SlideShare a Scribd company logo
1 of 27
Download to read offline
Organized by; Gameonlineku
1Created by Wira Daniel9/28/2016
Copyright of GAMEONLINEKU.com 2
This confidential document contains proprietary
information that may be used for gameonlineku &
partner purposes only. No part of this information
may be disclosed to others, nor may it be
reproduced, copied or transmitted in any form or by
any means, electronic, mechanical, or otherwise
without the prior written permission from the author
 Indonesia is the biggest country in South East Asia and the 4th biggest country in the world
by population, ± 255.Mio.
 Since 2004 Internet growth in Indonesia has opened a lot of business potential in Indonesia.
High penetration growth rate for the Internet (along with its content such as facebook,
twitter, path line, etc) & smartphone shows that the Internet & Technology become a
trending in the country and growing rapidly. In the present day Internet becomes the one of
the most important factor and an essential need for certain class of people.
 Unfortunately.. The country’s infrastructure for IT did not grow in balance with the market
needs for IT and its content, creating opportunities for the investors to invest their resource
passion and concentration to penetrate the market. But along with the great opportunity
ahead, the great obstacle intercepting their goals to penetrate the market. An archipelago
country with thousand of islands, ethnics and cultures are requiring more effort, especially
time, human resource and cost.
 Increasing demand in the market for IT content and the lack of IT exhibition with
International level / scale in Indonesia for the last 10 years.
 The lack of attention from the local sector for IT especially Online Games which actually can
give a lot of contribution for national treasury
 Indocomtech is the most expecting - biggest annual IT exhibition in Indonesia, where all of
the attention from local and overseas market will be on the event.
3Copyright of GAMEONLINEKU.com
INTERNATIONAL GAME
SHOW IN ASIA
 Tokyo Game Show
 Country, Jepang
 Population, 126.890.000
(2015)
 G-Star
 Country, Korea Selatan
 Population, 51.482.816
(2015)
 China Joy
 Country, Tiongkok (RRC)
 Population, 1.378.050.000
(2016)
Our Market
is
READY!!
4Copyright of GAMEONLINEKU.com
 Introducing Indonesia as the biggest market in South East
Asia (SEA) for every industry sector including IT and its
content especially Game and Application as one of the great
opportunity for business.
 To give the market an International level of Game,
Application & Technology Exhibition as our act of respond
from the market’s demand.
 To give new experience and providing the market with more
quality content as our act of appreciation for local gamers
and the people – company in IT and Game Industry.
 To create the interest among the local or overseas investor
in IT Industry especially from game and application sector.
 To provide new field / working opportunities for the people
in Indonesia, especially in IT and Game Industry.
5Copyright of GAMEONLINEKU.com
 Game, Application & Technology Exhibition participant.
 Local Developer - Independent
 Oversea Developer
 Oversea Publisher
 Talk show and Discussion Forum (TBC).
 Presentation
 Game launching / app launching
 Media release, press release
 Game testing / app test
 End user Product Demo
 Non Banking - Online Payment Gateway / Online Payment Solution.
 Show Time Arena & Show Off Area – Hobby, Innovation, Special talent / skill & Interest
 Drone
 Lego
 Cosplay
 Overclocking
 And More
 Gamers Pit Stop.
 Meeting room & B2B Corner.
6Copyright of GAMEONLINEKU.com
PARTICIPATOR VISITOR
 Overseas Game & App Developer and
or Publisher.
 Game & App Developer by local
entrepreneur.
 Online Payment Gateway / Online
Payment Solution.
 Telecommunication Enterprise.
 IT Enterprise (products & services).
 Computer & Hardware
 Android Wear
 IDC
 ISP
 Cloud Server
 Advertiser
 And more..
 Hobby & Community
 Cosplayer
 Drone
 Gamers & Community
 E-Sport Athlete
 Cosplayer
 Drone Community
 Gadget, Trend & Lifestyle enthusiasts
 Gadget & Smartphone user
 Personal desktop user.
 Internet user
 Micro Business Entrepreneur in IT &
Game Industry.
 Game Center / Internet Gaming Room
owner
 Phone Counter / Prepaid Reload Centre
Owner
 Rental Play station / X box owner.
 Game & IT Startups Prospective –
