In this presentation discussed about AR–tools in education, especially in health education, described information dynamics within augmented reality and differences between simulation and gaming. There is presented a project, where paramedic students and teachers from Turku University of applied sciences will have a course in Second Life to test AR–tools.
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AR-TOOLS and EMERGENCY CARE EDUCATION IN SECOND LIFE
1. AR-TOOLS AND EMERGENCY CARE EDUCATION
IN SECOND LIFE
AR at ICIS 2012 ORLANDO 16.12.2012
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi
tel.+ 358401993501
2. IN THIS PRESENTATION…
AR at ICIS 2012 ORLANDO
16.12.2012
• Augmented reality in Education
• Information Dynamics
• Project: Immersive Ambulance
• Gaming and simulation
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi
tel.+ 358401993501
3. AUGMENTED REALITY IN EDUCATION
• The choice of learning innovation is dependent on an
individual’s access to various technologies.
• Augmented reality is well adopted among education in all
levels.
• The use and spread of tablets and smartphones has strong
affection to this.
• The use of AR-applications has been adopted quickly among
medical and health education.
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi
tel.+ 358401993501
AR at ICIS 2012 ORLANDO
16.12.2012
4. WENDY MACKAY’S STRATEGIES
Table source: http://doi.acm.org/10.1145/948496.948496
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi
tel.+ 358401993501
AR at ICIS 2012 ORLANDO
16.12.2012
5. AUGMENTED REALITY AND INFORMATION
DYNAMICS
• Through applications we are using semantic information and
creating for users richer and wider learning experiences.
• Information dynamics in this context refers to production,
sharing and connecting students not only information resources,
but also wider professional online communities.
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi
tel.+ 358401993501
AR at ICIS 2012 ORLANDO
16.12.2012
6. IMMERSIVE AMBULANCE
• Target group: paramedic students of Turku University of Applied
Sciences.
• Creators: The game technology students of Turku University of
Applied Sciences.
• The aim is to create user-friendly application, collect user
experiences about using AR-tools in virtual world and form a
image about information dynamics in mixed reality education
environment.
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi
tel.+ 358401993501
AR at ICIS 2012 ORLANDO
16.12.2012
7. GAMING VS. SIMULATION
Gaming is relevant for academic education and training.
Gaming is to achieve a new level of or collecting points.
Simulations means collaborative learning, information sharing and
producing new information without moving to next level or winning
aspect.
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi
tel.+ 358401993501
AR at ICIS 2012 ORLANDO
16.12.2012
8. THANK YOU !
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi
tel.+ 358401993501
AR at ICIS 2012 ORLANDO
16.12.2012