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DESIGNING WITH LENSES
     Lessons from the Meta-craft

             Bill Scott
             CHIFOO
            April 7, 2010
ABOUT ME
Dozens of awards including:
Family Game of the Year

Designed by Matt Leacock
Fellow Y! Patterns curator / ID
Game Designer
Matt switched my
vocabulary
Lenses, perspectives

Jesse Schellโ€™s book
Art of Game Design
A Book of Lenses
DESIGN LENSES
LENS CARDS
A DESIGN LENS ALLOWS YOU TO VIEW THE USER
     EXPERIENCE FROM THE PERSPECTIVE
       OF A SINGLE DESIGN PRINCIPLE.
USUALLY FROM THE PERSPECTIVE
 OF ANOTHER FIELD OF STUDY
title




๏ฌgure




synopsis




 focus questions
Game, Furniture, Car
                        SAMPLER: FOUR LENSES




                                                                 Cognitive
                       Simplicity/Complexity                                     Flow
Theater, Animation




                                               Motion Graphics




                                                                                                       Art, Animation
                                                                 Magic, Comics




                       Supporting Actor                                          Interesting Moments
Game, Furniture, Car
                       SIMPLICITY/COMPLEXITY



                       Simplicity/Complexity
The Lens of
                        Simplicity/Complexity

                                    Strike the right
                                    balance between
Simplicity/Complexity




                                    simplicity and
                                    complexity.


                        โ€ข   Are the main things simple?
                        โ€ข   Does complexity emerge as
                            needed? Or is the interface
                            intrinsically complex?
                        โ€ข   Does the balance match
                            the context?
The Lens of
                        Simplicity/Complexity

                                    Strike the right
                                    balance between
Simplicity/Complexity




                                    simplicity and
                                    complexity.           Pandemic.
                                                          Game Design.

                        โ€ข   Are the main things simple?
                        โ€ข   Does complexity emerge as
                            needed? Or is the interface
                            intrinsically complex?
                        โ€ข   Does the balance match
                            the context?
LENS APPLIED TO PANDEMIC
                        Before                           After
                        Actions:                        Actions:
Simplicity/Complexity




                        Quarantine with cubes           Everything takes 1 action
                        Move and cure with cards

                        End of Turn:                    End of Turn:
                        Draw 4 points of stuff          Draw 2 cards
                        Cards count for 2
                        Cubes count for 1


                                                 Source: Matt Leacock. Lessons Learned from Pandemic. Presented at Net๏ฌ‚ix
Simplicity/Complexity




                        ... AS SIMPLE AS POSSIBLE,
                            BUT NO SIMPLER




                                   Source: Matt Leacock. Lessons Learned from Pandemic. Presented at Net๏ฌ‚ix
LENS APPLIED TO PANDEMIC
                        Before                                               After
                        Single Deck of Cards:                              Two Decks of Cards:
Simplicity/Complexity




                        - For direct ๏ฌ‚ights
                        - For connecting ๏ฌ‚ights
                        - For charter ๏ฌ‚ights
                        - To cure diseases
                        - To infect cities

                                                                           infection card




                                                                                      player card
      Source: Matt Leacock. Lessons Learned from Pandemic. Presented at Net๏ฌ‚ix
The Lens of
                        Simplicity/Complexity

                                    Strike the right
                                    balance between
Simplicity/Complexity




                                    simplicity and
                                    complexity.           Shakers.
                                                          Furniture Design.

                        โ€ข   Are the main things simple?
                        โ€ข   Does complexity emerge as
                            needed? Or is the interface
                            intrinsically complex?
                        โ€ข   Does the balance match
                            the context?
FOUR POSTS, THREE SLATS, A HANDFUL OF
                        STRETCHERS, A FEW YARDS OF WOOLEN TAPE FOR THE
                        SEAT. IT COULD SCARCELY BE MORE SIMPLY MADE,
                        BUT LOOK MORE CLOSELY AT THIS PRODUCT OF AN
                        UNHURRIED HAND. THE PROPORTIONS WERE
Simplicity/Complexity




                        CHOSEN WITH CARE.

