4. Game View
The Game View is rendered from the Camera(s) in your game. It is representative of your final, published game. You will
need to use one or more Cameras to control what the player actually sees when they are playing your game. For more
information about Cameras, please view the Camera Component page.
Play Mode
5. Scene View
The Scene View is your interactive sandbox. You will use the Scene View to select and position environments, the
player, the camera, enemies, and all other GameObjects.
in
• Hold the right mouse button to
enter Flythrough mode. This turns your mouse
and WASD keys (plus Q and E for up and down)
into quick first-person view navigation.
• Select any GameObject and press the F key. This
will center the Scene View and pivot point on the
selection.
6. Each of the coloured “arms” of the gizmo represents a geometric axis.
You can click on any of the arms to set the camera to an orthographic
In the upper-right corner of the Scene View is the Scene Gizmo. This displays the Scene Camera’s current
orientation, and allows you to quickly modify the viewing angle.
Positioning GameObjects
Gizmo
7. Unity 3D Shortcut
Scene Navigation:
• Alt + Right mouse / scroll = Zoom
• Alt + Middle mouse = Drag
• Alt + Left Mouse = Orbit
Tools:
• Q = Hand
• W = Move
• E = Rotate
• T = Rect
• Y = Unified
• Z = Pivot Mode
• Y = Pivot Rotation
Choose Layouts
9. Download 3d Model from Unity Assets Store
Choose 3D – Character or props
Price range set to “Free”
10. Try download this 3d model
Click download and import
After done import, find the 3d model
file in the folder under project window.
Drag “RobotKyle” to Scene window
11. Create First Person Controller
Search and download “Standard Assets” in Unity Assets Store
Tick only Cameras, characters and crossplatformInput