2. Purpose of Gaming
• “To examine the current movement
toward using games and game
design to enhance teaching and
learning.”
3. Relevant to Education?
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Problem-based learning
Project-based learning
Problem solving techniques
Just-in-time resources and tools
Also gives students the chance to move into the material
and get a great sense of being in a virtual or somewhat
realistic situation
– Learning about setting, plot, backgronud information,
characters
4. Positives of Gaming
• Incorporating gaming into daily activities and
lessons gives the students a chance to engage
and use a form of experiential learning
• Way to involve technology into the daily
lessons and staying up to date with the latest
systems
• Enhances everyday learning and makes
learning fun for the students
5. Positives cont.
• Interactive Learning Environment
• Introducing students to the different
perspectives of the many parts of a gaming
system.
6. Negatives or Downfalls of Gaming
• Technical glitches
• System problems
• Levels not being able to be differentiated
among the classes or students with learning
disabilities
7. Play into the classroom
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•
•
•
•
•
•
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Peer mentoring (good)
Role reversal (good)
Insight about students (good)
Mirthful experience (good)
Conflict(bad)
Resistance to “play”(bad)
Game dynamics in classroom (bad)
Too much insight to understand (bad)
8. Lasting Benefits
• Making learning fun again and not so stressful
for students!
• Creating a scenario for students to explore
• Show a form of pretend or misbelieve
(bringing back the inner child like act)
9. Multi-user Virtual Environments
(MUVEs)
• There are very many resources to use with all
levels of classrooms and grades.
– Murder on Grimm Isle
– EcoMUVE (science related)
– Active worlds Educational Universe
– Second Life
– Simulation Environments
10. Conclusion
• I think that incorporating more gaming
systems and new technology will be very
beneficial and make learning fun!
• This is the best way to teach students and give
them independence as well
• A fun way to learn and explore but at the
same time engaging in the lessons needing to
be learned or covered