case analysis 2.1.docxby Urusha PandeySubmission date 2.docx
1. case analysis 2.1.docx
by Urusha Pandey
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case analysis 2.1.docx
GRADEMARK REPORT
GENERAL COMMENTS
Instructor
PAGE 1
21. frequently), and adjust for any infrastructure changes.
Update old password policies. Consult current National Institute
of Standards and Technology (NIST) guidelines
(https://pages.nist.gov/800-63-3/) for recommendations.
Do not write down passwords. Use passwords you can
remember. When you write down passwords, they are easier for
an attacker to find and use.
Never encrypt individual files—always encrypt folders. This
keeps any sensitive data from ever being written to the disk in
plaintext.
Designate two or more recovery agent accounts per
organizational unit. Designate two or more computers for
recovery, one for each designated recovery agent account.
Avoid using print spool files in your print server architecture,
or make sure that print spool files are generated in an encrypted
folder. This keeps sensitive information from being stored in
plaintext on a print server.
Require strong passwords for all virtual private network (VPN)
connections.
Trust only certificates from certificate authorities (CAs) or
trusted sites. Train users to reject certificates from unknown or
untrusted sites.
Require two-factor authentication (2FA) for access requests to
sensitive information.
5
Review recovery plan regularly.
Update old password policies.
Do not write down passwords.
24. your applications.
Automate as many backup operations as possible. Create logs
and reports that make problems with backup operations easy to
recognize.
Verify all backup operations. A secondary copy of data with
errors may be no better than damaged primary copy data.
Export all encryption recovery keys to removable media and
store the media in a safe place. Physically store your Encrypting
File System (EFS) or BitLocker recovery information in a
separate, safe location.
7
Remove administrator rights from all normal users.
Apply software and OS security patches.
Block outbound network connections.
Automate backup operations.
Verify all backup operations.
Export encryption recovery keys to removable media.
Technical Best Practices (Cont.)
Page ‹#›
Security Strategies in Windows Platforms and Applications
37. Adopt
Define
Ensure
Validate
Create
Adopt a software development model to help define your
organization’s development activities and flow.
Define activities for each phase in your model.
Ensure all developers are trained on developing secure
applications.
Validate your software product at the end of every phase.
Create separate software projects for each related group of
programs or program changes.
42. Should customers be informed immediately? Why or why not?
To complete this assignment, you must do the following:
A) Create a new thread.
B) Select AT LEAST 3 other students' threads and post
substantive comments on those threads, evaluating the pros and
cons of that student’s recommendations.
Your comments should extend the conversation started with the
thread.
ALL original posts and comments must be substantive. (I'm
looking for about a paragraph - not just "I agree.")
NOTE: These discussions should be informal discussions, NOT
research papers. If you MUST directly quote a resource, then
cite it properly. However,
I would much rather simply read your words.
43. Smash That Like Button: Facebook’s Chris Cox Is Messing with
One of the Most Valuable Features on the Internet
Inside Facebook’s Decision to Blow Up the Like Button
The most drastic change to Facebook in years was born a year
ago during an off-site at the Four Seasons Silicon Valley, a 10-
minute drive from headquarters. Chris Cox, the social network’s
chief product officer, led the discussion, asking each of the six
executives around the conference room to list the top three
projects they were most eager to tackle in 2015. When it was
Cox’s turn, he dropped a bomb: They needed to do something
about the “like” button.
The like button is the engine of Facebook and its most
recognized symbol. A giant version of it adorns the entrance to
the company’s campus in Menlo Park, Calif. Facebook’s 1.6
billion users click on it more than 6 billion times a day—more
frequently than people conduct searches on Google—which
affects billions of advertising dollars each quarter. Brands,
publishers, and individuals constantly, and strategically, share
the things they think will get the most likes. It’s the driver of
social activity. A married couple posts perfectly posed selfies,
proving they’re in love; a news organization offers up what’s
fun and entertaining, hoping the likes will spread its content.
All those likes tell Facebook what’s popular and should be
shown most often on the News Feed. But the button is also a
blunt, clumsy tool. Someone announces her divorce on the site,
and friends grit their teeth and “like” it. There’s a devastating
earthquake in Nepal, and invariably a few overeager clickers
give it the ol’ thumbs-up.