Candidate
 Media
7Copyright of GAMEONLINEKU.com
8Copyright of GAMEONLINEKU.com
 IDR 200.000.000,00 -
240.000.000,00 (include tax)
 LAND RENT DISC. 10% if
booked before October 5th
 MAIN Area / Space 65m² →
15m(W) x 4(H)
 Booth capacity up to 75 persons
9Copyright of GAMEONLINEKU.com
 IDR 165.000.000,00 -
200.000.000,00 (include tax)
 LAND RENT DISC. 10% if
booked before October 5th
 MAIN Area / Space 50m² →
3.5m(W) x 14.5(H)
 Booth capacity up to 65 persons
10Copyright of GAMEONLINEKU.com
 IDR 165.000.000,00 -
200.000.000,00 (include tax)
 Near Stage
 MAIN Area / Space 48m² →
4m(W) x 12(H)
 Booth capacity up to 63 persons
11Copyright of GAMEONLINEKU.com
 IDR 75.000.000,00 – 110.000.000,00
(include tax)
 Near Stage
 MAIN Area / Space 15m² →
3m(W) x 5(H)
 Booth capacity up to 35 persons
12Copyright of GAMEONLINEKU.com
 IDR 75.000.000,00 – 110.000.000,00
(include tax)
 Near Stage
 MAIN Area / Space 15m² →
3m(W) x 5(H)
 Booth capacity up to 35 persons
13Copyright of GAMEONLINEKU.com
 IDR 45.000.000,00 – 75.000.000,00
(include tax)
 Near Stage
 MAIN Area / Space 20m² →
4m(W) x 5(H)
 Booth capacity up to 35 persons
14Copyright of GAMEONLINEKU.com
 IDR 37.000.000,00 – 62.000.000,00
(include tax)
 Near Stage
 MAIN Area / Space 10m² →
3m(W) x 5(H)
 Booth capacity up to 20 persons
15Copyright of GAMEONLINEKU.com
 MAIN BACKDROP FRONT – IDR,
50.000.000,00
 MAIN BACKDROP UPPER LEVEL
- IDR, 50.000.000,00
 LEFT BACKDROP 2x3m – IDR,
30.000.000,00
 RIGHT BACKDROP 2x3m – IDR,
25.000.000,00
 MIDDLE SCREEN 3x4m – IDR,
200.000.000,00
16Copyright of GAMEONLINEKU.com
AREA 112 m2
STANDARD PACKAGE CREATIVE PACKAGE
 FREE printed flyer (full color) 500 -
5.000pcs / day
 FREE Meal for up to 5 person x 2 meal
time (Lunch & Dinner)
 OTHER ADVANTAGE
 Logo in Official Shirt (Arm & Back)
 Mentioned in Media Release and GATE’s
Online Activity
 10 unit Access Card to exhibition
 Free pre-Exhibition Article to Online media
about the product / company
 Standard partition & design
 Desk & Chair set up to 8 set
 SPECIAL PRIVILEGE
 Icon & Logo at stage
 Usage of VIP Lounge* for media release,
presscon, or seminar 2x during event
 Creative concept for Booth design
 Creative content for Booth activity
 Creative activity plan to optimize
the visitors activity in Booth
Copyright of GAMEONLINEKU.com 17
VENUE PRIVILEGE
 Daily space rent IDR
750.000,- / m² with
 Minimum space rent 6m²
 Minimum day rent 5 days
 Space rent*
 1 access card
 Standard partition
 Electricity 2 amp/m.²
 1 Chair + Desk
 2 free meal
18Copyright of GAMEONLINEKU.com
 VIP Lounge rent IDR
1.500.000,- per session with
 1.5 hrs of duration per
session
 Minimum charge 2 session
 VIP Lounge
 Sound & Projector
 1x Coffee Break
 Hard Copy of Media release
 Logo (Negotiable)
 Price IDR 3.000.000,- / 2 session
 MAIN Area / Space 48m² →
6m(L) x 8m(W)
 ACTIVITY
 Media Release / Press Con
 Meeting Area
 Video Conf Meeting Area
 Presentation Area
 Waiting Room
 Details
 VIP Lounge is more like a function hall, when
there’s no activity inside, VIP lounge can be used
for a meeting room / vid. conf. room and a VVIP
waiting room*
 If the room is available for media release or press
conf, the VVIP waiting room & meeting room will
be temporary moved to the organizer room*
19Copyright of GAMEONLINEKU.com
* Only applies to Main Sponsor & premium sponsorship
Copyright of GAMEONLINEKU.com 20
21Copyright of GAMEONLINEKU.com
22Copyright of GAMEONLINEKU.com
23Copyright of GAMEONLINEKU.com
24Copyright of GAMEONLINEKU.com
A GLANCE ABOUT
GAMEONLINEKU
Copyright of GAMEONLINEKU.com 25
 Established since 2013, by the
community that have a very big
passion in game industry. And
soon the community grows into a
professional in the Industry.
 In the last 3 years, we have helped
overseas game & IT company
achieve their goals to penetrate the
big market of Indonesia.
 We are fully aware about the
market trend change in Indonesia,
our long journey and experience is
giving us the “rare” advantage in
understanding the country’s
culture and habit.
 We have a large community
network spread in all over the
islands and cities in Indonesia that
will surely turn problems into
solutions
Copyright of GAMEONLINEKU.com 26
If you book before
Oct 5th, 2016
THANK YOU
SEE YOU SOON AT
GATE 2016
Wira Daniel
Business Founder
wira.daniel@gmail.com
[+62] 817 009 9975 / [+62] 813 1998 1997
Skype, wira.daniel
27Copyright of GAMEONLINEKU.com

