Student Notices<br />Can I please remind and urge you to check student notices please? It’s vital that you take note and n...
Your Teachers Are Changing!<br /><ul><li>Working to a Brief will be taken by:
 Rosie Francis
 Chris Hallam
 Jon Laud
Concept Art will be taken by:
 Kelly Vero
 Gin Rai
Computer Games Engines will be taken by:
 Kelly Vero
 Gin Rai
Seminars will be taken by:
 Jonny Stenton </li></ul>NOTE: Your timetable has NOT changed!<br />
Japanese Word of the Week (16)<br />Tenki wa dou desu ka.<br />[Ten-keewahdoh des-ka]<br />Ii tenkidesu.<br />
Aims & Objectives<br />Aims:<br />Students will explore character devices in writing and storytelling<br />Objectives:<br ...
Computer Game Story Development<br />10 May 2010<br />Unit 72 Computer Game Story Development<br />
Computer Game Story Development<br />1 Understand storytelling for games<br />2 Be able to produce a story for a game<br /...
The Story So Far…<br /><ul><li> You tell me….
 Has it sunk in?
 Have you started writing?</li></li></ul><li>Jean Grey<br />The Beautiful Subject<br />
Film 1<br />
Who Is Jean Grey?<br /><ul><li> Age?
 Status?
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U72 lesson 04

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U72 lesson 04

  1. 1. Student Notices<br />Can I please remind and urge you to check student notices please? It’s vital that you take note and notice of stuff affecting you!<br />
  2. 2. Your Teachers Are Changing!<br /><ul><li>Working to a Brief will be taken by:
  3. 3. Rosie Francis
  4. 4. Chris Hallam
  5. 5. Jon Laud
  6. 6. Concept Art will be taken by:
  7. 7. Kelly Vero
  8. 8. Gin Rai
  9. 9. Computer Games Engines will be taken by:
  10. 10. Kelly Vero
  11. 11. Gin Rai
  12. 12. Seminars will be taken by:
  13. 13. Jonny Stenton </li></ul>NOTE: Your timetable has NOT changed!<br />
  14. 14. Japanese Word of the Week (16)<br />Tenki wa dou desu ka.<br />[Ten-keewahdoh des-ka]<br />Ii tenkidesu.<br />
  15. 15. Aims & Objectives<br />Aims:<br />Students will explore character devices in writing and storytelling<br />Objectives:<br />All students will be able to identify 3 character devices in separate genre<br />Most students will be able to identify 3 character devices and describe 1 form in detail<br />Some students will be able to identify 3 character devices and describe 2 forms in detail<br />
  16. 16. Computer Game Story Development<br />10 May 2010<br />Unit 72 Computer Game Story Development<br />
  17. 17. Computer Game Story Development<br />1 Understand storytelling for games<br />2 Be able to produce a story for a game<br />3 Be able to produce game dialogue<br />4 Be able to reflect upon own narrative work.<br />
  18. 18. The Story So Far…<br /><ul><li> You tell me….
  19. 19. Has it sunk in?
  20. 20. Have you started writing?</li></li></ul><li>Jean Grey<br />The Beautiful Subject<br />
  21. 21. Film 1<br />
  22. 22. Who Is Jean Grey?<br /><ul><li> Age?
  23. 23. Status?
  24. 24. Backstory
  25. 25. Going forwards</li></li></ul><li>Jean Grey Speaks<br />But how does she sound?<br /><ul><li> Authoritative?
  26. 26. Approachable?
  27. 27. In control?</li></li></ul><li>Activity <br />Write one line of dialogue for the following:<br />A Soldier<br />An Alien <br />(who speaks English!)<br />A Lawyer<br />
  28. 28. Characters Tell Stories <br />In a moment you’ll be set a story writing task for your blog.Before all of that – let’s create a timeline of Jean’s life:<br />In pairs, please use your powers of research to create a brief timeline from 1963 to 2009<br /><ul><li>Include key facts like Phoenix/Phoenix Force
  29. 29. Marriage to Scott
  30. 30. Significant stories or storylines relating to Jean</li></li></ul><li>Film 2<br />
  31. 31. Storytelling Devices… A Slight Return<br />Stories come in all shapes and sizes – we’ve seen and read a couple already. <br /><ul><li>To get from point A to point Z there are a few devices you could use.
  32. 32. The Hook
  33. 33. The Shit/Deep Shit Point
  34. 34. The Reveal</li></ul>Tip: Your characters can do this for you!<br />
  35. 35. The Hook<br />Some stories hook you in straightaway: RPGs are great at this….<br /><ul><li>Mysterious deaths
  36. 36. Strange visitors
  37. 37. Weird symbolism</li></ul>What is the purpose of a hook?<br />
  38. 38. Shit Points<br />Some stories put their protagonists and antagonists under the gun. Some story liners and writers refer to this as the shit or deep shit point !<br /><ul><li>Your father is a very dark lord
  39. 39. The character gets so far and his/her target is shot dead
  40. 40. Your character accidentally (on purpose) learns about the rouse he/she has been lured into</li></ul>Can you associate with any of that in gaming or films/TV?<br />
  41. 41. The Reveal<br />As with the last slide, sometimes thing are there to test, but often they can be there to draw up all of the loose ends. That’s called a denouement – we’ll talk about that in more detail later…<br /><ul><li>Bad guy revealed
  42. 42. Missing gold/treasure found in unlikely place
  43. 43. Protagonist has a reason for living once more (barf!)</li></ul>Does it feel familiar?<br />
  44. 44. Jean Grey Walks Into A Bar<br />By the ocean there is a bar… They called it Hannah’s Roadhouse once… I don’t know what they call it anymore. I just knew that she’d come and bring that thing with her. That thing that to me, was so precious, so deeply moving that just looking at it would blind me. But I had to have it and I knew that I couldn’t have it if she didn’t show up today…<br />There she was, red hair with a slight orange fleck in the Ocean’s sunrise. She wasn’t old, in fact, she was new, as if reborn, she didn’t see me as she opened the door to the bar. I let her walk, I had no plans. She bought 2 drinks and sat at the bar……..<br />
  45. 45. Activity<br />
  46. 46. Jean Grey Walks Into A Bar<br />Now what?<br />Please blog for next week’s lesson….. Failure to do so equals concern notes…<br />
  47. 47. Overview – What Have We Learned?<br /><ul><li>We’ve covered loads of ground and so far have a good foundation to build on.
  48. 48. Using 1 character in depth, you can often get a story told relatively quickly.
  49. 49. Storytelling has been around for much longer than any of us really know (or could speak)
  50. 50. Devices are there to keep your audience interested… USE THEM!</li></ul>Have we met our outcomes?<br />
  51. 51. Next Week<br />The mighty Gambit and the power of location!<br />

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