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The Internet is Like a Second Life to Most Essay
According to Marshall McLuhan "We shape our tools and afterwards our tools shape us"; this is
something Sherry Turkle is more worried about in her Together Alone: Why We Expect More Form
Technology and Less from Each Other. She asserts that people nowadays are all "Cyborgs" we can
not live a moment without technological devices. However the author of Diagnosing the Digital
Revolution :Why Its So Hard To Tell Whether It's Really Changing Us Alison Gopkin states that we
have always been like this. We human beings have been addicted to things like books just like how
we are to technological devises. I agree with Sherry Turkle on how technological devises are
rewiring our brains. I agree with her because her argument is well presented, she ... Show more
content on Helpwriting.net ...
Books and television can transport you to another world but technology brings the world to your
fingertips in a way books never got. From Turkle research people are so addict to the devise that
they feel naked without it. People feel sociable, invincible and better prepared with their tools. It has
became a habit for many of us to check our emails first thing in the morning and the last thing
before going to bed our brain has became so used it that we automatically pick up our phone without
releasing , we can feel the vibration of our cell phones even when we don't have it with us . We have
become robots and our tools have started to control us like Turkle states. However Gopkin states
that the fact on the effects of technology is very little "for example, there are remarkably few firm
scientific conclusions from 50 years of psychological research on children and television" (41).
Parents today send more time on they phones rather than with there children which leads to the child
sending more and more time online chatting with friends on Facebook or playing games. We are
teaching our children to be alone together. Turkle gives the example of the child who waits for a
glance from her mother when she comes to get her from school but her mum is always on her cell
phone. I can totally relate
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Internet Subdiction : Internet Addiction
INTERNET ADDICTION
Internet addiction is a common topic nowadays due to the rather easy access it poses. It is described
as an impulse–control disorder fairly similar to the one suffered by pathological gamblers and drug
addicts, minus the use of any psychoactive substance (Young, 1995). There is a video of Dr.
Kimberly Young called "What you need to know about internet addiction" in which she argues the
dangers faced by the increasing amount of people that engage daily on the Internet.
Dr. Young discusses how some Internet users may develop an emotional attachment to online friends
and activities they create on their computer screens. While it is true that Internet users may enjoy
aspects of the Internet that allow them to meet, socialize, and exchange ideas through the use of chat
rooms, social networking websites, or "virtual communities." Other Internet users may spend
endless hours researching topics of interest online such as Gaming, blogging, online gambling,
pornography, and so on.
It is certainly terrifying how some people might end up losing themselves to the virtual world. There
are even instances in which people had lost their jobs, ruined their marriages, alienated themselves
from their family and loved ones because they were unable to log off the Internet. In Dr. Young's
video there are mentioned some of the most common instances in which internet addiction is best
represented:
Texting while driving, to which she points out a number of time people
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Virtual World
VIRTUAL WORLD CONTENTS: VIRTUAL IN THE REAL WORLD HISTORY
APPICATIONS/USES WHY VIRTUAL WORLD RATHER THAN REAL WORLD FUTURE
REAL WORLD: It is the world where we can feel , touch,emotions etc. VIRTUAL WORLD: It is a
world where digital creatures look like real life , sounds like real life & feel like real life. ABOUT
VIRTUAL REALITY: In 1965 , Ivan Sutherland published a paper called ," The Ultimate display "
in which he described the computers as a" window through which one beholds a virtual world". The
roots of virtual reality began in early 1940's when an entrepreneur "Edwin Link"devloped filght
stimulators to reduce training time & cost. The term "Artificial Reality"was coined in ... Show more
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Why Do we need Virtual World?? The current intellectual climate in human–computer interaction is
increasingly hospitable to "virtual" (implying non–physical) artifacts. Friends meet in virtual "chat
rooms"; children are educated in virtual classrooms; academics attend virtual conferences. The
products of computer–based work and education––spreadsheet models,educational simulations.
Why to prefer Virtual World over Real World:Example. Virtual world aims to teach children English
{draw:frame} 1.]In a world where extensive 3D worlds are plentiful, but companies are still
struggling to find a way to make online learning successful, a Shanghai–based startup company is
developing what might be the next generation of education software. ]Wiz World Online, developed
by 8D World, aims to teach Chinese children English through a 3D virtual world. It's not your
typical classroom stuff, either. ]The ultimate goal is to teach children how to really communicate,
not just pass examinations. 4.]Alex Wang, the company's chief executive and co–founder, said the
idea grew out of his personal experience landing at the San Francisco airport on his first visit from
China, 21 years ago, when he was in his 20s. 5.]Though he had studied English for years and scored
well on the written part of the GRE test, he discovered that he could not read the McDonald's menu
in
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Second Life Disadvantages
Second life is one of the largest online virtual world where you can create an avatar interact with
others and read and post blog discussions. Through the use of Second life and other virtual worlds
advertisers can reach a new and growing segment of consumers. This paper will discuss advantages
and disadvantaged for marketing in virtual worlds, who is advertising in virtual worlds, benefits of
advertising in these worlds, and why using virtual worlds is a good way to advertise a product or
service.
What are the advantages/disadvantages, and pros/cons for marketers using a virtual world to
promote products? There are both advantages and disadvantages to marketers using virtual worlds
such as, Second Life. One advantage mentioned by Hemp (2006), "... more than 10 million people
spend $10 to $15 a month to subscribe to online role–playing environments, with the number of
subscribers doubling every year" (p. 49). This is a large amount of consumers to target and even
more are interacting for free. The number is growing and these are all potential consumers to
advertise to. Hemp (2006) talked about in these virtual worlds receiving around 40 hours a week
spent by users interacting (p.49). Between the number of people and the time spent on these sites
marketers can reach a lot of consumers in a single place with heavy traffic. Another advantage,
according to Weiber and Kollman (1998):
Increase in effectiveness through the transfer of information: by providing information in
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Second Life At Blotsam Beach Analysis
Through computer applications such as Second Life and Twitter, we create personas that we wish
we could be. The Internet allows us to express the side of us that is too afraid to come out in real life
because of social judgement.
The way we look online reflects what we wish we could look like in real life. In Second Life at
Flotsam Beach, Luisa gave her female avatar large breasts and a slim physique, something she has
always wanted to have in real life. She dressed her avatar in a revealing two piece pink bikini which
she could never do in real life because she was not happy with her actual body. While on Instagram,
Luisa edited her pictures to make her hair longer and have flawless skin. Because of her sexuality,
Odalis always felt like ... Show more content on Helpwriting.net ...
A disadvantage of the Internet is the lack of privacy. When someone Googles their name, they can
find information about themselves that they did not know was being said about them; if you Google
the name of your doctor, hundreds of reviews, articles they've published, and every mistake they
have done can be accessed within 30 seconds. When a scandal happens to actors or celebrities, the
Internet roaming population hears about it in minutes: Lamar Odom's overdose and hospitalization
reached top news charts on Twitter, news of the birth of Kim Kardashian's baby surfaced on TMZ,
and the death of actor Robin Williams was worldwide in less than a
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Avatars In Second Life
The Second Life gaming environment is casual and allows for people to interact with each other
without having to physically be near each other. This type of environment allows for the possibility
of meeting others and interacting with others and would be a possible choice for interacting with
other co–workers in an office party session online. Although there are benefits to interacting with
co–workers on Second Life, there are some caveats that exist as well. Specifically, the avatars in
Second Life both support and fail the necessary feelings of awareness and presence of others,
expressing affects or emotions, and communication with others. Virtual reality and actual reality can
not ever be completely equivalent to each other because there are limitations of expressing emotion,
awareness of the environment and others, and conversing with others. The Second Life avatars both
supports and fails the expression of conveying verbal and nonverbal communication between
people. The ... Show more content on Helpwriting.net ...
The avatars Emotional actions and affects are supposed by the characters because they can fly and
the user can make their avatar perform actions like dancing to express emotions. However, in
Second Life, the avatars do not express emotion as much as humans in real life can express and each
action must be manually chosen rather than naturally expressing their emotionally–led actions. Also,
in real life, one can hear others talking and notice the facial expressions of others and the unique
actions of people. The user can receive a wide array of different emotional impressions from the
different kinds of avatar appearances that other uses select for their avatar. Some avatars may give
off a dreary aura, while others may appear much more pleasant and happy and because of the non–
human possibilities, this does make the avatars elicit more visceral responses compared to the
physical possibilities of real life
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Chapter 1-4 Summary Chapter 4
Turkle introduces Chapter Eight by explaining an experiment conducted by faculty and students at
MIT in which students are connected to technology that connects them to real and online life
simultaneously, making them "cyborgs". Now that it is commonplace for most people in our society
to have constant access to technology with similar and vaster capabilities, we have all become
"cyborgs." Turkle believes our ability to constantly connect to the online world changes who we are
by rearranging our priorities, our relationship with those around us, and how we connect with our
surroundings. People adore the new devices as well as the feeling that they are never truly alone.
This constant access has unleashed multitudinous opportunities for people of all ages to experiment
with ... Show more content on Helpwriting.net ...
Since devices are always readily available people no longer make conscious choices to
communicate, they just do. The online world takes up all of our attention. This constant connection
skews our view of reality. In the online world, anything is possible but people begin to measure their
success in reality by what would be possible if they were always online. People shaped in a world of
quick responses measure success by the number of people they reached that day. We deny ourselves
downtime in order to have more time for communicating. Constant communication takes the
importance out of what we say. We often worry that our emails and texts are a burden. They have
always seemed destined to be thrown away. Because of this, we treat people we meet online as
objects. Constantly keeping up with connections changes who we are in the morning. Our cultural
forms are shifting. Networking makes it easier to change your identity, but also harder to leave the
past in the past. Turkle closes the chapter by recalling a conversation with a student who is
exhausted by keeping up with online
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The Miller High Life One Second Ad
The Miller High Life One Second Ad is one of many PR case studies profiled in the textbook,
Public Relations Cases. In collaboration with Dig Communications, Miller High Life developed a
newsworthy, attention–getting, beer–selling campaign where a series of one–second ads were
televised during the Super Bowl game in 2009. This was not only a great commercial, but it was a
smart commercial; one that continues to be studied today.
The Case of Miller High Life One Second Ad is a Public Relations case that falls under the category
of social media cases. According to Hayes, Hendrix and Kumar, social media involves three distinct
components. First, there is a new level of two–way engagement with key target audiences. Today,
people expect ... Show more content on Helpwriting.net ...
In an interview with Richard Weiner, "The Practice of Public Relations," he argues that that the top
management of an organization will often contract help from an outside agency. Weiner, chief
executive of Richard Weiner, Inc., a major public relations agency in New York city, contends that
an outside agency is more likely to be proficient in media relations, and thus, more capable of
attempting to achieve significant publicity in major media. Management is more likely to respect,
and act on, the advice of an outside counselor as compared to their staff (270, 271).
The quantitative research led the Miller High Life Team to conduct a Segmentation research study to
find more about the target audience; males (35–40) and their feelings about the economy, Super
Bowl spending, media consumption habits, and interest/activities. They learned that a consistent
theme arose among participants: Anxiety over the poor state of the economy (Hayes, Hendrix,
Kumar, 121). The High Life PR team coordinated informal focus groups with key audiences,
including Miller Brewing local market managers, beer distributors, consumers, retailers, media, and
bar owners to find out more about opportunities and obstacles surrounding the Super Bowl, the retail
world and beyond. Quantitative research yielded the fact that the Super Bowl is viewed by more
than 100 million people, and 28 million of those viewers host
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Adoption Is A Second Chance For A Child 's Life
Miracle
Adoption is a second chance any orphan child would dream of, and for the person or people
adopting the child it is a great chance to form that miracle family any person would want. Their
whole life will turn around in a 360 motion and it is a big deal. It is an opportunity that should be
taken seriously, and the adoptive parents should do research before having a child in their care. Each
child is unique and has a different background story. Many adoptive parents are taking advantage
process of the adopting and not understanding the responsibility of having the child in their care.
"Adoption is more than child placement," said Adam Pertman, executive director of the Donaldson
Adoption Institute, and author of "Adoption Nation." (Traster, 2013) Also, they are the ones that
have control of the situation that affect the child's life. The adoptive parents should be thankful that
they are given the chance to adopt but instead they are deporting these children, using the child for
labor that is inhumane, and are taking advantage of government benefits.
Problem
Now a days, adoptive parents are sending the child back to their foster home because they have a
mental illness or a health problem and the parents do not want to be responsible to take care of them.
Some of the parents feel that is too much to handle and they are not willing to give the child a
chance. For example, an article from New York Post said that a couple wanted to cancel their
adoption of young girl from
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Capitalism, Marketing, and the Insidious and Covert...
Capitalism, Marketing, and the Insidious and Covert Co–optation of the Self
Subtitle: A Manifesto for Avatars 1. Introducing Avatars
AVATARA–Sanskrit.; ava–'down', tarati–'he goes, passes beyond' literally, 'a descent', a conception
described in the Bhagavad gita, 4th Teaching, 1–8 where Krishna confides: "when goodness grows
weak, when evil increases, I make myself a body." (OED)
Originally referring to the incarnation of Hindu deities, avatars in the computing realms have come
to mean any of the various "strap–on" visual agents that represent the user in increasing numbers of
2 and 3D worlds. (Lonehead, ONLINE SOURCE, NO PAGE NUM)
This essay studies the covert, market driven forces at work in our choices of images ... Show more
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The irony in the physical world is that we choose to wear these commodities and we willingly pay
multi–national corporations for the privilege of advertising their products. Through this transaction
we express personal fantasies, achieve a fleeting sense of democracy and individual expression, and
fulfill various levels of desire.