                        THE POSTS ARE SLENDER, NO THICKER THAN NEEDED FOR STRENGTH.
                        YOU CAN LIFT THE CHAIR WITH A FINGER. THE SLATS INCREASE
                        SLIGHTLY IN HEIGHT AS THEY RISE, AS DOES THE SPACE BETWEEN THEM, SO
                        THAT THE BACK SEEMS TO FLOAT ABOVE THE SEAT AND LEGS. THE CHAIR
                        SLANTS BACKWARD AT AN ANGLE AGREEABLE FOR SITTING.




                                                                         Source: Shaker Design. June Sprigg. p . 11
FOUR POSTS, THREE SLATS, A HANDFUL OF
                        STRETCHERS, A FEW YARDS OF WOOLEN TAPE FOR THE
                        SEAT. IT COULD SCARCELY BE MORE SIMPLY MADE,
                        BUT LOOK MORE CLOSELY AT THIS PRODUCT OF AN
                        UNHURRIED HAND. THE PROPORTIONS WERE
Simplicity/Complexity




                        CHOSEN WITH CARE.

                        THE POSTS ARE SLENDER, NO THICKER THAN NEEDED FOR STRENGTH.
                        YOU CAN LIFT THE CHAIR WITH A FINGER. THE SLATS INCREASE
                        SLIGHTLY IN HEIGHT AS THEY RISE, AS DOES THE SPACE BETWEEN THEM, SO
                        THAT THE BACK SEEMS TO FLOAT ABOVE THE SEAT AND LEGS. THE CHAIR
                        SLANTS BACKWARD AT AN ANGLE AGREEABLE FOR SITTING.




                                                                         Source: Shaker Design. June Sprigg. p . 11
Simplicity/Complexity




                        The Shakers did not spurn beauty; they simply reinvented it... The
                        Shakers had just one [restriction]: do not make what is not useful.

                           The rejected ornament. The rest--color, pattern, line, form,
                                   proportion--they freely and joyously used.
The Lens of
                        Simplicity/Complexity

                                    Strike the right
                                    balance between
Simplicity/Complexity




                                    simplicity and
                                    complexity.
                                                          BMW.
                                                          Car Design.
                        โ€ข   Are the main things simple?
                        โ€ข   Does complexity emerge as
                            needed? Or is the interface
                            intrinsically complex?
                        โ€ข   Does the balance match
                            the context?
2002 BMW iDrive
Simplicity/Complexity




                               700 commands
                               under one knob
                               and one button



                        Source: http://en.wikipedia.org/wiki/IDrive
Simplicity/Complexity




                          Now 7 buttons + knob.
                        And 6 programmable buttons
                                                 Source: http://bit.ly/dy5wNx
Simplicity/Complexity




                          Now 7 buttons + knob.
                        And 6 programmable buttons
                                                 Source: http://bit.ly/dy5wNx
Simplicity/Complexity




                          Now 7 buttons + knob.
                        And 6 programmable buttons
                                                 Source: http://bit.ly/dy5wNx
Simplicity/Complexity




                          Now 7 buttons + knob.
                        And 6 programmable buttons
                                                 Source: http://bit.ly/dy5wNx
Simplicity has a
                           context
Simplicity/Complexity
Simplicity has a
                           context
Simplicity/Complexity
Simplicity/Complexity

                        FOCUSED SIMPLICITY
The Lens of
                        Simplicity/Complexity
                                                          Rate & Replace.
                                    Strike the right      Web Design.
                                    balance between
Simplicity/Complexity




                                    simplicity and
                                    complexity.


                        โ€ข   Are the main things simple?
                        โ€ข   Does complexity emerge as
                            needed? Or is the interface
                            intrinsically complex?
                        โ€ข   Does the balance match
                            the context?
Simplicity/Complexity
Simplicity/Complexity
Simplicity/Complexity
Cognitive
                   FLOW



Flow
The Lens of Flow
                         A state of
                         heightened
                         mental focus.


