Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Imperium
1.
2. DISCLAIMER
IMPORTANT: THIS IS NOT AN OFFICIAL CODEX. IT IS A SUPPLIMENTARY ARMY LIST FOR USE WITH
THE GOOD THE BAD THE BROMLEY (TGTBTB) EVENTS AND SHOULD NOT BE CONSIDERED IN ANY
WAY OFFICIAL OUTSIDE OF THOSE EVENTS. THAT SAID THE UNITS AND RULES WITHIN HAVE BEEN
PLAYTESTED AND DEVELOPED WITH BALANCE AND FAIRNESS IN MIND AND PLAYERS ARE WELCOME
TO USE THESE RULES IN THEIR OWN GAMES OF WARHAMMER 40,000.
The Good The Bad the Bromley (TGTBTB) have designed this list to be (we hope) as enjoyable and fun to use as possible. It is our hope that we
can repay some small part of the kindness that the gaming community has shown us over the years and organise a top notch event that everyone
can enjoy.
The original work found in the Armageddon campaign book laid the groundwork for this document. While that list was designed specially for use
in Games Workshop’s summer campaign a more fully fleshed out list was required for The Good The Bad the Bromley (TGTBTB) campaign
weekends. Any similarity is more likely due to a common point of inspiration rather than any deliberate duplication on our part. That said, one or
two ideas may have in fact originated in the community rather than from the original source material and I apologise in advance if anything
appears here that has not been properly credited.
Dean Carter
4. IMPERIUM
The Imperium of Man is a galaxy-spanning interstellar human empire, the ultimate authority for the majority of the human race in the Milky Way Galaxy in the 41st
Millennium AD, and is ruled by the living God who is known as the Emperor of Mankind. The Space Marines or Adeptus Astartes are foremost amongst the defenders of
humanity, the greatest of the Emperor of Mankind's warriors. They are barely human at all, but superhuman; having been made superior in all respects to a normal man by a
harsh regime of genetic modification, psycho-conditioning and rigorous training. Space Marines are untouched by plague or any natural disease and can suffer wounds that
would kill a lesser being several times over, and live to fight again. Clad in ancient Power Armour and wielding the most potent weapons known to Man, the Space Marines are
terrifying foes and their devotion to the Emperor and the Imperium of Man is unyielding. They are the God-Emperor's Angels of Death, and they know no fear.
Contents
Disclaimer 1
Information 2
Contents 3
BT - Grimaldus 4
BT - Helbrecht 5
BT - Chaplain Maximilian Faust 6
BT - Neophyte Raclaw 7
BT - Brother Wulf 8
BA - Commander Dante 9
BA - Brother Calistarius (Mephiston) 10
BA - Astorath 11
BA - Captain Tycho 12
BA - Captain Eduardo Cullen 13
BA - Sergeant Lucius 14
SM - Captain Xavier Lin’Say 15
SM - Chapter Master Tu’Shan 16
SM - Ar Kan Pattern Landspeeder Squadron 17
UM - Marneus Calgar 18
UM - Chaplain Gaius Falco 19
UM - Sergeant Brutus 20
UM - Sergeant Maximus 21
UM - Sergeant Sextus 22
I - Ordo Illuminatus 23
I - Sister Superior D’Arc 24
I - Inquisitor Hurtz 25
I - Inquisitor Axel 26
I - Death Watch 27
I - Black Dragons 28
I - Flame Falcons 29
I - Sons of Antaeus 30
I - Armageddon Veterans 31
I - Ork Hunters 32
I - Legion of the Damned 33
I - Veteran Apothecary 34
I - Prototype Hulk Dreadnough 35
5. CHaplain GriMalDUs H/Q UNIT Black TeMplaRs ONLY 195Pts
High Marshal Helbrecht charged Grimaldus to lead one of the three Black Templars Crusades that had been dispatched to Armageddon, specifically, to Hive Helsreach. They were besieged by millions of Orks, who attacked from land-
side but also from a vast fleet of submersibles launched from the icy Deadlands far to the south. A great horde of Ork attacked the Temple of the Emperor Ascendant, a vast basilica that had stood since the earliest days of colonisation,
and was held at bay for nearly two months before they finally penetrated the temple precints, looting and destroying priceless holy relics as they went. The Imperial Guard units and the hive militia fled, but the Black Templars refused to
yield. The battle degenerated into bloody melee combat in the heart of the temple, where Grimaldus bellowed his now famous cry: "I have dug my grave in this place and I will either triumph or I will die." The battle only ended when the
entire Temple collapsed. All were thought lost, but a day later, Grimaldus crawled out from underneath the ruins, carrying the last relics of the Temple. Apothecaries who later treated Grimaldus' wounds claimed that it was a miracle
that he still lived, let alone had the strength to crawl from the rubble of the destroyed Temple. Upon commencement of the Season of Fire, Grimaldus was given the title "Hero of Helsreach", the greatest honour its inhabitants could
grant.
WS BS S T W I A Ld Sv
Grimaldus 5 5 4 4 3 5 4 9 3+
Cenobyte Servitor 4 3 3 4 1 3 1 8 4+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Infantry Power Armour Independent Character
Rosarius Litaniees of Hate (Codex:BT pg 32)
Crozius Aquilium Unmatched Zeal (Codex:BT pg 32)
Unit Composition: Master-Crafted Plasma Pistol Command Squad
1 Grimaldus Frag and Krak Grenades It Will Not Die
(Unique) Terminator Honours (Included) Only in Death does Duty End
Cenobyte Retinue Zealot
Fear
Crozius Aquilium: An ornate relic of the Unification Wars, the staff serves as both staff of office and a weapon for
Astartes Lord Chaplains. In such experienced hands te power field can be discharged to explosive effect. In the
shooting phase, if the model passes a successful Leadership test they must the Crozius Aquilium as a Heavy Flamer
with the Soul Blaze special rule. The weapon also has the following stat line -,STR +2, AP 4, Melee, Concussive.
Unmatched Zeal: (Codex:BT pg 32) Such is the awe and reverence in which Grimaldus is held that any Black
Templar unit with a model within 6” of Grimaldus will benefit from this rule.
Command Squad: Chaplain Grimaldus may lead a Reclusiam Command squad selected as normal from the army list. No other Chaplains may join or be attached to this squad and
Grimaldus may not be attached to or join another Chaplain’s Reclusiam Command squad. Grimaldus may be attached to or join a Marshall or Castellan’s Command squad as normal.
Only in Death does Duty End: Chaplain Grimaldus has been wounded many times in battle, but such s his incredible fortitude and faith in the Emperor that he shrugs off the most
grievous wounds while there are still foes to slay. Once Grimaldus has lost all of his Wounds (Even if caused by a weapon that causes Instant Death), do not remove him from play. Instead,
take a Leadership test and if this is passed, Grimaldus fights on with 1 Wound remaining. If he loses this Wound remove him from the table. It takes phenomenal amount of will-power to
keep fighting when so badly wounded, So Grimaldus must take a Leadership test at the beginning of each game turn for the rest of the battle. If this is passed he fights on, but if it is failed,
he is removed from play as his formidable willpower finally gives out.
Cenobyte Retinue: Grimaldus leads three Cenobyte Servitors that carry the last surviving relics of Hive Helsreach’s Temple of the Emperor Ascendant into battle: a column from the
Major Alter, the remains of the Banner of the Emperor Victorious and blessed water from the Stoup of Elucidation. These follow all the normal rules for Cenobyte Servitors and, so long as
at least one is alive, Grimaldus counts as having a holy relic (note that this does not exclude the Standard Bearer in his Reclusiam Command squad from also carrying a holy relic).
