U72 lesson 02

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U72 lesson 02

  1. 1. Rock The Vote!<br />If you are 18 or over and wish to vote in the General Election on May 6 you have just 24 hours left to register your interest in voting. Remember: this is your chance to make your voice heard by making your vote count!<br />www.aboutmyvote.co.uk/<br />
  2. 2. Japanese Word of the Week (15)<br />Dewamata<br />[Doo-a mattah]<br />Kanashii.<br />
  3. 3. Aims & Objectives<br />Aims:<br />Students will explore genre, symbolism and storytelling in games, movies and comics – this will introduce plot devices<br />Objectives:<br />All students will be able to identify 3 key plot devices in separate genre<br />Most students will be able to identify 3 key plot devices and describe 1 form in detail<br />Some students will be able to identify 3 key plot devices and describe 2 forms in detail<br />
  4. 4. Computer Game Story Development<br />19 April 2010<br />Unit 72 Computer Game Story Development<br />
  5. 5. Computer Game Story Development<br />1 Understand storytelling for games<br />2 Be able to produce a story for a game<br />3 Be able to produce game dialogue<br />4 Be able to reflect upon own narrative work.<br />
  6. 6. Understanding Genre<br /><ul><li> RPG
  7. 7. FPS
  8. 8. RTS
  9. 9. Sports
  10. 10. Fighting
  11. 11. Everything else</li></li></ul><li>Understanding Genre<br />The FPS<br /><ul><li>Wolfenstein
  12. 12. DOOM
  13. 13. Quake
  14. 14. Duke Nukem</li></ul>See also: Golden-Eye, Half-Life, Unreal Tournament, Rainbow Six, Medal of Honor<br />
  15. 15. Understanding Genre<br />Plot Development<br />Scene <br />setting<br />Action <br />& Consequence<br />Denouement<br />Catalysts<br />Establishment<br />
  16. 16. Understanding Genre<br />Modern Warfare 2<br />Mission: Stop Makarov’s Reign of Terror<br />You (USMC) are betrayed by Shepherd and his men<br />SAS and USMC stop terrorist plot and Shepherd<br />Nikolai informs Price of plot<br />Sub-text: CIA mission to Russia<br />
  17. 17. Understanding RPG<br />Trial & error<br />Action & Consequence<br />Plot Development<br />Objective<br />Judgement<br />Choice<br />
  18. 18. Activity<br />Choose and RPG or an FPS and fill in the blanks for your chosen game.<br />
  19. 19. Understanding RPG<br />Joining guilds<br />Levelling up<br />Elder Scrolls IV: Oblivion<br />Close the gates of Evil in Cyrodiil<br />Champion of Cyrodiil or laughing stock?<br />Do you help Martin?<br />
  20. 20. Understanding Plot<br />Your audience wants something to happen…<br /><ul><li> Thesis, antithesis, synthesis
  21. 21. Location, conditions, actions
  22. 22. Symbolism
  23. 23. Structures</li></li></ul><li>Understanding Plot<br />Thesis, Antithesis & Synthesis<br /><ul><li> What could happen
  24. 24. What won’t happen
  25. 25. What has happened</li></li></ul><li>Activity<br />Can you give me 3 examples of how thesis, antithesis and synthesis takes place in your fave games?<br />
  26. 26. Understanding Plot<br />Locations, Conditions & Action<br /><ul><li> Afghanistan, Iraq, Ukraine
  27. 27. War
  28. 28. Retaliation, combat.</li></li></ul><li>Understanding Plot<br />Symbolism<br /><ul><li> The Matrix (see also Kaiser Soce)
  29. 29. X-Men (they’re normal people too)
  30. 30. The Farrellys</li></ul>More on this later<br />
  31. 31. Understanding Plot<br />Structures<br /><ul><li> Three-act structure (beginning, middle, end)
  32. 32. Hero’s journey (12 steps)
  33. 33. Episodic</li></li></ul><li>Introducing X-Men<br />Representation<br /><ul><li> Emotions
  34. 34. Characterisation
  35. 35. Stereotypes: e.g. gender, ethnicity</li></li></ul><li>Introducing X-Men<br />Emotional Themes<br /><ul><li> Vengeance
  36. 36. Happiness
  37. 37. Fear
  38. 38. Anger
  39. 39. Perseverance
  40. 40. Heroism; valour
  41. 41. Hope
  42. 42. Competitiveness</li></li></ul><li>Activity<br />Can you attribute any emotional themes to anything that you already know about X-Men?<br /><ul><li> Who’s angry?
  43. 43. Who is that person angry with or at?
  44. 44. Is there a calm about a certain character?</li></ul>You can base these opinions on the comic, noir, cartoon or movie series.<br />
  45. 45. Introducing X-Men<br />The Voice<br /><ul><li> Stan Lee, Jack Kirby
  46. 46. 1963
  47. 47. Echoes of life in the 1960s</li></ul>Whose voice would be heard in the first edition (and beyond)?<br />
  48. 48. Introducing X-Men<br />The Voice<br /><ul><li> The voice is often yours, the writers
  49. 49. Influences
  50. 50. Hopes
  51. 51. Aspirations
  52. 52. Bias</li></li></ul><li>Homework<br />For next week: Please watch X-Men the movie and note anything interesting about the characters. All of next week’s lesson will be on the X-Men so I’ll be asking questions about all of what we’ve learned today especially:<br /><ul><li> Emotional themes
  53. 53. Representation
  54. 54. The Voice
  55. 55. The structure</li></ul>Fact: Usual Suspects director Bryan Singer directed this first episode of X-Men movies. Enjoy!<br />
  56. 56. Overview – What Have We Learned?<br /><ul><li> The types of genre
  57. 57. Style of plot
  58. 58. Plots used by genre
  59. 59. The beginning of narrative</li></ul>Have we met our outcomes?<br />
  60. 60. Next Week<br />More X-Men! Story arcs, relationships and the painful truth.<br />

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