2. Defining Avatars
The use of the term avatar to represent the self or user in the context of shared on–line Internet
environments first occurs in the early 1980's with the development of LucasFilms's Habitat project
(Farmer). The term came to popular consciousness with the success of the novel SnowCrash
(Stephenson). Discussions of the nature of the avatar are often mixed with current cyborg theory.
Although the avatar and the cyborg share numerous social constructions and identity politics, in the
interest of developing an understanding of the avatar, it is necessary to distinguish it from its cousin,
the cyborg.
2.1. The Human Enhanced
The term cyborg was coined in 1960 with the appearance of "Cyborgs in Space" by Manfred E.
Clynes and Nathan S. Kline. Clynes and Kline argued that altering man's bodily functions to meet
the requirements of extraterrestrial environments was more logical than providing a controlled
environment for him in space. Their "self–regulating artifact–organism" (Clynes and Kline 31–33)
would be free to explore
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Social Anxiety: Second Phase Of My Life
Social Anxiety causes 9–17 (second phase of my life. The first phase was a single town this is a new
town). I've always been a social reject.
– [ ] At age 13 we had a lesbian join our class. We all thought it was a boy. Well, for some reason
she was awful to me the moment she laid eyes on me. I forgot what happened. She kind of bullied
me at other times and just didn't like me
This girl when I was 13 for some reason realllllly didn't like me. Something happened once which
showed how much she really didn't like me. It involved a book review and I recommended it to her
and her reaction said it all. She always seemed to always push her seat away from me.
High school gave this guy my text number (friends not romance). I was 15/16. That didn't ... Show
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She turned into a bully. She spoke to me and sat next to me in class in one class. She actually never
liked me I found out. That hurt. Someone said to me with her next to me "she doesn't like you, you
know" and they had a disgusted "you're filth" look as if I was unworthy of anything, this person had
never spoke to me before but spoke to say that. The chick I thought was my friend looked caught
and awkward and didn't defend herself at all. After that I think is when things changed.
At high school my table was always the empty table. This was the day I started high school to the
day I ended at age 16.
Girls would constantly be disgusted if forced to sit next to me. They would avoid sitting to close and
just be really repulsed. One chick said I had germs or something stupid once and took off. This was
like at age 16. She was a popular chick.
The teachers seemed to really not like me. Age 14–16. My age 16 English teacher hated me.
At high school when I was 14, we had a new girl join the class. Told to sit next to me, she snubbed
me and said no and sat with the others. Weirdly, we skipped class together one time and Became
friends for one day but then she wasn't interested in me anymore. I can't really remember what
happened. Then she left days
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Second Life Case Study Questions/Answers
CASE STUDY QUESTIONS QUESTION 3 There are several ways to start up business in an online
virtual server. Second Life as of now harbored few to many online companies that does business
online as a form of advertising or even setting up their virtual business inside the server by buying
up "lands" in the so called "Grid" world. Of course, to do that, you have to buy the virtual "land" to
start up the virtual business by subscribing to the premium membership on the website. By
subscribing, several benefits can be enjoy including owning a house and rights to own a land. The
current subscription cost according to the game website – secondlife.com – is USD$72 for an annual
subscription, USD$22.50 for a quarter subscription or USD$9.95 for monthly ... Show more content
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A good example is like facebook. In facebook, you have the chatting bar that lets you talk to your
peers within the browser itself. New Facebook layout has group functions that helps you pull in
interested customers and let them see the "product" more privately. In any case, a free browser
online social networking is quite cheaper to setup an online business than paying a premium
subscription fees though nonetheless, less excitement in having your 3D figure runs around the
background like in Second Life. To say that Second Life as a stepping stone for a way a business to
conduct their activity is a bit blunt. Meaning that, the popularity of this virtual game itself has been
over shadowed over various other type of easy–to–setup business over the net. More simply are like
facebook, twitter, and other popular games like The Sims which are more attractive than Second
Life itself. Overall, virtual games and platforms nowadays depend on the popularity itself to
promote themselves in the online virtual community. Without the popularity, the community of the
game wonʼt develop to an extent that companies would advertise their business in the game itself.
Moreover, Second Life has been going on for a decade and seemingly reach a maturity stage to
which more and more virtual game platforms have been develop along the way. Lastly, due to this,
organizations and companies can use Second Life
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Is Learning A Learning?
We all know that learning today has expanded far beyond books and lessons. In our global society,
learning includes creating new understanding, respect and appreciation for different people and
cultures. Many learning institutions have created joint learning programs in Second Life with great
success. Using the various collaboration tools in Second Life, and the Second Life Education email
list, it's easy to connect with other teachers and professors in Second Life who are open to
collaborating, sharing, and creating joint learning programs. Because Second Life accommodates
synchronous and asynchronous learning, time zones start to melt away.
4. Reach More Students
Whether a student is learning from home, work, school, or a cafe, they can all still reach Second
Life with an Internet connection – and join class. With Avaline, you can also phone into classes or
meetings. Additionally, Second Life is an ideal learning environment for many disabled students as
it provides greater accessibility than traditional campuses, as proven by the Second Life community
Virtual Ability.
The latest Second Life client also supports advanced, realistic voice chat (in addition to text chat and
instant messaging), featuring 3–D–mapped voice with audio focusing capabilities and speech
gestures. As a user walks around someone who is speaking to them in Second Life, they will hear
the voice move around in 3–D, based on where they are relative to that avatar. If the user turns
toward someone who
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The Virtual And Physical Classroom
As a society increasingly dependent on technology in countless aspects of daily life, students and
educators have been naturally led to the question of technology's role in education. Virtual education
has divided those who ponder its legitimacy, with most being educators who are directly affected by
virtual learning. Advocates argue that the approach is convenient, opportunistic, and effective.
Critics of e–learning emphasize the importance of face–to–face contact and accountability. At the
root of these arguments is this basic question: how authentic is the virtual world? Can we gain
anything of value that can be applied to real life when we sit behind a screen? As American citizens
spend hours with devices daily, this is a question that desperately needs to be answered. As Dr. J.B.
Arbaugh acknowledges in his comparison of the virtual and physical classroom, there are two
dimensions to a classroom that need to be evaluated when considering its effectiveness. Exam
performance is important because it shows the the students are comprehending the information, and
participation is important because it shows that the students can apply the information to their own
interactions (Arbaugh). In his study he put two classes side by side that had the same course material
and instructor but was either virtual or traditional in approach. He found that class participation
increased within the virtual classroom as more introverted people could more easily post comments
online rather
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Analysis Of Digital Nation
Technology can be used as a great tool for both education and communication. Specifically, the
younger generation is being targeted to use technology. They tend to use this technology for work,
school, communication, or entertainment. In the film Digital Nation, the producers stressed the
influence technology can have on the everyday life of a teenager. In order for one to gain an
understanding of the influence of technology, one could use Digital Nation has a reference to
identify how teenagers use technology in their everyday life and the distractions it may cause to a
teenager's focus. Today's teenagers think they are very good at multi–tasking. The easy access to
technology by teenagers make them very inclined to use it. Students at the Massachusetts Institution
of Technology are the most connected people in the nation (Digital). These students believe that they
are the best at multi–tasking. That means doing school work while playing a game or checking their
social media. This social group of students has learned to become literally two places at once. They
are constantly within a digital network whether that is through Facebook or another social outlet.
Even through all this technology, students are actually struggling with multi–tasking. Students were
tested to see how well they could switch between tasks. The test showed that a student tested better
if focusing on one thing than one switching focus. Gathering this information reveals that a person
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Coming Of Age In Second Life Analysis
My freshman year of high school everyone was obsessed with Farmville. I know people who would
spend hours playing the game and would even set reminders to collect their crops before they would
go bad. Now however, most people that I know do not play the game anymore because they simply
grew tired of it. I decided to focus on the social interactions in real time on Second Life because I
wanted to not only look at how people interact in online games but also look at the avatars and
worlds they spend hours creating. I first looked at what and how people talked to each other, then
looked at how people customize their online world, and finally looking at some of the pros and cons
of having an online world. Over all the social interactions are ... Show more content on
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I took a look at the store and people pay money to customize everything about their avatars. Some
people use their avatars as extensions of their personality or to show parts of themselves that they
would not show in real life; while others make their avatars completely different from themselves.
The choices are endless and people seem to spend a lot of time trying to make their avatar perfect. In
Tom Boellstorff's "Personhood"chapter of his book Coming of Age in Second Life Boellstorff
describes how people make avatars that are completely different from themselves. He notes that one
Second Life player remarked that in real life they are weak while in Second Life they appear strong.
Along with this there is an option to pay a monthly fee and you are able to build rooms. People can
create what they want their life to look like verses what their life is actually like. But, it is not just
the fact that people can customize their own avatar but they people can create their own worlds
along with their own rooms. What this reminds me of is The Sims where you could create your own
world and people would spend days doing so. I spent some time looking at the different landscapes
that people created for people to chat in. It made me think about how much time people spent
planning out what they wanted their world to look like. Much like with software that lets people
design buildings and rooms online the building part of Second Life lets people bring their ideas to
virtual life. The builders are bringing their own material culture into their own virtual world.
However, unlike the programs used to design jewelry, buildings, and rooms on computers now these
landscapes will never be brought into the real world. But as Mike Press explains in his article
"Handmade Futures: The Emerging Role of Craft Knowledge in Our Digital Culture" the use of
computers to design is becoming a craft itself.
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A Second Argument Pro Life Advocates
A third argument pro–life advocates have against abortion is regarding adoption. They believe that it
is better for a woman to give birth to her baby at term and give it up for adoption than it is to abort
it. They say that there are endless numbers of couples in the world that are not able to conceive or it
is not safe for the mother to have children, that would be more than happy to adopt. As good as
adoption is, the reality is that it can be very hard emotionally for the birth mother. Placing a child up
for adoption can be very traumatic. The birth and the surrendering of the child may prompt various
phases of grief including shock and denial, sorrow and depression, anger, guilt, and acceptance.
Some women may feel it is easier emotionally to terminate a pregnancy in the early weeks while it
is only a small bundle of fetal tissue. Going through a nine month pregnancy is a long and taxing
process physically, mentally, and emotionally. In another situation, a woman may feel terminating
her pregnancy is better than adoption if the father of the child has been abusive and wants to keep
the baby. At that point, not only does that put stress on the mother thinking about the future for her
child, but also brings more people into the decision, which can cause a lot of strain. Another issue
facing adoption is the reality of many babies being born with serious physical and mental handicaps.
Many women abort their children after finding out they have some sort of
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Second Variety By Philip Dick : An Analysis Of Artificial...
Artificial life is often considered to be a major subject when discussing science fiction. From stories
like Second Variety to movies like I Robot artificial life tends to be equal or superior to human
intelligence. In today's world we use Artificial Intelligence so often that we do not appreciate the
impact it has on our daily lives. From your alarm clock waking you up in the morning, to your
computer at work sending and receiving emails, artificial life is essential in today's world. Authors
enjoyed writing science fiction back in the 1900s because they could only imagine the technology
we would have today, while readers enjoy these stories today on their I phones and Laptops because
they can relate to the advancement in technology. Second Variety, a short story written by Philip
Dick, is a perfect example of Artificial Life adapting and taking over the world. At the start of the
story there are defensive weapons known as "claws" and their job is to defend the designated area
from the Russians. While they are effective at their job, they have begun to adapt and begin to create
newer and better models of themselves that the humans soon realize they are unable to control. All
three varieties of new claws have been designed to draw in humans to kill them. The First Variety is
a small boy holding a little brown teddy bear to lower humans guards and luring them in. The story
ends with the three varieties of Claws killing off the last of the humans and redesigning themselves
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Second Life Research Paper
The Second Life (SL) experience is a great example on of how society feels more comfortable
communicating and engaging through virtual life. Second Life for a beginner is somewhat
complicated to navigate it is more difficult when you want to modify your avatar. Based on
experience and observation I learned that people make money off this community, people who join
SL have the intention of meeting a lover and have personal issues.
I understand that SL is a business and people have income from it but it starts becoming buzzard
when end users begin to purchase clothing, houses, and products and actually believing that it is
their real life. When I start to really think about it how people dedicated their time on creating a
world online I feel
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Life Cycles And Second Grade Students
Teaching Life Cycles To Second Grade Students As students enter their second grade year it is
crucial that they investigate the world around them. Part of that investigation involves learning
about the basic life cycles of the animals that they commonly interact with. This paper will cover
basic background information about animal life cycles that is necessary to teach this standard to a
second grade audience. It will also outline specific strategies for teaching this content to second
graders and support of why these strategies are effective. In this standard there are four sub
categories that the students need to be familiar with. This includes life cycles for mammals, birds,
amphibians, and insects. Each life cycle contains multiple stages that need to be addressed
individually and carefully. The first of these four life cycles is mammals. Mammals differ from the
other animals in this until because students may not know what exactly makes certain animals a
mammal. It may be important to give students a basic overview that mammals are animals that are
born live and they usually have fur. The example in this lesson will cover the life cycle of a cat. This
includes the stages of birth, kitten, and adult.(Sexton, 2011) Many students should be familiar with
this life cycle or may have even experienced it with their own pet. This is why it makes good
building block to begin the unit. The next life cycle is birds. In this life cycle we will teach students
that
... Get more on HelpWriting.net ...