Changing the button is like Coca-Cola messing with its secret
recipe. Cox had tried to battle the like button a few times
before, but no idea was good enough to qualify for public
testing. “This was a feature that was right in the heart of the
44. way you use Facebook, so it needed to be executed really well
in order to not detract and clutter up the experience,” he says.
“All of the other attempts had failed.” The obvious alternative,
a “dislike” button, had been rejected on the grounds that it
would sow too much negativity.
Cox told the Four Seasons gathering that the time was finally
right for a change, now that Facebook had successfully
transitioned a majority of its business to smartphones. His top
deputy, Adam Mosseri, took a deep breath. “Yes, I’m with you,”
he said solemnly.
Later that week, Cox brought up the project with his boss and
longtime friend. Mark Zuckerberg’s response showed just how
much leeway Cox has to take risks with Facebook’s most
important service. “He said something like, ‘Yes, do it.’ He was
fully supportive,” Cox says. “Good luck,” he remembers
Zuckerberg telling him. “That’s a hard one.”
The solution would eventually be named Reactions. It will
arrive soon. And it will expand the range of Facebook-
compatible human emotions from one to six.
Cox isn’t a founder, doesn’t serve on the boards of other
companies, and hasn’t written any best-selling books. He’s not a
billionaire, just a centi-millionaire. He joined Facebook in
2005, too late to be depicted in The Social Network, David
Fincher’s movie about the company’s early days. While
Zuckerberg manages an expanding portfolio of side businesses
and projects—Instagram, WhatsApp, the Oculus Rift virtual-
reality headset, a planned fleet of 737-size, carbon-fiber,
Internet-beaming drones—Cox runs “the big blue app.” That’s
Facebook’s term for the social network that we all compulsively
check a few dozen times a day. He’s also the keeper of the
company’s cultural flame, the guy who gives a rousing welcome
speech to new recruits every Monday morning at 9 a.m. It’s a
safe bet that all 12,000 Facebook employees know his name.
45. He’s probably the closest thing Internet users have to an editor-
in-chief of their digital life. Cox’s team manages the News
Feed, that endless scroll of Facebook updates. Invisible
formulas govern what stories users see as they scroll, weighing
baby pictures against political outrage. “Chris is the voice for
the user,” says Bret Taylor, Facebook’s former chief technology
officer. “He’s the guy in the room with Zuckerberg explaining
how people might react to a change.”
Cox’s ascension has been gradual and, for the past few years,
clearly visible to Facebook watchers. Many first met him during
the 2012 initial public offering roadshow, when the company
distributed a video of executives talking about its mission.
Along with Chairman and Chief Executive Officer Zuckerberg
and Chief Operating Officer Sheryl Sandberg, the film included
Cox, who gazed earnestly into the camera at close range while
employing some seriously overheated rhetoric: “We are now
changing within a generation the fabric of how humanity
communicates with itself.”
He’s frequently seen at Zuckerberg’s side. Here are Zuckerberg
and Cox running a three-legged race for a company game day,
with Cox wearing a banana suit; embracing after Facebook
started trading on the Nasdaq (Zuckerberg hugged Sandberg
first and Cox second); riding a float together during San
Francisco’s gay pride parade.
Zuckerberg says Cox is one of his closest friends and “one of
the people who makes Facebook a really special place.” He
mentions Cox’s IQ and EQ—emotional intelligence—and how
“it’s really rare to find people who are very good at both.” He’s
also cool in a way that Zuckerberg, in particular, isn’t. Cox,
who moonlights as a keyboard player in a reggae band, dresses
fashionably, usually leaving a button open on the top of his
neatly tailored work shirts. He’s also irksomely handsome and
displays the casual cheer of someone who knows it.
Look a little deeper, though, and Cox’s record isn’t quite as
46. tidy. He’s been in charge of some of Facebook’s biggest duds: a
nicely designed news-reading app for smartphones called Paper,
which no one used, and a major revamp of the News Feed that
was scrapped because it didn’t work well on small screens. If
you look at the things poised to deliver big growth opportunities
at Facebook—Instagram and WhatsApp being the biggest—
they’re mostly acquisitions, not reinventions of the big blue
app.
