Future of Social Games

Jussi Laakkonen
Jussi LaakkonenCEO & founder at Applifier
Future of social
games
  BrowserGamesForum 2011

                           Kappuru
Jmaz Photo
MRBill
Lies


             Damn lies

           Statistics

         Predictions
Xurble
Cross promo
 150 million MAU
  #rebelalliance


    Social games
     2008-2010
       #failed


Console racing games
     2004-2008
      #flatout     Stevendepolo
!"#$%&'(%)*+''
 ,$&&')%-*'
  %'&".'"/''
money


                 AMagill
Global SNS Gaming Market
10                  (US$ in Billions)
                                                              $9.0B
9




                                                                        Advertising
8

7                              24% CAGR

6

5

4
        $3.8B




                                                                       Virtual goods
3

2
                 “Facebook is roughly half of this”
1

0
           0122'                      0120'   0123'   0124'    0125'
     Source: Lazard Capital Markets
l go upa lot
ARPU wil
 Sh4rp_i          Kevin Dooley
ARPU comparison
                 Adjusted for per capita income




Source: Lazard Capital Markets and company reports
Zhent_




But it will get very   expensive
5'
              465'
                                        <!'3183='>*%?+'
                4'
                        9:;'
              365'
                        9:9'
   User         3'
              065'

acquisition     0'
              265'
                2'
              165'
                1'
                     72821'    70821'   73821'   74821'   72822'   70822'


                       Social media advertising 4x in <5 years
                       ! huge increase in competition & prices




Content

                         Yes, a symphony orchestra soundtrack
                                Soon: 3D? Cloud Gaming?
A 24% CAGR market will
Competition       attract late entrants
               Mobile & Social convergence
                      “Pay to play”




              Developer & operations talent is
                  scarce and fought over
Operations      Metrics, predictives, other
                  operative systems are
                   complex & expensive
pa rtners
                      ?
Publishing becomes typical
The cycle
         A new platform is born ! Indies run wild ! “HOT HOT HOT!”
                            Platform becomes successful
               Everybody wants in, VCs throw in tons of money
     Costs go up, skills become more specialized, success isn’t easy
                      Winners emerge, market consolidates
                           VCs bow out (“market’s done”)
              Costs are up, distribution is hard, money is scarce



            ! Publishers enter the market
            But it is hard to publish a live game. Expect plenty of failures on the way
Guille
Self-publishers
will band together
Economies of
                   Scale
                            Cross promote
                             Retain users
                           Favorable terms
                                Pick one:
                            Succeed together
                           Go solo, sink alone?
                              Work for hire
                             Exit the market
Robert Nilsson
Interest              Social
              meets
 graph                graph


   Shaniber
Future of Social Games
Mobage, Gree, Xbox Live on top of Facebook?
         Avatars vs. real identity?
Real Social?




Anirudh Kouhl
?
      This could go either way
          YES!                          NO!
•  Higher ARPU               •  Much harder to create
•  More engaging             •  Mini-MMOs worth the
•  Better retention             investment?
•  PvP makes for great       •  Do users on Facebook
   monetization                 really care?
•  Opportunity for browser   •  Real people are messy
   game makers?              •  Does a soccer mom
                                tolerate being griefed?
Wider variety
The drivers of variety
       More HC                       More casual
•  Tech: Flash 3D, game         •  Core FB audience looks for
   streaming                       bite sized diversions

•  Mid-core makes more money    •  Are social games getting a bit
                                   too complex for the core FB
•  “Get away from Zynga”           audience?
•  Audience appetite for mid-   •  “Just copy Nintendo”
   core, 200M players              Where’s Brain Training?
•  Lots of overlap between      •  “Just copy Big Fish”
   console & social gamers         ! look at Gardens of Time



                                                             Lucy Nieto
Social, mobile,
 Mobile social…
It’s all the same
Identical audience, games, monetization
      HTML5 + WebGL everywhere
         Multi-screen games/IP
      Facebook wins app discovery
            game for mobile
Google+ embedded into Android (already)
     Need to play in social & mobile
          to be a true winner

                                       Lucy Nieto
Battle of the
giants
 Zynga vs. Nexon
vs. Gree vs. DeNA
 vs. late entrants
Mobile                 SNS
gaming               gaming




  Console



            Online
            gaming
Bring your popcorn,
        it’s going to be epic
Public companies with
$ billions in war chests

Grudge match between
    DeNA & Gree

  Zynga: “win mobile
     at any cost”

  Core publishers can’t
ignore stagnant revenue
    vs. >20% CAGR
                                ScypaxPictures
Awesome
time to be
in games!