More Related Content

Viewers also liked

Duluth Hiring Open House Flyer February 2015 (1)
Duluth Hiring Open House Flyer February 2015 (1)Duluth Hiring Open House Flyer February 2015 (1)
Duluth Hiring Open House Flyer February 2015 (1)Tanner Little
 
Unidad iii europa siglo xiv
Unidad iii europa siglo xivUnidad iii europa siglo xiv
Unidad iii europa siglo xivalbenitezarce
 
Yellow submarine styleguide
Yellow submarine styleguideYellow submarine styleguide
Yellow submarine styleguidefancywu
 
Kiat Praktis Membangun Fitur Baru di Software SLiMS
Kiat Praktis Membangun Fitur Baru di Software SLiMSKiat Praktis Membangun Fitur Baru di Software SLiMS
Kiat Praktis Membangun Fitur Baru di Software SLiMSDwi Fajar Saputra
 
Plan de clase Nuestro Cuerpo
Plan de clase Nuestro CuerpoPlan de clase Nuestro Cuerpo
Plan de clase Nuestro CuerpoVictor.Misol.2012
 
Netherlands PowerPoint Content
Netherlands PowerPoint Content Netherlands PowerPoint Content
Netherlands PowerPoint Content Andrew Schwartz
 
super exercise module english pt3 question with answer
super exercise module english pt3 question with answersuper exercise module english pt3 question with answer
super exercise module english pt3 question with answerSurryaraj Poobalan
 

Viewers also liked (9)

Duluth Hiring Open House Flyer February 2015 (1)
Duluth Hiring Open House Flyer February 2015 (1)Duluth Hiring Open House Flyer February 2015 (1)
Duluth Hiring Open House Flyer February 2015 (1)
 
Unidad iii europa siglo xiv
Unidad iii europa siglo xivUnidad iii europa siglo xiv
Unidad iii europa siglo xiv
 
Yellow submarine styleguide
Yellow submarine styleguideYellow submarine styleguide
Yellow submarine styleguide
 
Saheel_CSM_Certificate
Saheel_CSM_CertificateSaheel_CSM_Certificate
Saheel_CSM_Certificate
 
Kiat Praktis Membangun Fitur Baru di Software SLiMS
Kiat Praktis Membangun Fitur Baru di Software SLiMSKiat Praktis Membangun Fitur Baru di Software SLiMS
Kiat Praktis Membangun Fitur Baru di Software SLiMS
 
Effective supervisory skill trainig
Effective supervisory skill trainigEffective supervisory skill trainig
Effective supervisory skill trainig
 
Plan de clase Nuestro Cuerpo
Plan de clase Nuestro CuerpoPlan de clase Nuestro Cuerpo
Plan de clase Nuestro Cuerpo
 
Netherlands PowerPoint Content
Netherlands PowerPoint Content Netherlands PowerPoint Content
Netherlands PowerPoint Content
 
super exercise module english pt3 question with answer
super exercise module english pt3 question with answersuper exercise module english pt3 question with answer
super exercise module english pt3 question with answer
 

Similar to Gate (games, applications & technology exhibition) 2016 ver 3.0

Assassin's Creed III - Liberation
Assassin's Creed III - LiberationAssassin's Creed III - Liberation
Assassin's Creed III - LiberationAshton Parker
 
[Business Plan] PT Artoncode Indonesia May 2016
[Business Plan] PT Artoncode Indonesia May 2016 [Business Plan] PT Artoncode Indonesia May 2016
[Business Plan] PT Artoncode Indonesia May 2016 Marlin Sugama
 
PlayMining Collaborates with TV Tokyo, Rita Technology and DM2C Studio
PlayMining Collaborates with TV Tokyo, Rita Technology and DM2C StudioPlayMining Collaborates with TV Tokyo, Rita Technology and DM2C Studio
PlayMining Collaborates with TV Tokyo, Rita Technology and DM2C Studioassociate14
 
Game Power 7 Company Profile and Arab Region Game Data
Game Power 7 Company Profile and Arab Region Game DataGame Power 7 Company Profile and Arab Region Game Data
Game Power 7 Company Profile and Arab Region Game DataFadi Mujahid
 
Yodo1 overview Feb 12 2014
Yodo1 overview Feb 12 2014Yodo1 overview Feb 12 2014
Yodo1 overview Feb 12 2014James LaLonde
 
Ian Hetherington Games Industry presentation How-Do Vision+Media AGM 2010
Ian Hetherington Games Industry presentation How-Do Vision+Media AGM 2010Ian Hetherington Games Industry presentation How-Do Vision+Media AGM 2010
Ian Hetherington Games Industry presentation How-Do Vision+Media AGM 2010Vision+Media
 