       โ€ข   Are there natural transitions?   Flow Book.
Flow




       โ€ข   Every dialog needed?             Psychology.
       โ€ข   Would one page suf๏ฌce?
       โ€ข   Can you persist context?
       โ€ข   More subtle ways to show
           state change?
       โ€ข   Are there assists that amplify
           efforts?
Notice anything?
Flow
Flow
Flow
Try again.
Flow
Flow
Flow
Exploratorium Exhibit
Flow
Flow
โ€œDonโ€™t stop the
          proceedings with
       idiocyโ€ - Alan Cooper
Flow
โ€œDonโ€™t stop the
          proceedings with
       idiocyโ€ - Alan Cooper



             Idiot Box
Flow
Flow
Keeps the user in
       browse ๏ฌ‚ow till ready
         to make a choice.
Flow
Flow
Flow




       Pogo-stick navigation
         can break ๏ฌ‚ow
Flow
Flow
Flow
Flow
Flow




        You can encapsulate
       forks in ๏ฌ‚ow within an
               overlay
Theater, Animation
                         SUPPORTING ACTOR




                                        Motion Graphics




                     Supporting Actor
Role of Supporting Actor
                   Gives added dimension to a main character through
                   relationship with this character.
Supporting Actor




                   Enhances the plot of a story.


                                                   Best Actor in a Supporting
                                                   Role - 2009

                                                   Christoph Waltz
                                                   (Col. Hans Landa)
                                                   Inglourious Basterds
The Lens of the
                   Supporting Actor
                                             A supporting
                                             actor/actress
                                             must use             Thelma Ritter.
Supporting Actor




                                             restraint not to     Actress.
                                             upstage the
                                             main actor.
                                                                  Stella in Rear Window
                   Ask these questions about effect/elements:

                   โ€ข   Do they enhance the overall plot/goal?     Nominated for 6
                   โ€ข   What would they experience be like
                       without them?                              Oscars for Best
                   โ€ข   Are there alternate, more subtle
                       approaches?                                Supporting Actress
                   โ€ข   Is the interaction natural (not forced)?

                                                                  Never won
Supporting Actor
Supporting Actor
Supporting Actor
Supporting Actor
Supporting Actor
Occam:
                   W hat can b  e done with
                      ss is done i n vain with
                   le
Supporting Actor




                   more.
Supporting Actor
Tufte:             ve Differenc
                                                   e.
                   Sm  allest Effecti
Supporting Actor




                                    l distinctions
                   M  ake all visua                  ll
                                      sible, but sti
                    as subtle as pos .
                    clear  and effective
Supporting Actor
MOTION GRAPHICS LESSON
Supporting Actor
MOTION GRAPHICS LESSON
Supporting Actor
MOTION GRAPHICS LESSON
Supporting Actor




                        Simple Rule:
                                current effect in half.
                        Cut the
                        A nd maybe  half again.
INTERESTING MOMENTS




                                                Art, Animation
          Magic, Comics




                          Interesting Moments
INTERESTING MOMENTS
                         Frescoes &            โ€œJuxtaposed
                         stained glass         pictorial & other
                         have been telling     images in
                         stories for a long    deliberate
                         time.                 sequence.โ€
Interesting Moments




                         panes                 panels
                         tell the moments      tell the moments
                         of a story            of a story


                         The masters of        Magic hangs in the
                         animation called it   balance of the
                         the โ€œIllusion of      โ€œdelicacy of the
                         Lifeโ€.                illusionโ€.

                         cells                 the performance
                         tell the moments      hides the moments
                         of a story            of a story
The Lens of
                      Interesting Moments
                                         An experience is like
                                         an illusion. It looks
Interesting Moments




                                         simplest when every
                                         moment has been
                                         painstakingly
                                         premeditated.                Magic is in both in
                      Ask these questions about the moments:          the details and in
                                                                      the performance.
                      โ€ข   Have you considered all the details?
                      โ€ข   Are you using them for engagement?
                      โ€ข   Choosing wisely which to ignore?
                      โ€ข   Do they add up to a story?
                      โ€ข   Are there tell-tale signs? e.g., bandaids
                          to cover up for unconsidered
                          moments?
DISAPPEARING LADY
Interesting Moments




                      Magic is in both in the details and in the performance.

