential business information by CJS Interactive., All Rights Reserved.
VR 硬體-發展機會
38
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VR硬體發展機會(1):一體機
Confidential business information by CJS Interactive., All Rights Reserved.
VR硬體發展機會(1):一體機
資料來源:資策會MIC,2016
Confidential business information by CJS Interactive., All Rights Reserved.
外接互動
設備 穿戴式觸
覺反饋裝
置
VR硬體發展機會(2):輸入裝置
Confidential business information by CJS Interactive., All Rights Reserved.
Example: TeslaSuit – Full-body haptic feedback for VR
Confidential business information by CJS Interactive., All Rights Reserved.
Example: Manus VR Gloves
Confidential business information by CJS Interactive., All Rights Reserved.
44
Example: Virtuix Omni – VR motion platform
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Example: Birdly VR Simulator
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46
VR軟體/應用: 市場機會
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47
VR軟體/應用-市場發展機會
Confidential business information by CJS Interactive., All Rights Reserved.
VR/AR應用領域
Confidential business information by CJS Interactive., All Rights Reserved.
Game
49
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2015年 熱門VR遊戲類型
解謎
Keep Talking and Nobody
Explodes (Oculus DK2)
環境探索
The Deep
(PSVR)
動作/冒險
Elite: Dangerous
(HTC Vive)
50
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Entertainment
51
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VR動畫/電影 VR(360度)演唱會 VR(360度)直播
(運動、競賽、選舉辯論)
• Baobab Studios
2015年12月獲得 600萬A輪投資
國內:
•跨視代 Lamigo 總冠軍賽
歐美
•Next VR+ Fox Sports
•Next VR +CNN
2015年11月獲得 3000萬A輪投資
• Next VR+ 酷玩樂團
52
主流VR影音娛樂類型
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HealthCare
Confidential business information by CJS Interactive., All Rights Reserved.
54
Confidential business information by CJS Interactive., All Rights Reserved.
VR手術模擬 / VR診斷 疼痛注意力轉移治療 (Pain Distractions)
55
主流VR醫療應用
Confidential business information by CJS Interactive., All Rights Reserved.
56
Engineering
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57
汽車設計模擬 工廠生產線設計模擬
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58
Retail
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Sixense vRetail ShelfZone
VR+語音識別+AI+社交推薦VR+影音互動
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Real Estate
60
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主流VR/AR房產應用
VR看房 AR家俱裝潢
1台
眼鏡
1台
手機
N個
地點
C2B
61
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Military
Confidential business information by CJS Interactive., All Rights Reserved.
「沉浸式互動射擊模擬系統」
中山科學研究院航空研究所
Dismounted Soldier
Training System
Intelligent Decisions
63
Confidential business information by CJS Interactive., All Rights Reserved.
Education
Confidential business information by CJS Interactive., All Rights Reserved.
360度旅遊教學
Google Expeditions
(Google Cardboard)
主流VR教育運用
虛擬科學實驗室
zSpace
(AR 眼鏡+可追蹤頭部移動軌
跡的電腦螢幕)
VR訓練課程
Speech Center
(Gear VR)
65
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台灣廠商案例– 教育學科AR/VR應用
地理科-VR探討溫室效應化學科-VR學習元素表
Confidential business information by CJS Interactive., All Rights Reserved.
67
VR發展的挑戰
1. 終端裝置普及速度
2. 消費者價格接受度和使用經驗
3. 廠商獲利模式
4. 個人及社會影響
Confidential business information by CJS Interactive., All Rights Reserved.
68
VR is going to be the most social platform.
Pretty soon we’re going to live in a world where
everyone has the power to share and experience
whole scenes as if you’re just there, right there
in person.
“
- Facebook創辦人 馬克.佐克伯, 2016
Confidential business information by CJS Interactive., All Rights Reserved.
Q&A
Confidential business information by CJS Interactive., All Rights Reserved.