6. HIGH MaRSHaL HELBRECHT H/Q UPGRaDE Black TemplaRS ONLY 175Pts
Helbrecht is best known among his friends and enemies for his violence, stubbornness and desire to slay the enemies of the Emperor. His rise through the ranks was aided by the notice he received for his many violent campaigns and a
position in the Sword Brethren was soon secured for him after he slew a Vampire which had risen to power on Cephian IV. Retaking this world was part of a crusade led by Marshal Daidin and, when Daidin was killed, Helbrecht was
elected Marshal in his place. On the death of High Marshal Kordhel at the hands of a Chaos Champion, Helbrecht was chosen unanimously by all of the Marshals in 989.M41 after the subjugation of the Xenarchs of the Sigilare Nebula.
He was ritually presented with the Sword of the High Marshals and immediately led a crusade against the Cythor Fiends in the Ghoul Stars. After 8 years of securing outlying system, Helbrecht moved on to the homeworlds of the
Fiends, only to find them empty. The crusade was cut short when a request for aid came from Armageddon. Ghazghkull Thraka had returned and the Black Templars channelled their energies into stopping one of the greatest Waaagh!s.
Helbrecht returned to the Eternal Crusader and contacted Marshals Ricard of the Dimaris Crusade and Amalrich of the Tiberior Crusade and ordered them to Armageddon. Upon arrival, Helbrecht assumed control of the Space Fleet,
his skills at space combat having been honed by directing the vast fleet of the Black Templars, while the two crusades deployed to the surface. Helbrecht worked closely with Admiral Parol to storm and destroy Ork Roks and ships in an
effort to stem the tide of reinforcements. When Ghazghkull's suspected command ship was seen retreating from Armageddon, Helbrecht swore an oath to pursue and destroy him. As a sign of respect he allowed Commissar Yarrick to
accompany him on the crusade.
WS BS S T W I A Ld Sv
Helbrecht 5 5 4 4 4 5 4 10 2+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Infantry Artificer Armour Retinue
Sword of the High Marshals Rites of Battle (Codex: SM 85)
Unit Composition: Combi-Melta Stubborn
1 Sergeant Brutus Crusader Seals
(Unique) Bionics
Terminator Honours (Included)
Iron Halo
Frag and Krak Grenades
Bolt Pistol
Retinue: High Marshal Helbrecht may lead a Black Templar Command squad chosen as normal from the
unit entry. If he does you may include up to 5 Neophytes army with bolt pistol and close-combat weapon
at +10pts each, in addition to the normal maximum amount of Initiate) may be upgraded to be a Standard
Bearer carrying the Fighting Company Banner at +15pts. None of these Neophyes may be given
Terminator Honours or crusader seals. If Helbrecht chooses a Command squad, he and all its members
must be given the Furious Charge universal special rule at +3 pts per model.
Sword of the High Marshals: The Sword of the High Marshals is a master-crafted power sword. In the
first round of any assault. Helbrecht gains +D3 Attacks with the Smash and the Hammer of Wrath universal
special rules addition to any other bonuses.
7. CHaplain MaxIMILIan FaUst H/Q UNIT Black TeMplars ONLY 240Pts
Reclusiarch Faust is a veteran of a score of successful Black Templars Crusades. The Chaplain was raised from his Marshal's Sword Brethren and inducted into the mysteries of the Reclusiam. Such was his faith and devotion to the
Emperor that the Chaplains saw in the young Faust the making of a powerful warrior priest. He took his vows before the broken Sword of Dorn aboard the Battle Barge "Eternal Crusader" and has since justified the Chaplains' faith,
zealously leading the warriors of the Black Templars in battle.
WS BS S T W I A Ld Sv
Faust 7 5 4 5 4 6 4 10 2+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Infantry Terminator Armour Fearless
Blacksword (Master crafted +1 Str Power Sword) Iron Halo
Unit Composition: Boltgun Eternal Warrior
1 Maximilian Faust Frag and Krak Grenades Furious Charge
(Unique) Liturgies of Battle
Independent Character
Rage
Chapter Tactics
Chapter Tactics: If Faust is included then all your units in your army except Neophyte squads gain the
Rage and Fearless universal special rule and gain +1 WS. Any tactical squad members may exchange
their Bolt Guns for close combat weapons. If more than one character in your army has a similar rule
you must choose which will apply.
8. NeopHyte Raclaw Troop UpGraDe Black Templars ONLY 50Pts
The term Neophyte is also used by the Astartes of the Black Templars Chapter for those recruits who are organised as part of a Fighting Company where they train and learn from the veteran Initiates who are in charge of them. As such,
the Black Templars do not maintain a standard company of Scout Marines. A Neophyte will learn quickly from his tutor or die if he cannot. When his supervising Initiate and the Chapter's Chaplains deem that the Neophyte has proven
himself satisfactory in courage and skill, he is himself elevated to the rank of Initiate and takes his place in the Fighting Company. Should the Initiate in charge of a Neophyte die before the Neophyte's training is complete, his training
and instruction will be taken over by another Initiate, if that Initiate finds the Neophyte worthy of his tutelage.
One Neophyte may be replaced by Neophyte Raclaw.
WS BS S T W I A Ld Sv
Raclaw 5 6 4 4 1 4 2 9 4+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Infantry Scout Armour Stealth
Signum Shrouded
Unit Composition: Stalker Pattern Boltgun (Codex: SM pg 88) And They Shall Know No Fear
1 Neophyte Raclaw Frag and Krak Grenades Infiltrate
(Unique) Locator Beacon Move Through Cover
Bolt Pistol Scout
Acute Senses
Eye of Vengeance (Codex: SM pg 88)
9. SerGeant WUlf Troop UPGRaDE Black TeMplars ONLY 75Pts
The Black Templars are the best-known example of a Crusading Chapter in the whole Imperium; their doctrines, traditions, and organisation reflect their particular approach to prosecuting the Imperium’s wars. Sergeant Wulf abides
by these laws with every atom in his body, so much so he has been tasked with holding the Banner of the Templars into battle to inspire and rally all troops.
One Tactical Squad in the army may replace its Sergeant with Sergeant Wulf.
WS BS S T W I A Ld Sv
Wulf 4 4 4 4 1 4 2 9 3+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Infantry Power Armour Stalk
Power Fist Banner of the Templars
Unit Composition: Boltgun And They Shall Know No Fear
1 Sergeant Wulf Frag and Krak Grenades
(Unique) Bolt Pistol
Stalk: Wulf and his men will track the enemy for days at a time before attacking, encircling the foe’s
defensive perimeters and waiting for the opportune moment. Any unit that is part of Wulf’s squad must outflank.
Banner of the Templars: Whilst Wulf is still alive, his squad counts as scoring one additional wound for the
purposes of calculating close combat results. In addition, any friendly units within 12” re-roll failed Morale
and Pinning tests.
