More Related Content
More from amybrockbank (14)
Cuecards
- 1. Amy
Introduce self &Luke
Here to talkabout cut scene sound
Luke
Talk aboutgenre
Thirdpersonshooter,action
Seamlesstransitionfromcutscene togameplay
Amy
Inspiration:lookatgamessetonspaceships
①
Luke
Look at DeadSpace & Alien: Isolation
Talk aboutatmosphere of bothgames
Amy
Look at Half-Life &SystemShock2
Tightcorridors,atmosphere,potential echo
Luke
Look at Gears Of War, XCOM: EnemyUnknown,AlienSwarm
Aliennoises
②
Amy
Look at FTL: FasterThan Light & Systems Nominal
Narrative inspiration
Characterspersonalitychange firstdrafttofinal
Luke
Frankie Originallyquiet,change toplayful insults
Keepdedicationtojob
InspiredbyAlyx Vance (Half-Life2) &FaridahMalik (Deus Ex: Human
Revolution)
Reason:Female Sidekicks
③
Amy
Alex originallypessimistic,professional
Take away professionalism,addaddiction
InspiredbyIsaacClarke (Dead Space) &MasterChief (Halo)
Reason:Genericshootercharacters
Move to narrative
Final draft,narrative leftuntouched
Two people leftlookingafterrescue mission,arguing
Alarmsgo off,intruders
Frankie sacrifice
Alex fightsback
④
- 2. Amy
Soundsrevolve office sounds
Keyboards,officechairs,runningcomputers
More creativityneededforothersounds
Aliens, openingvents,peoplebeingattacked,gunfire
Soundstypicallyfoundinactiongames
⑤
Luke
Firstsoundseasyto record
Office sounds
Keyboards,officechairs,runningcomputers
Soundsgetmore complex
Aliens(Unusual sound)
Digital soundcreation
Othersoundsmayneedto be replicatedwithotherobjects
Openingvents,doorsopening
Soundsmaybe takenfroma library
Gunshots
⑥
Luke
Signoff
Thank youfor listening
Anyquestions? (Optional)
⑦