Thank you
Faust Chou /CEO CJS Interactive
Mobile: +886-988-367-555
TEL: +886-2-23122760
E-mail:faustcare@mo1.com.tw
QQ: 2068996851 Skype: faust_chou

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The Rise of VR/AR/MR: Lessons from Pokémon GO

  • 1. Confidential business information by CJS Interactive., All Rights Reserved. The Rise of VR/AR/MR - Lessons from Pokémon GO by CJS Interactive Faust / 2016/0505
  • 2. Confidential business information by CJS Interactive., All Rights Reserved. 個人簡介 Profile: 10多年數位娛樂產業資歷、 IP授權、國際營銷,產業項目分析與投資。 學經歷 Experience: 東京藝術大學 媒體藝術研究所 先端藝術專修 米多利傳播娛樂 總經理 索尼影視娛樂 視覺特效助理導演 雷爵網絡科技 海外商務總監 資策會數位教育研究所 正規畫師/數位內容學院計畫 國際合作經理 AUTODESK 歐特克 傳媒娛樂產業解決方案 亞太區經理 摩伊移動娛樂科技 總經理 / 樂動卓越科技 海外商務總監 台灣AVR協會 (TAVAR) 共同發起人 富盈資本 聯合創始人 擅長領域 Categories : Digital Media | IP Licensing | Entrepreneurship | Leadership | Game Design | Innovation | Industry Analysis | VR Technology Film production | VFX | 3d Animation | VR Content distribution 周 佳君 Faust Chou
  • 3. Confidential business information by CJS Interactive., All Rights Reserved. Index Briefing of Pokémon Go Coming features of PG? The rise of AR & VR
  • 4. Confidential business information by CJS Interactive., All Rights Reserved. Briefing of Pokémon Go
  • 5. Confidential business information by CJS Interactive., All Rights Reserved. ios / Android Keyword :F2P / AR /MMO /IP / Game /Mobile LBS / SOCIAL /AR
  • 6. Confidential business information by CJS Interactive., All Rights Reserved. Upgrade n Transform
  • 7. Confidential business information by CJS Interactive., All Rights Reserved. Arena / Combat /Social
  • 8. Confidential business information by CJS Interactive., All Rights Reserved. Social n Interactive
  • 9. Confidential business information by CJS Interactive., All Rights Reserved. Accessories n event
  • 10. Confidential business information by CJS Interactive., All Rights Reserved. •21M DAU in US (candy crush 20M) more then Twitter •700+ K organic downloads per day •$200 million earned as of 8/10/16 •Daily time spent exceed facebook and all •Interest more then the “Porn” •Revenue : $ 5.7 M /dy , $ 2B IAP + $ 16.86B AD /yr •Company Value : $ 29 B
  • 11. Confidential business information by CJS Interactive., All Rights Reserved. Invest Opportunities Spot •POKEMON Franchise •Consumer Products •3rd Party PG APP •SOCIAL WIFI •ADVERTISING •Lbs Sponsor •Events •Them Park
  • 12. Confidential business information by CJS Interactive., All Rights Reserved. IT TAKES 20 YEARS TO MAKE AN OVERNIGHT SUCCESS - Eddie cantor
  • 13. Confidential business information by CJS Interactive., All Rights Reserved. •Niantic Labs於2010年成立,為Google內部的創業公司 •2015年8月,在Google宣布重組為Alphabet Inc.後,Niantic宣布脫離Google成為獨立公司 •2012年9月,Niantic推出了首個產品Android應用 Field Trip •2015年9月10日,The Pokémon Company 發表 《Pokémon GO》與Niantic合作 •開發智慧手機之擴增實境遊戲 •2016年7月6日,《Pokémon GO》在澳大利亞和紐西蘭正式發售。 公司前身Niantic Labs(Niantic Labs @ Google) 成立2010年6月(Niantic Labs) 創辦人 John Hanke 總部地點 美國加利福尼亞州舊金山 產業移動應用程式、手機遊戲、另類實境遊戲 產品Ingress、Field Trip、Endgame、Pokémon GO 子公司株式會社 Niantic網址www.nianticlabs.com
  • 14. Confidential business information by CJS Interactive., All Rights Reserved. CHANNEL (AS /GP) IP HOLDER :POKEMON CP : NIANTIC 30% 30% 30-40% INCOME STRUCTURE NINTENDO
  • 15. Confidential business information by CJS Interactive., All Rights Reserved. Pokemon Has Its Own Wearable
  • 16. Confidential business information by CJS Interactive., All Rights Reserved. Pokemon Has Its Own Data Plan
  • 17. Confidential business information by CJS Interactive., All Rights Reserved. Pokemon Has Its Own Professionals
  • 18. Confidential business information by CJS Interactive., All Rights Reserved. Pokemon Is Helping To Sell Pizza Next Step: Sponsored Locations
  • 19. Confidential business information by CJS Interactive., All Rights Reserved. How Business Can Attract Pokemon Players 151 catchable monsters 722 revealed species of the titular characters
  • 20. Confidential business information by CJS Interactive., All Rights Reserved. IP + KEY TECHNOLOGIES + 90`S SOCIAL Critical Success Factors of Pokemon
  • 21. Confidential business information by CJS Interactive., All Rights Reserved. Critical mass of elements has come together : Organizational and economic: •critical mass of companies is working together •price and affordability •ergonomics and design Thirsty of gaining the entertain from the “young adult”
  • 22. Confidential business information by CJS Interactive., All Rights Reserved. Technical: •flat-panel displays •cell phone panels (good megapixels) •optics (wide fov) •mobile CPUs & GPUs •batteries and power management •wireless •gyroscopes and accelerometers •cameras •projectors •computer vision •tracking hardware •content 3d games
  • 23. Confidential business information by CJS Interactive., All Rights Reserved. Coming feature of Pokemon Go ?