10. COMMaNDER DaNTE H/Q UNIT BLOOD angels only 225Pts
Commander Dante has led the Blood Angels to some of their greatest victories, from the bloody campaigns in Ultima Macharia to the Liberation of Canau. He clove the mighty Bloodthirster Skarbrand in two at the Gates of
Pandemonium and drove the Orks from the twelve worlds of Blackfang. Perhaps his most famous victories were in the Second War for Armageddon, where his leadership allowed the beleaguered defenders to triumph over the fury of
Waaagh! Ghazghkull. There he led the valiant strike against the Orks attacking Hive Acheron, where the horde was ripped asunder by cannon and bomb as Dante spearheaded the reinforcements. And it was in the closing stages of the
war that Dante's tactical genius finally broke the back of the Ork army, leading a massed Drop Pod assault against the Orks assaulting Tartarus Hive, his Blood Angels slaying fully half of the Orks and driving them back to the ash
wastes and jungles.
WS BS S T W I A Ld Sv
Dante 6 5 4 4 4 6 4 10 2+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Jump Infantry Artificer Armour Tactical Precision
The Axe Mortalis Surgical Strike
Unit Composition: Iron Halo And They Shall Know No Fear
1 Commander Dante Frag and Krak Grenades Independent Character
(Unique) Infernus Pistol Master of the Host
Jump Pack Tactical Genius
Death Mast of Sanguinius Ultimate Commander
Death Mast of Sanguinius: This ancient artefact resonates with the Primarch’s rage at Horus’ treachery,
and can be used to call down a curse upon a foe.
Before forces are deployed, choose one enemy independent character; that model has - 1 Weapon Skill,
- 1 Wound, -1 Initiative and -1 Attack (All to a minimum of 1) for the remainder of the battle. The Death
Mast of Sanguinius otherwise follows the rules for Death Masks given in Codex: BA pg 50
The Axe Mortalis: The Axe Mortalis is a master-crafted power axe that strikes in Initiative order.
Tactical Precision: Commander Dante (and his unit, if he has joined one and they have jump packs) does
not scatter when it deploys by Deep Strike.
Surgical Strike: Commander Dante (and any squad he has joined) have the Hit and Run universal special rule.
Master of the Host: In an army that includes Commander Dante, Sanguinary Guard are Troop choices.
Tactical Genius: During deployment, choose a single infantry or vehicle unit in your army. That unit has the scouts
special rule for the duration of the battle.
Ultimate Commander: When it came to choosing a leader for the Armageddon intervention, the Masters of the other
Chapters taking part unanimously asked for Dante to be placed in charge - To represent this any friendly model
within 12” of Dante gets counter-attack and furious charge.
11. BrotHer Calistarius’s (MepHiston) H/Q UNIT BlooD aNGELS ONLY 250Pts
While fighting as part of the relief force for Hades Hive during the Second War for Armageddon campaign, Calistarius became a victim of the Red Thirst. After being inducted into the Death Company, he took part in the assault on an
Ecclesiarchy building and was one of many trapped inside when the building collapsed during battle. For seven days, Calistarius lay trapped in the rubble, teetering on the edge of death and madness. Somehow, rather than succumbing
to the Red Thirst, he managed to conquer it. By sheer strength of will he was able to suppress and hold in check the feelings of rage and the desire for blood, and in doing so he became something more. On the seventh night he burst free
of his rocky tomb, reborn as Mephiston, the Lord of Death.
Mephiston's resurrection did not go unwitnessed. By this time Hades lay once more in the hands of the Imperium, but Orks still roamed the ruins. As Mephiston heaved debris aside from his tomb, the sound of tortured stone drew the
attention of one band of Orks. Weaponless, and with his armour shredded and mangled, Mephiston must have seemed easy prey, but nothing could have been further from the truth. His gene-seed, dormant these many long years, had
awakened and wrought further changes, granting exceptional strength and vigor. Moving with a speed the Orks could not match, Mephiston unleashed a flurry of attacks, every blow pulverizing flesh and shattering bone. Five Orks died
in as many seconds, and a dozen more swiftly followed. The greenskins never stood a chance, but they were as stubborn as Mephiston was determined. It was not until the reborn Angel punched clean through the biggest Ork's chest and
tore out his heart that the survivors fled. His ruined armour slick with the blood of his foes, Mephiston began the long walk to Imperial lines.
WS BS S T W I A Ld Sv
Brother Calistarius 6 4 4 4 5 5 2 10 2+
Mephiston 7 5 6 6 * 7 4 10 2+
_____________________________________________________________________________________________________________________________________________________
Unit Type: (Brother Calistarius)Wargear: (Brother Calistarius)Special Rules:
Infantry Artificer Armour Independent Character
Plasma Pistol Adamantium Will
Unit Composition: Master-crafted Force Sword Psyker
Brother Calistarius Psychic Hood The Red Thirst Dawns
(Unique) Frag and Krak Grenades And They Shall Know No Fear
Eternal Warrior
Psyker: Brother Calistarius knows all the Pyshich powers from the Codex:SM book pg 57.
The Red Thirst Dawns: Roll a dice at the start of every turn Brother Calistarius is on the table and whenever Brother Calistarius
take a wound, on a D6 roll of a 1, Brother Calistarius is reborn into Mephiston: Lord of Death using the rules and stat line provided,
the rules and stat line for Brother Calistarius now become irrelevant. *Note: The wounds on Mephiston are the same as on Brother
Calistarius at the time of his transformation.
(Mephiston)Wargear: (Mephiston)Special Rules:
Artificer Armour And They Shall Know No Fear
Plasma Pistol Fleet
Force Sword Psyker
Frag and Krak Grenades Transfixing Gaze
Psychic Hood
Psyker: In addition to the standard Psychic powers from Codex:SM, Mephiston also knows the Sanguine Sword, Unleash Rage and
Wings of Sanguinius Psychic powers (Codex: BA pg 63) He can use three Psychic powers each turn.
Transfixing Gaze: At the start of the Assault phase Mephiston can attempt to enthral a single enemy Independent Character in base
contact. Once selected, the target immediately takes a Leadership with a -4 modifier (a double 1 always passes) If the test is passed,
there is no ill effect. If the test is failed, Mephiston re-rolls all failed attempts to hit and wound against the enthralled target for the
duration of that Assault phase (note that being enthralled does not prevent the target from attacking - providing he survives long
enough of course!
12. astoratH tHe GriM H/Q UNIT BLOOD aNGELS only 220Pts
Marneus Augustus Calgar is the current Chapter Master of the Ultramarines Space Marines Chapter and the Lord of Macragge, capital world of the Realm of Ultramar in the Eastern Fringes of the galaxy. Following a skirmish against
the Tyranid Hive Fleet Perseus in 976.M41, Calgar lost all four limbs as well as large areas of body tissue and his left eye. Now fitted with bionic replacements, he is more machine than man. In battle, Calgar is armed and equipped
with the Gauntlets of Ultramar, Artificer Armour and an Iron Halo. He sometimes wears the Terminator Armour of Antilochus into combat, as well as often leading a unit of the Ultramarines' Honour Guard. The Gauntlets of Ultramar
were reclaimed by Primarch Roboute Guilliman from a Chaos Champion after the Gamalia Reclusiam Massacre.
WS BS S T W I A Ld Sv
Astorath 6 5 4 4 3 5 3 10 2+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Jump Infantry Artificer Armour Descent of Angels
Bolt Pistol Liturgies of Blood
Unit Composition: Rosarius Honour of the Chapter
1 Astorath Jump Pack Independent Character
(Unique) The Executioner’s Axe Shadow of the Primarch
Redeemer of the Lost
Angel Wings
Liturgies of Blood: On a player turn in which he assaults, Astorath and all members of any squad he has
joined can re-roll failed rolls to hit. Death Company models can also re-roll failed rolls to wound (their
rage makes them particularly susceptible to Astorath’s fiery oratory).