                      The slightest mistake will destroy the illusion. Each
                      moment matters.
SIMPLE ILLUSION?
SIMPLE ILLUSION? EVENTS...
                         PAGE LOAD. MOUSE HOVER. MOUSE DOWN.
                           DRAG INITIATED. DRAG LEAVES ORIGINAL
                      LOCATION. DRAG RE-ENTERS ORIGINAL LOCATION.
Interesting Moments




                        DRAG RE-ENTERS ORIGINAL LOCATION. DRAG
                       ENTERS VALID TARGET. DRAG EXITS VALID TARGET.
                       DRAG ENTERS SPECIFIC INVALID TARGET. DRAG IS
                        OVER NO SPECIFIC TARGET. DRAG HOVERS OVER
                      VALID TARGET. DRAG HOVERS OVER INVALID TARGET.
                        DROP ACCEPTED. DROP REJECTED. DROP ON
                                     PARENT CONTAINER.
                                                              16+
SIMPLE ILLUSION? ACTORS...


                      PAGE. CURSOR. TOOL TIP. DRAG
Interesting Moments




                      OBJECT. DRAG OBJECTโ€™S PARENT
                        CONTAINER. DROP TARGET.



                                                     6+
Actors   Events




                                        96
Interesting Moments




                                        Interesting Moments
INTERESTING MOMENTS
Interesting Moments
INTERESTING MOMENTS
Interesting Moments
INTERESTING MOMENTS
Interesting Moments
INTERESTING MOMENTS
Interesting Moments
INTERESTING MOMENTS
Interesting Moments
INTERESTING MOMENTS
Interesting Moments
INTERESTING MOMENTS
Interesting Moments




                                 Events
                      Actors
interesting moments
                      opportunities for
                      engaging with the user
                      throughout an
                      interaction
Interesting Moments




                      micro-states
SYMMETRY OF INTERACTION
Interesting Moments
SYMMETRY OF INTERACTION
Interesting Moments
SYMMETRY OF INTERACTION
Interesting Moments
SYMMETRY OF INTERACTION
Interesting Moments
SYMMETRY OF INTERACTION
Interesting Moments
SHIFTING CONTENT
Interesting Moments




                      contextual tool overlay. bing.com
HOVER & COVER
Interesting Moments




                      contextual tool overlay. bing.com
HOVER & COVER
Interesting Moments




                      anti-pattern. hover & cover. yahoo! teachers
HOVER & COVER
Interesting Moments




                      anti-pattern. hover & cover. yahoo! teachers
DELICACY BROKEN
Interesting Moments




                      barnes and nobles
DRAG & DROP MOMENTS
Interesting Moments




                      meebo bar
DRAG & DROP INVITATION
Interesting Moments
DRAG & DROP INVITATION
Interesting Moments
DRAG & DROP INVITATION

                                    These interesting
                                 moments work together
Interesting Moments




                                  to create an illusion.
Interesting Moments
Can you spot the moment
                       that the โ€œdelicacy of the
                       illusionโ€ was destroyed?
Interesting Moments
Interesting Moments
Interesting Moments
Interesting Moments
Can you see how the
Interesting Moments




                       illusion is created?
Interesting Moments
Interesting Moments
FEEDBACK?
โ€ข Lenses   are still experimental for me.

โ€ข Launched    http://designingwithlenses.com to collect & curate lenses.

โ€ข Lumpers     vs. Splitters?

โ€ข Lens rooted in narrowly drawn principle/lesson from another ๏ฌeld?
 OR lens rooted in generally universal principle and colored by many
 stories from other ๏ฌelds

โ€ข How  important is the narrative of the story to the lens? Should the
 focusing questions be in the story narrative or in the user experience
 narrative?

โ€ข Different   than patterns.
CARDS? ROLES?
RESOURCES
        designingwebinterfaces.com/resources




                          kits




books
Companion Site
designingwithlenses.com
Presentation
billwscott.com/share/
presentations/2010/chifoo
Blogs
looksgoodworkswell.com
designingwebinterfaces.com
designingwithlenses.com
Book
Designing Web Interfaces
Follow me on twitter!
@billwscott
@uxlenses

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Designing With Lenses (UxLx, CHIFOO, BigD)

