SlideShare a Scribd company logo
1 of 13
AmyBrockbank
1
BTEC Level 3 Games Design
Task 8 – VST Created Sound Effects
AB_Ambience
Two
tracks
layered
over
one
another
MIDI
created
tracks
AmyBrockbank
2
BTEC Level 3 Games Design
Ambience
SQ8L
FX Panel for
Track 1
AmyBrockbank
3
BTEC Level 3 Games Design
Thissoundeffectistitled ‘AB_Ambience’inmycutscene.Itis a piece of ambientmusicthatis
designedtobe playedinthe background.Thissoundeffectwill be playedatthe verystart of the cut
scene,while Frankie andAlex are talkingaboutAlex’slackof workon the ship.I decidedthatthis
soundeffectshouldbe createdusingMIDIentirely.Itusesthe VSTi effect‘MinimogueVA’,Ichose
thiseffectbecause of itsveryodd,delayedfeel,whichsoundsreminiscentof space. Ilayeredthe
‘MinimogueVA’effectintoanothertrack usingthe effects‘SQ8L’and‘Ambience’tocreate aslight
MiniMogueVA
FX Panel for
Track 2
AmyBrockbank
4
BTEC Level 3 Games Design
beatin the ambientmusic. Inmycut scene,I renderedthisfile out,thenputittogetherandcross
fadedeachloopintoeach other.
AB_Alarm
One MIDI
created track
AmyBrockbank
5
BTEC Level 3 Games Design
Thissoundeffectiscalled‘AB_Alarm’ inmyaudiocutscene.Itis createdentirelyusingMIDIitems
withthe VSTi effect‘ODsay’andthe VSTeffect‘Ambience’.Iusedthe ‘ODsay’soundeffectpreset
‘Siren’asit createda veryurgentalarmsound.I addedinthe ‘Ambience’VSTeffecttogive the
impressionthatthe alarmsoundwill be travellingdown ahallway.Thissoundeffectwill be used
duringthe part where Alex andFrankie are notifiedaboutthe aliensthathave intrudedontothe
ship.Inthe audiocut sequence,Ihave loopedthissoundeffectthroughoutmostof the cut
sequence,toaddto the chaos andpanic of the scene.
ODsay
Ambience
FX Panel
AmyBrockbank
6
BTEC Level 3 Games Design
AB_Alien
Three Different MIDI items
AmyBrockbank
7
BTEC Level 3 Games Design
MiniMogueVA
FX Panel
AmyBrockbank
8
BTEC Level 3 Games Design
To create the soundeffectof the aliens,IusedanentirelyMIDIcreatedtrackwhichhad twoVSTi
effectsappliedtoit.The firsteffectIusedwas‘MinimogueVA’.The reasonIusedthis particularVSTi
effectwasbecause of the effectit createdwhenitwas recordedonloweroctavesandnotes,which
soundedlike itcouldbe usedtocreate the soundof a creature fromanotherworld.I thenlayered
the effect‘EXD-80’overthe top of thiseffecttomake the alienvoicessoundmore layered.Icreated
three differentpatternsof voices,eachwithvaryinglevelsof anger.Inmyaudiocut sequence.Iwill
use each of these voiceswhenAlex andFrankie come intocontactwiththe aliens,andare close
enoughtohear them.
AB_Bang
AmyBrockbank
9
BTEC Level 3 Games Design
AmyBrockbank
10
BTEC Level 3 Games Design
In my audiocut sequence,Iused a soundthatI createdcalled‘AB_Bang’.Thissoundwasused when
the aliensgainentrytothe ship.The soundeffectwascreatedusingMIDIeffects,andusedtwo
differentVSTi effects,‘ODsay’and‘ace (ShatteredGlassAudio)’.IusedODsay’sMetal Sustainpreset
to create a metallicsound,andthenlayeredthe secondVSTi effectoverthe toptocreate an echo,
whichaddedto the soundeffectasa whole.Ionlyusedthisparticularsoundeffectonce,andnever
crossfadedorediteditpastthispoint.
AB_Vent Crawl
AmyBrockbank
11
BTEC Level 3 Games Design
ThissoundeffectInamed‘AB_VentCrawl’,anditwas usedtowardsthe end of the audiocut
sequence whenAlex crawlsthroughaventtoget to the armoury.I usedtwodifferenteffectstoget
the final soundeffect,one VSTi andone VST.Ifirstused‘Or2v’to create a metallicsoundeffect,
thenusedthe VST effect‘DubDelay - TAL’to add a delayto the soundeffectsoitsoundedmuffled
witha slightecho,like crawlingthroughavent.
AB_Hit Metal
AmyBrockbank
12
BTEC Level 3 Games Design
I createda soundeffectnamed‘AB_HitMetal’.Thisisthe onlysoundeffectthatI have createdthat
doesn’tuse MIDIcreatedtracks, but a soundeffectthatwaseditedtosoundlike somethingelse.I
tookthe ‘Plop’ soundeffectthatIusedfor the doors,thenadded3 VSTeffectstothe soundeffectto
make it intoa more metallicsound.Iusedthe VSTeffects ‘Ambience’,‘DubDelay - TAL’and
‘KTGranulator’.Iused‘ambience’toaddan echoingsound,‘DubDelay –TAL’ to add a metallic
effect,and‘KTGranulator’to make the soundmore gritty.Thissoundeffectwasgoingto be used
whenAlex kicksoff the ventinthe monitorroomtomake hisway to the armoury,however,I
AmyBrockbank
13
BTEC Level 3 Games Design
tweakedthissoundeffecttowardsthe endandcreatedAB_HitMetal_2, by changingthe presetof
‘DubDelay – TAL’ to‘StereoMetal’andleavingitas that.