Yodo1 Overview July 2014 English version
Yodo1 Overview July 2014 English versionYodo1 Overview July 2014 English version
Yodo1 Overview July 2014 English versionJames LaLonde
 
Gaming Update London Games Conference
Gaming Update London Games ConferenceGaming Update London Games Conference
Gaming Update London Games ConferenceAdvance A/S
 
Team Finland Future Watch Report: Further research on game market in Japan
Team Finland Future Watch Report: Further research on game market in JapanTeam Finland Future Watch Report: Further research on game market in Japan
Team Finland Future Watch Report: Further research on game market in JapanTeam Finland Future Watch
 
Zapak Franchisee Program
Zapak Franchisee ProgramZapak Franchisee Program
Zapak Franchisee ProgramKaran Arya
 
Europe Meets China - How The Games Industry Is Evolving
Europe Meets China - How The Games Industry Is EvolvingEurope Meets China - How The Games Industry Is Evolving
Europe Meets China - How The Games Industry Is EvolvingAtomico
 
The Future Of Immersive Experience Making, by Myles Peyton
The Future Of Immersive Experience Making, by Myles PeytonThe Future Of Immersive Experience Making, by Myles Peyton
The Future Of Immersive Experience Making, by Myles PeytonLike Minds
 
Idea for innovators (1)
Idea for innovators (1)Idea for innovators (1)
Idea for innovators (1)purnansh1
 
Assassin s creed-3---liberation (2)
Assassin s creed-3---liberation (2)Assassin s creed-3---liberation (2)
Assassin s creed-3---liberation (2)Maciek Strzyzewski
 
Assassin s creed-3---liberation
Assassin s creed-3---liberationAssassin s creed-3---liberation
Assassin s creed-3---liberationPatricia Fernandes
 
Chris Deering - Keynote Edinburgh Interactive Festival
Chris Deering - Keynote Edinburgh Interactive FestivalChris Deering - Keynote Edinburgh Interactive Festival
Chris Deering - Keynote Edinburgh Interactive FestivalHandheldLearning
 

Similar to Gate (games, applications & technology exhibition) 2016 ver 3.0 (20)

Assassin's Creed III - Liberation
Assassin's Creed III - LiberationAssassin's Creed III - Liberation
Assassin's Creed III - Liberation
 
[Business Plan] PT Artoncode Indonesia May 2016
[Business Plan] PT Artoncode Indonesia May 2016 [Business Plan] PT Artoncode Indonesia May 2016
[Business Plan] PT Artoncode Indonesia May 2016
 
PlayMining Collaborates with TV Tokyo, Rita Technology and DM2C Studio
PlayMining Collaborates with TV Tokyo, Rita Technology and DM2C StudioPlayMining Collaborates with TV Tokyo, Rita Technology and DM2C Studio
PlayMining Collaborates with TV Tokyo, Rita Technology and DM2C Studio
 
Game Power 7 Company Profile and Arab Region Game Data
Game Power 7 Company Profile and Arab Region Game DataGame Power 7 Company Profile and Arab Region Game Data
Game Power 7 Company Profile and Arab Region Game Data
 
Yodo1 overview Feb 12 2014
Yodo1 overview Feb 12 2014Yodo1 overview Feb 12 2014
Yodo1 overview Feb 12 2014
 
Ian Hetherington Games Industry presentation How-Do Vision+Media AGM 2010
Ian Hetherington Games Industry presentation How-Do Vision+Media AGM 2010Ian Hetherington Games Industry presentation How-Do Vision+Media AGM 2010
Ian Hetherington Games Industry presentation How-Do Vision+Media AGM 2010
 
Yodo1 Overview July 2014 English version
Yodo1 Overview July 2014 English versionYodo1 Overview July 2014 English version
Yodo1 Overview July 2014 English version
 
Gaming Update London Games Conference
Gaming Update London Games ConferenceGaming Update London Games Conference
Gaming Update London Games Conference
 
Team Finland Future Watch Report: Further research on game market in Japan
Team Finland Future Watch Report: Further research on game market in JapanTeam Finland Future Watch Report: Further research on game market in Japan
Team Finland Future Watch Report: Further research on game market in Japan
 
Mobile video game market trends & stakes
Mobile video game market trends & stakesMobile video game market trends & stakes
Mobile video game market trends & stakes
 
Zapak Franchisee Program
Zapak Franchisee ProgramZapak Franchisee Program
Zapak Franchisee Program
 
DMarket Whitepaper
DMarket WhitepaperDMarket Whitepaper
DMarket Whitepaper
 
Europe Meets China - How The Games Industry Is Evolving
Europe Meets China - How The Games Industry Is EvolvingEurope Meets China - How The Games Industry Is Evolving
Europe Meets China - How The Games Industry Is Evolving
 
The Future Of Immersive Experience Making, by Myles Peyton
The Future Of Immersive Experience Making, by Myles PeytonThe Future Of Immersive Experience Making, by Myles Peyton
The Future Of Immersive Experience Making, by Myles Peyton
 
Idea for innovators (1)
Idea for innovators (1)Idea for innovators (1)
Idea for innovators (1)
 
Eco eco. of gaming inc.
Eco eco. of gaming inc.Eco eco. of gaming inc.
Eco eco. of gaming inc.
 