  • 1. DESIGNING WITH LENSES Lessons from the Meta-craft Bill Scott CHIFOO April 7, 2010
  • 3.
  • 4. Dozens of awards including: Family Game of the Year Designed by Matt Leacock Fellow Y! Patterns curator / ID Game Designer
  • 5. Matt switched my vocabulary Lenses, perspectives Jesse Schellโ€™s book Art of Game Design A Book of Lenses
  • 8. A DESIGN LENS ALLOWS YOU TO VIEW THE USER EXPERIENCE FROM THE PERSPECTIVE OF A SINGLE DESIGN PRINCIPLE.
  • 9. USUALLY FROM THE PERSPECTIVE OF ANOTHER FIELD OF STUDY
  • 11.
  • 12. Game, Furniture, Car SAMPLER: FOUR LENSES Cognitive Simplicity/Complexity Flow Theater, Animation Motion Graphics Art, Animation Magic, Comics Supporting Actor Interesting Moments
  • 13. Game, Furniture, Car SIMPLICITY/COMPLEXITY Simplicity/Complexity
  • 14. The Lens of Simplicity/Complexity Strike the right balance between Simplicity/Complexity simplicity and complexity. โ€ข Are the main things simple? โ€ข Does complexity emerge as needed? Or is the interface intrinsically complex? โ€ข Does the balance match the context?
  • 15. The Lens of Simplicity/Complexity Strike the right balance between Simplicity/Complexity simplicity and complexity. Pandemic. Game Design. โ€ข Are the main things simple? โ€ข Does complexity emerge as needed? Or is the interface intrinsically complex? โ€ข Does the balance match the context?
  • 16. LENS APPLIED TO PANDEMIC Before After Actions: Actions: Simplicity/Complexity Quarantine with cubes Everything takes 1 action Move and cure with cards End of Turn: End of Turn: Draw 4 points of stuff Draw 2 cards Cards count for 2 Cubes count for 1 Source: Matt Leacock. Lessons Learned from Pandemic. Presented at Net๏ฌ‚ix
  • 17. Simplicity/Complexity ... AS SIMPLE AS POSSIBLE, BUT NO SIMPLER Source: Matt Leacock. Lessons Learned from Pandemic. Presented at Net๏ฌ‚ix
  • 18. LENS APPLIED TO PANDEMIC Before After Single Deck of Cards: Two Decks of Cards: Simplicity/Complexity - For direct ๏ฌ‚ights - For connecting ๏ฌ‚ights - For charter ๏ฌ‚ights - To cure diseases - To infect cities infection card player card Source: Matt Leacock. Lessons Learned from Pandemic. Presented at Net๏ฌ‚ix
  • 19. The Lens of Simplicity/Complexity Strike the right balance between Simplicity/Complexity simplicity and complexity. Shakers. Furniture Design. โ€ข Are the main things simple? โ€ข Does complexity emerge as needed? Or is the interface intrinsically complex? โ€ข Does the balance match the context?
  • 20. FOUR POSTS, THREE SLATS, A HANDFUL OF STRETCHERS, A FEW YARDS OF WOOLEN TAPE FOR THE SEAT. IT COULD SCARCELY BE MORE SIMPLY MADE, BUT LOOK MORE CLOSELY AT THIS PRODUCT OF AN UNHURRIED HAND. THE PROPORTIONS WERE Simplicity/Complexity CHOSEN WITH CARE. THE POSTS ARE SLENDER, NO THICKER THAN NEEDED FOR STRENGTH. YOU CAN LIFT THE CHAIR WITH A FINGER. THE SLATS INCREASE SLIGHTLY IN HEIGHT AS THEY RISE, AS DOES THE SPACE BETWEEN THEM, SO THAT THE BACK SEEMS TO FLOAT ABOVE THE SEAT AND LEGS. THE CHAIR SLANTS BACKWARD AT AN ANGLE AGREEABLE FOR SITTING. Source: Shaker Design. June Sprigg. p . 11
  • 21. FOUR POSTS, THREE SLATS, A HANDFUL OF STRETCHERS, A FEW YARDS OF WOOLEN TAPE FOR THE SEAT. IT COULD SCARCELY BE MORE SIMPLY MADE, BUT LOOK MORE CLOSELY AT THIS PRODUCT OF AN UNHURRIED HAND. THE PROPORTIONS WERE Simplicity/Complexity CHOSEN WITH CARE. THE POSTS ARE SLENDER, NO THICKER THAN NEEDED FOR STRENGTH. YOU CAN LIFT THE CHAIR WITH A FINGER. THE SLATS INCREASE SLIGHTLY IN HEIGHT AS THEY RISE, AS DOES THE SPACE BETWEEN THEM, SO THAT THE BACK SEEMS TO FLOAT ABOVE THE SEAT AND LEGS. THE CHAIR SLANTS BACKWARD AT AN ANGLE AGREEABLE FOR SITTING. Source: Shaker Design. June Sprigg. p . 11