  • 24. Confidential business information by CJS Interactive., All Rights Reserved. The rise of AR & VR
  • 25. Confidential business information by CJS Interactive., All Rights Reserved. AR(Augmented Reality). Technology Definitions 將虛擬資訊擴增到現實空間中的技術,它不是要取代現實空間,而是在現實空間中添加一個虛擬物件,藉由攝影機的 辨識技術與電腦程式的結合,當設定好的圖片出現在鏡頭裡面,就會出現對應的虛擬物件。
  • 26. Confidential business information by CJS Interactive., All Rights Reserved. VR(Virtual Reality) 利用電腦技術模擬出一個立體、高擬真的3D空間,當使用者穿戴顯示裝置(VR眼鏡)進入後,會仿若處在現實中的 錯覺。在這空間中,操作者可以藉由控制器或鍵盤在這個虛擬的環境下穿梭或互動! Technology Definitions
  • 27. Confidential business information by CJS Interactive., All Rights Reserved. MR(Mixed Reality) 把現實世界與虛擬世界合併在一起,從而建立出一個新的環境以及符合一般視覺上所認知的虛擬影像,在這之中現實世界 中的物件能夠與數位世界中的物件共同存在並且即時的產生互動 Technology Definitions
  • 28. Confidential business information by CJS Interactive., All Rights Reserved. CR(Cinematic Reality) Cinematic reality describes a world that is grounded in reality, but exaggerates details to make for a more exciting movie. To learn more, ENHANCE this article by 150%. Technology Definitions
  • 29. Confidential business information by CJS Interactive., All Rights Reserved. Market size 29
  • 30. Confidential business information by CJS Interactive., All Rights Reserved. Superdata:2020 年 400 億美金 市場規模預估-總體 Digi-Capital:2020 年 1,200 億美金 資料來源:Digi-Capital、Superdata,2016
  • 31. Confidential business information by CJS Interactive., All Rights Reserved. Hardwar e Videogame s Healthcare Engineering Live Events Video Entertainme nt Real Estate Digi-Capital:2020 年市場分布 高盛:2025 年市場分布 資料來源:Digi-Capital,2016 市場規模預估-分類
  • 32. Confidential business information by CJS Interactive., All Rights Reserved. 32 截止2016年Q1,過去12個月中 AR/VR領域的投資總額達17億美元, 而有將近12億美元發生於2016年第 一季度。 相比2014年Q2的共12億美元的投資 總額,2016年Q1有25倍的增長。 資料來源:Digi-Capital (2016/3) FB投資Oculus 2B USD Google、高通、KPCB、 Andreesen Horowtiz投資 Magic Leap (550M USD) 阿里巴巴投資Magic Leap (800M USD) 產業投資現況與領域分布 (1/2)
  • 33. Confidential business information by CJS Interactive., All Rights Reserved. 33 AR/VR領域的投資主要聚焦: • 硬體設備、 • 影片、 • 解決方案/服務、 • 遊戲、 • 廣告/市場行銷、 • 消費應用APP、 • 分發平臺、 • 技術、 • 周邊配件。 資料來源:Digi-Capital (2016/3) 產業投資狀況與領域分布 (2/2)
  • 34. Confidential business information by CJS Interactive., All Rights Reserved. Hardware & Distribution Content Software, Platforms & Delivery Services VR生態圈 (歐美) 34
  • 35. Confidential business information by CJS Interactive., All Rights Reserved. 35 VR生態圈 (歐美)- 領導廠商
  • 36. Confidential business information by CJS Interactive., All Rights Reserved. 36 VR生態圈 (中國)
  • 37. Confidential business information by CJS Interactive., All Rights Reserved. 已有廠商投入VR/AR開發,更多 廠商與個人嘗試投入 台灣除直播平台有意願進行360 度影片直播外,目前 沒有 VR/AR開放內容平台 台灣各家硬體業者 均已開 始投入此產業 內容製作 硬體銷售 開發工具、內容平台 VR生態圈 (台灣)
  • 38. Confidential business information by CJS Interactive., All Rights Reserved. VR 硬體-發展機會 38
  • 39. Confidential business information by CJS Interactive., All Rights Reserved. VR硬體發展機會(1):一體機
  • 40. Confidential business information by CJS Interactive., All Rights Reserved. VR硬體發展機會(1):一體機 資料來源:資策會MIC,2016
  • 41. Confidential business information by CJS Interactive., All Rights Reserved. 外接互動 設備 穿戴式觸 覺反饋裝 置 VR硬體發展機會(2):輸入裝置
  • 42. Confidential business information by CJS Interactive., All Rights Reserved. Example: TeslaSuit – Full-body haptic feedback for VR
  • 43. Confidential business information by CJS Interactive., All Rights Reserved. Example: Manus VR Gloves
  • 44. Confidential business information by CJS Interactive., All Rights Reserved. 44 Example: Virtuix Omni – VR motion platform
