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U72 lesson 07


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U72 lesson 07

  1. 1. Welcome Back!<br />It’s almost the end of the year – have you:<br /><ul><li> Resubmitted referrals/passes for higher grades?
  2. 2. Had enough one-to-one tutorials with me? (You’re entitled to three)
  3. 3. Done your Gambit homework?</li></li></ul><li>Important Changes<br />Some fire routes have changed (and we’ve got rid of the fire axe!)<br /><ul><li> If you are in Beck Street – LG20, S020, S120, S220 you now go through the door outside and make your way to King Edward Street on the side of Oceana.
  4. 4. If you are in any other part of the building, such as S105 or S205 you leave the building as you always would using all staircases and through the fire door or reception to the new muster point : King Edward Street on the side of Oceana.</li></li></ul><li>Next Week…!<br />Arrrgh! It’s the week that us teachers dread! It’s our external observation week from June 14-18<br /><ul><li> Be respectful of people joining your class
  5. 5. Be on time for ALL classes
  6. 6. Ask questions about any aspect of the observation process</li></li></ul><li>Confetti Showcase<br />We’re in the Café and S106 this year and we’ll be showing a wealth of work from both years. I’d love to hear from you if you’d like to show your work off to BAFTA, Staffordshire University, NCN, NTU, Bottle Top Media, GameCity, Caveman Films and Imaginarium, Monumental Games, Crytek, Charterhouse Graphic Design, Outso Games and your friends, mums and dads. I’m looking for: <br /><ul><li> Clear, solid game designs for display
  7. 7. Websites for the Macs in S106
  8. 8. Character designs
  9. 9. Art portfolios (or work in progress)
  10. 10. Ren’Ais</li></li></ul><li>Japanese Word of the Week (19)<br />Tanjyoubi omedetou gozaimasu!<br />誕生日おめでとうございます!<br />[Tan-e-you-bee omey-det-oh go-zay-mass]<br />Arigato!!<br />
  11. 11. Aims & Objectives<br />Aims:<br />Students will play with dialogue and language<br />Objectives:<br />All students will be able to identify 3 elements of dialogue in scripts<br />Most students will be able to identify 3 elements of dialogue in scripts and explain how they will use 1 of them in their assignment<br />Some students will be able to identify 3 elements of dialogue in scripts and explain how they will use 2 of them in their assignment<br />
  12. 12. Computer Game Story Development<br />7 June 2010<br />Unit 72 Computer Game Story Development<br />
  13. 13. Computer Game Story Development<br />1 Understand storytelling for games<br />2 Be able to produce a story for a game<br />3 Be able to produce game dialogue<br />4 Be able to reflect upon own narrative work.<br />
  14. 14. Understanding Dialogue<br />
  15. 15. The Story So Far – A Quiz<br />1. Name three traditions of storytelling<br /><ul><li> Oral
  16. 16. Narratolological
  17. 17. Digital</li></li></ul><li>The Story So Far – A Quiz<br />2. What is:<br />a) A Three Act Story (aka Dramatic Structure)?<br />Beginning-Middle-End style of story writing<br />b) The Hero’s Journey?<br />A 12-step approach to story telling<br />
  18. 18. The Story So Far – A Quiz<br />3. What should be the main purpose of a character in a story?<br />To drive the story along – can you give a games-related example?<br />
  19. 19. The Story So Far – A Quiz<br />4. What common themes are explored in X-Men?<br />Racism<br />Religion<br />Disabilities<br />Gender & Sexuality<br />
  20. 20. Dialogics – The Study of Dialogue<br />When we talk, we often say very little at all. Let’s have a listen to me speaking with Matt:<br />
  21. 21. Dialogics – The Study of Dialogue<br />I transcribed what I just said:<br />“Hey how’s it going?” Asked Kelly<br />“Alright, how are you?” Said Matt, lethargically.<br />“I’m alright, wha, whuh, what you in? The Crucible?” Asked Kelly again.<br />“Yeah, I’m tryin’ to get some more muns.” Matt spoke over a stifled yawn.<br />“Are you going through it all over again?” Kelly questioned.<br />
  22. 22. Dialogics – The Study of Dialogue<br />When authors and scriptwriters write dialogue, they must find a happy balance between what they want to say and what the consumer wants.<br />What about characterisation and emotion? <br />
  23. 23. Dialogics – The Study of Dialogue<br />We’ll look at this much more next week. But when writing scripts, think about the balance of:<br />Character<br />Emotion<br />Plot device<br />Narrative<br />
  24. 24. Dialogics – The Study of Dialogue<br />In this next activity, you will be looking at dialogue in terms of creating a story. Using the handout, I would like you to work in pairs. Re-imagine this dialogue to suit the following scenario:<br />One of the characters is on the run from the police….<br />
  25. 25. Dialogics – The Study of Dialogue<br />Present your plot/dialogue.<br />
  26. 26. Dialogics – The Study of Dialogue<br /><ul><li> How did you feel about undoing the author’s work?
  27. 27. Did you pay attention to any plot devices?
  28. 28. What have you learned about dialogue so far?</li></li></ul><li>Jack of Diamonds, King of Hearts <br />As they taunted "call" at him, a Jack of Diamonds leaped from the sleeve of his beaten tan leather overcoat and into his hand. The men stared in anticipation as he threw his hand up in the air, landing perfectly in formation card after card in the centre of the table.“Din’t y’all think I could win you?” He pushed the chair back from the comfort of his rear and stood, hands cupped to receive his winnings. “And with that, Sirs, I bid you a bonnenuit. The night is a lady, and she’s a-callin’ my name.”Staff in hand he walked languidly down the hall through a throng of gambling people to his left and right. “Not so fast” a voice uttered from behind him. “Remy”, she looked at him; eyes lost in his purplesque irises for a moment. “Remy” she spoke again, he didn’t turn.“Mademoiselle, I have no business with you no more.”“Daddy.” She spoke again in hushed tones.Gambit turned to look at her, his eyes glowed, and then he was gone.<br />
  29. 29. Dialogics<br />Does working with language and dialogue make you want to change how Jack of Diamonds, King of Hearts has worked out for you?<br />How will the Long Way Home change for you?<br />
  30. 30. Overview – What Have We Learned?<br /><ul><li> The basic constructs of dialogue for scripts and story telling
  31. 31. The balance between emotion, characterisation, plot ands narrative
  32. 32. The opportunity to re-imagine any work – you must make your peace with editing!</li></ul>Have we met our outcomes?<br />
  33. 33. Next Week<br />Script format, more dialogue and the birth of something beautiful!<br />Oh, and, a new assignment…. <br />