Second Grade Life Science
The unit of study chosen for this final project is second grade life science. The second grade life
science standard focuses on students gaining the ability to demonstrate an understanding of animals
and their classifications. This core science content emphasizes on students making observations and
explanations about a specific subject matter, by directly exploring and investigating. Students'
participation in these assignments and investigations should be structured and monitored as they
learn and explore. The standard for second grade life science has seven core concepts, throughout
this project we will learn about one of those core subjects, such as animal structure and function.
The students will become engaged through hands–on instruction ... Show more content on
Helpwriting.net ...
My overall experience with these web applications was impressive and educational. These
applications are an excellent approach to keep the students engaged in learning. My favorite
application was Smore; this web application took little to no effort to create professional–looking
electronic flyers. My least favorite web application was PowToon because it was very difficult and
tedious to create. The overall ease of the use of the web applications was simple and
straightforward. Most of these web applications were easy to navigate and utilize. As a future
teacher I plan to employ these web applications because they support active engagement in
... Get more on HelpWriting.net ...
The Role Of Role Identity And The Second Hypothesis Of...
1. The article is called "Role–Identity Salience, Purpose and Meaning in Life, and Well– Being
Among Volunteers", which is written by Peggy A. Thoits, from Social Psychology Quarterly,
published in 2012, volume 75, starting at page 360. In the beginning, Thoits's main argument is that
holding a social role that is important to the person leads to a purposeful and meaningful life, thus
improving their mental and physical health. It is later broken down to four hypotheses. The first
hypothesis states that the importance of a role identity influences one's health. The second
hypothesis says that one's purpose and meaning is influenced by the importance of the role identity.
The third hypothesis states that one's mental and physical health ... Show more content on
Helpwriting.net ...
This "theory" that she describes is also a perspective in social psychology. The social interactionism
perspective stresses the importance of the individual, the role, and socialization. Society is a product
of socialization because meanings and norms are shared and agreed upon. In this theory's case,
people give meaning to and rank roles, which can also be negotiated and changed. Society agrees on
what a high status role and what a low status role is like. People evaluate themselves based on
categorizations and therefore, find their purpose in their identities. 3. The research was conducted at
Mended Hearts, and volunteers who were once patients were asked a series of questions that uses
the Likert scale. Seventy chapters, which is about 877 volunteers, participated in the experiment.
The study is split into two stages. For the first stage, volunteers were asked about their involvement,
quality of life, and physical and mental health. For the second stage, volunteers were asked about
their reasons for volunteering, the meaning and purpose obtained from volunteering, and types of
support they gave to the victims. Because there was only a 52 percent response rate, the results
could not accurately represent all the Mended Hearts visitors. The independent variables of this
experiment are the volunteers because the "role of a visitor" is constant.
... Get more on HelpWriting.net ...
Does Tsotsi Deserve Second Chances In Life
Don't you think we all deserve second chances in life? David A.K.A "Tsotsi" is a young boy who is
being convicted for murder and assault and battery. However, he has lived a life where he has
known nothing about his past and he has gotten little hints from things he's noticed impacted him the
most. I believe Tsotsi is guilty for the crimes he has committed and should be charged for them, but i
think we should take note on the improvements he has made on his life since these crimes. I think
jail time is a must for Tsotsi but i recomend we can give him 2 years and have another trial to see his
improvement since he was convicted; if we see that he has become a better person and has gained
some self control we should let him do rehab until he has ... Show more content on Helpwriting.net
...
So tsotsi has really shown growth in his mind and is starting to change his way so i believe we
shouldn't hold him in jail for the rest of his life, this is why i say we give tsotsi 2 years of jail and
rehab for another year if we see more improvement in him while he's in jail. If we keep him in jail
for longer he will most likely adapt to what it's like to be a criminal again and once he's out he will
continue to murder and beat people up, also in Barack Obama's Weekly Address speech he talked
about us needing to reform our justice laws. He also mentions what i think would be best for Tsotsi's
case when he says "I believe we can help those who have served their time and earned a second
chance get the support they need to become productive members of society". This shows that
Obama agrees that some people in prison have really long sentences but they are improving and
changing from their past in jail, so he wants to help them get used to the society changed they
missed out on when they were in jail and make them a helpful member of the community. I feel this
is what Tsotsi would need to help him learn what's right from wrong since the apartheid has really
affected some of his actions in a negative way. Having Tsotsi in this support program will help him
become a new person to help the
... Get more on HelpWriting.net ...
The Moral Status Of A Virtual Avatar
The moral status of a virtual Avatar, is a refection of a person's choice, such as that someone's
choices are a representation of how one may react to certain types of online attacks. Virtual rape is a
type of attack that when one avatar gets involved in non consensual sexual behaviors with another.
Obviously not the same as physical rape, virtual rape also harms the person to some extent. The
traumatic experiences avatars experience is valued because morally there is still a problem with the
person controlling the avatar. What is going on online is that hate speech is occurring as sexual
harassment, which explains the immorality of virtual rape. There are many ways people view the
harm virtual rape causes, such as that critics say people can just ignore the hate speech. Others say
that it is still equal harassment in the virtual world, linked to hate speech. In the article, "My Avatar,
My Choice! How Might We Make a Strong Case for the Special Moral Status of Avatars?" Roxanne
Marie Kurtz explores the problems ... Show more content on Helpwriting.net ...
These new non–living things come into the world with morality as property because technology is
now effecting basic real life interactions. Technological advances created cochlear and corneal
implants, bionic arms that move through brain waves shows how technology effects morality in our
lives. Kurtz expressed that in real and in virtual life, "it is morally permissible to damage or harm
things (living or otherwise). For instance, it is OK to put one's own doll in a trash compactor. It is
OK to harm someone in self– defense. It is OK to hit someone in a boxing ring (perhaps). It is OK
to delete one's own avatar. It is OK to "kill" an avatar in some virtual games" a person is the one
driving the avatar, thus whatever way they control and make their avatar shows their presence in the
virtual
... Get more on HelpWriting.net ...
Sherry Turkle's A Second Life
In Chapter 11, Sherry Turkle claims that the online words and massive multiplayer online role–
playing games, gives virtuosity and fantasy– and something more; your performances put you at the
center of a new community with virtual best friends and a sense of belonging. Most people that play
the virtual game "A Second Life," feel like their avatars are used as "practice" for real life. Their
lives on screen may be play, but they are serious play. Online worlds and role–playing games ask
you to construct, edit and perform a "robot" self. When we perform a life through our avatars, we
express our hopes, strengths, and vulnerabilities. "A Second Life" gives an opportunity to see what
we wish for and what we might be missing. But more than this,
... Get more on HelpWriting.net ...
Essay on Elder Scrolls III:Morrowind
Elder Scrolls III:Morrowind
In the video game Elder Scrolls III: Morrowind (Bethesda Softworks 2002), you control a character
that initially has no identity. You fill out a questionnaire that decides your character's class; thus, you
are responsible for creating the foundation for your character's role in the game. As you maneuver
your character through this world, you continue to shape his/her identity through new experiences.
Your actions and interactions with other characters in this virtual world influence and are influenced
by your character's role. There are repercussions for negative behavior. Your game play–the
narrative possibilities available to you, and the ones you actually take–changes and evolves
depending on how your ... Show more content on Helpwriting.net ...
James Whale's Frankenstein
"If you take the position that all things are possible, you will be astounded at what you can create."
––Taurus Horoscope for December 11, 2003, from the Page–A–Day Calendar (Workman Publishing
2003)
In James Whale's Frankenstein, Henry Frankenstein creates a new character out of the pieces of
former lives: "I created it with my own hands with the bodies I took from graves, gallows,
anywhere," he explains. The creature is an amalgam of hot spots to other people's pasts; he is a
collage of textual bodies and discontinued narrative possibilities. Frankenstein blurs boundaries
(such as between life and death) and juxtaposes dissimilar features. In this way, his creation is like a
hypertextual medium (Landow 151, 158) with limitless connections. The use of dead parts in the
creation of this hypertext, however, foreshadow the possibility that these connections are all dead–
ends.
The creature's physical nature reflects Frankenstein's belief that "all things are possible." As
Frankenstein tells Waldman, "Where would we be if nobody tried to find out what lies beyond?
Have you never wanted to look beyond the clouds and the stars...." Frankenstein imbues his creation
with a desire to see beyond one's own worldview, to inhabit other roles, to play out infinite stories,
and through this, to ultimately "discover eternity."
Frankenstein's creature seems to be born of multiple possibilities and numerous
... Get more on HelpWriting.net ...
Personal Narrative: My Second Life Of Gunny
My 2nd Life.
Gunny. The first online multiplayer game I've ever played. It's very popular from where I came
from. So you first start out by customizing your own avatar. Since you'll be level 1, you won't get
much choice of clothes, hairs and accessories to choose from. Gunny is an online multiplayer
shooting game–not–really. The way you get your avatar to fire is probably one of the most unique
ways I have ever seen. So there are angle, power and wind involve. You would have 5 to 20 seconds
(depends on which one you pick) to calculate the right angle and power (with wind involve which
makes it even harder) to it hit the person you're trying to shoot. Yes! A game that is fun to play and
good for you to practice your math skill; it is actually ... Show more content on Helpwriting.net ...
He was the one who changed my way of playing complete 360. So you see, the way he plays is by
going on top of the bridge and was dodging people shooting him. Me as a camper, I stayed in the
back and try my best not to get hit while at the same time, trying to hit him. To be honest, it was
very hard to hit Berserk. He can move super fast that even the sniper shots can't keep up with him.
After that one watch, I left because I didn't wanted to lose and decided to show up another time. A
day or two later, I decided to hop back on sniper and guess what? He was there, again... I was like
what the heck dude... and yeah, he of course recognized me this time and started going for me and
only me out of seven other people that was also in the server at that time! It was quite frustrating
because instead of going on the bridge this time, he stayed in the back and I was getting spawn
killed by him like crazy( talk about getting beat at your own game). But I didn't quit this time. I
stayed and tried my best to get first place and if I remember correctly, I won 1 out of 5 rounds that I
play with him... Wow that's pretty bad. But yeah, this happen again for approximately 2 weeks
straight! I was getting dominated by this same person over and over again. Until this one day, I meet
him again on sniper, but this time, he didn't kill and instead, he started talking to me about his new
custom skin he just made and that he was really proud of it. Somehow... we became really good
friends (besties) after that. Not to mention Berserk was the one who introduced me to Pros, a private
server for snipers that doesn't camp like himself.
From there on, I meet many really nice people who were also like Berserk to talk to and because of
that, I slowly started to change my way of playing. I stop going on other maps completely and
decided to stick with playing Sniper Forts(name of map). I became a "fulltime" sniper that doesn't
camp and for the first time in forever,
... Get more on HelpWriting.net ...
Second Life Research Paper
Second Life is a virtual world that is shaped by its users, also known as residents. Since its origin in
2003, Second Life has seen millions of users sign up and today the virtual world has a million users
log–in regularly. The virtual world allows its residents to create avatars and customize them to their
liking. Users create a whole virtual reality for themselves and Second Life gives them a platform to
express themselves in ways they normally would not in real life. Connections and friendships are
made from every part of the globe.
Second Life features many diverse forms of entertainment for its users, from games to malls, clubs,
movie theaters, vampire castles, space stations, etc. Creativity has always been a priority for Second
Life. Residents are given freedom to express themselves artistically and create whatever they desire.
Finally, Second Life has created a marketplace for residents to earn and spend real world money in
for of Linden dollars. Many real–world business have joined Second Life and have created virtual
world outlets for users. In this venue, companies can hold virtual meeting with team members ...
Show more content on Helpwriting.net ...
Having real company representatives on location in the virtual store eliminates the hassle for
residents to leave the virtual world to purchase products. Employees should be trained on how to
behave and act in a virtual world to make user experiences positive. Jo Best paints a picture of how
different customer service in real world differs from one in a virtual world. Best points out that
rather than being waiting for the best available representative, customers can be in–world interacting
with the company. (Best) Interactions can come from other residents or from the store location that
gives residents something to do while they wait to be helped. While waiting, residents can watch
videos or look at any other information found
... Get more on HelpWriting.net ...
Revolutions Of 1848: Life After The Second French Republic
The revolutions of 1848 all started, when French citizens overthrew their king, King Louis Philippe
(pg. 118). This was due to the horrible economy the French were experiencing, and the king's
horrible rule over France. The revolutionaries in France wanted to establish a Constitutional
government, so they could have more control on how the government was run. After overthrowing
King Louis Philippe, the French people established the Second French Republic (pg. 119). After the
Second French Republic was established, the French thought it was over and life would be great
from now on, however, there was a crack in the corner stone of Paris and it was getting bigger and
bigger with each day. The groups of people that worked together to make the
... Get more on HelpWriting.net ...
Learning Is An Ideal Learning
In today's society, learning today has expanded away from recommended books and lessons.
Learning entails creating new understanding, respect and appreciation for different people and
cultures. A number of learning institutions have designed joint learning programs in Second Life
with great success. It is very easy and practical to connect with other teachers and professors in
Second Life who are open to collaborating, sharing, and creating joint learning programs. Tis can be
done using the various collaboration tools in Second Life, and the Second Life Education email list.