  • 22. Simplicity/Complexity The Shakers did not spurn beauty; they simply reinvented it... The Shakers had just one [restriction]: do not make what is not useful. The rejected ornament. The rest--color, pattern, line, form, proportion--they freely and joyously used.
  • 23. The Lens of Simplicity/Complexity Strike the right balance between Simplicity/Complexity simplicity and complexity. BMW. Car Design. โ€ข Are the main things simple? โ€ข Does complexity emerge as needed? Or is the interface intrinsically complex? โ€ข Does the balance match the context?
  • 24. 2002 BMW iDrive Simplicity/Complexity 700 commands under one knob and one button Source: http://en.wikipedia.org/wiki/IDrive
  • 25. Simplicity/Complexity Now 7 buttons + knob. And 6 programmable buttons Source: http://bit.ly/dy5wNx
  • 26. Simplicity/Complexity Now 7 buttons + knob. And 6 programmable buttons Source: http://bit.ly/dy5wNx
  • 27. Simplicity/Complexity Now 7 buttons + knob. And 6 programmable buttons Source: http://bit.ly/dy5wNx
  • 28. Simplicity/Complexity Now 7 buttons + knob. And 6 programmable buttons Source: http://bit.ly/dy5wNx
  • 29. Simplicity has a context Simplicity/Complexity
  • 30. Simplicity has a context Simplicity/Complexity
  • 31. Simplicity/Complexity FOCUSED SIMPLICITY
  • 32. The Lens of Simplicity/Complexity Rate & Replace. Strike the right Web Design. balance between Simplicity/Complexity simplicity and complexity. โ€ข Are the main things simple? โ€ข Does complexity emerge as needed? Or is the interface intrinsically complex? โ€ข Does the balance match the context?
  • 36. Cognitive FLOW Flow
  • 37. The Lens of Flow A state of heightened mental focus. โ€ข Are there natural transitions? Flow Book. Flow โ€ข Every dialog needed? Psychology. โ€ข Would one page suf๏ฌce? โ€ข Can you persist context? โ€ข More subtle ways to show state change? โ€ข Are there assists that amplify efforts?
  • 39. Flow
  • 40. Flow
  • 42. Flow
  • 43. Flow
  • 45. Flow
  • 46. โ€œDonโ€™t stop the proceedings with idiocyโ€ - Alan Cooper Flow
  • 47. โ€œDonโ€™t stop the proceedings with idiocyโ€ - Alan Cooper Idiot Box Flow
  • 48. Flow
  • 49. Keeps the user in browse ๏ฌ‚ow till ready to make a choice. Flow
  • 50. Flow
  • 51. Flow Pogo-stick navigation can break ๏ฌ‚ow
  • 52. Flow
  • 53. Flow
  • 54. Flow
  • 55. Flow
  • 56. Flow You can encapsulate forks in ๏ฌ‚ow within an overlay
  • 57. Theater, Animation SUPPORTING ACTOR Motion Graphics Supporting Actor
  • 58. Role of Supporting Actor Gives added dimension to a main character through relationship with this character. Supporting Actor Enhances the plot of a story. Best Actor in a Supporting Role - 2009 Christoph Waltz (Col. Hans Landa) Inglourious Basterds
  • 59. The Lens of the Supporting Actor A supporting actor/actress must use Thelma Ritter. Supporting Actor restraint not to Actress. upstage the main actor. Stella in Rear Window Ask these questions about effect/elements: โ€ข Do they enhance the overall plot/goal? Nominated for 6 โ€ข What would they experience be like without them? Oscars for Best โ€ข Are there alternate, more subtle approaches? Supporting Actress โ€ข Is the interaction natural (not forced)? Never won
  • 65. Occam: W hat can b e done with ss is done i n vain with le Supporting Actor more.
  • 67. Tufte: ve Differenc e. Sm allest Effecti Supporting Actor l distinctions M ake all visua ll sible, but sti as subtle as pos . clear and effective