             Kristina Alexanderson
jussi@applifier.com
      @jussil




                      Kristina Alexanderson
1 of 30

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Future of Social Games

  • 1. Future of social games BrowserGamesForum 2011 Kappuru
  • 4. Lies Damn lies Statistics Predictions Xurble
  • 5. Cross promo 150 million MAU #rebelalliance Social games 2008-2010 #failed Console racing games 2004-2008 #flatout Stevendepolo
  • 6. !"#$%&'(%)*+'' ,$&&')%-*' %'&".'"/'' money AMagill
  • 7. Global SNS Gaming Market 10 (US$ in Billions) $9.0B 9 Advertising 8 7 24% CAGR 6 5 4 $3.8B Virtual goods 3 2 “Facebook is roughly half of this” 1 0 0122' 0120' 0123' 0124' 0125' Source: Lazard Capital Markets
  • 8. l go upa lot ARPU wil Sh4rp_i Kevin Dooley
  • 9. ARPU comparison Adjusted for per capita income Source: Lazard Capital Markets and company reports
  • 10. Zhent_ But it will get very expensive
  • 11. 5' 465' <!'3183='>*%?+' 4' 9:;' 365' 9:9' User 3' 065' acquisition 0' 265' 2' 165' 1' 72821' 70821' 73821' 74821' 72822' 70822' Social media advertising 4x in <5 years ! huge increase in competition & prices Content Yes, a symphony orchestra soundtrack Soon: 3D? Cloud Gaming?
  • 12. A 24% CAGR market will Competition attract late entrants Mobile & Social convergence “Pay to play” Developer & operations talent is scarce and fought over Operations Metrics, predictives, other operative systems are complex & expensive
  • 13. pa rtners ? Publishing becomes typical
  • 14. The cycle A new platform is born ! Indies run wild ! “HOT HOT HOT!” Platform becomes successful Everybody wants in, VCs throw in tons of money Costs go up, skills become more specialized, success isn’t easy Winners emerge, market consolidates VCs bow out (“market’s done”) Costs are up, distribution is hard, money is scarce ! Publishers enter the market But it is hard to publish a live game. Expect plenty of failures on the way Guille
  • 16. Economies of Scale Cross promote Retain users Favorable terms Pick one: Succeed together Go solo, sink alone? Work for hire Exit the market Robert Nilsson
  • 17. Interest Social meets graph graph Shaniber
  • 19. Mobage, Gree, Xbox Live on top of Facebook? Avatars vs. real identity?
  • 21. ? This could go either way YES! NO! •  Higher ARPU •  Much harder to create •  More engaging •  Mini-MMOs worth the •  Better retention investment? •  PvP makes for great •  Do users on Facebook monetization really care? •  Opportunity for browser •  Real people are messy game makers? •  Does a soccer mom tolerate being griefed?
  • 23. The drivers of variety More HC More casual •  Tech: Flash 3D, game •  Core FB audience looks for streaming bite sized diversions •  Mid-core makes more money •  Are social games getting a bit too complex for the core FB •  “Get away from Zynga” audience? •  Audience appetite for mid- •  “Just copy Nintendo” core, 200M players Where’s Brain Training? •  Lots of overlap between •  “Just copy Big Fish” console & social gamers ! look at Gardens of Time Lucy Nieto
  • 24. Social, mobile, Mobile social… It’s all the same
  • 25. Identical audience, games, monetization HTML5 + WebGL everywhere Multi-screen games/IP Facebook wins app discovery game for mobile Google+ embedded into Android (already) Need to play in social & mobile to be a true winner Lucy Nieto
  • 26. Battle of the giants Zynga vs. Nexon vs. Gree vs. DeNA vs. late entrants
  • 27. Mobile SNS gaming gaming Console Online gaming
  • 28. Bring your popcorn, it’s going to be epic Public companies with $ billions in war chests Grudge match between DeNA & Gree Zynga: “win mobile at any cost” Core publishers can’t ignore stagnant revenue vs. >20% CAGR ScypaxPictures
  • 29. Awesome time to be in games! Kristina Alexanderson
  • 30. jussi@applifier.com @jussil Kristina Alexanderson