Honour of the Chapter: Astorath utterly embodies the honour of Sanguinius, and the Blood Angels
Chapter as a whole. He, and all members of a squad he has joined are fearless, as described in the
Warhammer 40,000 rulebook.
The Executioner’s Axe: The Executioner’s Axe is a two-handed power weapon that strikes at Strength 6.
Successul invulnerable saves taken against the wounds caused by the Executioners Axe must be re-rolled.
Shadow of the Primarch: If Astorath is included in the army all Blood Angels units (friend and foe!)
That have the Red Thirst special rule will succumb to its effects on a roll of 3 or less, rather than a roll of 1.
Redeemer of the Lost: In an army that includes Astorath the 0-1 Death Company limit is removed.
Angel Wings: Astorath an any unit that he is joined too that has jump packs count as having Angel Wings. This rule allows Astorath and his unit to engage enemy flyers in close-combat as
if it was a standard tank. Vehicles that are assaulted in this way count as being WS 4.
13. Captain TYCHo H/Q UNIT BlooD aNGELS ONLY 175Pts
Tycho, took charge when his predecessor was slain during the Second War for Armageddon. He nearly suffered the same fate himself during a clash between his troops and a small Ork warband in the jungles that separated
Armageddon Prime and Armageddon Secundus. Early in the combat, which the Blood Angels eventually won, Tycho was the victim of a deadly psychic attack by an Ork Weirdboy and was left for dead. Somehow, Tycho managed to
survive, although the after-effects of the terrible mental assault resulted in half of his face being paralyzed into a horrible rictus grin. The Blood Angels' fine aesthetic taste and appreciation of artistic and beautiful things is well known,
so for them injuries of this type are almost worse than death. Tycho had a special mask made by the Blood Angels' most revered artificer in order to hide the disfigurement of his features, but maintains a hatred for the Ork race. During
the Third War for Armageddon, Chaplains noticed a familiar gleam in Tycho's eye. They knew when they spoke to him he was seeing visions of the final battles of Sanguinius and was hard pressed to tell them apart from reality.
Chaplain Vermento's report was "Since his grievous wounding at the battle for Armageddon, Tycho has become increasingly violent of temperament and attitude. It is my strongest recommendation to assign Brother-Captain Tycho to
active battle duty permanently." Tycho was inducted into the Death Company and he asked to lead the assault on the Ork held defences of Hive Tempestora. Records show how he fought with the fury and skill of the Blood Angels
Primarch Sanguinius, unstoppable amidst the sea of Orks, enduring wounds that would kill a normal man outright.
WS BS S T W I A Ld Sv
Captain Tycho 6 5 4 4 3 5 3 10 2+
Death Company Tycho 7 4 4 4 3 5 4 8 3+
(Note that there are two different profiles for Captain Tycho, one for the relatively sane Captain, and one to represent Tycho following his induction into the Death Company - Of course you may only field one of them in your force.)
_____________________________________________________________________________________________________________________________________________________
Unit Type: (Captain Tycho)Wargear: (Captain Tycho)Special Rules:
Infantry Artificer Armour Independent Character
Bolt Pistol Preferred Enemy: Orks
Unit Composition: Blood Song Hatred: Orks
1 Captain Tycho Or Frag and Krak Grenades Independent Character
Death Company Tycho Iron Halo And They Shall Know No Fear
(Unique) The Dead Man’s Hand It Will Not Die
Death Mask (Codex:BA pg 50)
(Death Company Tycho)Wargear: (Death Company Tycho)Special Rules:
Power Armour Independent Character
Bolt Pistol Blood Song
Frag and Krak Grenades Furious Charge
Iron Halo Black Rage (Codex: BA pg 44)
The Dead Man’s Hand Feel No Pain
It Will Not Die
Fleet
Fearless
Blood Song: Blood Song is a combi-melta that can use special issue ammunition (Codex: SM pg 63)
The Dead Man’s Hand: Tycho’s close combat attacks ignore armour saves an roll an additional D6 for
Armour Penetration. The Dead Man’s Hand also includes a set of digital weapons allowing Tycho to
re-roll a sinlge failed roll to wound in each Assault phase.
14. Captain EDUaRDO CULLEN H/Q UNIT BlooD anGels ONLY 175Pts
Captain Cullen has led the Blood Angels to some of their greatest victories, perhaps his most famous victories were in the Second War for Armageddon, where his leadership allowed the beleaguered defenders to triumph over the fury of
Waaagh! Ghazghkull. There he led the valiant strike against the Orks attacking Hive Acheron along side Chapter Master Dante, where the horde was ripped asunder by cannon and bomb as Cullen and Dante spearheaded the
reinforcements. And it was in the closing stages of the war that Cullen's tactical genius finally broke the back of the Ork army, leading a massed Drop Pod assault against the Orks assaulting Tartarus Hive, his Blood Angels slaying fully
half of the Orks and driving them back to the ash wastes and jungles.
WS BS S T W I A Ld Sv
Cullen 7 4 4 4 3 5 2 9 2+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Infantry Artificer Armour Zealot
Iron Halo Blood Lust
Holy Eviscerator (Counts as Relic Blade) Mist
Unit Composition: Master-Crafted Bolt Pistol Lightning Reflexes
1 Eduardo Cullen Frag and Krak Grenades
(Unique)
Blood Lust: The genetic mutation in the Blood Angels gene-seed has Cullen on the edge of the Red
Thirst, to represent this he has the Rage universal special rule.
Lightning Reflexes: Due to a unknown anomaly in his gene-seed, Eduardo can act faster than any of
his battle brothers, to represent this he has +1 Initiative (Included in profile) and has the Acute sense
and Night Vision universal special rules.
Mist: At the start of his movement phase (Providing he is not in close combat), Eduardo may go into
Mist form of which he may not be assaulted or be harmed by any weaponry unless it is able to cause
Instant death or is able to negate Eduardo’s armour save of 2+. During this form Eduardo may move
as a beast and run, however he may not shoot or assault until he returns from mist form at the start of
his next movement phase. Eduardo does not count as scoring whilst in mist form.
15. SerGEant LUCIUS Troop UPGRaDE BLOOD aNGELS ONLY 50Pts
Whilst Marines are commonly assigned to Assault Squads after exemplary service in a Devastator Squad, where they have garnered experience in holding their ground against any foe, Lucius simply recruits the Marine who pack the
hardest punch. As an Assault Marine lead by Lucius, it is said that Marines must not only prove themselves in close combat, but learn to prove their piety to the Sanguine priests. Assault Squads are used for a variety of roles;
reconnaissance-in-force, decapitation strikes, and counter-assault missions are common assignments for Assault Squads.
One Assault Squad in the army may replace its Sergeant with Sergeant Lucius.
WS BS S T W I A Ld Sv
Lucius 4 4 4 4 1 4 2 9 2+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Infantry Power Armour Descent of Angels
Power Sword Combat Squads
Unit Composition: Bolt Pistol And They Shall Know No Fear
1 Sergeant Brutus Frag and Krak Grenades Combat Tactics
(Unique) Bolt Pistol Thirsty for Blood
Crimson Armour: Lucius has his squad’s power armour blessed by the Sanguinary Priests prior to every battle,
Lucius counts as having Artificer armour, in addition his unit may upgrade to Artificer armour
For +15pts each.