In Silicon Valley fashion, Cox prefers to recast past mistakes as
healthy experiments and valuable learning experiences. “I think
any good company is trying things, is forcing itself to try
things, and you need to be able to put things out there and try
and learn,” he says. “People only get in trouble if they’re not
honest about failure.”
Cox first heard of job opportunities at Facebook while pursuing
a master’s degree in computer-human interaction at Stanford. A
roommate already worked there and badgered Cox to interview,
primarily because there was a $5,000 recruiting bonus. Cox was
skeptical. Wasn’t Facebook just a glorified dating site?
The headquarters back then were on University Avenue, Palo
Alto’s main drag. When he got there, co-founder Dustin
Moskovitz described Facebook as a crowd sourced directory of
everyone. He drew circles on a whiteboard, then lines
connecting them to represent “friending” on the site. By looking
at each other’s profiles, friends could bypass the first awkward
five minutes of every conversation—those rote questions like
“where are you from?”—and move on to deeper connections.
Cox was riveted.
He dropped out of Stanford (naturally) and joined the company
when it had about 30 employees. His first job was developing
the News Feed, the feature that made Facebook a global
addiction. At the time, though, he and Zuckerberg badly
misjudged user reaction: People hated it. They felt as if their
47. private interactions were suddenly being exposed. “It wasn’t our
best product rollout,” Cox concedes. He learned that people
tend to be suspicious of well-capitalized Silicon Valley startups
preaching lofty values such as “openness” and “sharing.”
In late 2007, after Facebook hired its 100th employee,
Zuckerberg decided he needed to put someone he trusted in
charge of personnel. This became Cox’s strangest career move:
Zuckerberg asked him to become the company’s first human
resources chief. Zuckerberg now says he thought it was “an
opportunity to take a different approach than other companies
and to bring a technical spirit to defining all these different
aspects” of the company’s culture.
Cox scheduled one-on-one meetings with every employee and
became a sort of in-house therapist. “He had to endure the
slings and arrows of people’s complaints from all over the
company,” Yishan Wong, an early employee, wrote on the
community website Quora. “And he did so without becoming a
cynical, uncaring shell of a man.”
Cox says the HR job gave him a way of looking at things
through other people’s eyes. It also led him to ponder
Facebook’s mission in the world, which is when he started
reading the works of communications theorist Marshall
McLuhan. Each wave of media technology, McLuhan wrote, is
initially greeted with anger and mistrust.
That was comforting to Cox, because it explained some of the
hostility that Facebook was encountering. “We were in this
period back then where people really didn’t understand
Facebook and didn’t believe it could become anything,” he says.
“McLuhan helped tell that story in a broader context.”
Cox returned to engineering in 2008, but he’s still the
company’s cultural ambassador. He weaves McLuhan’s lesson
into his Monday morning speeches to the new recruits. The talks
usually start with a question: “What is Facebook?” He lets the
48. room hang in silence until someone is brave enough to say, “It’s
a social network.” Wrong. Facebook is a medium, Cox says,
referring to McLuhan’s famous dictum, “The medium is the
message.” In other words, how Facebook presents content and
the way in which it allows users to read, watch, comment on,
and like that content influences how all 1.6 billion members see
the world around them.
Cox spends most of his days in the new Frank Gehry-designed
Building 20 on the Menlo Park campus. The structure is a huge,
430,000-square-foot rectangle. A grassy park is on the roof,
with a hot dog stand on one side and a smoothie shop on the
other. Inside the cavernous space, full of rustic art and
chalkboard walls, Facebook employees tie silver balloons to
their movable standing desks to mark their “Faceversary,”
celebrating how long they’ve worked there. Cox had his 10th
Faceversary last fall.
On a Wednesday in November, he enters a conference room for
the second of five meetings and confesses that he’s breaking the
rules: Executives are discouraged from scheduling meetings on
Wednesdays, which is supposed to be a day engineers and
designers can work without interruption. Nevertheless, Cox and
his team need to talk about tailoring the Facebook smartphone
app for India. On a screen at the front of the room, there’s a bar
chart of Indian users on Android phones, broken down by the
estimated speed of the cellular network they use most often—
2G, 3G, and so forth.