More Related Content

What's hot

Sound generating
Sound generatingSound generating
Sound generatingLewisB2013
 
Ig1 task 2 analysis work sheet sonic adveture battle 2
Ig1 task 2 analysis work sheet sonic adveture battle 2Ig1 task 2 analysis work sheet sonic adveture battle 2
Ig1 task 2 analysis work sheet sonic adveture battle 2Jordanianmc
 
Sound design in computer games 2
Sound design in computer games 2Sound design in computer games 2
Sound design in computer games 2KeatonBradley
 
Soundtrack printscreens for annotation shootout in mall
Soundtrack printscreens for annotation shootout in mallSoundtrack printscreens for annotation shootout in mall
Soundtrack printscreens for annotation shootout in mallIrrealimagensuk
 
IG1 task 2 analysis work sheet GTA 5
IG1 task 2 analysis work sheet   GTA 5IG1 task 2 analysis work sheet   GTA 5
IG1 task 2 analysis work sheet GTA 5ElliotBlack
 
Ig1 task 2 analysis work sheet 1 bloodborne
Ig1 task 2 analysis work sheet  1 bloodborneIg1 task 2 analysis work sheet  1 bloodborne
Ig1 task 2 analysis work sheet 1 bloodborneDamionVize
 
Ig1 task 2 analysis work sheet donkey kong country tropical freeze finnished
Ig1 task 2 analysis work sheet donkey kong country tropical freeze finnishedIg1 task 2 analysis work sheet donkey kong country tropical freeze finnished
Ig1 task 2 analysis work sheet donkey kong country tropical freeze finnishedbenloynd
 
Ig1 task 2 analysis work sheet
Ig1 task 2 analysis work sheetIg1 task 2 analysis work sheet
Ig1 task 2 analysis work sheetwarburton9191
 
The crew
The crewThe crew
The crewBenCom1
 
Task 2 work number 4
Task 2 work number 4Task 2 work number 4
Task 2 work number 4warburton9191
 
Unlockconsole
UnlockconsoleUnlockconsole
Unlockconsolejdo eiao
 
Ig1 task 2 analysis work sheet dead trigger 2 finished
Ig1 task 2 analysis work sheet dead trigger 2 finishedIg1 task 2 analysis work sheet dead trigger 2 finished
Ig1 task 2 analysis work sheet dead trigger 2 finishedbenloynd
 

What's hot (19)

Bloodborne
BloodborneBloodborne
Bloodborne
 
Production Reflection
Production ReflectionProduction Reflection
Production Reflection
 
Sound generating
Sound generatingSound generating
Sound generating
 
Ig1 task 2 analysis work sheet sonic adveture battle 2
Ig1 task 2 analysis work sheet sonic adveture battle 2Ig1 task 2 analysis work sheet sonic adveture battle 2
Ig1 task 2 analysis work sheet sonic adveture battle 2
 
Sound design in computer games 2
Sound design in computer games 2Sound design in computer games 2
Sound design in computer games 2
 
Fable 3 analysis
Fable 3 analysisFable 3 analysis
Fable 3 analysis
 
Soundtrack printscreens for annotation shootout in mall
Soundtrack printscreens for annotation shootout in mallSoundtrack printscreens for annotation shootout in mall
Soundtrack printscreens for annotation shootout in mall
 
Assets list
Assets listAssets list
Assets list
 
IG1 task 2 analysis work sheet GTA 5
IG1 task 2 analysis work sheet   GTA 5IG1 task 2 analysis work sheet   GTA 5
IG1 task 2 analysis work sheet GTA 5
 