  • 71. MOTION GRAPHICS LESSON Supporting Actor Simple Rule: current effect in half. Cut the A nd maybe half again.
  • 72. INTERESTING MOMENTS Art, Animation Magic, Comics Interesting Moments
  • 73. INTERESTING MOMENTS Frescoes & โ€œJuxtaposed stained glass pictorial & other have been telling images in stories for a long deliberate time. sequence.โ€ Interesting Moments panes panels tell the moments tell the moments of a story of a story The masters of Magic hangs in the animation called it balance of the the โ€œIllusion of โ€œdelicacy of the Lifeโ€. illusionโ€. cells the performance tell the moments hides the moments of a story of a story
  • 74. The Lens of Interesting Moments An experience is like an illusion. It looks Interesting Moments simplest when every moment has been painstakingly premeditated. Magic is in both in Ask these questions about the moments: the details and in the performance. โ€ข Have you considered all the details? โ€ข Are you using them for engagement? โ€ข Choosing wisely which to ignore? โ€ข Do they add up to a story? โ€ข Are there tell-tale signs? e.g., bandaids to cover up for unconsidered moments?
  • 75. DISAPPEARING LADY Interesting Moments Magic is in both in the details and in the performance. The slightest mistake will destroy the illusion. Each moment matters.
  • 76.
  • 77.
  • 78.
  • 80. SIMPLE ILLUSION? EVENTS... PAGE LOAD. MOUSE HOVER. MOUSE DOWN. DRAG INITIATED. DRAG LEAVES ORIGINAL LOCATION. DRAG RE-ENTERS ORIGINAL LOCATION. Interesting Moments DRAG RE-ENTERS ORIGINAL LOCATION. DRAG ENTERS VALID TARGET. DRAG EXITS VALID TARGET. DRAG ENTERS SPECIFIC INVALID TARGET. DRAG IS OVER NO SPECIFIC TARGET. DRAG HOVERS OVER VALID TARGET. DRAG HOVERS OVER INVALID TARGET. DROP ACCEPTED. DROP REJECTED. DROP ON PARENT CONTAINER. 16+
  • 81. SIMPLE ILLUSION? ACTORS... PAGE. CURSOR. TOOL TIP. DRAG Interesting Moments OBJECT. DRAG OBJECTโ€™S PARENT CONTAINER. DROP TARGET. 6+
  • 82. Actors Events 96 Interesting Moments Interesting Moments
  • 90. interesting moments opportunities for engaging with the user throughout an interaction Interesting Moments micro-states
  • 96. SHIFTING CONTENT Interesting Moments contextual tool overlay. bing.com
  • 97. HOVER & COVER Interesting Moments contextual tool overlay. bing.com
  • 98. HOVER & COVER Interesting Moments anti-pattern. hover & cover. yahoo! teachers
  • 99. HOVER & COVER Interesting Moments anti-pattern. hover & cover. yahoo! teachers
  • 101. DRAG & DROP MOMENTS Interesting Moments meebo bar
  • 102. DRAG & DROP INVITATION Interesting Moments
  • 103. DRAG & DROP INVITATION Interesting Moments
  • 104. DRAG & DROP INVITATION These interesting moments work together Interesting Moments to create an illusion.
  • 106. Can you spot the moment that the โ€œdelicacy of the illusionโ€ was destroyed? Interesting Moments
  • 110. Can you see how the Interesting Moments illusion is created?
  • 113. FEEDBACK? โ€ข Lenses are still experimental for me. โ€ข Launched http://designingwithlenses.com to collect & curate lenses. โ€ข Lumpers vs. Splitters? โ€ข Lens rooted in narrowly drawn principle/lesson from another ๏ฌeld? OR lens rooted in generally universal principle and colored by many stories from other ๏ฌelds โ€ข How important is the narrative of the story to the lens? Should the focusing questions be in the story narrative or in the user experience narrative? โ€ข Different than patterns.
  • 115. RESOURCES designingwebinterfaces.com/resources kits books