Second Life accommodates synchronous and asynchronous learning, hence time zones are not a
significant factor.
4. Reach More Students
Whether a student is learning from home, work, school, or a cafe, they can all still reach Second
Life with an Internet connection – and join class. With Avaline, you can also phone into classes or
meetings. Additionally, Second Life is an ideal learning environment for many disabled students as
it provides greater accessibility than traditional campuses, as proven by the Second Life community
Virtual Ability.
The latest Second Life client also supports advanced, realistic voice chat (in addition to text chat and
instant messaging), featuring 3–D–mapped voice with audio focusing capabilities and speech
gestures. As a user walks around someone who is speaking to them in Second Life, they will hear
the voice move around in 3–D, based on where they are relative to that
... Get more on HelpWriting.net ...
How Virtual Worlds Can Be Used For Enhance Learning And...
How Virtual Worlds Can Be Used To Enhance Learning and Education
Virtual worlds have solved many of the challenges faced by educational institutions. Today,
hundreds of colleges, universities and other learning organizations are either augmenting their
current traditional classroom curriculum with a virtual learning component or are holding classes
and entire programs exclusively in immersive learning environments in Second Life. Second Life's
persistent virtual environments give students an opportunity to work together synchronously and
then return, individually or as a team. The learning space is always equally available, for
geographically dispersed groups as well as for those who meet regularly in the physical world. This
is especially useful when students require more flexible schedules or need to work asynchronously
on the same project.
Second Life amplifies learning beyond capabilities afforded by teleconference calls and web
presentation tools. It also creates an avenue for field trips inside virtual organs, machines and other
environments that go far beyond the limits of traditional learning spaces. Training simulations are
also incredibly powerful in Second Life because they simulate complex, processes in the physical
world and avatars can take on different roles to enhance learning.
How Second Life Is Being Applied
Universities and Colleges
Many universities and colleges have established their presence in Second Life either with pre–built
campuses or by
... Get more on HelpWriting.net ...
Art & Nature and Technology: Remaking Land and Body
Technology is always advancing; in the 20th century mankind has seen the greatest, most
exponential rise in technological advances than any other period of human existence. With this, art
forms are also advancing, with the emergence of new mediums, art can be expressed in more ways
than we ever thought possible. Computers have been especially beneficial in progressing the
movement of art in modern society. With ways of communicating, networking and creating art all
through a digital, simulated world, we are slowly substituting the real, with the virtual. Most
experiences can already be simulated through video games and other virtual reality software. The
internet has become an encyclopaedia that encapsulates the sum of almost all human ... Show more
content on Helpwriting.net ...
Concepts such as "Second Life" offers people a way to experience life through the internet, anything
that you can imagine doing in real life has been incorporated into this world. Second Life also
incorporates art into its simulation; one can visit a virtual gallery that links to information about
pieces of specific art. Even very avant–garde sculptures and abstract art can be displayed in these
virtual worlds as actual installations that one can walk around in, and experience virtually. People
can become easily hooked to such virtual lives because it's easy to feel comfortable. There is no risk
factor involved when you are sitting behind a computer, you may feel freer to be yourself. Being
part of a generation raised with computers and internet, I have been exposed to simulations and
virtual reality through most of my life. I have found them to be an excellent source of knowledge
and useful in gaining experience in things that I might have never encountered in real life. For
example, when I was in elementary school I used the internet to facilitate my learning in video
editing and film making. I had gotten involved in many different forums and became part of the
virtual community at a very early age. When we are children we can absorb knowledge very easily,
the internet can help educate kids about many things. In the future,
... Get more on HelpWriting.net ...
Article Review 2. Lin, T., Wang, S., Grant, S., Chien,
Article Review 2
Lin, T., Wang, S., Grant, S., Chien, C., & Lan. Y. (2014). Task–based teaching approaches of
Chinese as a foreign language in Second Life through teachers' perspectives. Procedia Technology,
13, 16–22.
The aim of the paper was to combine the task–based language teaching (TBLT) approach with the
3D multiuser virtual environment (MUVE) Second Life into the pedagogy of teaching Chinese as a
foreign language (CFL) for Chinese language learners in a major Australian university. It also
intended to discuss the challenges and benefits of such experience from the perspectives of an expert
virtual world user in Australia and three novice users in Taiwan.
An exploratory qualitative research methodology was employed throughout the ... Show more
content on Helpwriting.net ...
19–21). As mentioned earlier in several places, the instructor from Australia had years of experience
in step–by–step Second Life training for his students (p. 17 & 21), which could be assumed that
such findings could already be discovered in his previous teaching experience, and the teaching
activities might only be a training in combining TBLT with 3D MUVE for the other three
instructors. Moreover, to easily organize hundred of students, instructor divided students into
balanced groups with mixture of students of both active/passive attitudes and higher/lower levels of
proficiency as a warm–up activity at the beginning of class (p. 21), but with a large cohort of
students, it was doubtful to identify each student's Chinese oral proficiency and learning attitude in
such a short time. Furthermore, it was mentioned that with the help of expert instructor for technical
issues, the three novice users could only focus on teaching virtually (p. 21). However, given the
figure. 4 provided on page 18, the training sessions for the three novice users were mainly
concentrated on task and course design (Unit Design, Task Rehearsal, Reflection, Adaption &
Modification, and In–world Implementation). It raised the doubt that whether the in–class lessons
could run smoothly if any technical issues raised on the novice 3D MUVE users' side with the long–
distance help in Australia as the paper addressed (p. 21).
The
... Get more on HelpWriting.net ...
Challenges Faced By Educational Institutions
Virtual worlds have solved many of the challenges faced by educational institutions. Today,
hundreds of colleges, universities and other learning organizations are either augmenting their
current traditional classroom curriculum with a virtual learning component or are holding classes
and entire programs exclusively in immersive learning environments in Second Life. Second Life's
persistent virtual environments give students an opportunity to work together synchronously and
then return, individually or as a team. The learning space is always equally available, for
geographically dispersed groups as well as for those who meet regularly in the physical world. This
is especially useful when students require more flexible schedules or need to work asynchronously
on the same project. Second Life amplifies learning beyond capabilities afforded by teleconference
calls and web presentation tools. It also creates an avenue for field trips inside virtual organs,
machines and other environments that go far beyond the limits of traditional learning spaces.
Training simulations are also incredibly powerful in Second Life because they simulate complex,
processes in the physical world and avatars can take on different roles to enhance learning. How
Second Life Is Being Applied Universities and Colleges Many universities and colleges have
established their presence in Second Life either with pre–built campuses or by creating opportunities
for students to engage in project–based
... Get more on HelpWriting.net ...
Second Life School Research Paper
Second Life School
Today's schools are mired with problems that are preventing students from receiving the best
education possible. Instead of staying the current course, an investment in building schools inside of
the virtual world of Second Life for students to attend online would be the best way for students to
receive an education. A school hosted on Second Life would mean less money focused on the
physical content of a school without sacrificing the social aspect of one.
Educational Equality Schools today do not provide an equal opportunity for all students. In the
United States there has been a long history of discrimination on both the social and economic level
against its students. Prior to desegregation, schools meant for non–White children were poorly ran.
In one case in 1931, the Lemon Grove School District forced 75 Mexican–American children to
attend a barn instead of an actual school(Johnson & Joshee, 2007). Despite changes in legislation
over the years, there's still a divide in quality of schooling between classes. One example being that
the original motivation for Ivy League colleges to ... Show more content on Helpwriting.net ...
According to the findings of one experiment, students can benefit from the time and experience of
interpersonal skills in an online environment(Lindsey & Rice, 2015). Furthermore, another
experiment concluded that students who received lesson instructions from a combination of online
and in person performed better on average that students using only online or in person
instructions(Angiello, 2010). Second Life would provide a level of online learning without
sacrificing the social experience of a traditional classroom through the use of avatars in a virtual
reality school environment(Bates–Brkljac 2012). For example, a school could create environments
for a virtual class trip such as the surface of the Moon that would be difficult to visit in real
life(Salmon,
... Get more on HelpWriting.net ...
William Shakespeare's The Life And Death Of Richard The...
William Shakespeare's The Life and Death of Richard the Second, exhibits many notable
monologues from predominantly male characters with the Bishop of Carlisle's prophetic denouncing
of Kind Richard's legitimacy to the crown in Act IV Scene 1 being one of the most noteworthy;
however, the incarcerated Richard's penultimate speech, and the play's last soliloquy, is arguably the
most important speech of the play's namesake character. In it, Richard the Second describes his
current state of affairs and laments the failures of his office and person. This speech operates as one
of, if not the most, emotionally revealing as to Richard's character. This soliloquy works as a
precursor to the scene of Richard's demise at the hands of Exton. The ... Show more content on
Helpwriting.net ...
However, paradoxically it also marks the final descent from ruler of the people to one who peoples
his own mind due to an absence of physical company. This solitude allows him to 'study' which has
two separate meanings in its use. Firstly it signifies Richard's melancholy and incessant dwelling,
but more importantly, it signifies that Richard is seeking betterment. Through the course of the
soliloquy, he is learning to express himself with a precise articulateness that was absent from the
early stages of the play. The opening lines, whilst establishing the theme of isolation, also set the
tone for Richard's death by creating the setting of the play's final moments. However, this theme of
death, the consequent tones of despair and religious repentance, are instilled mostly through its
reference to the warning the usurped monarch received previously from the Bishop of Carlisle.
When made privy to the intentions of Richard II's plans to take the throne the Bishop questioned his
eligibility and cited the consequences of a biblical magnitude. The Bishop alludes to an image of a
land that will have blood for manure and the generations yielded from it being lost to damnation.
This relates directly to the biblical theme Shakespeare includes in the final monologue of Act V
Scene 5. In this monologue, Richard alludes to 'a
... Get more on HelpWriting.net ...
My Life As A Second Language
A lot people around me asked me why do I always smile and never show my angriness or my
sadness. That's because I want to encourage people around me to overcome their stresses. Whether
the stress is from school, work or your life, everyone faces challenges that make them feels trapped.
Some deals with them differently and decide that they can't beat the troubles they feel. Challenges
are everywhere and no matter what is thrown in your way everyone must remember that their life is
always worth living.
Throughout my personal life, I faced with many difficult obstacles, and different challenges. I had
go through five general anesthesia for five major surgeries in my life including tumor removal, skin
graft surgery, tonsil removal, retinol hemorrhage after being hit by soccer ball, and extracting four
wisdom teeth (which was nothing compared to other four). But of them all, learning a second
language and overcoming my shyness were mentally the most difficult challenges that I ever faced.
Not so long ago, I considered myself to be a shy person, especially around the foreigners, who spoke
in a different language. Because of this, new start as an immigrant in United States of America was
challenging for me. My shyness and language was a communication barrier. However, despite my
aversions to it early on in life, I learned to love interacting with people and to enjoy learning a new
language. I was able to overcome my challenges through extracurricular activities and volunteering
... Get more on HelpWriting.net ...
Essay On Second Life By Nik Hale
The documentary, Life 2.0, is about the online platform, Second Life. The name of the world is
pretty self–explanatory; it allows users to create an avatar and do any of the things that are possible
in the real world; only this is virtual. Mike Hale from the New York Times reviewed this
documentary, writing both good and bad things about it. Rik Panganiban, also known as rikomatic
on his blog and other online forums, saw Life 2.0 and was not a fan.
Both reviewers talk about the main focus of the documentary, as well as how the characters are
depicted, and why. Both reviewers point out that the film focuses on the negative aspects of Second
Life and how the users are affected, generalizing all of the forum's users. While Hale would have
liked the documentary to focus less on the drama in these peoples' lives and more on the way that
Second Life functions, Panganiban is disappointed that it failed to show how the platform allows
users to express and explore themselves. ... Show more content on Helpwriting.net ...
For example, he ends his review with, "It's enough to make you want to escape the real world." My
speculation as to what he means is that even though the documentary was judgmental, it compelled
the viewer to judge the main characters, which means it was successful. Panganiban on the other
hand, was very subjective and informal in his review (he even uses swear words a couple times),
because it is a post on his blog. Hale uses longer, more complex sentences than Panganiban, which
are more cryptic. This may be because of their
... Get more on HelpWriting.net ...
The Walt Disney Company Using Second Life As A Public...
Virtual communities such as Second Life have revolutionized communication channels for public
relations professionals. The virtual–communication platform uses the integration of social and
digital media to communicate with target audiences. The internet–based simulated environment
permits users to not only interact with each other, but with products and services provided by
organizations and individuals. Thus, Second Life has become an interactive, collaborative and
commercial communication channel to connect to and influence global audience behavior (Barnes &
Mattsson, 2011).
Already internationally recognized, the Walt Disney Company was an early participant of Second
Life. The purpose of Disney's virtual–world establishment was to give Disney fans a place to
hangout, enjoy the scenery and get updates about the parks (McConnon & Reena, 2007). The five
advantages of the Walt Disney Company using Second Life as a public relations tool are: Tourism
and international public relations have a positive relationship, access to target audience feedback
through personal interfaces, Second Life serves as another platform for dissemination of information
and promotion of organizational activities, the content of the virtual world creates an hyperreality
for identified target audiences and the platform removes geographically barriers encouraging people
from around the world to collaborate. According to Curtin and Gaither (2007), "international
perceptions of a country are
... Get more on HelpWriting.net ...

