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LOCKED IN: Escape the Cage in Under a Minute
1.
2. Working Title: LOCKED
Location: Maidstone TV studios (Studio 2)
VT Locations:
Tagline: We know how you got in, Now kets find out how you get out.
Synopsis: Locked is a game of the mind that tests ability individual
ability in the following areas working well within a team, individual
performance and fast paced decision making.
3. •
Aim of the game:
To succeed in all parts of the game for the self whilst performing highly as a
team to beat the other.
•
Key areas of self improvement for contestants that participate in the show:
Fast paced decision making in stressful situations, working well within a team
and not limiting the potential of the group performance, and ensuring optimal
individual performance in any task.
4. Round 1
The first contestant of each team will be blindfolded and placed into the first
room in the cage! There are 5 foam keys placed somewhere in the room and it is
their duty to find them. Their team mates will aid them by directing them (through
talking to them) towards the key.
Each of the five keys are of a different color and will represent subject fields
in round 2.
Fire red – Sports Baby pink - school Magenta – All things mother
nature
Ruby - Spelling Blush – Entertainment
Round 2
Once all five keys have been collected. The second member of each team will
choose a key depending on its color and subject matter. Whatever key they
choose will determine what questions they answer. Each person will answer 5 short
questions.
5. Round 2 (cont’d)
When contestants fail to answer correctly, we go into a ‘bolt’. In this part of the
second challenge the contestant is left with two options either a clue from a
team member that is aware and sure of the answer or their supporting audience
will be given the opportunity to answer the question on their behalf. Should the
supporting audience not know the answer or the teammates, the question will go
to the other team and ultimately the point as well if they answer correctly. For
each question answered correctly you are given a key that amounts to 5 points.
Whoever scored 25 at this stage will win.
Round 3
In the final challenge, all team members are put inside a cage and locked
securely into it. Each cage is secured with only 3 locks this time. In order to break
free from their cage they must choose from the five keys given to them three keys
that will open their cage. A timer will be set to a minute. The contestants must
fulfill this task within the allocated time.
6. •
Supportive/Participatory Audience:
This audience type is essential to the program because they are involved in
certain aspects of the game. Like the second challenge for example. They
take over when the contestants can’t answer the question. This will add to the
atmosphere and make the game feel more competitive as well as allowing
the audience to be a part of the whole process as well.
•
Age group :
The program will be targeted towards people who are 16 and above. This is
mainly to rule out any risks in younger audiences due to set design, challenges
and uncontrollable aspects like audience reactions “swearing” etc. In
addition, it was also lowered to 16 because the challenges are ethically and
physically convenient for people aged 16 or over. In addition, all age groups
will be able to interact and learn something from the program.
•
Social class :
A majority of my target audience will fall within the upper middle and working
class sector. As I feel no one should be an exception to an incredible live
gaming experience. In addition, these are the main sectors of the social class
that tune in ITV. According to barb13% of the nation watched ITV for 3 hours+
on a weekly basis in the last three months of 2015 - a total share viewing of
13% that’s double the views on channel four and less than half of BBC1.
7.
8. •
One of the main influences behind the visual approach to this program is the
popular hit game show The crystal maze and Es' Devlin. She’s a stage designer
who has worked closely with a lot of artists such as Kanye West and Take That.
•
Given that I am keen to characterize the program through certain aspects
like character and set design, I felt that keeping to the darkness would be a
good way to explore the main theme/ethos of the show, vulnerability.
•
The lighting will be used to create a mood/vibe that will grab the audience’
attention immediately.
•
Extreme use of red, black and colours that fit within the same feel to really
push feelings of vulnerability and scare the audiences.
•
The design of the set will also give the live show a nice link/connection with
the VT’s which will tell the background story behind the game.
•
Michael Jackson’s live performance of smooth criminal entailed some
theatrical performances that really brought his costume to life. By doing this
the story was brought to the audience, rather than the audience feeling tike
they were watching something random out f the studio. This is what I hope to
do with Locked. By shooting the VT in a world visually similar to that of the
game.
9. •
The design and overall concept of the games stem from a need for shows
with more physical and mental challenging activity.
