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Day 1

Synesthesia
Product
Analysis

The Pencil
+ Finite life, destruction of the object.
+ Different users, different types.
+ Global and inefficient supply chain.
+ Ubiquity, wide availability, who buys?
+ Graphite is conductive, future tech opportunities,
clash with the digital age.
+ Personal multi-sensory relationship with the owner,
memories, quality matters.
+ Object rooted in tradition.
Innovation opportunities

+ Alternative raw materials. Keep low cost & improve
sustainability.
+ Eliminate usage of paint.
+ Avoid cutting down trees.
+ Improve the chain supply, maybe local options.
Innovation opportunities

+ Pencil size, shape.
+ How can the pencil evolve without increasing costs?
+ How much pressure do you need to compress graphite?
+ Complimentary objects, eraser, shapener.
Innovation opportunities

+ Increase attachment to the pencil, value the object (i.e.
Moleskine)
+ Re-invent tactile feedback for digital devices.
+ Chew on this. The pencil instigates deep ideas.
+ Nobody is aware of the source of their pencils.
Innovation opportunities

+ Increase the lifecycle of the pencil.
+ Increase attachment to the object so people don’t easily lose
it.
Opportunity Areas

Selection Criteria

•
•
•
•
•
•

Social value.
Personal user experience.
Lifecycle, end.
User types.
Future of the pencil.
Production process.

Design opportunities
+ How might we get the user to keep and care for pencils until the end?
+ How might we add value to the pencil irrespective of the user type?
+ How might we make the pencil personalised to each user?
+ How can we bring the pencil to the 21st century?
+ How might we encourage users to care about where the pencils come from?
+ How can we improve the supply chain?
+ How might we enhance the sensory experience?
Research Findings Grouped
Key Research Insights
+ Pencils last 45k words. However, most don’t fulfill their potential. High wastage
due to over-sharpening and lost pencils.

+ Sales of pencils went up 700% in London after Sudoku craze.

+ Sales have been steadily increasing during the last years. 14 Billion pencils are
produced each year.

+ It takes 14 years to grow a tree used for pencils (Cedar)

+ Most of the production comes from East Asia.
Design Brief

+ Opportunity:
Increase the value of pencils to people, so they care for them
and use them for longer. Bring individuals closer to the object.
+ Goals:
Achieve 100% utilisation of a pencil. Localise the supply chain.
Crank up the pencil-love meter!
+ Audience:
Test pilot program. Local.

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Big Design Day 1 - Synesthesia's process so far

  • 2. Product Analysis The Pencil + Finite life, destruction of the object. + Different users, different types. + Global and inefficient supply chain. + Ubiquity, wide availability, who buys? + Graphite is conductive, future tech opportunities, clash with the digital age. + Personal multi-sensory relationship with the owner, memories, quality matters. + Object rooted in tradition.
  • 3. Innovation opportunities + Alternative raw materials. Keep low cost & improve sustainability. + Eliminate usage of paint. + Avoid cutting down trees. + Improve the chain supply, maybe local options.
  • 4. Innovation opportunities + Pencil size, shape. + How can the pencil evolve without increasing costs? + How much pressure do you need to compress graphite? + Complimentary objects, eraser, shapener.
  • 5. Innovation opportunities + Increase attachment to the pencil, value the object (i.e. Moleskine) + Re-invent tactile feedback for digital devices. + Chew on this. The pencil instigates deep ideas. + Nobody is aware of the source of their pencils.
  • 6. Innovation opportunities + Increase the lifecycle of the pencil. + Increase attachment to the object so people don’t easily lose it.
  • 7. Opportunity Areas Selection Criteria • • • • • • Social value. Personal user experience. Lifecycle, end. User types. Future of the pencil. Production process. Design opportunities + How might we get the user to keep and care for pencils until the end? + How might we add value to the pencil irrespective of the user type? + How might we make the pencil personalised to each user? + How can we bring the pencil to the 21st century? + How might we encourage users to care about where the pencils come from? + How can we improve the supply chain? + How might we enhance the sensory experience?
  • 9. Key Research Insights + Pencils last 45k words. However, most don’t fulfill their potential. High wastage due to over-sharpening and lost pencils. + Sales of pencils went up 700% in London after Sudoku craze. + Sales have been steadily increasing during the last years. 14 Billion pencils are produced each year. + It takes 14 years to grow a tree used for pencils (Cedar) + Most of the production comes from East Asia.
  • 10. Design Brief + Opportunity: Increase the value of pencils to people, so they care for them and use them for longer. Bring individuals closer to the object. + Goals: Achieve 100% utilisation of a pencil. Localise the supply chain. Crank up the pencil-love meter! + Audience: Test pilot program. Local.