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PRESENTED BY:
MADHURA RAMBHAJANI
 1.INTRODUCTION
 2.EVOLUTION
 3.WORKING
 4.MOBILE COMPUTING POWER
 5.APPLICATIONS
 6.FUTURE DIRECATIONS
 7.CONCLUSION
 Augmented reality is one of the newest innovations in
the electronics industry. It superimposes graphics,
audio and other sense enhancements from computer
screens onto real time environments.
 Augmented reality (AR) refers to computer displays
that add virtual information to a user's sensory
perception.
 Getting the right information at the right time and the
right place is key in all these applications
 Augmented reality goes far beyond the static graphics
technology of television where the graphics imposed
do not change with the perspective
 Between the extremes of real life and Virtual Reality
lies the spectrum of Mixed Reality, in which views of
the real world are combined in some proportion with
views of a virtual environment.
+
Real
Environmemet
virtual
Environmemet
Augumented
reality
Augumented
virtuality
In Augmented Virtuality, real objects are added to
a virtual environment.
In Augmented Reality, virtual objects are added to
real world.
What is AR?
e.g., Real desk with virtual
lamp and two virtual chairs
(ECRC)
BASIC SUBSYSTEM VIRTUAL
ENVIRONMENT
AUGMENTED
ENVIRONMENT
SCENE GENERATOR MORE ADVANCED LESS ADVANCED
DISPLAY DEVICE HIGH QUALITY LOW QUALITY
TRACKING AND
SENSING
LESS ADVANCED MORE ADVANCED
 Although augmented reality may seem like the stuff of
science fiction, researchers have been building
prototype system for more than three decades. The
first was developed in the 1960s by computer graphics
pioneer Ivan Surtherland and his students at Harvard
University.
 Presently research is being done in developing BARS
(BattlefieldAugmented Reality Systems) by engineers
at Naval Research Laboratory,Washington D.C.
 Augmented Reality is still in an early stage of research
and development at various universities and high-tech
companies.
 Here are the three components needed to make an
augmented-reality system work:
 - Head-mounted display
 - Tracking system
 - Mobile computing power
 The biggest challenge facing developers of augmented
reality the need to know where the user is located in
reference to his or her surroundings. There's also the
additional problem of tracking the movement of users
eyes and heads. A tracking system has to recognize
these movements and project the graphic related to
the real-world environment the user is seeing at any
given movement.
 There are mainly two types of tracking :
 1)Indoor tracking
 2) Outdoor tracking
For a wearable augmented realty system, there is still not
enough computing power to create stereo 3-D
graphics. So researchers are using whatever they can
get out of laptops and personal computers, for now.
Laptops are just now starting to be equipped with
graphics processing unit (GPU's). Toshiba just now
added a NVIDIA to their notebooks that is able to
process more than 17-million triangles per second and
286-million pixels per second, which can enable CPU
intensive programs, such as 3D games.
 1.Medical
 2.Entertainment
 3.Military training
 4.Engineering Design
 5.Robotics & Telerobotics
 6.Manufacturing maintaince &repair
 7.Consumer Design
 Following are the areas and approaches that require
further researches to produce improved AR systems
 1. Hybrid approach
 2. Real time systems and time-critical computing
 3. Perceptual and psychophysical studies
 4. Multimodal displays
 AR is a relatively new field (since 1993) and is far behind VR in
maturity.
 Several vendors sell complete, turnkey VR systems.
 No commercial vendor currently sells an HMD-based AR system.
 First deployed HMD-based AR system will probably be in the
application of aircraft manufacturing (Boeing is currently exploring
this technology extensively).
 A breakthrough is required in real-time HMD tracking in the
outdoors at the accuracy required by AR for this technology to
move ahead rapidly.
 AR has a great future as it promises better navigation and
interaction with real and virtual world in ways which has
previously been unimaginable.
Ar presentation

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Ar presentation

  • 2.  1.INTRODUCTION  2.EVOLUTION  3.WORKING  4.MOBILE COMPUTING POWER  5.APPLICATIONS  6.FUTURE DIRECATIONS  7.CONCLUSION
  • 3.  Augmented reality is one of the newest innovations in the electronics industry. It superimposes graphics, audio and other sense enhancements from computer screens onto real time environments.  Augmented reality (AR) refers to computer displays that add virtual information to a user's sensory perception.  Getting the right information at the right time and the right place is key in all these applications
  • 4.  Augmented reality goes far beyond the static graphics technology of television where the graphics imposed do not change with the perspective  Between the extremes of real life and Virtual Reality lies the spectrum of Mixed Reality, in which views of the real world are combined in some proportion with views of a virtual environment.
  • 5. + Real Environmemet virtual Environmemet Augumented reality Augumented virtuality In Augmented Virtuality, real objects are added to a virtual environment. In Augmented Reality, virtual objects are added to real world.
  • 6. What is AR? e.g., Real desk with virtual lamp and two virtual chairs (ECRC)
  • 7. BASIC SUBSYSTEM VIRTUAL ENVIRONMENT AUGMENTED ENVIRONMENT SCENE GENERATOR MORE ADVANCED LESS ADVANCED DISPLAY DEVICE HIGH QUALITY LOW QUALITY TRACKING AND SENSING LESS ADVANCED MORE ADVANCED
  • 8.  Although augmented reality may seem like the stuff of science fiction, researchers have been building prototype system for more than three decades. The first was developed in the 1960s by computer graphics pioneer Ivan Surtherland and his students at Harvard University.  Presently research is being done in developing BARS (BattlefieldAugmented Reality Systems) by engineers at Naval Research Laboratory,Washington D.C.
  • 9.  Augmented Reality is still in an early stage of research and development at various universities and high-tech companies.  Here are the three components needed to make an augmented-reality system work:  - Head-mounted display  - Tracking system  - Mobile computing power
  • 10.
  • 11.
  • 12.  The biggest challenge facing developers of augmented reality the need to know where the user is located in reference to his or her surroundings. There's also the additional problem of tracking the movement of users eyes and heads. A tracking system has to recognize these movements and project the graphic related to the real-world environment the user is seeing at any given movement.  There are mainly two types of tracking :  1)Indoor tracking  2) Outdoor tracking
  • 13. For a wearable augmented realty system, there is still not enough computing power to create stereo 3-D graphics. So researchers are using whatever they can get out of laptops and personal computers, for now. Laptops are just now starting to be equipped with graphics processing unit (GPU's). Toshiba just now added a NVIDIA to their notebooks that is able to process more than 17-million triangles per second and 286-million pixels per second, which can enable CPU intensive programs, such as 3D games.
  • 14.  1.Medical  2.Entertainment  3.Military training  4.Engineering Design  5.Robotics & Telerobotics  6.Manufacturing maintaince &repair  7.Consumer Design
  • 15.  Following are the areas and approaches that require further researches to produce improved AR systems  1. Hybrid approach  2. Real time systems and time-critical computing  3. Perceptual and psychophysical studies  4. Multimodal displays
  • 16.  AR is a relatively new field (since 1993) and is far behind VR in maturity.  Several vendors sell complete, turnkey VR systems.  No commercial vendor currently sells an HMD-based AR system.  First deployed HMD-based AR system will probably be in the application of aircraft manufacturing (Boeing is currently exploring this technology extensively).  A breakthrough is required in real-time HMD tracking in the outdoors at the accuracy required by AR for this technology to move ahead rapidly.  AR has a great future as it promises better navigation and interaction with real and virtual world in ways which has previously been unimaginable.