  • 45. Confidential business information by CJS Interactive., All Rights Reserved. Example: Birdly VR Simulator
  • 46. Confidential business information by CJS Interactive., All Rights Reserved. 46 VR軟體/應用: 市場機會
  • 47. Confidential business information by CJS Interactive., All Rights Reserved. 47 VR軟體/應用-市場發展機會
  • 48. Confidential business information by CJS Interactive., All Rights Reserved. VR/AR應用領域
  • 49. Confidential business information by CJS Interactive., All Rights Reserved. Game 49
  • 50. Confidential business information by CJS Interactive., All Rights Reserved. 2015年 熱門VR遊戲類型 解謎 Keep Talking and Nobody Explodes (Oculus DK2) 環境探索 The Deep (PSVR) 動作/冒險 Elite: Dangerous (HTC Vive) 50
  • 51. Confidential business information by CJS Interactive., All Rights Reserved. Entertainment 51
  • 52. Confidential business information by CJS Interactive., All Rights Reserved. VR動畫/電影 VR(360度)演唱會 VR(360度)直播 (運動、競賽、選舉辯論) • Baobab Studios 2015年12月獲得 600萬A輪投資 國內: •跨視代 Lamigo 總冠軍賽 歐美 •Next VR+ Fox Sports •Next VR +CNN 2015年11月獲得 3000萬A輪投資 • Next VR+ 酷玩樂團 52 主流VR影音娛樂類型
  • 53. Confidential business information by CJS Interactive., All Rights Reserved. HealthCare
  • 54. Confidential business information by CJS Interactive., All Rights Reserved. 54
  • 55. Confidential business information by CJS Interactive., All Rights Reserved. VR手術模擬 / VR診斷 疼痛注意力轉移治療 (Pain Distractions) 55 主流VR醫療應用
  • 56. Confidential business information by CJS Interactive., All Rights Reserved. 56 Engineering
  • 57. Confidential business information by CJS Interactive., All Rights Reserved. 57 汽車設計模擬 工廠生產線設計模擬
  • 58. Confidential business information by CJS Interactive., All Rights Reserved. 58 Retail
  • 59. Confidential business information by CJS Interactive., All Rights Reserved. Sixense vRetail ShelfZone VR+語音識別+AI+社交推薦VR+影音互動
  • 60. Confidential business information by CJS Interactive., All Rights Reserved. Real Estate 60
  • 61. Confidential business information by CJS Interactive., All Rights Reserved. 主流VR/AR房產應用 VR看房 AR家俱裝潢 1台 眼鏡 1台 手機 N個 地點 C2B 61
  • 62. Confidential business information by CJS Interactive., All Rights Reserved. Military
  • 63. Confidential business information by CJS Interactive., All Rights Reserved. 「沉浸式互動射擊模擬系統」 中山科學研究院航空研究所 Dismounted Soldier Training System Intelligent Decisions 63
  • 64. Confidential business information by CJS Interactive., All Rights Reserved. Education
  • 65. Confidential business information by CJS Interactive., All Rights Reserved. 360度旅遊教學 Google Expeditions (Google Cardboard) 主流VR教育運用 虛擬科學實驗室 zSpace (AR 眼鏡+可追蹤頭部移動軌 跡的電腦螢幕) VR訓練課程 Speech Center (Gear VR) 65
  • 66. Confidential business information by CJS Interactive., All Rights Reserved. 台灣廠商案例– 教育學科AR/VR應用 地理科-VR探討溫室效應化學科-VR學習元素表
  • 67. Confidential business information by CJS Interactive., All Rights Reserved. 67 VR發展的挑戰 1. 終端裝置普及速度 2. 消費者價格接受度和使用經驗 3. 廠商獲利模式 4. 個人及社會影響
  • 68. Confidential business information by CJS Interactive., All Rights Reserved. 68 VR is going to be the most social platform. Pretty soon we’re going to live in a world where everyone has the power to share and experience whole scenes as if you’re just there, right there in person. “ - Facebook創辦人 馬克.佐克伯, 2016
  • 69. Confidential business information by CJS Interactive., All Rights Reserved. Q&A
  • 70. Confidential business information by CJS Interactive., All Rights Reserved. Thank you Faust Chou /CEO CJS Interactive Mobile: +886-988-367-555 TEL: +886-2-23122760 E-mail:faustcare@mo1.com.tw QQ: 2068996851 Skype: faust_chou