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The Internet Is Like A Second Life To Most Essay

  • 1. The Internet is Like a Second Life to Most Essay According to Marshall McLuhan "We shape our tools and afterwards our tools shape us"; this is something Sherry Turkle is more worried about in her Together Alone: Why We Expect More Form Technology and Less from Each Other. She asserts that people nowadays are all "Cyborgs" we can not live a moment without technological devices. However the author of Diagnosing the Digital Revolution :Why Its So Hard To Tell Whether It's Really Changing Us Alison Gopkin states that we have always been like this. We human beings have been addicted to things like books just like how we are to technological devises. I agree with Sherry Turkle on how technological devises are rewiring our brains. I agree with her because her argument is well presented, she ... Show more content on Helpwriting.net ... Books and television can transport you to another world but technology brings the world to your fingertips in a way books never got. From Turkle research people are so addict to the devise that they feel naked without it. People feel sociable, invincible and better prepared with their tools. It has became a habit for many of us to check our emails first thing in the morning and the last thing before going to bed our brain has became so used it that we automatically pick up our phone without releasing , we can feel the vibration of our cell phones even when we don't have it with us . We have become robots and our tools have started to control us like Turkle states. However Gopkin states that the fact on the effects of technology is very little "for example, there are remarkably few firm scientific conclusions from 50 years of psychological research on children and television" (41). Parents today send more time on they phones rather than with there children which leads to the child sending more and more time online chatting with friends on Facebook or playing games. We are teaching our children to be alone together. Turkle gives the example of the child who waits for a glance from her mother when she comes to get her from school but her mum is always on her cell phone. I can totally relate ... Get more on HelpWriting.net ...
  • 2.
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  • 4.
  • 5. Internet Subdiction : Internet Addiction INTERNET ADDICTION Internet addiction is a common topic nowadays due to the rather easy access it poses. It is described as an impulse–control disorder fairly similar to the one suffered by pathological gamblers and drug addicts, minus the use of any psychoactive substance (Young, 1995). There is a video of Dr. Kimberly Young called "What you need to know about internet addiction" in which she argues the dangers faced by the increasing amount of people that engage daily on the Internet. Dr. Young discusses how some Internet users may develop an emotional attachment to online friends and activities they create on their computer screens. While it is true that Internet users may enjoy aspects of the Internet that allow them to meet, socialize, and exchange ideas through the use of chat rooms, social networking websites, or "virtual communities." Other Internet users may spend endless hours researching topics of interest online such as Gaming, blogging, online gambling, pornography, and so on. It is certainly terrifying how some people might end up losing themselves to the virtual world. There are even instances in which people had lost their jobs, ruined their marriages, alienated themselves from their family and loved ones because they were unable to log off the Internet. In Dr. Young's video there are mentioned some of the most common instances in which internet addiction is best represented: Texting while driving, to which she points out a number of time people ... Get more on HelpWriting.net ...
  • 6.
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  • 9. Virtual World VIRTUAL WORLD CONTENTS: VIRTUAL IN THE REAL WORLD HISTORY APPICATIONS/USES WHY VIRTUAL WORLD RATHER THAN REAL WORLD FUTURE REAL WORLD: It is the world where we can feel , touch,emotions etc. VIRTUAL WORLD: It is a world where digital creatures look like real life , sounds like real life & feel like real life. ABOUT VIRTUAL REALITY: In 1965 , Ivan Sutherland published a paper called ," The Ultimate display " in which he described the computers as a" window through which one beholds a virtual world". The roots of virtual reality began in early 1940's when an entrepreneur "Edwin Link"devloped filght stimulators to reduce training time & cost. The term "Artificial Reality"was coined in ... Show more content on Helpwriting.net ... Why Do we need Virtual World?? The current intellectual climate in human–computer interaction is increasingly hospitable to "virtual" (implying non–physical) artifacts. Friends meet in virtual "chat rooms"; children are educated in virtual classrooms; academics attend virtual conferences. The products of computer–based work and education––spreadsheet models,educational simulations. Why to prefer Virtual World over Real World:Example. Virtual world aims to teach children English {draw:frame} 1.]In a world where extensive 3D worlds are plentiful, but companies are still struggling to find a way to make online learning successful, a Shanghai–based startup company is developing what might be the next generation of education software. ]Wiz World Online, developed by 8D World, aims to teach Chinese children English through a 3D virtual world. It's not your typical classroom stuff, either. ]The ultimate goal is to teach children how to really communicate, not just pass examinations. 4.]Alex Wang, the company's chief executive and co–founder, said the idea grew out of his personal experience landing at the San Francisco airport on his first visit from China, 21 years ago, when he was in his 20s. 5.]Though he had studied English for years and scored well on the written part of the GRE test, he discovered that he could not read the McDonald's menu in ... Get more on HelpWriting.net ...
  • 10.
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  • 13. Second Life Disadvantages Second life is one of the largest online virtual world where you can create an avatar interact with others and read and post blog discussions. Through the use of Second life and other virtual worlds advertisers can reach a new and growing segment of consumers. This paper will discuss advantages and disadvantaged for marketing in virtual worlds, who is advertising in virtual worlds, benefits of advertising in these worlds, and why using virtual worlds is a good way to advertise a product or service. What are the advantages/disadvantages, and pros/cons for marketers using a virtual world to promote products? There are both advantages and disadvantages to marketers using virtual worlds such as, Second Life. One advantage mentioned by Hemp (2006), "... more than 10 million people spend $10 to $15 a month to subscribe to online role–playing environments, with the number of subscribers doubling every year" (p. 49). This is a large amount of consumers to target and even more are interacting for free. The number is growing and these are all potential consumers to advertise to. Hemp (2006) talked about in these virtual worlds receiving around 40 hours a week spent by users interacting (p.49). Between the number of people and the time spent on these sites marketers can reach a lot of consumers in a single place with heavy traffic. Another advantage, according to Weiber and Kollman (1998): Increase in effectiveness through the transfer of information: by providing information in ... Get more on HelpWriting.net ...
  • 14.
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  • 17. Second Life At Blotsam Beach Analysis Through computer applications such as Second Life and Twitter, we create personas that we wish we could be. The Internet allows us to express the side of us that is too afraid to come out in real life because of social judgement. The way we look online reflects what we wish we could look like in real life. In Second Life at Flotsam Beach, Luisa gave her female avatar large breasts and a slim physique, something she has always wanted to have in real life. She dressed her avatar in a revealing two piece pink bikini which she could never do in real life because she was not happy with her actual body. While on Instagram, Luisa edited her pictures to make her hair longer and have flawless skin. Because of her sexuality, Odalis always felt like ... Show more content on Helpwriting.net ... A disadvantage of the Internet is the lack of privacy. When someone Googles their name, they can find information about themselves that they did not know was being said about them; if you Google the name of your doctor, hundreds of reviews, articles they've published, and every mistake they have done can be accessed within 30 seconds. When a scandal happens to actors or celebrities, the Internet roaming population hears about it in minutes: Lamar Odom's overdose and hospitalization reached top news charts on Twitter, news of the birth of Kim Kardashian's baby surfaced on TMZ, and the death of actor Robin Williams was worldwide in less than a ... Get more on HelpWriting.net ...
  • 18.
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  • 21. Avatars In Second Life The Second Life gaming environment is casual and allows for people to interact with each other without having to physically be near each other. This type of environment allows for the possibility of meeting others and interacting with others and would be a possible choice for interacting with other co–workers in an office party session online. Although there are benefits to interacting with co–workers on Second Life, there are some caveats that exist as well. Specifically, the avatars in Second Life both support and fail the necessary feelings of awareness and presence of others, expressing affects or emotions, and communication with others. Virtual reality and actual reality can not ever be completely equivalent to each other because there are limitations of expressing emotion, awareness of the environment and others, and conversing with others. The Second Life avatars both supports and fails the expression of conveying verbal and nonverbal communication between people. The ... Show more content on Helpwriting.net ... The avatars Emotional actions and affects are supposed by the characters because they can fly and the user can make their avatar perform actions like dancing to express emotions. However, in Second Life, the avatars do not express emotion as much as humans in real life can express and each action must be manually chosen rather than naturally expressing their emotionally–led actions. Also, in real life, one can hear others talking and notice the facial expressions of others and the unique actions of people. The user can receive a wide array of different emotional impressions from the different kinds of avatar appearances that other uses select for their avatar. Some avatars may give off a dreary aura, while others may appear much more pleasant and happy and because of the non– human possibilities, this does make the avatars elicit more visceral responses compared to the physical possibilities of real life ... Get more on HelpWriting.net ...
  • 22.
  • 23.
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  • 25. Chapter 1-4 Summary Chapter 4 Turkle introduces Chapter Eight by explaining an experiment conducted by faculty and students at MIT in which students are connected to technology that connects them to real and online life simultaneously, making them "cyborgs". Now that it is commonplace for most people in our society to have constant access to technology with similar and vaster capabilities, we have all become "cyborgs." Turkle believes our ability to constantly connect to the online world changes who we are by rearranging our priorities, our relationship with those around us, and how we connect with our surroundings. People adore the new devices as well as the feeling that they are never truly alone. This constant access has unleashed multitudinous opportunities for people of all ages to experiment with ... Show more content on Helpwriting.net ... Since devices are always readily available people no longer make conscious choices to communicate, they just do. The online world takes up all of our attention. This constant connection skews our view of reality. In the online world, anything is possible but people begin to measure their success in reality by what would be possible if they were always online. People shaped in a world of quick responses measure success by the number of people they reached that day. We deny ourselves downtime in order to have more time for communicating. Constant communication takes the importance out of what we say. We often worry that our emails and texts are a burden. They have always seemed destined to be thrown away. Because of this, we treat people we meet online as objects. Constantly keeping up with connections changes who we are in the morning. Our cultural forms are shifting. Networking makes it easier to change your identity, but also harder to leave the past in the past. Turkle closes the chapter by recalling a conversation with a student who is exhausted by keeping up with online ... Get more on HelpWriting.net ...
  • 26.
  • 27.
  • 28.
  • 29. The Miller High Life One Second Ad The Miller High Life One Second Ad is one of many PR case studies profiled in the textbook, Public Relations Cases. In collaboration with Dig Communications, Miller High Life developed a newsworthy, attention–getting, beer–selling campaign where a series of one–second ads were televised during the Super Bowl game in 2009. This was not only a great commercial, but it was a smart commercial; one that continues to be studied today. The Case of Miller High Life One Second Ad is a Public Relations case that falls under the category of social media cases. According to Hayes, Hendrix and Kumar, social media involves three distinct components. First, there is a new level of two–way engagement with key target audiences. Today, people expect ... Show more content on Helpwriting.net ... In an interview with Richard Weiner, "The Practice of Public Relations," he argues that that the top management of an organization will often contract help from an outside agency. Weiner, chief executive of Richard Weiner, Inc., a major public relations agency in New York city, contends that an outside agency is more likely to be proficient in media relations, and thus, more capable of attempting to achieve significant publicity in major media. Management is more likely to respect, and act on, the advice of an outside counselor as compared to their staff (270, 271). The quantitative research led the Miller High Life Team to conduct a Segmentation research study to find more about the target audience; males (35–40) and their feelings about the economy, Super Bowl spending, media consumption habits, and interest/activities. They learned that a consistent theme arose among participants: Anxiety over the poor state of the economy (Hayes, Hendrix, Kumar, 121). The High Life PR team coordinated informal focus groups with key audiences, including Miller Brewing local market managers, beer distributors, consumers, retailers, media, and bar owners to find out more about opportunities and obstacles surrounding the Super Bowl, the retail world and beyond. Quantitative research yielded the fact that the Super Bowl is viewed by more than 100 million people, and 28 million of those viewers host ... Get more on HelpWriting.net ...
  • 30.
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  • 33. Adoption Is A Second Chance For A Child 's Life Miracle Adoption is a second chance any orphan child would dream of, and for the person or people adopting the child it is a great chance to form that miracle family any person would want. Their whole life will turn around in a 360 motion and it is a big deal. It is an opportunity that should be taken seriously, and the adoptive parents should do research before having a child in their care. Each child is unique and has a different background story. Many adoptive parents are taking advantage process of the adopting and not understanding the responsibility of having the child in their care. "Adoption is more than child placement," said Adam Pertman, executive director of the Donaldson Adoption Institute, and author of "Adoption Nation." (Traster, 2013) Also, they are the ones that have control of the situation that affect the child's life. The adoptive parents should be thankful that they are given the chance to adopt but instead they are deporting these children, using the child for labor that is inhumane, and are taking advantage of government benefits. Problem Now a days, adoptive parents are sending the child back to their foster home because they have a mental illness or a health problem and the parents do not want to be responsible to take care of them. Some of the parents feel that is too much to handle and they are not willing to give the child a chance. For example, an article from New York Post said that a couple wanted to cancel their adoption of young girl from ... Get more on HelpWriting.net ...