Ig1 task 2 analysis work sheet 1 bloodborne
Ig1 task 2 analysis work sheet  1 bloodborneIg1 task 2 analysis work sheet  1 bloodborne
Ig1 task 2 analysis work sheet 1 bloodborne
 
Ig1 task 2 analysis work sheet donkey kong country tropical freeze finnished
Ig1 task 2 analysis work sheet donkey kong country tropical freeze finnishedIg1 task 2 analysis work sheet donkey kong country tropical freeze finnished
Ig1 task 2 analysis work sheet donkey kong country tropical freeze finnished
 
Task 2 crysis 3
Task 2 crysis 3Task 2 crysis 3
Task 2 crysis 3
 
Table sonic unleashed 2
Table   sonic unleashed 2Table   sonic unleashed 2
Table sonic unleashed 2
 
Ig1 task 2 analysis work sheet
Ig1 task 2 analysis work sheetIg1 task 2 analysis work sheet
Ig1 task 2 analysis work sheet
 
The crew
The crewThe crew
The crew
 
Task 2 Work Flow
Task 2 Work FlowTask 2 Work Flow
Task 2 Work Flow
 
Task 2 work number 4
Task 2 work number 4Task 2 work number 4
Task 2 work number 4
 
Unlockconsole
UnlockconsoleUnlockconsole
Unlockconsole
 
Ig1 task 2 analysis work sheet dead trigger 2 finished
Ig1 task 2 analysis work sheet dead trigger 2 finishedIg1 task 2 analysis work sheet dead trigger 2 finished
Ig1 task 2 analysis work sheet dead trigger 2 finished
 

Viewers also liked

Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossaryamybrockbank
 
Rhythm thief and the emperor's treasure cutscene analysis
Rhythm thief and the emperor's treasure cutscene analysisRhythm thief and the emperor's treasure cutscene analysis
Rhythm thief and the emperor's treasure cutscene analysisamybrockbank
 
Sound recording glossary improved version
Sound recording glossary improved versionSound recording glossary improved version
Sound recording glossary improved versionamybrockbank
 
Production log robot companion
Production log robot companionProduction log robot companion
Production log robot companionamybrockbank
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefamybrockbank
 
_ ig2 game audio cut sequence production_2014 to 2015
    _ ig2 game audio cut sequence production_2014 to 2015    _ ig2 game audio cut sequence production_2014 to 2015
_ ig2 game audio cut sequence production_2014 to 2015amybrockbank
 
Amy brockbank 3 d game engine workflow 2
Amy brockbank 3 d game engine workflow 2Amy brockbank 3 d game engine workflow 2
Amy brockbank 3 d game engine workflow 2amybrockbank
 
Final lockdown script
Final lockdown scriptFinal lockdown script
Final lockdown scriptamybrockbank
 
Another world cutscene analysis
Another world cutscene analysisAnother world cutscene analysis
Another world cutscene analysisamybrockbank
 
_ ig2 game audio cut sequence production_2014 to 2015 (1)
    _ ig2 game audio cut sequence production_2014 to 2015 (1)    _ ig2 game audio cut sequence production_2014 to 2015 (1)
_ ig2 game audio cut sequence production_2014 to 2015 (1)amybrockbank
 
Audio cut sequence production costings
Audio cut sequence production costingsAudio cut sequence production costings
Audio cut sequence production costingsamybrockbank
 

Viewers also liked (18)

Task 2 research
Task 2 researchTask 2 research
Task 2 research
 
Workflow document
Workflow documentWorkflow document
Workflow document
 
Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossary
 
Rhythm thief and the emperor's treasure cutscene analysis
Rhythm thief and the emperor's treasure cutscene analysisRhythm thief and the emperor's treasure cutscene analysis
Rhythm thief and the emperor's treasure cutscene analysis
 
Sound recording glossary improved version
Sound recording glossary improved versionSound recording glossary improved version
Sound recording glossary improved version
 
Production log robot companion
Production log robot companionProduction log robot companion
Production log robot companion
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 
_ ig2 game audio cut sequence production_2014 to 2015
    _ ig2 game audio cut sequence production_2014 to 2015    _ ig2 game audio cut sequence production_2014 to 2015
_ ig2 game audio cut sequence production_2014 to 2015
 
Task 7 part 4
Task 7 part 4Task 7 part 4
Task 7 part 4
 
Amy brockbank 3 d game engine workflow 2
Amy brockbank 3 d game engine workflow 2Amy brockbank 3 d game engine workflow 2
Amy brockbank 3 d game engine workflow 2
 
Final lockdown script
Final lockdown scriptFinal lockdown script
Final lockdown script
 