Assassin s creed-3---liberation (2)
Assassin s creed-3---liberation (2)Assassin s creed-3---liberation (2)
Assassin s creed-3---liberation (2)
 
Assassin s creed-3---liberation
Assassin s creed-3---liberationAssassin s creed-3---liberation
Assassin s creed-3---liberation
 
Chris Deering - Keynote Edinburgh Interactive Festival
Chris Deering - Keynote Edinburgh Interactive FestivalChris Deering - Keynote Edinburgh Interactive Festival
Chris Deering - Keynote Edinburgh Interactive Festival
 
Software Park October 2010
Software Park October 2010Software Park October 2010
Software Park October 2010
 

Recently uploaded

Call Girls in Lajpat Nagar Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Lajpat Nagar Delhi 💯Call Us 🔝8264348440🔝Call Girls in Lajpat Nagar Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Lajpat Nagar Delhi 💯Call Us 🔝8264348440🔝soniya singh
 
Content Marketing For A Travel Website On The Examples Of: Booking.com; TripA...
Content Marketing For A Travel Website On The Examples Of: Booking.com; TripA...Content Marketing For A Travel Website On The Examples Of: Booking.com; TripA...
Content Marketing For A Travel Website On The Examples Of: Booking.com; TripA...robertpresz7
 
The Pitfalls of Keyword Stuffing in SEO Copywriting
The Pitfalls of Keyword Stuffing in SEO CopywritingThe Pitfalls of Keyword Stuffing in SEO Copywriting
The Pitfalls of Keyword Stuffing in SEO CopywritingJuan Pineda
 
Storyboards for my Final Major Project Video
Storyboards for my Final Major Project VideoStoryboards for my Final Major Project Video
Storyboards for my Final Major Project VideoSineadBidwell
 
What are the 4 characteristics of CTAs that convert?
What are the 4 characteristics of CTAs that convert?What are the 4 characteristics of CTAs that convert?
What are the 4 characteristics of CTAs that convert?Juan Pineda
 
Cost-effective tactics for navigating CPC surges
Cost-effective tactics for navigating CPC surgesCost-effective tactics for navigating CPC surges
Cost-effective tactics for navigating CPC surgesPushON Ltd
 
Inbound Marekting 2.0 - The Paradigm Shift in Marketing | Axon Garside
Inbound Marekting 2.0 - The Paradigm Shift in Marketing | Axon GarsideInbound Marekting 2.0 - The Paradigm Shift in Marketing | Axon Garside
Inbound Marekting 2.0 - The Paradigm Shift in Marketing | Axon Garsiderobwhite630290
 
Word Count for Writers: Examples of Word Counts for Sample Genres
Word Count for Writers: Examples of Word Counts for Sample GenresWord Count for Writers: Examples of Word Counts for Sample Genres
Word Count for Writers: Examples of Word Counts for Sample GenresLisa M. Masiello
 
McDonald's: A Journey Through Time (PPT)
McDonald's: A Journey Through Time (PPT)McDonald's: A Journey Through Time (PPT)
McDonald's: A Journey Through Time (PPT)DEVARAJV16
 
Omnichannel Marketing: Defining Omnichannel Marketing
Omnichannel Marketing: Defining Omnichannel MarketingOmnichannel Marketing: Defining Omnichannel Marketing
Omnichannel Marketing: Defining Omnichannel MarketingDove Soft Ltd
 
VIP Call Girls In Green Park 9654467111 Escorts Service
VIP Call Girls In Green Park 9654467111 Escorts ServiceVIP Call Girls In Green Park 9654467111 Escorts Service
VIP Call Girls In Green Park 9654467111 Escorts ServiceSapana Sha
 
Red bull marketing presentation pptxxxxx
Red bull marketing presentation pptxxxxxRed bull marketing presentation pptxxxxx
Red bull marketing presentation pptxxxxx216310017
 
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdfDIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdfmayanksharma0441
 
The Skin Games 2024 25 - Sponsorship Deck
The Skin Games 2024 25 - Sponsorship DeckThe Skin Games 2024 25 - Sponsorship Deck
The Skin Games 2024 25 - Sponsorship DeckToluwanimi Balogun
 