Thirsty for Blood: Lucius’ unit always counts as having rolled a 1 for The Red Thirst rule.
16. Captain Xavier Lin’Sey H/Q UNIT SaLaMaNDERS ONLY 160Pts
Xavier has a reputation as a powerful and inspiring orator and combat leader, but more than this he was renowned for his abilities as a teacher and mentor to his fellow marines, like the Chaplain Xavier before him, his wisdom was
sought by many members of the chapter, from a newly inducted scout to the Chapter Master.
A proud upholder of the Salamander's Promethean Cult, Xavier is said to have epitomised the Chapter's ideals more completely than any other Marine in their history. Dedicated to encouraging his fellows in feats of endurance and
fortitude, it is said that when Xavier led them, the Salamanders never fell back before an enemy.
WS BS S T W I A Ld Sv
Xavier Lin’Sey 6 5 4 4 2 5 4 10 2+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Infantry Artificer Armour And They Shall Know No Fear
(Unique) Hand flamer Chapter Tactics
Frag and Krak Grenades Scale Cloak
Unit Composition: Thunder Hammer Relentless
1 Xavier Lin’Sey Melta Bombs Combat Tactics
Independent Character
Chapter Tactics: If you include Xavier Lin’Sey then all units in your army lose the Combat Tactics special
rule. Instead, all thunder hammers in your army will count as master-crafted, and all
flamers, heavy flamer, meltaguns and multimeltas count as twin-linked. If more than one
character in your army has the Chapter tactics special rule, you must choose which
version to apply.
Scale Cloak: Whilst wearing Drake scales is common place item for many commanders within the
Salamanders, the Drake’s natural adamantium-hard scales actually confer a 4+ invulnerable save.
17. CHapter Master Tu’SHan H/Q UNIT SalamanDER ONLY 200Pts
At the time of the Second War for Armageddon, Tu'Shan had been Chapter Master of the Salamanders for only three years. Since his tenure in this role was so young, taking on the massive wave of Orks sent forth by Ghazghkull Mag
Uruk Thraka was a daunting task. Tu'Shan nonetheless followed Lord Commander Dante into battle and fought with distinction. More than just commanding the Salamanders, Tu'Shan helped rally the disorganized defenders of the
planet. In addition, while commanding the Fire Drakes, Tu'Shan defended one of the last bridges of the River Stygies against a column of 1,000 Ork Speed Freeks, fighting consecutively for three days and four nights. By the end of the
campaign, Tu'Shan was so respected that Commander Dante praised him in front of the entire Blood Angels chapter. Since that campaign, Chapter Master Tu'Shan has continued to lead the Salamanders honorably. When the Third War
for Armageddon began, Tu'Shan was one of the first to respond, leading six companies, including the Fire Drakes, to the planet. Chapter Master Tu'Shan also holds the title of Regent of Prometheus. He is strong even for a Space
Marine, and can be easily recognised by both the considerable number of honour scars he bears across his face and his cloak made from the scale of a 300 year old drake Salamander.
WS BS S T W I A Ld Sv
Chapter Master Tu’Shan 7 5 6 4 4 6 4 10 2+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Infantry Artificer Armour Eternal Warrior
Power Weapon Surprise Attack (Codex: SM pg 85)
Unit Composition: Iron Halo Gift of Prescience (Codex: SM pg 86)
1 Tu’Shan Frag and Krak Grenades Combat Tactics
Infernus Pistol And They Shall Know No Fear
Thunder Hammer Independent Character
Counter Attack (Applies to unit)
18. ar kan pattern lanDspeeDer SQUaDron Fast attack UNIT SalaManDers ONLY 120Pts
An example of Vulkan’s artisan, the Ar Kan Pattern Landspeeder incorporates heavier armour and a more powerful version of the heavy flamer to enable the vehicle to burn a path through the enemy lines to allow their battle brothers
to follow in their wake.
BS Front Side Rear HP
Ar Kan Pattern Landspeer Squadron 4 11 11 10 2
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Fast Skimmer Flamestorm Cannon Deep Strike
Astartes Grenade Launcher Machine Spirit (Codex:SM pg 81)
Unit Composition: Searchlight
1 Landspeeder
(Unique) Options:
You may take an additional 2 Landspeeders as part of the squadron for + 120pts each
You may replace the Astartes Grenade Launcher with a Meltagun for free
19. MarneUS CaLGaR H/Q UNIT Ultramarines only 250Pts
Marneus Augustus Calgar is the current Chapter Master of the Ultramarines Space Marines Chapter and the Lord of Macragge, capital world of the Realm of Ultramar in the Eastern Fringes of the galaxy. Following a skirmish against
the Tyranid Hive Fleet Perseus in 976.M41, Calgar lost all four limbs as well as large areas of body tissue and his left eye. Now fitted with bionic replacements, he is more machine than man. In battle, Calgar is armed and equipped
with the Gauntlets of Ultramar, Artificer Armour and an Iron Halo. He sometimes wears the Terminator Armour of Antilochus into combat, as well as often leading a unit of the Ultramarines' Honour Guard. The Gauntlets of Ultramar
were reclaimed by Primarch Roboute Guilliman from a Chaos Champion after the Gamalia Reclusiam Massacre.
WS BS S T W I A Ld Sv
Calgar 6 5 4 4 4 6 4 10 2+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Jump Infantry Power Armour Titanic Might
Power Sword Master of the Ultramarines
Unit Composition: Iron Halo And They Shall Know No Fear
1 Calgar Gauntlets of Ultramar Independent Character
(Unique) Combat Tactics
Options: Orbital Bombardment (Codex: SM pg 52)
Replace power armour with Eternal Warrior
Armour of Antiochus for + 15pts More Machine Than Man
It Will Not Die
Bulky
God of War
Titanic Might: Calgar can re-roll all failed attempts to wound with shooting and close combat attacks.
Master of the Ultramarines: If your army includes Marneus Calgar, you may take three Honour Guard
squads, rather than the usual one allowed for a Chapter Master (Codex: SM pg 131) Only one squad may
carry the Chapter Banner. These units do not count against your HQ allowance.
God of War: Marneus Calgar can choose whether to pass or fail any Morale check he is called upon to
make. Whilst Calgar is on the table, all units with the Combat Tactics special rule can choose whether to
pass or fail any Morale check they are called upon to take.
More machine than man: If Calgar loses his last Wound, do not remove him but instead place him on his
side. At the start of the Imperial Guard’s next turn roll a D6. On a 5+ the bionics holding Calgars body
Together kick into action and stagger the Chapter Master back to his feet with a single Wound. If Calgar
would be placed in base contact with an enemy place him so that he is no more than 1” from any enemy
models. On a roll which is not 5 or 6, even Calgar is removed as a casualty.
Gauntlets of Ultramar: These are a matched pair of power fists. They also contain a pair of integrated
Bolters that can be fired with the following profile: 24”, STR 4, AP 2, Assault 2
Armour of Antilochus: Calgar may choose to wear this suit of Terminator armour, which includes a
Teleport homer, in addition this now makes Calgar very bulky.