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  • 37. Capitalism, Marketing, and the Insidious and Covert... Capitalism, Marketing, and the Insidious and Covert Co–optation of the Self Subtitle: A Manifesto for Avatars 1. Introducing Avatars AVATARA–Sanskrit.; ava–'down', tarati–'he goes, passes beyond' literally, 'a descent', a conception described in the Bhagavad gita, 4th Teaching, 1–8 where Krishna confides: "when goodness grows weak, when evil increases, I make myself a body." (OED) Originally referring to the incarnation of Hindu deities, avatars in the computing realms have come to mean any of the various "strap–on" visual agents that represent the user in increasing numbers of 2 and 3D worlds. (Lonehead, ONLINE SOURCE, NO PAGE NUM) This essay studies the covert, market driven forces at work in our choices of images ... Show more content on Helpwriting.net ... The irony in the physical world is that we choose to wear these commodities and we willingly pay multi–national corporations for the privilege of advertising their products. Through this transaction we express personal fantasies, achieve a fleeting sense of democracy and individual expression, and fulfill various levels of desire. 2. Defining Avatars The use of the term avatar to represent the self or user in the context of shared on–line Internet environments first occurs in the early 1980's with the development of LucasFilms's Habitat project (Farmer). The term came to popular consciousness with the success of the novel SnowCrash (Stephenson). Discussions of the nature of the avatar are often mixed with current cyborg theory. Although the avatar and the cyborg share numerous social constructions and identity politics, in the interest of developing an understanding of the avatar, it is necessary to distinguish it from its cousin, the cyborg. 2.1. The Human Enhanced The term cyborg was coined in 1960 with the appearance of "Cyborgs in Space" by Manfred E. Clynes and Nathan S. Kline. Clynes and Kline argued that altering man's bodily functions to meet the requirements of extraterrestrial environments was more logical than providing a controlled
  • 38. environment for him in space. Their "self–regulating artifact–organism" (Clynes and Kline 31–33) would be free to explore ... Get more on HelpWriting.net ...
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  • 42. Social Anxiety: Second Phase Of My Life Social Anxiety causes 9–17 (second phase of my life. The first phase was a single town this is a new town). I've always been a social reject. – [ ] At age 13 we had a lesbian join our class. We all thought it was a boy. Well, for some reason she was awful to me the moment she laid eyes on me. I forgot what happened. She kind of bullied me at other times and just didn't like me This girl when I was 13 for some reason realllllly didn't like me. Something happened once which showed how much she really didn't like me. It involved a book review and I recommended it to her and her reaction said it all. She always seemed to always push her seat away from me. High school gave this guy my text number (friends not romance). I was 15/16. That didn't ... Show more content on Helpwriting.net ... She turned into a bully. She spoke to me and sat next to me in class in one class. She actually never liked me I found out. That hurt. Someone said to me with her next to me "she doesn't like you, you know" and they had a disgusted "you're filth" look as if I was unworthy of anything, this person had never spoke to me before but spoke to say that. The chick I thought was my friend looked caught and awkward and didn't defend herself at all. After that I think is when things changed. At high school my table was always the empty table. This was the day I started high school to the day I ended at age 16. Girls would constantly be disgusted if forced to sit next to me. They would avoid sitting to close and just be really repulsed. One chick said I had germs or something stupid once and took off. This was like at age 16. She was a popular chick. The teachers seemed to really not like me. Age 14–16. My age 16 English teacher hated me. At high school when I was 14, we had a new girl join the class. Told to sit next to me, she snubbed me and said no and sat with the others. Weirdly, we skipped class together one time and Became friends for one day but then she wasn't interested in me anymore. I can't really remember what happened. Then she left days ... Get more on HelpWriting.net ...
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  • 46. Second Life Case Study Questions/Answers CASE STUDY QUESTIONS QUESTION 3 There are several ways to start up business in an online virtual server. Second Life as of now harbored few to many online companies that does business online as a form of advertising or even setting up their virtual business inside the server by buying up "lands" in the so called "Grid" world. Of course, to do that, you have to buy the virtual "land" to start up the virtual business by subscribing to the premium membership on the website. By subscribing, several benefits can be enjoy including owning a house and rights to own a land. The current subscription cost according to the game website – secondlife.com – is USD$72 for an annual subscription, USD$22.50 for a quarter subscription or USD$9.95 for monthly ... Show more content on Helpwriting.net ... A good example is like facebook. In facebook, you have the chatting bar that lets you talk to your peers within the browser itself. New Facebook layout has group functions that helps you pull in interested customers and let them see the "product" more privately. In any case, a free browser online social networking is quite cheaper to setup an online business than paying a premium subscription fees though nonetheless, less excitement in having your 3D figure runs around the background like in Second Life. To say that Second Life as a stepping stone for a way a business to conduct their activity is a bit blunt. Meaning that, the popularity of this virtual game itself has been over shadowed over various other type of easy–to–setup business over the net. More simply are like facebook, twitter, and other popular games like The Sims which are more attractive than Second Life itself. Overall, virtual games and platforms nowadays depend on the popularity itself to promote themselves in the online virtual community. Without the popularity, the community of the game wonʼt develop to an extent that companies would advertise their business in the game itself. Moreover, Second Life has been going on for a decade and seemingly reach a maturity stage to which more and more virtual game platforms have been develop along the way. Lastly, due to this, organizations and companies can use Second Life ... Get more on HelpWriting.net ...
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  • 50. Is Learning A Learning? We all know that learning today has expanded far beyond books and lessons. In our global society, learning includes creating new understanding, respect and appreciation for different people and cultures. Many learning institutions have created joint learning programs in Second Life with great success. Using the various collaboration tools in Second Life, and the Second Life Education email list, it's easy to connect with other teachers and professors in Second Life who are open to collaborating, sharing, and creating joint learning programs. Because Second Life accommodates synchronous and asynchronous learning, time zones start to melt away. 4. Reach More Students Whether a student is learning from home, work, school, or a cafe, they can all still reach Second Life with an Internet connection – and join class. With Avaline, you can also phone into classes or meetings. Additionally, Second Life is an ideal learning environment for many disabled students as it provides greater accessibility than traditional campuses, as proven by the Second Life community Virtual Ability. The latest Second Life client also supports advanced, realistic voice chat (in addition to text chat and instant messaging), featuring 3–D–mapped voice with audio focusing capabilities and speech gestures. As a user walks around someone who is speaking to them in Second Life, they will hear the voice move around in 3–D, based on where they are relative to that avatar. If the user turns toward someone who ... Get more on HelpWriting.net ...
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  • 54. The Virtual And Physical Classroom As a society increasingly dependent on technology in countless aspects of daily life, students and educators have been naturally led to the question of technology's role in education. Virtual education has divided those who ponder its legitimacy, with most being educators who are directly affected by virtual learning. Advocates argue that the approach is convenient, opportunistic, and effective. Critics of e–learning emphasize the importance of face–to–face contact and accountability. At the root of these arguments is this basic question: how authentic is the virtual world? Can we gain anything of value that can be applied to real life when we sit behind a screen? As American citizens spend hours with devices daily, this is a question that desperately needs to be answered. As Dr. J.B. Arbaugh acknowledges in his comparison of the virtual and physical classroom, there are two dimensions to a classroom that need to be evaluated when considering its effectiveness. Exam performance is important because it shows the the students are comprehending the information, and participation is important because it shows that the students can apply the information to their own interactions (Arbaugh). In his study he put two classes side by side that had the same course material and instructor but was either virtual or traditional in approach. He found that class participation increased within the virtual classroom as more introverted people could more easily post comments online rather ... Get more on HelpWriting.net ...
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  • 58. Analysis Of Digital Nation Technology can be used as a great tool for both education and communication. Specifically, the younger generation is being targeted to use technology. They tend to use this technology for work, school, communication, or entertainment. In the film Digital Nation, the producers stressed the influence technology can have on the everyday life of a teenager. In order for one to gain an understanding of the influence of technology, one could use Digital Nation has a reference to identify how teenagers use technology in their everyday life and the distractions it may cause to a teenager's focus. Today's teenagers think they are very good at multi–tasking. The easy access to technology by teenagers make them very inclined to use it. Students at the Massachusetts Institution of Technology are the most connected people in the nation (Digital). These students believe that they are the best at multi–tasking. That means doing school work while playing a game or checking their social media. This social group of students has learned to become literally two places at once. They are constantly within a digital network whether that is through Facebook or another social outlet. Even through all this technology, students are actually struggling with multi–tasking. Students were tested to see how well they could switch between tasks. The test showed that a student tested better if focusing on one thing than one switching focus. Gathering this information reveals that a person ... Get more on HelpWriting.net ...
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  • 62. Coming Of Age In Second Life Analysis My freshman year of high school everyone was obsessed with Farmville. I know people who would spend hours playing the game and would even set reminders to collect their crops before they would go bad. Now however, most people that I know do not play the game anymore because they simply grew tired of it. I decided to focus on the social interactions in real time on Second Life because I wanted to not only look at how people interact in online games but also look at the avatars and worlds they spend hours creating. I first looked at what and how people talked to each other, then looked at how people customize their online world, and finally looking at some of the pros and cons of having an online world. Over all the social interactions are ... Show more content on Helpwriting.net ... I took a look at the store and people pay money to customize everything about their avatars. Some people use their avatars as extensions of their personality or to show parts of themselves that they would not show in real life; while others make their avatars completely different from themselves. The choices are endless and people seem to spend a lot of time trying to make their avatar perfect. In Tom Boellstorff's "Personhood"chapter of his book Coming of Age in Second Life Boellstorff describes how people make avatars that are completely different from themselves. He notes that one Second Life player remarked that in real life they are weak while in Second Life they appear strong. Along with this there is an option to pay a monthly fee and you are able to build rooms. People can create what they want their life to look like verses what their life is actually like. But, it is not just the fact that people can customize their own avatar but they people can create their own worlds along with their own rooms. What this reminds me of is The Sims where you could create your own world and people would spend days doing so. I spent some time looking at the different landscapes that people created for people to chat in. It made me think about how much time people spent planning out what they wanted their world to look like. Much like with software that lets people design buildings and rooms online the building part of Second Life lets people bring their ideas to virtual life. The builders are bringing their own material culture into their own virtual world. However, unlike the programs used to design jewelry, buildings, and rooms on computers now these landscapes will never be brought into the real world. But as Mike Press explains in his article "Handmade Futures: The Emerging Role of Craft Knowledge in Our Digital Culture" the use of computers to design is becoming a craft itself. ... Get more on HelpWriting.net ...
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  • 66. A Second Argument Pro Life Advocates A third argument pro–life advocates have against abortion is regarding adoption. They believe that it is better for a woman to give birth to her baby at term and give it up for adoption than it is to abort it. They say that there are endless numbers of couples in the world that are not able to conceive or it is not safe for the mother to have children, that would be more than happy to adopt. As good as adoption is, the reality is that it can be very hard emotionally for the birth mother. Placing a child up for adoption can be very traumatic. The birth and the surrendering of the child may prompt various phases of grief including shock and denial, sorrow and depression, anger, guilt, and acceptance. Some women may feel it is easier emotionally to terminate a pregnancy in the early weeks while it is only a small bundle of fetal tissue. Going through a nine month pregnancy is a long and taxing process physically, mentally, and emotionally. In another situation, a woman may feel terminating her pregnancy is better than adoption if the father of the child has been abusive and wants to keep the baby. At that point, not only does that put stress on the mother thinking about the future for her child, but also brings more people into the decision, which can cause a lot of strain. Another issue facing adoption is the reality of many babies being born with serious physical and mental handicaps. Many women abort their children after finding out they have some sort of ... Get more on HelpWriting.net ...
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  • 70. Second Variety By Philip Dick : An Analysis Of Artificial... Artificial life is often considered to be a major subject when discussing science fiction. From stories like Second Variety to movies like I Robot artificial life tends to be equal or superior to human intelligence. In today's world we use Artificial Intelligence so often that we do not appreciate the impact it has on our daily lives. From your alarm clock waking you up in the morning, to your computer at work sending and receiving emails, artificial life is essential in today's world. Authors enjoyed writing science fiction back in the 1900s because they could only imagine the technology we would have today, while readers enjoy these stories today on their I phones and Laptops because they can relate to the advancement in technology. Second Variety, a short story written by Philip Dick, is a perfect example of Artificial Life adapting and taking over the world. At the start of the story there are defensive weapons known as "claws" and their job is to defend the designated area from the Russians. While they are effective at their job, they have begun to adapt and begin to create newer and better models of themselves that the humans soon realize they are unable to control. All three varieties of new claws have been designed to draw in humans to kill them. The First Variety is a small boy holding a little brown teddy bear to lower humans guards and luring them in. The story ends with the three varieties of Claws killing off the last of the humans and redesigning themselves ... Get more on HelpWriting.net ...
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  • 74. Second Life Research Paper The Second Life (SL) experience is a great example on of how society feels more comfortable communicating and engaging through virtual life. Second Life for a beginner is somewhat complicated to navigate it is more difficult when you want to modify your avatar. Based on experience and observation I learned that people make money off this community, people who join SL have the intention of meeting a lover and have personal issues. I understand that SL is a business and people have income from it but it starts becoming buzzard when end users begin to purchase clothing, houses, and products and actually believing that it is their real life. When I start to really think about it how people dedicated their time on creating a world online I feel ... Get more on HelpWriting.net ...