2024 SEO Trends for Business Success (WSA)
2024 SEO Trends for Business Success (WSA)2024 SEO Trends for Business Success (WSA)
2024 SEO Trends for Business Success (WSA)Jomer Gregorio
 
marketing strategy of tanishq word PPROJECT.pdf
marketing strategy of tanishq word PPROJECT.pdfmarketing strategy of tanishq word PPROJECT.pdf
marketing strategy of tanishq word PPROJECT.pdfarsathsahil
 
pptx.marketing strategy of tanishq. pptx
pptx.marketing strategy of tanishq. pptxpptx.marketing strategy of tanishq. pptx
pptx.marketing strategy of tanishq. pptxarsathsahil
 
Influencer Marketing Power point presentation
Influencer Marketing  Power point presentationInfluencer Marketing  Power point presentation
Influencer Marketing Power point presentationdgtivemarketingagenc
 
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一s SS
 
Jai Institute for Parenting Program Guide
Jai Institute for Parenting Program GuideJai Institute for Parenting Program Guide
Jai Institute for Parenting Program Guidekiva6
 

Recently uploaded (20)

Call Girls in Lajpat Nagar Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Lajpat Nagar Delhi 💯Call Us 🔝8264348440🔝Call Girls in Lajpat Nagar Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Lajpat Nagar Delhi 💯Call Us 🔝8264348440🔝
 
Content Marketing For A Travel Website On The Examples Of: Booking.com; TripA...
Content Marketing For A Travel Website On The Examples Of: Booking.com; TripA...Content Marketing For A Travel Website On The Examples Of: Booking.com; TripA...
Content Marketing For A Travel Website On The Examples Of: Booking.com; TripA...
 
The Pitfalls of Keyword Stuffing in SEO Copywriting
The Pitfalls of Keyword Stuffing in SEO CopywritingThe Pitfalls of Keyword Stuffing in SEO Copywriting
The Pitfalls of Keyword Stuffing in SEO Copywriting
 
Storyboards for my Final Major Project Video
Storyboards for my Final Major Project VideoStoryboards for my Final Major Project Video
Storyboards for my Final Major Project Video
 
What are the 4 characteristics of CTAs that convert?
What are the 4 characteristics of CTAs that convert?What are the 4 characteristics of CTAs that convert?
What are the 4 characteristics of CTAs that convert?
 
Cost-effective tactics for navigating CPC surges
Cost-effective tactics for navigating CPC surgesCost-effective tactics for navigating CPC surges
Cost-effective tactics for navigating CPC surges
 
Inbound Marekting 2.0 - The Paradigm Shift in Marketing | Axon Garside
Inbound Marekting 2.0 - The Paradigm Shift in Marketing | Axon GarsideInbound Marekting 2.0 - The Paradigm Shift in Marketing | Axon Garside
Inbound Marekting 2.0 - The Paradigm Shift in Marketing | Axon Garside
 
Word Count for Writers: Examples of Word Counts for Sample Genres
Word Count for Writers: Examples of Word Counts for Sample GenresWord Count for Writers: Examples of Word Counts for Sample Genres
Word Count for Writers: Examples of Word Counts for Sample Genres
 
McDonald's: A Journey Through Time (PPT)
McDonald's: A Journey Through Time (PPT)McDonald's: A Journey Through Time (PPT)
McDonald's: A Journey Through Time (PPT)
 
Omnichannel Marketing: Defining Omnichannel Marketing
Omnichannel Marketing: Defining Omnichannel MarketingOmnichannel Marketing: Defining Omnichannel Marketing
Omnichannel Marketing: Defining Omnichannel Marketing
 
VIP Call Girls In Green Park 9654467111 Escorts Service
VIP Call Girls In Green Park 9654467111 Escorts ServiceVIP Call Girls In Green Park 9654467111 Escorts Service
VIP Call Girls In Green Park 9654467111 Escorts Service
 
Red bull marketing presentation pptxxxxx
Red bull marketing presentation pptxxxxxRed bull marketing presentation pptxxxxx
Red bull marketing presentation pptxxxxx
 
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdfDIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
 
The Skin Games 2024 25 - Sponsorship Deck
The Skin Games 2024 25 - Sponsorship DeckThe Skin Games 2024 25 - Sponsorship Deck
The Skin Games 2024 25 - Sponsorship Deck
 
2024 SEO Trends for Business Success (WSA)
2024 SEO Trends for Business Success (WSA)2024 SEO Trends for Business Success (WSA)
2024 SEO Trends for Business Success (WSA)
 
marketing strategy of tanishq word PPROJECT.pdf
marketing strategy of tanishq word PPROJECT.pdfmarketing strategy of tanishq word PPROJECT.pdf
marketing strategy of tanishq word PPROJECT.pdf
 
pptx.marketing strategy of tanishq. pptx
pptx.marketing strategy of tanishq. pptxpptx.marketing strategy of tanishq. pptx
pptx.marketing strategy of tanishq. pptx
 