“Can you just hang on that stat for a sec?” Cox asks, peering at
the chart with his elbows on his knees. “4G is a whopping 0.2
percent.”
“It’s just one guy hanging out there,” says a product manager,
Chris Struhar.
The team can’t afford to wait for India to speed up its mobile
networks—frustrated users will simply stop using Facebook. (Or
49. worse. The company recently faced street protests in the
country for its plan to offer Free Basics, a stripped-down, free
Internet service that includes Facebook and not much else.)
Struhar proposes to use less data in the app, in part by recycling
older stories that don’t have to be freshly downloaded. Cox
agrees. “My intuition, which we could prove wrong, is people
just want more stuff,” he says. He imagines himself as the user,
looking for any hit of digital nicotine that will stave off
boredom at, say, a bus stop. “That’s definitely what I want. I
just want more stories.” Cox then reviews a couple of other
ideas, like a spinning icon on photos that will let users know the
app is loading, potentially decreasing what the company calls
“rage quits.”
Near the end of the meeting, he wonders aloud how to get other
Facebook employees to start thinking about the particular
challenge of building features that will work on yesterday’s
mobile networks, still in use around the world. Someone
proposes switching everyone at the company to a 2G connection
once a week. Cox loves the idea. “This is our tool for empathy,”
he says. “Happy Wednesday, you’re in Delhi!” Two weeks later,
the company implements 2G Tuesdays.
“Empathy” is a word Cox throws around a lot, and which his
colleagues often use about him. Facebook blundered in the past
when it didn’t take the time to talk to and understand its users.
In the old days, product teams tested features in New Zealand,
which has the advantage of having an isolated, English-speaking
population but is hardly an accurate representation of the world.
Under Cox, Facebook’s product team is tackling more sensitive
subjects, such as designing a way for accounts to become
memorials after someone’s death, or helping users navigate the
aftermath of a breakup by selectively blocking pictures of the
ex. His goal, which he admits Facebook hasn’t reached, is to
make the News Feed so personalized that the top 10 stories a
user sees are the same they’d pick if they saw every possibility
and ranked it themselves. A side effect of making things easier
for users: happy advertisers. Under Cox, Facebook found a way
50. to make advertising work on its smartphone app, and came up
with video ads that play automatically.
Since Cox was elevated to chief product officer in 2014, his
team has consulted with an outside panel of about 1,000
Facebook users who rate every story in their feed and offer
feedback. There are also a handful of product test stations
scattered around Facebook’s offices that look a little like
interrogation rooms—tiny spaces with brightly lit desks. A
camera is attached to a test subject’s smartphone to film their
actions while Facebook employees watch through a one-way
mirror. Sessions can go on for hours. Sometimes they’re live-
streamed to a larger audience of employees.
Cox applied this testing regimen to the revamping of the like
button. He wasn’t part of the team that originally developed the
button from 2007 to 2009, but colleagues have war stories about
how hard they had to work to get Zuckerberg on board.
According to longtime executive Andrew Bosworth, there were
so many questions about the button—should likes be public or
private? would they decrease the number of comments on
stories?—many thought the feature was doomed. Even its
champions had no idea of the impact it would have on the
company’s fortunes. It was simply meant to make interactions
easier—just click like on someone’s post about their new job,
instead of being the 15th person to say congratulations.
Eventually the button became a crucial part of how Facebook’s
technology decides what to show users.
If you like beauty tips a friend shares from some Kardashian or
other, the software calculates that you should also see ads and
articles from People magazine and Sephora. “The value it has
generated for Facebook is priceless,” says Brian Blau, an
analyst at Gartner.
It’s a way of creating a connection, even if it’s superficial. If
users click like on a post about the Red Cross’s disaster relief
51. efforts, they feel as if they’ve done something to help. (In
January, Sandberg went so far as to suggest that likes could
help defeat Islamic State: By promoting the posts of survivors,
users could somehow drown out the hate.) Liking someone’s
photo is an awkwardness-free way to make contact with
someone you haven’t seen in years. Alternatives to like will let
Facebook users be a little more thoughtful, or at least seem to
be, without having to try very hard.