Cuecards
CuecardsCuecards
Cuecards
 
Assignment brief
Assignment briefAssignment brief
Assignment brief
 
Task 2 research
Task 2 researchTask 2 research
Task 2 research
 
Another world cutscene analysis
Another world cutscene analysisAnother world cutscene analysis
Another world cutscene analysis
 
_ ig2 game audio cut sequence production_2014 to 2015 (1)
    _ ig2 game audio cut sequence production_2014 to 2015 (1)    _ ig2 game audio cut sequence production_2014 to 2015 (1)
_ ig2 game audio cut sequence production_2014 to 2015 (1)
 
Audio cut sequence production costings
Audio cut sequence production costingsAudio cut sequence production costings
Audio cut sequence production costings
 
Assignment brief
Assignment briefAssignment brief
Assignment brief
 

More from amybrockbank

Learner assessment submission declaration
Learner assessment submission declarationLearner assessment submission declaration
Learner assessment submission declarationamybrockbank
 
Final cutscene presentation
Final cutscene presentationFinal cutscene presentation
Final cutscene presentationamybrockbank
 
Presentation script
Presentation scriptPresentation script
Presentation scriptamybrockbank
 
Personal statement
Personal statementPersonal statement
Personal statementamybrockbank
 
Equipment costings
Equipment costingsEquipment costings
Equipment costingsamybrockbank
 
Uncharted drake's fortune cutscene analysis
Uncharted drake's fortune cutscene analysisUncharted drake's fortune cutscene analysis
Uncharted drake's fortune cutscene analysisamybrockbank
 
Dead space 3 cutscene analysis
Dead space 3 cutscene analysisDead space 3 cutscene analysis
Dead space 3 cutscene analysisamybrockbank
 
Learner assessment submission declaration research techniques
Learner assessment submission declaration   research techniquesLearner assessment submission declaration   research techniques
Learner assessment submission declaration research techniquesamybrockbank
 
Presentation transcript
Presentation transcriptPresentation transcript
Presentation transcriptamybrockbank
 
Research techniques
Research techniquesResearch techniques
Research techniquesamybrockbank
 

More from amybrockbank (14)

Submission form
Submission formSubmission form
Submission form
 
Learner assessment submission declaration
Learner assessment submission declarationLearner assessment submission declaration
Learner assessment submission declaration
 
Task 7 part 3
Task 7 part 3Task 7 part 3
Task 7 part 3
 
Task 7 part 2
Task 7 part 2Task 7 part 2
Task 7 part 2
 
Task 7 part 1
Task 7 part 1Task 7 part 1
Task 7 part 1
 
Final cutscene presentation
Final cutscene presentationFinal cutscene presentation
Final cutscene presentation
 
Presentation script
Presentation scriptPresentation script
Presentation script
 
Personal statement
Personal statementPersonal statement
Personal statement
 
Equipment costings
Equipment costingsEquipment costings
Equipment costings
 
Uncharted drake's fortune cutscene analysis
Uncharted drake's fortune cutscene analysisUncharted drake's fortune cutscene analysis
Uncharted drake's fortune cutscene analysis
 
Dead space 3 cutscene analysis
Dead space 3 cutscene analysisDead space 3 cutscene analysis
Dead space 3 cutscene analysis
 
Learner assessment submission declaration research techniques
Learner assessment submission declaration   research techniquesLearner assessment submission declaration   research techniques
Learner assessment submission declaration research techniques
 
Presentation transcript
Presentation transcriptPresentation transcript
Presentation transcript
 
