1. Intel Confidential1
Perceptual Computing
– Pour l’instant destiné aux développeurs
– Camera Creative Senz3D disponible au prochain
trimestre
– Intégration dans des machines Intel prévue
pour le second semestre 2014 !
• Perceptual Computing SDK
– C++
– Passerelles C#, Unity, Processing, open
frameworks…
2. Intel Confidential2
Speech Recognition:
Voice command and control, short sentence
dictation, and text to speech synthesis
SDK Usage Modes Today
1
1 New usage modes may be added in the future
Close-range Depth Tracking (6 in. to 3 ft.):
Recognize the positions of each of the user’s
hands, fingers, static hand poses and moving hand
gestures.
Facial Analysis:
Face detection and recognition (six and seven point landmark and
attribution detection, including smiles, blinks, and age groups)
Augmented Reality:
Combine real-time images from the camera and close-range
tracking from the depth sensor with 2D or 3D graphical images.
3. Intel Confidential3
Close-Range Finger Tracking
• Geometric Node Tracking
– 7-point tracking: fingertips, palm center and elbow.
– Special usability points: fingertip and grabbing
points.
– Estimate positions, volumes, openness and
handedness.
• Standardized Poses/Gestures
– Poses: thumb up/down and peace
– Gestures: swipe left/right/up/down, circle, and
wave
• Label map
– Hand image and its parameters.
4. Intel Confidential4
Face Tracking and Analysis
• Multiple face detection/tracking
• Landmark detection
– 6/7-point detection including eyes, nose, and
mouth
• Facial attribute detection
– Age-group including baby/youth/adult/senior
– Gender detection
– Smile/blink detection
• Face recognition
– Similarity among a set of faces
5. Intel Confidential5
• Nuance* Voice Command and Control
– Recognize within a list of predefined
commands.
• Nuance Voice Dictation
– Recognize short sentences (<30 seconds).
• Nuance Voice Synthesis
– Text to speech for short sentences
Voice Recognition and Synthesis
6. Intel Confidential6
• Track any 2D planer surfaces
– Report position, orientation and
other parameters
• Track limited 3D objects
– Based on 3D models
• Track faces orientation
Augmented Reality
7. Intel Confidential7
SDK Usage H/W Requirements
SDK Usage
Mode
Speech
Certified Dual-
Array
Microphones
RGB
Webcam
Creative*
Camera
Close-range
Depth
tracking
X
Speech
Recognition
X X
Facial
Tracking
X X
Augmented
Reality
X X
8. Intel Confidential8
PXCSession, PXCImage, PXCAudio, PXCCapture, PXCGesture, PXCFac
eAnalysis, PXCVoice
UtilCapture, UtilPipeline
C#
PXCMSession
PXCMImage
PXCMAudio
PXCMCapture
PXCMGesture
PXCMFaceAn
alysis
PXCMVoice
UtilMCapture
UtilMPipeline
pxcupipeline
Unity*
Pro
Processing
openFrame
works*
Applications
Core Functionalities
Module Interaction
Additional Language and
Framework Support
SDK API Hierarchy
*Other brands and trademarks may be claimed as the property of their respective owners
13. Intel Confidential13
Select Features and Initialize
• Select Features using PXCUPipeline.Mode
enum
• Use Bitwise OR (|) for Multiple Features
• Use Init() To Set Features and Enable SDK
Access
pipeline.Init(PXCUPipeline.Mode.COLOR_VGA|
PXCUPipeline.Mode.DEPTH_QVGA|
PXCUPipeline.Mode.GESTURE);
14. Intel Confidential14
Capture A Frame
• Poll For A Frame Using AcquireFrame(bool);
– Can be blocking or non-blocking
– AcquireFrame(true) is blocking,
AcquireFrame(false) is non-blocking
• Returns true If A Frame Is Available
if(pipeline.AcquireFrame(false))
{
}
15. Intel Confidential15
Retrieve Image Data
• Data Is Retrieved via Query*(<T>)
– QueryRGB(), QueryLabelMapAsImage(), etc…
• Unity
Texture2D rgbTexture = new
Texture2D(640,480,TextureFormat.ARGB32, false);
pipeline.QueryRGB(rgbTexture);
16. Intel Confidential16
Retrieve Geonodes Data
• Data Is Retrieved via QueryGeoNode()
– Use PXCGesture::GeoNode::Label and
PXCGesture::GeoNode to retrieve data
• Unity
PXCMGesture.GeoNode node;
pipeline.QueryGeoNode(PXCMGesture.GeoNode.LABEL_BODY
_HAND_PRIMARY, out node);
17. Intel Confidential17
Retrieve Gesture Data
• Data Is Retrieved via QueryGesture()
– Use
PXCGesture::GeoNode::Label, PXCGesture::Gest
ure::Label and PXCGesture::Gesture to retrieve
data
• Unity
PXCMGesture.Gesture gest;
pipeline.QueryGesture(PXCMGesture.GeoNode.LABEL_BODY
_HAND_PRIMARY, out gest);
if(gest.label==PXCMGesture.Gesture.Label.LABEL_HA
ND_WAVE)…