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Gamification
of Education

Ali Abdulla
H00132704
Mr. Peter Loughran

CIS
Contents
 Introduction
 Summary
 Connection

of game to real world

 Critique

 Rating
 Demonstration
 Conclusion
 Bibliography
Intro
Gamefication: is the concept of applying game- design thinking
to on-game applications to make them more fun and engaging.

Some Advantages:
 Increase interactivity &
rewards
 Increase awareness
 Reward challenging tasks
– Meeting deadlines,
goals, targets, etc.

Some disadvantages:
 Loss of human contact
 Student subject to
computer related
hazards
 Total dependence on
technology ‘addiction’
Game Overview

Description:

The game simulates the making and functioning of a company but as quick as
pushing a button





Building the best push-button corporation in the world!
Create offices and hire workers to fill in
Researching and upgrading items
Reach goals and get rewarded

Its virtual so you learn business management with out actually facing the possible consequences
(loss etc.)
More rewards with company growth
Developers:
Armor Games and jmtb02
Controls
 WASD / Arrow Keys to move camera
Mouse to build/interact
Gaming and reality


The game in a way relates to reality through
the process of building hiring and expanding
with need.



Also player gets the option to promote
workers which also simulates reality.



And only when the player provides does he
produce and his business flourish.
Critique, Rating & Demo



Demonstration: http://armorgames.com/play/7348/
conclusion
A

lot of things is learnt in a game in fact its not
practically possible to live a day as a business
tycoon!

 Also

the time taken to learn about a simple form of
management in a conventional way is more time
consuming

 Trick

here is interactions and enjoyment of oneself
for the purpose of learning – most ppl don’t realize
bibliography
 http://en.wikipedia.org/wiki/Corporation_Inc.
 http://gamification.org/wiki/Gamification
 http://gamification.org/education
 http://jayisgames.com/archives/2010/11/corporatio

n_inc.php
 http://www.knewton.com/gamification-education/
 http://www.casualgirlgamer.com/articles/entry/52/c
orporation-inc/
Thanks for listening
Any Questions?

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Gamification of Education Document Analysis

  • 2. Contents  Introduction  Summary  Connection of game to real world  Critique  Rating  Demonstration  Conclusion  Bibliography
  • 3. Intro Gamefication: is the concept of applying game- design thinking to on-game applications to make them more fun and engaging. Some Advantages:  Increase interactivity & rewards  Increase awareness  Reward challenging tasks – Meeting deadlines, goals, targets, etc. Some disadvantages:  Loss of human contact  Student subject to computer related hazards  Total dependence on technology ‘addiction’
  • 4. Game Overview Description: The game simulates the making and functioning of a company but as quick as pushing a button     Building the best push-button corporation in the world! Create offices and hire workers to fill in Researching and upgrading items Reach goals and get rewarded Its virtual so you learn business management with out actually facing the possible consequences (loss etc.) More rewards with company growth Developers: Armor Games and jmtb02 Controls  WASD / Arrow Keys to move camera Mouse to build/interact
  • 5. Gaming and reality  The game in a way relates to reality through the process of building hiring and expanding with need.  Also player gets the option to promote workers which also simulates reality.  And only when the player provides does he produce and his business flourish.
  • 6. Critique, Rating & Demo  Demonstration: http://armorgames.com/play/7348/
  • 7. conclusion A lot of things is learnt in a game in fact its not practically possible to live a day as a business tycoon!  Also the time taken to learn about a simple form of management in a conventional way is more time consuming  Trick here is interactions and enjoyment of oneself for the purpose of learning – most ppl don’t realize
  • 8. bibliography  http://en.wikipedia.org/wiki/Corporation_Inc.  http://gamification.org/wiki/Gamification  http://gamification.org/education  http://jayisgames.com/archives/2010/11/corporatio n_inc.php  http://www.knewton.com/gamification-education/  http://www.casualgirlgamer.com/articles/entry/52/c orporation-inc/

Editor's Notes

  1. Just introduce ur self and what ur gona talk about plz put pics etc. don’t write to much be brief and to the point good luck tom morning insha allah ill do what I can tc
  2. This is ur guide line u need to include all the things in the paper so u get full marks teacher might forget ur oral demonstration but if u do all the written right at least u can argue and be given benefit of doubt :D
  3. Section 3, u need to talk about how to play and game controls etc.
  4. Compare how ur game relates to real world and how that can help the player with u knw simulating real life and gaining xp
  5. Here u need to see if the developers r satisifed with their goals and give xplanintion as well 
  6. How this game contributus to society etc. also all in all conclusion
  7. Just use bib me for all the things u copied give at least 4