Research techniques
Research techniquesResearch techniques
Research techniques
 

BTEC Level 3 Games Design Student's MIDI and VST Sound Effects Project

  • 1. AmyBrockbank 1 BTEC Level 3 Games Design Task 8 – VST Created Sound Effects AB_Ambience Two tracks layered over one another MIDI created tracks
  • 2. AmyBrockbank 2 BTEC Level 3 Games Design Ambience SQ8L FX Panel for Track 1
  • 3. AmyBrockbank 3 BTEC Level 3 Games Design Thissoundeffectistitled ‘AB_Ambience’inmycutscene.Itis a piece of ambientmusicthatis designedtobe playedinthe background.Thissoundeffectwill be playedatthe verystart of the cut scene,while Frankie andAlex are talkingaboutAlex’slackof workon the ship.I decidedthatthis soundeffectshouldbe createdusingMIDIentirely.Itusesthe VSTi effect‘MinimogueVA’,Ichose thiseffectbecause of itsveryodd,delayedfeel,whichsoundsreminiscentof space. Ilayeredthe ‘MinimogueVA’effectintoanothertrack usingthe effects‘SQ8L’and‘Ambience’tocreate aslight MiniMogueVA FX Panel for Track 2
  • 4. AmyBrockbank 4 BTEC Level 3 Games Design beatin the ambientmusic. Inmycut scene,I renderedthisfile out,thenputittogetherandcross fadedeachloopintoeach other. AB_Alarm One MIDI created track
  • 5. AmyBrockbank 5 BTEC Level 3 Games Design Thissoundeffectiscalled‘AB_Alarm’ inmyaudiocutscene.Itis createdentirelyusingMIDIitems withthe VSTi effect‘ODsay’andthe VSTeffect‘Ambience’.Iusedthe ‘ODsay’soundeffectpreset ‘Siren’asit createda veryurgentalarmsound.I addedinthe ‘Ambience’VSTeffecttogive the impressionthatthe alarmsoundwill be travellingdown ahallway.Thissoundeffectwill be used duringthe part where Alex andFrankie are notifiedaboutthe aliensthathave intrudedontothe ship.Inthe audiocut sequence,Ihave loopedthissoundeffectthroughoutmostof the cut sequence,toaddto the chaos andpanic of the scene. ODsay Ambience FX Panel
  • 6. AmyBrockbank 6 BTEC Level 3 Games Design AB_Alien Three Different MIDI items
  • 7. AmyBrockbank 7 BTEC Level 3 Games Design MiniMogueVA FX Panel
  • 8. AmyBrockbank 8 BTEC Level 3 Games Design To create the soundeffectof the aliens,IusedanentirelyMIDIcreatedtrackwhichhad twoVSTi effectsappliedtoit.The firsteffectIusedwas‘MinimogueVA’.The reasonIusedthis particularVSTi effectwasbecause of the effectit createdwhenitwas recordedonloweroctavesandnotes,which soundedlike itcouldbe usedtocreate the soundof a creature fromanotherworld.I thenlayered the effect‘EXD-80’overthe top of thiseffecttomake the alienvoicessoundmore layered.Icreated three differentpatternsof voices,eachwithvaryinglevelsof anger.Inmyaudiocut sequence.Iwill use each of these voiceswhenAlex andFrankie come intocontactwiththe aliens,andare close enoughtohear them. AB_Bang
  • 10. AmyBrockbank 10 BTEC Level 3 Games Design In my audiocut sequence,Iused a soundthatI createdcalled‘AB_Bang’.Thissoundwasused when the aliensgainentrytothe ship.The soundeffectwascreatedusingMIDIeffects,andusedtwo differentVSTi effects,‘ODsay’and‘ace (ShatteredGlassAudio)’.IusedODsay’sMetal Sustainpreset to create a metallicsound,andthenlayeredthe secondVSTi effectoverthe toptocreate an echo, whichaddedto the soundeffectasa whole.Ionlyusedthisparticularsoundeffectonce,andnever crossfadedorediteditpastthispoint. AB_Vent Crawl
  • 11. AmyBrockbank 11 BTEC Level 3 Games Design ThissoundeffectInamed‘AB_VentCrawl’,anditwas usedtowardsthe end of the audiocut sequence whenAlex crawlsthroughaventtoget to the armoury.I usedtwodifferenteffectstoget the final soundeffect,one VSTi andone VST.Ifirstused‘Or2v’to create a metallicsoundeffect, thenusedthe VST effect‘DubDelay - TAL’to add a delayto the soundeffectsoitsoundedmuffled witha slightecho,like crawlingthroughavent. AB_Hit Metal
  • 12. AmyBrockbank 12 BTEC Level 3 Games Design I createda soundeffectnamed‘AB_HitMetal’.Thisisthe onlysoundeffectthatI have createdthat doesn’tuse MIDIcreatedtracks, but a soundeffectthatwaseditedtosoundlike somethingelse.I tookthe ‘Plop’ soundeffectthatIusedfor the doors,thenadded3 VSTeffectstothe soundeffectto make it intoa more metallicsound.Iusedthe VSTeffects ‘Ambience’,‘DubDelay - TAL’and ‘KTGranulator’.Iused‘ambience’toaddan echoingsound,‘DubDelay –TAL’ to add a metallic effect,and‘KTGranulator’to make the soundmore gritty.Thissoundeffectwasgoingto be used whenAlex kicksoff the ventinthe monitorroomtomake hisway to the armoury,however,I
  • 13. AmyBrockbank 13 BTEC Level 3 Games Design tweakedthissoundeffecttowardsthe endandcreatedAB_HitMetal_2, by changingthe presetof ‘DubDelay – TAL’ to‘StereoMetal’andleavingitas that.