Influencer Marketing Power point presentation
Influencer Marketing  Power point presentationInfluencer Marketing  Power point presentation
Influencer Marketing Power point presentation
 
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
 
Jai Institute for Parenting Program Guide
Jai Institute for Parenting Program GuideJai Institute for Parenting Program Guide
Jai Institute for Parenting Program Guide
 

Gate (games, applications & technology exhibition) 2016 ver 3.0

  • 1. Organized by; Gameonlineku 1Created by Wira Daniel9/28/2016
  • 2. Copyright of GAMEONLINEKU.com 2 This confidential document contains proprietary information that may be used for gameonlineku & partner purposes only. No part of this information may be disclosed to others, nor may it be reproduced, copied or transmitted in any form or by any means, electronic, mechanical, or otherwise without the prior written permission from the author
  • 3.  Indonesia is the biggest country in South East Asia and the 4th biggest country in the world by population, ± 255.Mio.  Since 2004 Internet growth in Indonesia has opened a lot of business potential in Indonesia. High penetration growth rate for the Internet (along with its content such as facebook, twitter, path line, etc) & smartphone shows that the Internet & Technology become a trending in the country and growing rapidly. In the present day Internet becomes the one of the most important factor and an essential need for certain class of people.  Unfortunately.. The country’s infrastructure for IT did not grow in balance with the market needs for IT and its content, creating opportunities for the investors to invest their resource passion and concentration to penetrate the market. But along with the great opportunity ahead, the great obstacle intercepting their goals to penetrate the market. An archipelago country with thousand of islands, ethnics and cultures are requiring more effort, especially time, human resource and cost.  Increasing demand in the market for IT content and the lack of IT exhibition with International level / scale in Indonesia for the last 10 years.  The lack of attention from the local sector for IT especially Online Games which actually can give a lot of contribution for national treasury  Indocomtech is the most expecting - biggest annual IT exhibition in Indonesia, where all of the attention from local and overseas market will be on the event. 3Copyright of GAMEONLINEKU.com
  • 4. INTERNATIONAL GAME SHOW IN ASIA  Tokyo Game Show  Country, Jepang  Population, 126.890.000 (2015)  G-Star  Country, Korea Selatan  Population, 51.482.816 (2015)  China Joy  Country, Tiongkok (RRC)  Population, 1.378.050.000 (2016) Our Market is READY!! 4Copyright of GAMEONLINEKU.com
  • 5.  Introducing Indonesia as the biggest market in South East Asia (SEA) for every industry sector including IT and its content especially Game and Application as one of the great opportunity for business.  To give the market an International level of Game, Application & Technology Exhibition as our act of respond from the market’s demand.  To give new experience and providing the market with more quality content as our act of appreciation for local gamers and the people – company in IT and Game Industry.  To create the interest among the local or overseas investor in IT Industry especially from game and application sector.  To provide new field / working opportunities for the people in Indonesia, especially in IT and Game Industry. 5Copyright of GAMEONLINEKU.com
  • 6.  Game, Application & Technology Exhibition participant.  Local Developer - Independent  Oversea Developer  Oversea Publisher  Talk show and Discussion Forum (TBC).  Presentation  Game launching / app launching  Media release, press release  Game testing / app test  End user Product Demo  Non Banking - Online Payment Gateway / Online Payment Solution.  Show Time Arena & Show Off Area – Hobby, Innovation, Special talent / skill & Interest  Drone  Lego  Cosplay  Overclocking  And More  Gamers Pit Stop.  Meeting room & B2B Corner. 6Copyright of GAMEONLINEKU.com
  • 7. PARTICIPATOR VISITOR  Overseas Game & App Developer and or Publisher.  Game & App Developer by local entrepreneur.  Online Payment Gateway / Online Payment Solution.  Telecommunication Enterprise.  IT Enterprise (products & services).  Computer & Hardware  Android Wear  IDC  ISP  Cloud Server  Advertiser  And more..  Hobby & Community  Cosplayer  Drone  Gamers & Community  E-Sport Athlete  Cosplayer  Drone Community  Gadget, Trend & Lifestyle enthusiasts  Gadget & Smartphone user  Personal desktop user.  Internet user  Micro Business Entrepreneur in IT & Game Industry.  Game Center / Internet Gaming Room owner  Phone Counter / Prepaid Reload Centre Owner  Rental Play station / X box owner.  Game & IT Startups Prospective – Candidate  Media 7Copyright of GAMEONLINEKU.com
