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Escape the Classroom! BBELT 2019

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An escape room is an adventure game set within a confined space in which players solve puzzles to unlock the door, which originally started as a computer game During this workshop, we will look at how you can motivate your students, be they children, teenagers, or adults, by turning your classroom into an escape room with a focus on language skills practice in a fun way. You will be shown some ready-made practical examples you can use in their own teaching contexts, as well as ideas of how they can design their own escape room puzzles for learners.

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Escape the Classroom! BBELT 2019

  1. 1. Escape the classroom!Escape the classroom! www.slideshare.net/bcgstanley escaperoomelt.wordpress.com Graham Stanley graham.Stanley@britishcouncil.org 8th February 2019
  2. 2. Escape Room videogames http://neutralxe.net/esc/sign_play.html
  3. 3. Escape Room videogames http://neutralxe.net/esc/sign_play.html https://jayisgames.com/review/sign.php Walkthrough More games like this: https://jayisgames.com/tag/neutral
  4. 4. Want more ideas how to use Escape Room videogames? Digital Play http://www.digitalplay.infohttps://www.deltapublishing.co.uk/titles/methodology/digital-play
  5. 5. Live Escape Rooms https://www.youtube.com/watch?v=HRlNeFsLFto https://www.tripadvisor.com/Attraction_Review-g150800-d10198650-Reviews-Escape_Rooms_Mexico-Mexico_City_Central_Mexico_and_Gulf_Coast.html
  6. 6. Escape Rooms for English Language Teaching Why? How? Real information gap Problem-posing approach Embodied learning Discovery learning Participatory methodology Immersion Social interaction Storytelling Fun and different
  7. 7. The missing Mayan mask
  8. 8. Do the markings on the back mean anything?
  9. 9. Once folded, it’s a number!
  10. 10. Inside the pouch you find… the Mayan mask! Now…what do you do?
  11. 11. What next? Debrief Back at Fix It, you meet with your supervisors to tell them what happened and who you think was responsible for stealing the Mayan mask. Who stole the mask? Why? Discuss in groups together and then report to everyone your theory.
  12. 12. Wait a minute…! If one of the guests stole the mask, how come it was still in Enrique’s apartment? Who stole the mask? Why? What do you think the police will do when they arrive at the apartment? Who was your mysterious client? What Information about the mask / suspects are you going to give the pólice?
  13. 13. The real story behind the mask Enrique has money problems and decided to report the mask missing in order to claim on insurance. While being interviewed by the police, they asked to search his apartment. He had to agree, but contacted Fix It to find and remove the mask before the pólice had time to arrive. He had hidden the mask in the apartment, but knew the pólice would find it if they searched. Fortunately, Fix It found the mask and so the police returned to the Information Enrique gave about the suspects.
  14. 14. Follow-up activities Role-play interviews Students take the role of one of the suspects (and Enrique) as they are being interviewed by Police Alibi (game) Two of the suspects are accused (Criag and Patricia), but claim they have an alibi at the party. They are interviewed to see if their alibi holds. Report writing The students choose a character and write a report of what happened at the party
  15. 15. Design of the game Language learning outcomes Start here. Important that the main purpose of the ER is to give students the opportunity to receive language input / practise. Genre / setting / narrative Detective story with a twist – Information gaps / mystery to pique student curiosity / encourage discusión – important to have coherent narrative. Puzzles I didn’t want students to be stuck for long on the puzzles – difficulty, variety and number needs to be sufficient to engage but not too much to frustrate or take up too much time.
  16. 16. Props Magnets and velcro
  17. 17. What can I use as the goal of the game? Treasure!
  18. 18. #jackboom and the bomb An example ELT Escape Room cipher activity for Advanced learners
  19. 19. The city is being terrorised by #jackboom, a deranged explosives expert who delights in setting booby-trapped bombs. You are the city’s crack anti- explosive team and are called by the police to the 42nd floor of a high-rise building to defuse the latest bomb that #jackboom has planted.
  20. 20. A red and blue wire leads from the mechanism to the bomb. The countdown has not started yet, but the clock shows less than a minute is left before it the bomb will explode. The mechanism on the bomb that #jackboom planted looks simple enough. There is a timer – it looks like when it reaches 00:00:00 the bomb will explode.
  21. 21. On the back of the bomb there is a keypad where you can input numbers and then press ‘Enter’. The keypad won’t accept letters. Next to the keypad are four symbols and spaces below where the numbers appear when you enter them. Do you recognise all of the symbols?
  22. 22. #jackboom
  23. 23. #jackboom
  24. 24. Suddenly the count down starts and the picture disappears. You have less than a minute to go before the bomb explodes. What number do you key in?
  25. 25. Suddenly the count down starts and the picture disappears. You have less than a minute to go before the bomb explodes. What number do you key in?
  26. 26. #jackboom
  27. 27. #jackboom and the bomb Suggested follow-up activities: • Role-play debrief to pólice chief • Write a report of the incident • You capture #jackboom – interrogate him
  28. 28. www.slideshare.net/bcgstanley escaperoomelt.wordpress.com Escape the classroom! Thank you! Graham Stanley graham.Stanley@britishcouncil.org 8th February 2019

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