20. CHaPLaIN GaiUs Falco H/Q UNIT UltraMarines ONLY 150Pts
Gaius Falco is a senior Chaplain. He is also the currently one of the oldest active member of the Ultramarines Chapter not contained within the armoured chassis of a Dreadnought. Though Falco is close to 400 standard years old, his
sturdy presence on the Ultramarines' line of battle still fills the hearts of his younger brethren with pride and valour. A survivor of the second Armageddon War, Chaplain Falco fought alongside the Ultramarines Chapter Master
Marneus Calgar against the monstrous Ork invasion. He barely survived the war and was laid low by a rampaging Mega-Nob, and managed to sustain himself only through the application of his formidable will until such time that the
Chapter's Apothecaries could tend his ruined body. He is now kept alive by extensive bionic enhancements and what little organic skin that remains on his body is gnarled and battle-scarred. His one remaining biological eye burns with
unfulfilled vengeance against the Ork Menace.
WS BS S T W I A Ld Sv
Falco 6 4 4 4 2 4 2 10 2+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Infantry Power Armour Fearless
Crozius Arcanum Adamantium Will
Unit Composition: Combi-Flamer Extreme Hatred (Orks)
1 Gaius Falco Frag and Krak Grenades Furious Charge
(Unique) Codex Liturgies of Battle
Rosarius Honour of the Chapter
Combat Tactics
Extreme Hatred (Orks): Gaius has such a strong disdain for Ork life that whenever he is in close combat
with a non-human race he hits on a 3+ regardless of weapon skill, in addition Gaius
can reroll all missed hits and wounds.
Codex: Gaius is so strict to the code that he keeps a copy with him. Once per game Gaius may reveal the
codex, any units within 12” become Fearless and gain +1 attack for that turn.
21. SerGeant BrUTUS Troop UPGRaDE UltraMarines ONLY 50Pts
Tactical teams such as the one led by Sergeant Brutus are the cornerstone of Calgar’s philosophy of warfare. Calgar believes that whilst a head on man to man fight is noble and glorious - he knows that secrecy and fluidity brings
victories. Such victories as the ones on the 2nd War for Armageddon all featured some form of subterfuge and it’s due to this required great skill, that the Ultramaines have quickly become an insular and proud formation in terms of their
spying ability.
One Tactical Squad in the army may replace its Sergeant with Sergeant Brutus.
WS BS S T W I A Ld Sv
Brutus 4 4 4 4 1 4 2 9 3+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Infantry Power Armour Stealth (Applies to unit)
Power Fist OR Power Weapon Combat Squads
Unit Composition: Boltgun And They Shall Know No Fear
1 Sergeant Brutus Frag and Krak Grenades Combat Tactics
(Unique) Bolt Pistol
Signum
Jamming Beacon (Codex:SM pg 75)
22. SerGeant Maximus Troop UPGRaDE UltraMarines ONLY 50Pts
Sergeant Maximus is a veteran of the 2nd War of Armageddon, Sergeant Maximus co-ordinated a series of ambushes and hit and run styled attacks so that after a week of suffering seemingly random mishaps as well as brutal traps, the
defending Orks were forced to flee to their rally point due to having taken an ungodly amount of causalities.
One Tactical Squad in the army may replace its Sergeant with Sergeant Maximus.
WS BS S T W I A Ld Sv
Maximus 4 4 4 4 1 4 2 9 3+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Infantry Power Armour Stealth (Applies to unit)
Eviscerator Combat Squads
Unit Composition: Boltgun And They Shall Know No Fear
1 Sergeant Maximus Frag and Krak Grenades Combat Tactics
(Unique) Locator Beacon Hit and Run
Bolt Pistol
23. SerGeant Sextus Fast attack UPGRaDE UltraMarines ONLY 70Pts
Space Marine Bikes are incredibly deadly and robust bikes used by the Space Marine Bike Squads for lightning-quick raids and reconnaissance, These vehicles are equipped with powerful engines, required to propel a fully-armoured
Space Marine at high speeds, and boast highly-responsive controls required to perform complex battlefield maneuvers. They are able to operated in a wide range of environments, from shifting dune seas to ice-strewn wastelands to
rocky moonscapes, and are simple enough in design that their riders can perform repairs in the field if necessary. Their sturdy construction and wide, thick tires allows the bike to easily smash through rockcrete walls at full speed
without harm to either bike or rider. The typical armament of a Space Marine Bike is a set of twin Bolters mounted on either side of the bike's headlight - However Sergeant Sextus' squad have modified there bikes to now fire the same
type of ammunition normally found on Sternguard squads.
One Bike Squad in the army may replace its Sergeant with Sergeant Sextus.
WS BS S T W I A Ld Sv
Brutus 4 4 4 4(5) 1 4 2 9 3+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Bike Power Armour Special Issue Ammunition (Codex: SM pg 63) (Applies to unit)
Space Marine Bike Combat Squads
Unit Composition: Bolt Pistol And They Shall Know No Fear
1 Sergeant Sextus Frag and Krak Grenades Combat Tactics
(Unique)
24. OrDo IllUMinatUs elite UNIT IMPERIUM ONLY 80Pts
The Ordo Illuminatus was created after the Emperor of Mankind was interred in the Golden Throne at the end of the Horus Heresy, though in fact the Inquisition had been founded earlier in the 31st Millennium at the express order of
the Emperor after the Horus Heresy had begun. The Inquisition was initially a relatively small and highly secretive organisation, comprising only a group of skilled Imperial agents and Loyalist Space Marines from the Traitor Legions
who were tasked with uncovering and destroying every threat to the Imperium of Man, from both without and within. After the Horus Heresy, the Ordo Illuminatus gradually evolved from that group of Inquisitors who were primarily
interested in investigating and studying the alien races of the Milky Way Galaxy and eliminating any threat to the Imperium that these xenos represented.
WS BS S T W I A Ld Sv
Squad Leader 3 4 3 3 1 3 2 9 4+
Ordo Illuminatus 3 4 3 3 1 3 1 8 4+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Infantry Carapace Armour Stubborn
Hot-Shot Lasgun (Codex: IG pg 46) Outflank
Unit Composition: Frag and Krak Grenades Infiltrate
1 Squad Leader Deepstrike
4 Ordo Illuminatus Options:
May include up to seven additional Ordo Illuminatus at +16pts each
The Squad Leader may exchange his Hot-shot Laspistol and Close-combat
Weapon for one
of the following:
Hot-shot Lasgun- Free
Combat Shotgun (18”, STR 4, AP 5, Assasult 2) - Free
Boltgun - 2pts
He may also exchange his Hot-shot Laspitol or Close-combat weapon with:
Bolt Pistol - Free
Power Sword - 10pts
Any of the squad may replace their Hot-shot Lasgun with:
Combat Shotgun - Free
Sniper Rifle for +2pts
Up to two of the squad without any upgrades may replace their Hot-shot Lasgun with:
Flamer or Grenade Launcher for +5pts
Melta Gun +10pts
Plasma Gun + 15pts
The Entire squad may be equipped with Blind Grenades for +10pts, Blind grenades act identical
To assault grenades however have the Blind universal special rule.
25. Sister SUperior D’arc elite UNIT IMPERIUM ONLY 100Pts
Sister Superior D'Arc was born a peasant girl on a Hive World. She joined the Adepta Sororitas at a young age and whilst on a mission to Armageddon during the 2nd war, her commanding Superior was slain, Claiming divine
guidance, D’Arc led her squad to several important victories during the 2nd War, which paved the way for her into becoming a saint.
