Quizzo is a gamified learning application that leverages NDEAR compliant content and question banks to create engaging learning journeys for users. It uses a middleware to link questions and microlearning content from different sources via frameworks to build learning pathways. This helps improve content consumption and learning outcomes by keeping users constantly and repeatedly engaged through a gamified interface with features like easy interactions, rewards for wins/opportunities to learn from losses, and unlocking of new quizzes. The backend infrastructure can also power additional applications like LMS integration and chatbots.
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Teachers work hours to create
great content. It’s what they’re
so good at!
We believe,
How might we deliver any kind
of content, in a format that
engages its audience?
We’ve been thinking,
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Hi Quizzo !
Application based
questions & puzzles
Little Questions
Rewards on winning,
nudge to learn on
getting it wrong.
Changing Rewards
Win or lose,
everybody learns!
Big Impact
Step by step learning, that ensures the learner
has fun, is constantly and repeatedly engaged and
most importantly always learns.
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Keeping them hooked!
Internal Trigger
Content in the right amount presented in the right
format & at the right time can leave a learner wanting
more.
External Trigger Easy Action Feedback Variable Reward
Need to learn
Need to explore
Need to improve self
Notification
App Icon
Question
Notification tap
Game screen
options
Celebrated wins
Learning on loss
Timer
Points
User Profile
Unlock Quizzes
Investment
More quizzes
User profile screen
Investment feeds and satisfies internal
triggers, leaving the learner hooked.
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Tickle the grey matter
What you see What you don’t
Question generated for the
user.
Visually focussed actions and
easy interactions
Timer to push user action
Clear reward points to be
earned
Easy questions to begin with, with increase in difficulty as the
user proceeds. Questions can be from lessons available.
Easy action which a user can physically take.
Chances of loss, in this case time.
Clear immediate and long term objective, to keep the user
interested.
User Interface Trigger
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Tickle the grey matter
What you see What you don’t
Question generated for the
user.
Visually focussed actions and
easy interactions
Timer to push user action
Clear reward points to be
earned
Games like crosswords, puzzles can be used to achieve
learning objectives.
Easy action which a user can physically take.
Chances of loss, in this case time.
Clear immediate and long term objective, to keep the user
interested.
User Interface Trigger
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Win-Win
What you see What you don’t
Opportunity for help
Clear indication of a win
Immediate wins are celebrated on the spot. Variable reward
that earns you points.
User Interface Feedback
Ability to learn what is required to answer the question.
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Lose-Win
What you see What you don’t
Opportunity for help
Clear indication of loss, but
opportunity to learn
Immediate losses are indicated on the spot. Next step forces
the user to learn the concept.
User Interface Feedback
Opportunity to learn, always at hand.
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Lose-Win
What you see What you don’t
Quick 15 - 20 second video,
multi media content to help
the user understand the
concept.
This will be the next step after
every wrong answer.
‘Continue’ to become active
only once content is viewed.
Variable reward - the chance to learn the concept, instead of
being punished to get it wrong.
User Interface Learning
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Celebrate
What you see What you don’t
Visually stunning victory
graphics
Variable reward - Earn points, unlock the next quiz. More
importantly, win or lose, the user learned something new.
User Interface Feedback
Clear reward
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Anytime, Anywhere
What you see What you don’t
Game/Quiz list the user has
unlocked are always available
to play
As a strategy, the app should always open to launch a quiz.
Quizzes, may be notified to the user and thus a user can
open the app to start playing a quiz.
She may also play another or access the app anytime to
play more.
User Interface Engagement
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Additional BAPs that could run on the same backend infrastructure
LMS Integration
Make Diksha & other NDEAR
compliant content available for
consumption in any opensource/saas
LMS deployed for specific use case
scenarios.
POCs in pipeline with Sunbird SAAS,
Vowel SAAS & Joomla (Shika)
WhatsApp Q&A Chatbot
Similar Workflow being achieved
via a chatbot
…
Imagine your solution !
Beckn Gateway for Questions (BG)
Beckn Gateway for Content (BG)
Beckn Provider Platforms (BPPs)
Beckn Provider Platforms (BPPs)
NDEAR Compliant Questions
Diksha
Content
Catalog 2
Content
catalog n
NDEAR Compliant Content
Diksha
Question
Catalog 2
Question
catalog n
NDEAR Student Registry
Beckn Application Platform (BAPs)
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Specifications & Projects that will evolve as a
result…
Beckn Specifications
for Content
Beckn Specifications
for Questions
Beckn BG, BPPs for
content & Questions