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  • 78. Life Cycles And Second Grade Students Teaching Life Cycles To Second Grade Students As students enter their second grade year it is crucial that they investigate the world around them. Part of that investigation involves learning about the basic life cycles of the animals that they commonly interact with. This paper will cover basic background information about animal life cycles that is necessary to teach this standard to a second grade audience. It will also outline specific strategies for teaching this content to second graders and support of why these strategies are effective. In this standard there are four sub categories that the students need to be familiar with. This includes life cycles for mammals, birds, amphibians, and insects. Each life cycle contains multiple stages that need to be addressed individually and carefully. The first of these four life cycles is mammals. Mammals differ from the other animals in this until because students may not know what exactly makes certain animals a mammal. It may be important to give students a basic overview that mammals are animals that are born live and they usually have fur. The example in this lesson will cover the life cycle of a cat. This includes the stages of birth, kitten, and adult.(Sexton, 2011) Many students should be familiar with this life cycle or may have even experienced it with their own pet. This is why it makes good building block to begin the unit. The next life cycle is birds. In this life cycle we will teach students that ... Get more on HelpWriting.net ...
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  • 82. Second Grade Life Science The unit of study chosen for this final project is second grade life science. The second grade life science standard focuses on students gaining the ability to demonstrate an understanding of animals and their classifications. This core science content emphasizes on students making observations and explanations about a specific subject matter, by directly exploring and investigating. Students' participation in these assignments and investigations should be structured and monitored as they learn and explore. The standard for second grade life science has seven core concepts, throughout this project we will learn about one of those core subjects, such as animal structure and function. The students will become engaged through hands–on instruction ... Show more content on Helpwriting.net ... My overall experience with these web applications was impressive and educational. These applications are an excellent approach to keep the students engaged in learning. My favorite application was Smore; this web application took little to no effort to create professional–looking electronic flyers. My least favorite web application was PowToon because it was very difficult and tedious to create. The overall ease of the use of the web applications was simple and straightforward. Most of these web applications were easy to navigate and utilize. As a future teacher I plan to employ these web applications because they support active engagement in ... Get more on HelpWriting.net ...
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  • 86. The Role Of Role Identity And The Second Hypothesis Of... 1. The article is called "Role–Identity Salience, Purpose and Meaning in Life, and Well– Being Among Volunteers", which is written by Peggy A. Thoits, from Social Psychology Quarterly, published in 2012, volume 75, starting at page 360. In the beginning, Thoits's main argument is that holding a social role that is important to the person leads to a purposeful and meaningful life, thus improving their mental and physical health. It is later broken down to four hypotheses. The first hypothesis states that the importance of a role identity influences one's health. The second hypothesis says that one's purpose and meaning is influenced by the importance of the role identity. The third hypothesis states that one's mental and physical health ... Show more content on Helpwriting.net ... This "theory" that she describes is also a perspective in social psychology. The social interactionism perspective stresses the importance of the individual, the role, and socialization. Society is a product of socialization because meanings and norms are shared and agreed upon. In this theory's case, people give meaning to and rank roles, which can also be negotiated and changed. Society agrees on what a high status role and what a low status role is like. People evaluate themselves based on categorizations and therefore, find their purpose in their identities. 3. The research was conducted at Mended Hearts, and volunteers who were once patients were asked a series of questions that uses the Likert scale. Seventy chapters, which is about 877 volunteers, participated in the experiment. The study is split into two stages. For the first stage, volunteers were asked about their involvement, quality of life, and physical and mental health. For the second stage, volunteers were asked about their reasons for volunteering, the meaning and purpose obtained from volunteering, and types of support they gave to the victims. Because there was only a 52 percent response rate, the results could not accurately represent all the Mended Hearts visitors. The independent variables of this experiment are the volunteers because the "role of a visitor" is constant. ... Get more on HelpWriting.net ...
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  • 90. Does Tsotsi Deserve Second Chances In Life Don't you think we all deserve second chances in life? David A.K.A "Tsotsi" is a young boy who is being convicted for murder and assault and battery. However, he has lived a life where he has known nothing about his past and he has gotten little hints from things he's noticed impacted him the most. I believe Tsotsi is guilty for the crimes he has committed and should be charged for them, but i think we should take note on the improvements he has made on his life since these crimes. I think jail time is a must for Tsotsi but i recomend we can give him 2 years and have another trial to see his improvement since he was convicted; if we see that he has become a better person and has gained some self control we should let him do rehab until he has ... Show more content on Helpwriting.net ... So tsotsi has really shown growth in his mind and is starting to change his way so i believe we shouldn't hold him in jail for the rest of his life, this is why i say we give tsotsi 2 years of jail and rehab for another year if we see more improvement in him while he's in jail. If we keep him in jail for longer he will most likely adapt to what it's like to be a criminal again and once he's out he will continue to murder and beat people up, also in Barack Obama's Weekly Address speech he talked about us needing to reform our justice laws. He also mentions what i think would be best for Tsotsi's case when he says "I believe we can help those who have served their time and earned a second chance get the support they need to become productive members of society". This shows that Obama agrees that some people in prison have really long sentences but they are improving and changing from their past in jail, so he wants to help them get used to the society changed they missed out on when they were in jail and make them a helpful member of the community. I feel this is what Tsotsi would need to help him learn what's right from wrong since the apartheid has really affected some of his actions in a negative way. Having Tsotsi in this support program will help him become a new person to help the ... Get more on HelpWriting.net ...
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  • 94. The Moral Status Of A Virtual Avatar The moral status of a virtual Avatar, is a refection of a person's choice, such as that someone's choices are a representation of how one may react to certain types of online attacks. Virtual rape is a type of attack that when one avatar gets involved in non consensual sexual behaviors with another. Obviously not the same as physical rape, virtual rape also harms the person to some extent. The traumatic experiences avatars experience is valued because morally there is still a problem with the person controlling the avatar. What is going on online is that hate speech is occurring as sexual harassment, which explains the immorality of virtual rape. There are many ways people view the harm virtual rape causes, such as that critics say people can just ignore the hate speech. Others say that it is still equal harassment in the virtual world, linked to hate speech. In the article, "My Avatar, My Choice! How Might We Make a Strong Case for the Special Moral Status of Avatars?" Roxanne Marie Kurtz explores the problems ... Show more content on Helpwriting.net ... These new non–living things come into the world with morality as property because technology is now effecting basic real life interactions. Technological advances created cochlear and corneal implants, bionic arms that move through brain waves shows how technology effects morality in our lives. Kurtz expressed that in real and in virtual life, "it is morally permissible to damage or harm things (living or otherwise). For instance, it is OK to put one's own doll in a trash compactor. It is OK to harm someone in self– defense. It is OK to hit someone in a boxing ring (perhaps). It is OK to delete one's own avatar. It is OK to "kill" an avatar in some virtual games" a person is the one driving the avatar, thus whatever way they control and make their avatar shows their presence in the virtual ... Get more on HelpWriting.net ...
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  • 98. Sherry Turkle's A Second Life In Chapter 11, Sherry Turkle claims that the online words and massive multiplayer online role– playing games, gives virtuosity and fantasy– and something more; your performances put you at the center of a new community with virtual best friends and a sense of belonging. Most people that play the virtual game "A Second Life," feel like their avatars are used as "practice" for real life. Their lives on screen may be play, but they are serious play. Online worlds and role–playing games ask you to construct, edit and perform a "robot" self. When we perform a life through our avatars, we express our hopes, strengths, and vulnerabilities. "A Second Life" gives an opportunity to see what we wish for and what we might be missing. But more than this, ... Get more on HelpWriting.net ...
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  • 102. Essay on Elder Scrolls III:Morrowind Elder Scrolls III:Morrowind In the video game Elder Scrolls III: Morrowind (Bethesda Softworks 2002), you control a character that initially has no identity. You fill out a questionnaire that decides your character's class; thus, you are responsible for creating the foundation for your character's role in the game. As you maneuver your character through this world, you continue to shape his/her identity through new experiences. Your actions and interactions with other characters in this virtual world influence and are influenced by your character's role. There are repercussions for negative behavior. Your game play–the narrative possibilities available to you, and the ones you actually take–changes and evolves depending on how your ... Show more content on Helpwriting.net ... James Whale's Frankenstein "If you take the position that all things are possible, you will be astounded at what you can create." ––Taurus Horoscope for December 11, 2003, from the Page–A–Day Calendar (Workman Publishing 2003) In James Whale's Frankenstein, Henry Frankenstein creates a new character out of the pieces of former lives: "I created it with my own hands with the bodies I took from graves, gallows, anywhere," he explains. The creature is an amalgam of hot spots to other people's pasts; he is a collage of textual bodies and discontinued narrative possibilities. Frankenstein blurs boundaries (such as between life and death) and juxtaposes dissimilar features. In this way, his creation is like a hypertextual medium (Landow 151, 158) with limitless connections. The use of dead parts in the creation of this hypertext, however, foreshadow the possibility that these connections are all dead– ends. The creature's physical nature reflects Frankenstein's belief that "all things are possible." As Frankenstein tells Waldman, "Where would we be if nobody tried to find out what lies beyond? Have you never wanted to look beyond the clouds and the stars...." Frankenstein imbues his creation with a desire to see beyond one's own worldview, to inhabit other roles, to play out infinite stories, and through this, to ultimately "discover eternity." Frankenstein's creature seems to be born of multiple possibilities and numerous ... Get more on HelpWriting.net ...
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  • 106. Personal Narrative: My Second Life Of Gunny My 2nd Life. Gunny. The first online multiplayer game I've ever played. It's very popular from where I came from. So you first start out by customizing your own avatar. Since you'll be level 1, you won't get much choice of clothes, hairs and accessories to choose from. Gunny is an online multiplayer shooting game–not–really. The way you get your avatar to fire is probably one of the most unique ways I have ever seen. So there are angle, power and wind involve. You would have 5 to 20 seconds (depends on which one you pick) to calculate the right angle and power (with wind involve which makes it even harder) to it hit the person you're trying to shoot. Yes! A game that is fun to play and good for you to practice your math skill; it is actually ... Show more content on Helpwriting.net ... He was the one who changed my way of playing complete 360. So you see, the way he plays is by going on top of the bridge and was dodging people shooting him. Me as a camper, I stayed in the back and try my best not to get hit while at the same time, trying to hit him. To be honest, it was very hard to hit Berserk. He can move super fast that even the sniper shots can't keep up with him. After that one watch, I left because I didn't wanted to lose and decided to show up another time. A day or two later, I decided to hop back on sniper and guess what? He was there, again... I was like what the heck dude... and yeah, he of course recognized me this time and started going for me and only me out of seven other people that was also in the server at that time! It was quite frustrating because instead of going on the bridge this time, he stayed in the back and I was getting spawn killed by him like crazy( talk about getting beat at your own game). But I didn't quit this time. I stayed and tried my best to get first place and if I remember correctly, I won 1 out of 5 rounds that I play with him... Wow that's pretty bad. But yeah, this happen again for approximately 2 weeks straight! I was getting dominated by this same person over and over again. Until this one day, I meet him again on sniper, but this time, he didn't kill and instead, he started talking to me about his new custom skin he just made and that he was really proud of it. Somehow... we became really good friends (besties) after that. Not to mention Berserk was the one who introduced me to Pros, a private server for snipers that doesn't camp like himself. From there on, I meet many really nice people who were also like Berserk to talk to and because of that, I slowly started to change my way of playing. I stop going on other maps completely and decided to stick with playing Sniper Forts(name of map). I became a "fulltime" sniper that doesn't camp and for the first time in forever, ... Get more on HelpWriting.net ...
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  • 110. Second Life Research Paper Second Life is a virtual world that is shaped by its users, also known as residents. Since its origin in 2003, Second Life has seen millions of users sign up and today the virtual world has a million users log–in regularly. The virtual world allows its residents to create avatars and customize them to their liking. Users create a whole virtual reality for themselves and Second Life gives them a platform to express themselves in ways they normally would not in real life. Connections and friendships are made from every part of the globe. Second Life features many diverse forms of entertainment for its users, from games to malls, clubs, movie theaters, vampire castles, space stations, etc. Creativity has always been a priority for Second Life. Residents are given freedom to express themselves artistically and create whatever they desire. Finally, Second Life has created a marketplace for residents to earn and spend real world money in for of Linden dollars. Many real–world business have joined Second Life and have created virtual world outlets for users. In this venue, companies can hold virtual meeting with team members ... Show more content on Helpwriting.net ... Having real company representatives on location in the virtual store eliminates the hassle for residents to leave the virtual world to purchase products. Employees should be trained on how to behave and act in a virtual world to make user experiences positive. Jo Best paints a picture of how different customer service in real world differs from one in a virtual world. Best points out that rather than being waiting for the best available representative, customers can be in–world interacting with the company. (Best) Interactions can come from other residents or from the store location that gives residents something to do while they wait to be helped. While waiting, residents can watch videos or look at any other information found ... Get more on HelpWriting.net ...
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  • 114. Revolutions Of 1848: Life After The Second French Republic The revolutions of 1848 all started, when French citizens overthrew their king, King Louis Philippe (pg. 118). This was due to the horrible economy the French were experiencing, and the king's horrible rule over France. The revolutionaries in France wanted to establish a Constitutional government, so they could have more control on how the government was run. After overthrowing King Louis Philippe, the French people established the Second French Republic (pg. 119). After the Second French Republic was established, the French thought it was over and life would be great from now on, however, there was a crack in the corner stone of Paris and it was getting bigger and bigger with each day. The groups of people that worked together to make the ... Get more on HelpWriting.net ...