The Adepta Sororitas (also known as "the Sisterhood" or "Daughters of the Emperor") are an all-female subdivision of the religious organisation known as the Ecclesiarchy or Ministorum. The Sisterhood's Orders Militant serve as the
Ecclesiarchy's fighting arm, mercilessly rooting out corruption and heresy within humanity and every organisation of the Adeptus Terra. The Sisterhood serves as Ministorum's only official military forces because the Decree Passive
rules that the Ecclesiarchy cannot maintain any "men under arms". This was supposed to limit the power of the Ecclesiarchy. However the Ministorum were able to circumvent this decree by using the all-female force of the Sisterhood.
The terms "Adepta Sororitas" and "Sisters of Battle" are commonly regarded to mean the same thing, but the latter title technically refers only to the Orders Militant - the military arm of the organisation which is the largest and the
best-known part of the Sororitas.
WS BS S T W I A Ld Sv
Sister Superior D’Arc 6 4 3 3 2 4 2 10 3+
Sister of Battle 5 4 4 4 1 4 1 10 3+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules: Transport:
Infantry Power Armour Zealot Rhino +35pts
(Unique) Bolt Pistol Pariah Drop Pod +40pts
Frag and Krak Grenades Adamantium Will
Unit Composition: Power Weapon
1 Sister D’Arc
4 Sisters of Battle Options:
May include up to five additional Sisters of Battle at +17pts each
The Sister D’Arc may replace her Power Weapon with:
Relic blade +10pts
Thunder Hammer + 15pts
The Sister D’Arc may take digital lasers for +10pts
Up to two Sister of Battle may replace their Power Weapon with:
Flamer or Meltagun for free
Relic Blade + 10pts
Thunder Hammer + 15pts
26. InQUISITOR HURTZ H/Q UNIT IMPERIUM ONLY 250Pts
Potential Inquisitors come from all walks of life, from humble agri-workers' sons to highborn noble's daughters but are usually drawn from the Progena of the Schola Progenium who show the most promise, as was the case with
Inquisitor Hurtz. Inquisitor Hurtz exists to help maintain the integrity of the galaxy, and to watch over and guide it, it was due to his devotion to the cause that he was gifted with his famous Relic Shield by one of the Grandmasters.
WS BS S T W I A Ld Sv
Inquisitor Hurtz 7 5 4 5 4 6 4 10 2+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Jump Infantry Artificer Armour Combat Tactics
Jump Pack Eternal Warrior
Unit Composition: Relic Blade with built in Boltgun Fearless
1 Inquisitor Hurtz Frag and Krak Grenades Independent Character
(Unique) Relic Shield Special Issue Ammunition
(Codex: SM pg 63)
Monster Hunter
Touch of the Emperor
Touch of the Emperor: Save against Psychic powers on a 2+, and 4+ Invulnerable Save.
Relic Shield: Gifted by the highest Inquisitor this holy relic confers +1 to Hurtz Invulnerable save
bringing his total Invulnerable save to a 3+, it also contains another built in Boltgun which in turn
confers the twin-linked universal special rule when Hurtz shoots.
27. InQUISITOR aXEL H/Q UNIT IMPERIUM ONLY 250Pts
Inquisitor Axel is a clandestine agent and highest-ranking member of the Imperial Inquisition. Axel tends to hate company however due to a long history together axel acts alongside Inquisitor Hurtz - Together they are the secret
policemen and intelligence agency of the Imperium, driven by ancient order of the Emperor of Mankind to ensure the security of the Imperium of Man from the taints of Chaos, the daemonic threats of the Warp and the dangers presented
to Mankind by intelligent alien species like the Orks, the Tyranids, the Eldar, the Necrons and the Tau. Inquisitor has a hatred for all non-human life, even been known to execute Ogryn and Ratlings out of sheer rage.
WS BS S T W I A Ld Sv
Inquisitor Axel 6 5 4 4 4 5 4 10 2+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Infantry Terminator Armour Combat Tactics
Signum Eternal Warrior
Unit Composition: Thunder Hammer Fearless
1 Inquisitor Axel Frag and Krak Grenades Hatred: Xenos
(Unique) Hands of the Righteous Special Issue Ammunition (Codex: SM pg 63)
Rampage
Doesn’t play well with others
Touch of the Emperor
Touch of the Emperor: Save against Psychic powers on a 2+, and 4+ Invulnerable Save.
Hands of the Righteous: These are a huge pair of crimson fists laced with decorations and scripture - They also
contain a pair of integrated bolters that can be fired using the following profile: 24”, STR 5, AP 3, Assault 3
Doesn’t play well with others: Axel is an independent character however nobody said he had to like the people that he
leads, to represent this, if Axel is ever in a challenge he gains no benefit from the Morale Support (Get ‘Im Boss!) rule.
28. DEaTH WaTCH elite UNIT IMPERIUM ONLY 100Pts
The Deathwatch Space Marines serve the Ordo Xenos of the Imperial Inquisition as its Chamber Militant, the warriors of last resort when the Inquisition needs access to firepower greater than the Imperial Guard or a team of its own
Acolytes or even Throne Agents can provide. Across the galaxy there are innumerable hostile alien civilisations that threaten Mankind, from the green-skinned Orks, to the monstrous Tyranids, sadistic Dark Eldar, spectral C'tan and
their undying Necron masters. It is the sacred task of the Deathwatch to stand sentry against all of these terrible xenos races. They are ready to act when such ancient evils rise to threaten Mankind once more. The Space Marines of the
Deathwatch form the first, and often only, line of defence against these inhuman horrors.
WS BS S T W I A Ld Sv
Vetera Sergeant 5 5 4 4 2 5 3 9 3+
Veteran Space Marine 4 4 4 4 1 4 2 9 3+
Space Marine 4 4 4 4 1 4 1 8 3+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules: Transport:
Infantry Power Armour Deepstrike Rhino +35pts
Bolter And They Shall Know No Fear Drop Pod +40pts
Unit Composition: Frag and Krak Grenades Stubborn Razorback +40pts (A squad 6 or less)
1 Veteran Sergeant Melta Bombs Crusader
2 Space Marines
Options:
May include up to seven additional Death Watch at +20pts each The squad may be upgraded to have the following:
Any Space Marine may be upgraded to a Veteran at + 10pts each. Metal Storm + 5pts (18”, STR 3, AP -, Assault 2)
Dragonfire Bolts + 5pts (Codex: SM pg 63)
The Veteran Sergeant may replace his Bolter for any special weapon listed below Hellfire Rounds + 5pts (Codex: SM pg 100)
or any combination of weapons from the ‘Veteran Space Marine section. Vengeance Rounds + 5pts(Codex: SM pg 63)
In addition to this, the Veteran Sergeant may replace his bolter with: Inferno Bolts + 5pts (24”, STR 4, AP 5, Rapid Fire; Shred)
A pair of Relic Blades + 50pts Kraken Bolts + 5pts (Codex: SM pg 63)
Blind Grenades for +10pts (Blind grenades act identical to
Up to two Space Marines without any upgrades may replace their Bolter with: assault grenades however have the Blind universal special rule.
