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Game Studies Interest Group 2012 Pre-Conference
1. GSIG 2012 Pre-Conference
“It’s More Than Just A Game: Best Practices In
Video Game Research Design and Methodology”
24 May 2012, Phoenix, AZ, USA @
Scholarly interest in video games has grown almost as
fast as popular interest in the medium itself. Yet, the
Session 1 [12:15 to 13:45]
study of video games - be it experimental or critical - Data Acquisition: Best Practices
brings with it a nuanced set of challenges, as the for Understanding Players,
medium often finds itself somewhere between video Their Motives, and Their
(analogous to television and film) and game (analogous Experiences
to logic puzzles or sports competition). This issue of
definition is not trivial, as it speaks to larger
Jeroen Jansz (Erasmus U)
methodological concerns when attempting to
understand both how video games are played and how Leonard Reinecke (U of Mannheim)
game play affects us at the cognitive, affective, and
behavioral levels. John Sherry (Michigan State U)
Gerald Voorhees (Oregon State U)
Following our
sessions, we will host Dmitri Williams (USC)
breakout sessions
with senior scholars!
Session 2 [14:00 to 15:30]
“Our goal is to provide all Constructing a Game: Better
attendees with an
opportunity to reflect on Research Through Better
and plan future video game Stimulus Design
research with similarly-
interested colleagues.”
Ashish Amresh (Arizona State U)
James Gee (Arizona State U)
Sven Jockel (U of Erfurt)
Wei Peng (Michigan State U)
Bonnie Nardi (UC-Irvine)
GSIG Pre-Conference
proudly sponsored by:
2. Game Studies Interest Group
2012 Pre-Conference Sponsors
Joint sponsorship with Department of Communication and
Department of Telecommunication, Information Studies, & Media
GSIG 2012 Pre-Conference
“It’s More Than Just A Game: Best Practices In
Video Game Research Design and Methodology”
24 May 2012, Phoenix, AZ, USA @