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  • 118. Learning Is An Ideal Learning In today's society, learning today has expanded away from recommended books and lessons. Learning entails creating new understanding, respect and appreciation for different people and cultures. A number of learning institutions have designed joint learning programs in Second Life with great success. It is very easy and practical to connect with other teachers and professors in Second Life who are open to collaborating, sharing, and creating joint learning programs. Tis can be done using the various collaboration tools in Second Life, and the Second Life Education email list. Second Life accommodates synchronous and asynchronous learning, hence time zones are not a significant factor. 4. Reach More Students Whether a student is learning from home, work, school, or a cafe, they can all still reach Second Life with an Internet connection – and join class. With Avaline, you can also phone into classes or meetings. Additionally, Second Life is an ideal learning environment for many disabled students as it provides greater accessibility than traditional campuses, as proven by the Second Life community Virtual Ability. The latest Second Life client also supports advanced, realistic voice chat (in addition to text chat and instant messaging), featuring 3–D–mapped voice with audio focusing capabilities and speech gestures. As a user walks around someone who is speaking to them in Second Life, they will hear the voice move around in 3–D, based on where they are relative to that ... Get more on HelpWriting.net ...
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  • 122. How Virtual Worlds Can Be Used For Enhance Learning And... How Virtual Worlds Can Be Used To Enhance Learning and Education Virtual worlds have solved many of the challenges faced by educational institutions. Today, hundreds of colleges, universities and other learning organizations are either augmenting their current traditional classroom curriculum with a virtual learning component or are holding classes and entire programs exclusively in immersive learning environments in Second Life. Second Life's persistent virtual environments give students an opportunity to work together synchronously and then return, individually or as a team. The learning space is always equally available, for geographically dispersed groups as well as for those who meet regularly in the physical world. This is especially useful when students require more flexible schedules or need to work asynchronously on the same project. Second Life amplifies learning beyond capabilities afforded by teleconference calls and web presentation tools. It also creates an avenue for field trips inside virtual organs, machines and other environments that go far beyond the limits of traditional learning spaces. Training simulations are also incredibly powerful in Second Life because they simulate complex, processes in the physical world and avatars can take on different roles to enhance learning. How Second Life Is Being Applied Universities and Colleges Many universities and colleges have established their presence in Second Life either with pre–built campuses or by ... Get more on HelpWriting.net ...
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  • 126. Art & Nature and Technology: Remaking Land and Body Technology is always advancing; in the 20th century mankind has seen the greatest, most exponential rise in technological advances than any other period of human existence. With this, art forms are also advancing, with the emergence of new mediums, art can be expressed in more ways than we ever thought possible. Computers have been especially beneficial in progressing the movement of art in modern society. With ways of communicating, networking and creating art all through a digital, simulated world, we are slowly substituting the real, with the virtual. Most experiences can already be simulated through video games and other virtual reality software. The internet has become an encyclopaedia that encapsulates the sum of almost all human ... Show more content on Helpwriting.net ... Concepts such as "Second Life" offers people a way to experience life through the internet, anything that you can imagine doing in real life has been incorporated into this world. Second Life also incorporates art into its simulation; one can visit a virtual gallery that links to information about pieces of specific art. Even very avant–garde sculptures and abstract art can be displayed in these virtual worlds as actual installations that one can walk around in, and experience virtually. People can become easily hooked to such virtual lives because it's easy to feel comfortable. There is no risk factor involved when you are sitting behind a computer, you may feel freer to be yourself. Being part of a generation raised with computers and internet, I have been exposed to simulations and virtual reality through most of my life. I have found them to be an excellent source of knowledge and useful in gaining experience in things that I might have never encountered in real life. For example, when I was in elementary school I used the internet to facilitate my learning in video editing and film making. I had gotten involved in many different forums and became part of the virtual community at a very early age. When we are children we can absorb knowledge very easily, the internet can help educate kids about many things. In the future, ... Get more on HelpWriting.net ...
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  • 130. Article Review 2. Lin, T., Wang, S., Grant, S., Chien, Article Review 2 Lin, T., Wang, S., Grant, S., Chien, C., & Lan. Y. (2014). Task–based teaching approaches of Chinese as a foreign language in Second Life through teachers' perspectives. Procedia Technology, 13, 16–22. The aim of the paper was to combine the task–based language teaching (TBLT) approach with the 3D multiuser virtual environment (MUVE) Second Life into the pedagogy of teaching Chinese as a foreign language (CFL) for Chinese language learners in a major Australian university. It also intended to discuss the challenges and benefits of such experience from the perspectives of an expert virtual world user in Australia and three novice users in Taiwan. An exploratory qualitative research methodology was employed throughout the ... Show more content on Helpwriting.net ... 19–21). As mentioned earlier in several places, the instructor from Australia had years of experience in step–by–step Second Life training for his students (p. 17 & 21), which could be assumed that such findings could already be discovered in his previous teaching experience, and the teaching activities might only be a training in combining TBLT with 3D MUVE for the other three instructors. Moreover, to easily organize hundred of students, instructor divided students into balanced groups with mixture of students of both active/passive attitudes and higher/lower levels of proficiency as a warm–up activity at the beginning of class (p. 21), but with a large cohort of students, it was doubtful to identify each student's Chinese oral proficiency and learning attitude in such a short time. Furthermore, it was mentioned that with the help of expert instructor for technical issues, the three novice users could only focus on teaching virtually (p. 21). However, given the figure. 4 provided on page 18, the training sessions for the three novice users were mainly concentrated on task and course design (Unit Design, Task Rehearsal, Reflection, Adaption & Modification, and In–world Implementation). It raised the doubt that whether the in–class lessons could run smoothly if any technical issues raised on the novice 3D MUVE users' side with the long– distance help in Australia as the paper addressed (p. 21). The ... Get more on HelpWriting.net ...
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  • 134. Challenges Faced By Educational Institutions Virtual worlds have solved many of the challenges faced by educational institutions. Today, hundreds of colleges, universities and other learning organizations are either augmenting their current traditional classroom curriculum with a virtual learning component or are holding classes and entire programs exclusively in immersive learning environments in Second Life. Second Life's persistent virtual environments give students an opportunity to work together synchronously and then return, individually or as a team. The learning space is always equally available, for geographically dispersed groups as well as for those who meet regularly in the physical world. This is especially useful when students require more flexible schedules or need to work asynchronously on the same project. Second Life amplifies learning beyond capabilities afforded by teleconference calls and web presentation tools. It also creates an avenue for field trips inside virtual organs, machines and other environments that go far beyond the limits of traditional learning spaces. Training simulations are also incredibly powerful in Second Life because they simulate complex, processes in the physical world and avatars can take on different roles to enhance learning. How Second Life Is Being Applied Universities and Colleges Many universities and colleges have established their presence in Second Life either with pre–built campuses or by creating opportunities for students to engage in project–based ... Get more on HelpWriting.net ...
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  • 138. Second Life School Research Paper Second Life School Today's schools are mired with problems that are preventing students from receiving the best education possible. Instead of staying the current course, an investment in building schools inside of the virtual world of Second Life for students to attend online would be the best way for students to receive an education. A school hosted on Second Life would mean less money focused on the physical content of a school without sacrificing the social aspect of one. Educational Equality Schools today do not provide an equal opportunity for all students. In the United States there has been a long history of discrimination on both the social and economic level against its students. Prior to desegregation, schools meant for non–White children were poorly ran. In one case in 1931, the Lemon Grove School District forced 75 Mexican–American children to attend a barn instead of an actual school(Johnson & Joshee, 2007). Despite changes in legislation over the years, there's still a divide in quality of schooling between classes. One example being that the original motivation for Ivy League colleges to ... Show more content on Helpwriting.net ... According to the findings of one experiment, students can benefit from the time and experience of interpersonal skills in an online environment(Lindsey & Rice, 2015). Furthermore, another experiment concluded that students who received lesson instructions from a combination of online and in person performed better on average that students using only online or in person instructions(Angiello, 2010). Second Life would provide a level of online learning without sacrificing the social experience of a traditional classroom through the use of avatars in a virtual reality school environment(Bates–Brkljac 2012). For example, a school could create environments for a virtual class trip such as the surface of the Moon that would be difficult to visit in real life(Salmon, ... Get more on HelpWriting.net ...
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  • 142. William Shakespeare's The Life And Death Of Richard The... William Shakespeare's The Life and Death of Richard the Second, exhibits many notable monologues from predominantly male characters with the Bishop of Carlisle's prophetic denouncing of Kind Richard's legitimacy to the crown in Act IV Scene 1 being one of the most noteworthy; however, the incarcerated Richard's penultimate speech, and the play's last soliloquy, is arguably the most important speech of the play's namesake character. In it, Richard the Second describes his current state of affairs and laments the failures of his office and person. This speech operates as one of, if not the most, emotionally revealing as to Richard's character. This soliloquy works as a precursor to the scene of Richard's demise at the hands of Exton. The ... Show more content on Helpwriting.net ... However, paradoxically it also marks the final descent from ruler of the people to one who peoples his own mind due to an absence of physical company. This solitude allows him to 'study' which has two separate meanings in its use. Firstly it signifies Richard's melancholy and incessant dwelling, but more importantly, it signifies that Richard is seeking betterment. Through the course of the soliloquy, he is learning to express himself with a precise articulateness that was absent from the early stages of the play. The opening lines, whilst establishing the theme of isolation, also set the tone for Richard's death by creating the setting of the play's final moments. However, this theme of death, the consequent tones of despair and religious repentance, are instilled mostly through its reference to the warning the usurped monarch received previously from the Bishop of Carlisle. When made privy to the intentions of Richard II's plans to take the throne the Bishop questioned his eligibility and cited the consequences of a biblical magnitude. The Bishop alludes to an image of a land that will have blood for manure and the generations yielded from it being lost to damnation. This relates directly to the biblical theme Shakespeare includes in the final monologue of Act V Scene 5. In this monologue, Richard alludes to 'a ... Get more on HelpWriting.net ...
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  • 146. My Life As A Second Language A lot people around me asked me why do I always smile and never show my angriness or my sadness. That's because I want to encourage people around me to overcome their stresses. Whether the stress is from school, work or your life, everyone faces challenges that make them feels trapped. Some deals with them differently and decide that they can't beat the troubles they feel. Challenges are everywhere and no matter what is thrown in your way everyone must remember that their life is always worth living. Throughout my personal life, I faced with many difficult obstacles, and different challenges. I had go through five general anesthesia for five major surgeries in my life including tumor removal, skin graft surgery, tonsil removal, retinol hemorrhage after being hit by soccer ball, and extracting four wisdom teeth (which was nothing compared to other four). But of them all, learning a second language and overcoming my shyness were mentally the most difficult challenges that I ever faced. Not so long ago, I considered myself to be a shy person, especially around the foreigners, who spoke in a different language. Because of this, new start as an immigrant in United States of America was challenging for me. My shyness and language was a communication barrier. However, despite my aversions to it early on in life, I learned to love interacting with people and to enjoy learning a new language. I was able to overcome my challenges through extracurricular activities and volunteering ... Get more on HelpWriting.net ...
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  • 150. Essay On Second Life By Nik Hale The documentary, Life 2.0, is about the online platform, Second Life. The name of the world is pretty self–explanatory; it allows users to create an avatar and do any of the things that are possible in the real world; only this is virtual. Mike Hale from the New York Times reviewed this documentary, writing both good and bad things about it. Rik Panganiban, also known as rikomatic on his blog and other online forums, saw Life 2.0 and was not a fan. Both reviewers talk about the main focus of the documentary, as well as how the characters are depicted, and why. Both reviewers point out that the film focuses on the negative aspects of Second Life and how the users are affected, generalizing all of the forum's users. While Hale would have liked the documentary to focus less on the drama in these peoples' lives and more on the way that Second Life functions, Panganiban is disappointed that it failed to show how the platform allows users to express and explore themselves. ... Show more content on Helpwriting.net ... For example, he ends his review with, "It's enough to make you want to escape the real world." My speculation as to what he means is that even though the documentary was judgmental, it compelled the viewer to judge the main characters, which means it was successful. Panganiban on the other hand, was very subjective and informal in his review (he even uses swear words a couple times), because it is a post on his blog. Hale uses longer, more complex sentences than Panganiban, which are more cryptic. This may be because of their ... Get more on HelpWriting.net ...
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  • 154. The Walt Disney Company Using Second Life As A Public... Virtual communities such as Second Life have revolutionized communication channels for public relations professionals. The virtual–communication platform uses the integration of social and digital media to communicate with target audiences. The internet–based simulated environment permits users to not only interact with each other, but with products and services provided by organizations and individuals. Thus, Second Life has become an interactive, collaborative and commercial communication channel to connect to and influence global audience behavior (Barnes & Mattsson, 2011). Already internationally recognized, the Walt Disney Company was an early participant of Second Life. The purpose of Disney's virtual–world establishment was to give Disney fans a place to hangout, enjoy the scenery and get updates about the parks (McConnon & Reena, 2007). The five advantages of the Walt Disney Company using Second Life as a public relations tool are: Tourism and international public relations have a positive relationship, access to target audience feedback through personal interfaces, Second Life serves as another platform for dissemination of information and promotion of organizational activities, the content of the virtual world creates an hyperreality for identified target audiences and the platform removes geographically barriers encouraging people from around the world to collaborate. According to Curtin and Gaither (2007), "international perceptions of a country are ... Get more on HelpWriting.net ...