Flamer +3pts
Combi-bolter with Under slung Grenade Launcher +5pts
Plasma Gun + 6pts
M.40 targeted, bolter and ammo +10pts (24”, STR 4, AP 5, Heavy 2; Sniper)
Meltagun +10pts
Heavy bolter with Hellfire ammo and suspensors + 15pts
(2 fire modes: Can be fired at 18”, STR 5, AP 4, Assault 3 OR
36”, STR 5, AP 5, Heavy 1; Blast, Poisoned 2+)
Any Veteran Space Marines without any upgrades may replace their
Close-combat Weapon with:
Power Weapon + 15pts
Power Fist + 25prs
Lightning Claw at + 25pts
Pair of Lightning Claws + 30pts (Replaces both bolter and close combat weapon)
Thunder Hammer + 30pts
29. Black Dragons Fast attack UNIT IMPeriUM ONLY 90Pts
*May not be in army which has units from the Codex: Grey Knights OR Black Templars
The Black Dragons are one of the Loyalist Space Marine Chapters created during the Cursed 21st Founding; their gene-seed is suspected of having originated with the Salamanders. They were censured by the Inquisition due to the
mutation of the Chapter's gene-seed, which causes certain Astartes of the Chapter to develop blade-like outgrowths of bone on the head and forearms. Some Black Dragons afflicted in this way sharpened these bone growths and
sheathed them in adamantium for use in close melee combat. These Black Dragons are then grouped together into specialist Jump Pack-equipped Assault Marine squads known as Dragon Claws within the Chapter.
WS BS S T W I A Ld Sv
Black Dragon Sergeant 4 4 4 4 1 4 2 9 3+
Black Dragon 4 4 4 4 1 4 1 8 3+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Jump Infantry Power Armour Combat Tactics
Jump Pack Combat Squads
Unit Composition: Close-combat Weapon And They Shall Know No Fear
1 Black Dragon Sergeant Frag and Krak Grenades Adamantium Blades
4 Black Dragons Bolt Pistol
Options:
May include up to five additional Black Dragons for +18pts
Adamantium Blades: The Chapter's gene-seed causes certain Astartes of the Chapter to develop blade-like
outgrowths of bone on he head and forearms. To represent this; at the start of the battle roll a D6 for each
model in the unit, on the roll of a 4+ the model counts as having a pair of Power Swords. In addition to
represent the Adamantium Blade head butt Black Dragons are known to do when they charge head first
charge into an assault, all models with the Adamantium Blades rule count as having Hammer of Wrath
universal special rule.
30. FlaMe Falcons Troop Unit* IMPERIUM ONLY 90Pts
*May not be in army which has units from the Codex: Grey Knights OR Black Templars
Little is known about the Flame Falcons, except that they were declared Excommunicate Traitoris within a century of their creation. It is said during a campaign on Raffenburg's World, their largest battle yet, that members of the First
Company, who were stationed at the front lines at the fiercest of the fighting, began to immolate. This did not harm the Space Marines, only their foes. The lines were reinforced and when news was reported back that the flames were
helping the Space Marines, the commander thought it was a miracle, although he had already sent for an Inquisitor, fearing mutation. The Inquisitor, however, had a different view. Eventually all of the Flame Falcons began to immolate
and they began a celebration on their homeworld after the victorious campaign. The Inquisitor had called for the Grey Knights who came and destroyed the mutant marines. It is not known how many marines survived, but there have
been sightings of immolated marines on more than one Imperial battlefield.
WS BS S T W I A Ld Sv
Flame Falcon Sergeant 4 4 4 4 1 4 2 9 3+
Flame Falcon 4 4 4 4 1 4 1 8 3+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Infantry Power Armour Fear
Bolt Pistol Combat Squads
Unit Composition: Close-combat Weapon And They Shall Know No Fear
1 Flame Falcon Sergeant Frag and Krak Grenades Combat Tactics
4 Flame Falcons Immolation
Options:
May include up to five additional Flame Falcons for +16pts
Immolation: Due to the Flame Falcons suffering from mutations in their gene-seed - in this case resulting in their
tendency to spontaneously burst into flame during combat, at the start of the battle roll a D6 for each model in the
unit, on the roll of a 4+ the model counts as having a flamer with the following stat line:
Template, STR 4, AP 5, Assault 1;Soul Burn.
In addition all close combat attacks made by the Flame Falcons cause Soul Burn and have the Fleshbane universal special
rules.
31. Sons of antaeUs Troop Unit IMPeriUM ONLY 120Pts
*May not be in army which has units from the Codex: Grey Knights OR Black Templars
A Loyalist Space Marines Chapter of unknown origin created during the Cursed 21st Founding, the Sons of Antaeus have long led a mysterious existence. It is unknown what exactly went wrong, if anything, during the creation of these
mysterious Space Marines and what mutant flaws they may possess within their gene-seed. Like Antaeus, the Astartes of the Sons of Antaeus Chapter are unusually large and robust physical specimens, even among their kind, and they
are capable of surviving wounds and physical injuries that would kill even other Space Marines. The Sons of Antaeus' unusual physical abilities may be the result of the mutation in the Chapter's gene-seed that has affected so many other
Chapters created by the Imperium during the 21st Founding.
WS BS S T W I A Ld Sv
Sons of Antaeus Sergeant 4 4 4 5 1 4 2 9 3+
Son of Antaeus 4 4 4 5 1 4 1 8 3+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules: Options:
Infantry Power Armour Combat Tactics May include up to five additional Son of Antaeus for +24pts
Boltgun Combat Squads
Unit Composition: Bolt Pistol And They Shall Know No Fear
1 Sons of Antaeus Sergeant Frag and Krak Grenades Heart of steel
4 Sons of Antaeus Feel No Pain
Heart of Steel: There are many rumours as to why they are so difficult to destroy, ranging from reinforced skeletons to enhanced genetics. At this time, the truth remains unknown. To
represent the resilience of the chapter the chapter has +1 Toughness (Included in profile).
32. arMaGeDDon Veterans Fast attack UNIT IMPeriUM ONLY 160Pts
Armageddon Veterans are an elite section of warriors who are made up of the warriors who have fought and survived battles against Orks forces since the Second War of Armageddon. Since then the veterans have spared others the
difficulty of fighting the Orks. In the aftermath of the Second War of Armageddon, the Space Marines Chapters that had participated had suffered grievous losses, losses which would take decades to replace. In order to accelerate the
process, the Space Marines Chapters, began offering there warriors for secondment to the Deathwatch, the chamber militant of the Ordo Xenos. In service to the Inquisition these Space Marines quickly gained experience fighting against
the xenos threat, particularly Orks, and with the successive assaults of more Waaghs more warriors became quick learners in how to efficently kill the beasts.
WS BS S T W I A Ld Sv
Armageddon Veterans Sergeant 4 4 4 4 1 4 2 9 3+
Armageddon Veteran 4 4 4 4 1 4 1 8 3+
_____________________________________________________________________________________________________________________________________________________
Unit Type: Wargear: Special Rules:
Infantry Power Armour Combat Tactics
Jump Pack Combat Squads
Unit Composition: Two Lightning Claws And They Shall Know No Fear
1 Armageddon Veteran Frag and Krak Grenades Preferred Enemy: Orks
Sergeant Close-combat Weapon
4 Armageddon Veterans
Options:
May include up to five additional Armageddon Veterans for +30pts
The Armageddon Veteran may replace his a Lightning Claws with:
Choppa - Free
Storm Bolter - 2pts
Combi-Flamer- 5pts
Plasma Pistol - 10pts
Power Klaw (Counts as Power Fist) - 25pts
One Armageddon Veteran may replace his Two Lightning Claws with one of the following:
Flamer - 5pts
One Armageddon Veteran may replace his Two Lightning Claws with one of the following:
Heavy Flamer - 10pts