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Software Engineering:
COMP111
Part 1
1
D.Balaganesh-Lincoln University
College
Chapter 1
Software and Software Engineering
D.Balaganesh-Lincoln University
College2
Software’s Dual Role
D.Balaganesh-Lincoln University
College3
Software is a product
Delivers computing potential
Produces, manages, acquires, modifies, displays, or transmits
information
Software is a vehicle for delivering a product
Supports or directly provides system functionality
Controls other programs (e.g., an operating system)
Effects communications (e.g., networking software)
Helps build other software (e.g., software tools)
What is Software?
D.Balaganesh-Lincoln University
College4
Software is a set of items or objects
that form a “configuration” that
includes
• programs
• documents
• data ...
What is Software?
D.Balaganesh-Lincoln University
College5
software is engineered
software doesn’t wear out
software is complex
Wear vs. Deterioration
D.Balaganesh-Lincoln University
College6
idealizedcurve
change
actualcurve
Failure
rate
Time
increasedfailure
rate duetosideeffects
Software Applications
D.Balaganesh-Lincoln University
College7
system software
application software
engineering/scientific software
embedded software
product-line software
WebApps (Web applications)
AI software
Software—New Categories
D.Balaganesh-Lincoln University
College8
 Ubiquitous computing—wireless networks
 Netsourcing—the Web as a computing engine
 Open source—”free” source code open to the computing community (a
blessing, but also a potential curse!)
 Also … (see Chapter 32)
 Data mining
 Grid computing
 Cognitive machines
 Software for nanotechnologies
Legacy Software
D.Balaganesh-Lincoln University
College9
software must be adapted to meet the needs of new computing
environments or technology.
software must be enhanced to implement new business
requirements.
software must be extended to make it interoperable with other
more modern systems or databases.
software must be re-architected to make it viable within a network
environment.
Why must it change?
Software Evolution
D.Balaganesh-Lincoln University
College10
 The Law of Continuing Change (1974): E-type systems must be continually adapted else they become progressively less
satisfactory.
 The Law of Increasing Complexity (1974): As an E-type system evolves its complexity increases unless work is done to
maintain or reduce it.
 The Law of Self Regulation (1974): The E-type system evolution process is self-regulating with distribution of product
and process measures close to normal.
 The Law of Conservation of Organizational Stability (1980): The average effective global activity rate in an evolving E-
type system is invariant over product lifetime.
 The Law of Conservation of Familiarity (1980): As an E-type system evolves all associated with it, developers, sales
personnel, users, for example, must maintain mastery of its content and behavior to achieve satisfactory evolution.
 The Law of Continuing Growth (1980): The functional content of E-type systems must be continually increased to
maintain user satisfaction over their lifetime.
 The Law of Declining Quality (1996): The quality of E-type systems will appear to be declining unless they are
rigorously maintained and adapted to operational environment changes.
 The Feedback System Law (1996): E-type evolution processes constitute multi-level, multi-loop, multi-agent feedback
systems and must be treated as such to achieve significant improvement over any reasonable base.
Source: Lehman, M., et al, “Metrics and Laws of Software Evolution—The Nineties View,”
Proceedings of the 4th International Software Metrics Symposium (METRICS '97), IEEE, 1997, can be
downloaded from: http://www.ece.utexas.edu/~perry/work/papers/feast1.pdf
Software Myths
D.Balaganesh-Lincoln University
College11
Affect managers, customers (and other non-technical
stakeholders) and practitioners
Are believable because they often have elements of truth,
but …
Invariably lead to bad decisions,
therefore …
Insist on reality as you navigate your way through software
engineering

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Ch01-Introduction About Software Engineering

  • 2. Chapter 1 Software and Software Engineering D.Balaganesh-Lincoln University College2
  • 3. Software’s Dual Role D.Balaganesh-Lincoln University College3 Software is a product Delivers computing potential Produces, manages, acquires, modifies, displays, or transmits information Software is a vehicle for delivering a product Supports or directly provides system functionality Controls other programs (e.g., an operating system) Effects communications (e.g., networking software) Helps build other software (e.g., software tools)
  • 4. What is Software? D.Balaganesh-Lincoln University College4 Software is a set of items or objects that form a “configuration” that includes • programs • documents • data ...
  • 5. What is Software? D.Balaganesh-Lincoln University College5 software is engineered software doesn’t wear out software is complex
  • 6. Wear vs. Deterioration D.Balaganesh-Lincoln University College6 idealizedcurve change actualcurve Failure rate Time increasedfailure rate duetosideeffects
  • 7. Software Applications D.Balaganesh-Lincoln University College7 system software application software engineering/scientific software embedded software product-line software WebApps (Web applications) AI software
  • 8. Software—New Categories D.Balaganesh-Lincoln University College8  Ubiquitous computing—wireless networks  Netsourcing—the Web as a computing engine  Open source—”free” source code open to the computing community (a blessing, but also a potential curse!)  Also … (see Chapter 32)  Data mining  Grid computing  Cognitive machines  Software for nanotechnologies
  • 9. Legacy Software D.Balaganesh-Lincoln University College9 software must be adapted to meet the needs of new computing environments or technology. software must be enhanced to implement new business requirements. software must be extended to make it interoperable with other more modern systems or databases. software must be re-architected to make it viable within a network environment. Why must it change?
  • 10. Software Evolution D.Balaganesh-Lincoln University College10  The Law of Continuing Change (1974): E-type systems must be continually adapted else they become progressively less satisfactory.  The Law of Increasing Complexity (1974): As an E-type system evolves its complexity increases unless work is done to maintain or reduce it.  The Law of Self Regulation (1974): The E-type system evolution process is self-regulating with distribution of product and process measures close to normal.  The Law of Conservation of Organizational Stability (1980): The average effective global activity rate in an evolving E- type system is invariant over product lifetime.  The Law of Conservation of Familiarity (1980): As an E-type system evolves all associated with it, developers, sales personnel, users, for example, must maintain mastery of its content and behavior to achieve satisfactory evolution.  The Law of Continuing Growth (1980): The functional content of E-type systems must be continually increased to maintain user satisfaction over their lifetime.  The Law of Declining Quality (1996): The quality of E-type systems will appear to be declining unless they are rigorously maintained and adapted to operational environment changes.  The Feedback System Law (1996): E-type evolution processes constitute multi-level, multi-loop, multi-agent feedback systems and must be treated as such to achieve significant improvement over any reasonable base. Source: Lehman, M., et al, “Metrics and Laws of Software Evolution—The Nineties View,” Proceedings of the 4th International Software Metrics Symposium (METRICS '97), IEEE, 1997, can be downloaded from: http://www.ece.utexas.edu/~perry/work/papers/feast1.pdf
  • 11. Software Myths D.Balaganesh-Lincoln University College11 Affect managers, customers (and other non-technical stakeholders) and practitioners Are believable because they often have elements of truth, but … Invariably lead to bad decisions, therefore … Insist on reality as you navigate your way through software engineering