Facebook researchers started the project by compiling the most
frequent responses people had to posts: “haha,” “LOL,” and
“omg so funny” all went in the laughter category, for instance.
Emojis with eyes that transformed into hearts, GIF animations
with hearts beating out of chests, and “luv u” went in the love
category. Then they boiled those categories into six common
responses, which Facebook calls Reactions: angry, sad, wow,
haha, yay, and love.
The team consulted with outside sociologists about the range of
human emotion, just to be safe. Cox knows from experience that
he doesn’t have all the answers: When the company redesigned
the News Feed in 2013, it looked great on the iMacs in
Facebook’s headquarters but made the product harder to use
everywhere else. “There are a million potholes to trip over,”
Cox said.
Facebook Reactions won’t get rid of like—it will be an
extension. Within the company, there was some debate on how
to add the options without making every post look crowded with
things to click. The simpler Facebook is to use, the more people
will use it. Zuckerberg had a solution: Just display the usual
thumbs-up button under each post, but if someone on her
smartphone presses down on it a little longer, the other options
will reveal themselves. Cox’s team went with that and added
animation to clarify their meaning, making the yellow emojis
bounce and change expression. The angry one turns red, looking
downward in rage, for example. Once people click their
52. responses, the posts in News Feed show a tally of how many
wows, hahas, and loves each generated.
This update may seem trivial. All it’s doing is increasing the
number of clickable responses. People already comment on
posts with emojis or, in some cases, actual words. But the
feature will probably make Facebook even more addictive. And
it will certainly give Cox’s team a lot more information to
throw into the News Feed algorithm, thereby making the content
more relevant to users—and, of course, to advertisers.
In October the team got close enough to a final design that
Zuckerberg felt comfortable mentioning the project in a public
interview, giving no details except that there wouldn’t be a
dislike button. Cox worried it was too soon to talk about the
emotions Facebook picked. (Yay was ultimately rejected
because “it was not universally understood,” says a Facebook
spokesperson.) Cox says he spent the next morning parsing
through responses to the announcement, reading what users
thought the social network needed and preparing to start over if
necessary.
A few weeks later, the team began testing Reactions in Spain
and Ireland, then Chile, the Philippines, Portugal, and
Colombia. In early January, Cox flew to Tokyo to sell Reactions
to Japan. “You can love something, you can be sad about
something, you can laugh out loud at something,” he said to a
crowd of reporters at Facebook’s offices in the Roppongi
district. “We know on phones people don’t like to use
keyboards, and we also know that the like button does not
always let you say what you want.”
He explained Facebook’s goal: a universal vocabulary that lets
people express emotion as they scroll through their feed. In a
sense, Reactions is an adaptation of digital culture in Asia,
where messaging apps such as Line and WeChat have already
established a complex language of emojis and even more
elaborate “stickers.”
54. complete case analysis. The heart of any case analysis is the set
of recommendations made. The Problem and Issue Identification
and Analysis and Evaluation steps should be focused on
generating and defending the most effective set of
recommendations.
GUIDELINES FOR ANALYZING CASES
Problem and Issue Identification
1. What are the central facts of the case and assumptions you
are making based on these facts?
2. What is the major overriding issue in this case? (What major
question or issue does this case address that merits its study in
this course and in connection with the chapter or material you
are now covering?)
3. What subissues or related issues are present in the case that
merit consideration and discussion?
Analysis and Evaluation
4. Who are the stakeholders in the case and what are their
stakes? (Create a stakeholder map if this is helpful.) What
challenges, threats, and opportunities do these stakeholders
pose?
5. What economic, legal, ethical, and discretionary
responsibilities does the company have, and what exactly is the
nature and extent of the responsibilities?
6. If the case involves a company’s actions, evaluate what the
company did or did not do in handling the issue affecting it.
Recommendations
7. What recommendations do you have for this case? If a
company’s strategies or actions are involved, should the
company have acted the way it did? What actions should the
company take now, and why? Be as specific as possible, and
include a discussion of alternatives you have considered but
55. decided not to pursue. Mention and discuss any important
implementation considerations.