•
Back in the day we had the crystal maze - a game show that tested the
strengths of mind and body and in addition gave the audience something to
be interested in.
•
But since it's decline in the mid 90's Live shows have taken a much different
stride in their style and approach.
•
With less gaming shows and more chatty/quiz shows on the rise it will be a nice
re introduction for the style and a cool way for gaming shows to rebirth
themselves in this era.
•
Locked will engage audiences of all ages and give live television the motions
it's lacking such as more activity, less talking, and lots of excitement.
10. Locked will bear refreshing similarities to the old hit game show. Such
as:
•The background story:
By applying this factor to the program, the fictional aspect in live
television gives the program a connecting link between its activities,
story telling for entertainment and instruction for challenges. By doing
this, other parts of the show are given a much more fun and
interesting vibe.
•Set design and visual style:
Locked will bear a post apocalyptic look in a heavy and dark red
atmosphere. Creating a spooky yet interesting vibe about the show.
The VT inserts will really bring the studio set to life with the footage
being shot outside in similarly desolate looking places.
11. •
Creating a glass dome would be nearly impossible with the budget and will
create hazzards towards audience and show contributors.
•
Creating physical cages for the show will be time consuming if carried out by
workers on the show and will need to be dealt with under supervision by a
completely different department e.g theatre course students. So perhaps use
of lighting to mimic the cage might make for more interestiing set design as it
is less literal in design.
•
Clothing must be used effectively with show contributors/contestants and the
host. This will further characterize the show giving more body and creating
interest in audiences towards the show. However, it might be expensive to buy
such items and better for other departments to create the material needed
for contestants. A good example is the gear worn in the popular film The Maze
Runner.
•
Designing the games and show props - again, this process will heavily rely on
external factors such as theatre course students that will be involved in
creating set design and costume.
12. •VT Idea 1 (A background fictional story of the game)
Film a short visual piece that will briefly but concisely tell the story below:
20 years ago a boy named Andrew and his friend Anna were playing at night in a
field. Suddenly, in the thick of the dark a group of thieves kidnapped the boy and girl
because they were known to be children of a rich family.We see them get pushed
into a cage and trapped in.
•VT Idea 2 (Short Parody with the host of Next challenge between the teams)
The host will act in a parody version of the next challenge both teams must partake
in. There will be three people dressed up as foam keys. The presenter will try in a funny
manner to collect the keys as they move away from his reach. This will be a nice way
to entertain the audience whilst simultaneously giving the teams an idea of their next
task.
•VT Idea 3 (Continuation of background story)
The thieves run out and as they do one drops the key without realising and jams the
door shut. Alone and afraid the pair are locked away in a desolate house. They
scream for help but all their cries go unheard. Condemned to darkness they are
unable to find the key and attempt an escape. Their families never found them over
the years.
13. cont'd
VT Idea 4 (Continuation of fictional story line used)
footage of the young boy and girl tying to break out of their cage, kicking
and screaming in a very haunted way.
14. Social Classes and viewer statistics of broadcasting channels is essential to the
positioning of the program. For example, the popular dating show Take Me
Out is scheduled for Saturdays on ITV at 8pm. The timing is important because
it defines in it's own way the kinds of people that will watch a program. The
scheduling for take me out is exceptional. According to BARB, ITV had a
weekly viewing average of 3hrs+ through the months of October to
December last year, and a total view share percentage of 13% through the
period. The channel was right for the program as itv tend to create exciting
and sometimes controversial programs. The date and timing is good because
people within the working age bracket of 18-40 will be at work or university
Mon-Fri. Positioning the show on Saturday will be convenient for workers and
housewives as the weekend will give them time to relax and watch a bit of
telly. The aim is to ensure your target audience are able to view content at
the right time.
Locked program schedule
Channel: ITV (showing mainly entertainment and comedy material)
Why: Audience reach is broad (With people who enjoy mainstream topics, trends
and tastes. Suitable for upscale and unpredictable ideas.
15. Date & Time: Fridays/Saturdays, 7pm/8pm
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Why: To avoid days where target audience "families, teenagers, young adults
and adults" will be unable to view content due to other commitments such as
work etc. In addition to avoid younger audiences from viewing material
unsuitable for them.