  • 9.  IDR 200.000.000,00 - 240.000.000,00 (include tax)  LAND RENT DISC. 10% if booked before October 5th  MAIN Area / Space 65m² → 15m(W) x 4(H)  Booth capacity up to 75 persons 9Copyright of GAMEONLINEKU.com
  • 10.  IDR 165.000.000,00 - 200.000.000,00 (include tax)  LAND RENT DISC. 10% if booked before October 5th  MAIN Area / Space 50m² → 3.5m(W) x 14.5(H)  Booth capacity up to 65 persons 10Copyright of GAMEONLINEKU.com
  • 11.  IDR 165.000.000,00 - 200.000.000,00 (include tax)  Near Stage  MAIN Area / Space 48m² → 4m(W) x 12(H)  Booth capacity up to 63 persons 11Copyright of GAMEONLINEKU.com
  • 12.  IDR 75.000.000,00 – 110.000.000,00 (include tax)  Near Stage  MAIN Area / Space 15m² → 3m(W) x 5(H)  Booth capacity up to 35 persons 12Copyright of GAMEONLINEKU.com
  • 13.  IDR 75.000.000,00 – 110.000.000,00 (include tax)  Near Stage  MAIN Area / Space 15m² → 3m(W) x 5(H)  Booth capacity up to 35 persons 13Copyright of GAMEONLINEKU.com
  • 14.  IDR 45.000.000,00 – 75.000.000,00 (include tax)  Near Stage  MAIN Area / Space 20m² → 4m(W) x 5(H)  Booth capacity up to 35 persons 14Copyright of GAMEONLINEKU.com
  • 15.  IDR 37.000.000,00 – 62.000.000,00 (include tax)  Near Stage  MAIN Area / Space 10m² → 3m(W) x 5(H)  Booth capacity up to 20 persons 15Copyright of GAMEONLINEKU.com
  • 16.  MAIN BACKDROP FRONT – IDR, 50.000.000,00  MAIN BACKDROP UPPER LEVEL - IDR, 50.000.000,00  LEFT BACKDROP 2x3m – IDR, 30.000.000,00  RIGHT BACKDROP 2x3m – IDR, 25.000.000,00  MIDDLE SCREEN 3x4m – IDR, 200.000.000,00 16Copyright of GAMEONLINEKU.com AREA 112 m2
  • 17. STANDARD PACKAGE CREATIVE PACKAGE  FREE printed flyer (full color) 500 - 5.000pcs / day  FREE Meal for up to 5 person x 2 meal time (Lunch & Dinner)  OTHER ADVANTAGE  Logo in Official Shirt (Arm & Back)  Mentioned in Media Release and GATE’s Online Activity  10 unit Access Card to exhibition  Free pre-Exhibition Article to Online media about the product / company  Standard partition & design  Desk & Chair set up to 8 set  SPECIAL PRIVILEGE  Icon & Logo at stage  Usage of VIP Lounge* for media release, presscon, or seminar 2x during event  Creative concept for Booth design  Creative content for Booth activity  Creative activity plan to optimize the visitors activity in Booth Copyright of GAMEONLINEKU.com 17
  • 18. VENUE PRIVILEGE  Daily space rent IDR 750.000,- / m² with  Minimum space rent 6m²  Minimum day rent 5 days  Space rent*  1 access card  Standard partition  Electricity 2 amp/m.²  1 Chair + Desk  2 free meal 18Copyright of GAMEONLINEKU.com  VIP Lounge rent IDR 1.500.000,- per session with  1.5 hrs of duration per session  Minimum charge 2 session  VIP Lounge  Sound & Projector  1x Coffee Break  Hard Copy of Media release  Logo (Negotiable)
  • 19.  Price IDR 3.000.000,- / 2 session  MAIN Area / Space 48m² → 6m(L) x 8m(W)  ACTIVITY  Media Release / Press Con  Meeting Area  Video Conf Meeting Area  Presentation Area  Waiting Room  Details  VIP Lounge is more like a function hall, when there’s no activity inside, VIP lounge can be used for a meeting room / vid. conf. room and a VVIP waiting room*  If the room is available for media release or press conf, the VVIP waiting room & meeting room will be temporary moved to the organizer room* 19Copyright of GAMEONLINEKU.com * Only applies to Main Sponsor & premium sponsorship
  • 25. A GLANCE ABOUT GAMEONLINEKU Copyright of GAMEONLINEKU.com 25  Established since 2013, by the community that have a very big passion in game industry. And soon the community grows into a professional in the Industry.  In the last 3 years, we have helped overseas game & IT company achieve their goals to penetrate the big market of Indonesia.  We are fully aware about the market trend change in Indonesia, our long journey and experience is giving us the “rare” advantage in understanding the country’s culture and habit.  We have a large community network spread in all over the islands and cities in Indonesia that will surely turn problems into solutions
  • 26. Copyright of GAMEONLINEKU.com 26 If you book before Oct 5th, 2016
  • 27. THANK YOU SEE YOU SOON AT GATE 2016 Wira Daniel Business Founder wira.daniel@gmail.com [+62] 817 009 9975 / [+62] 813 1998 1997 Skype, wira.daniel 27Copyright of GAMEONLINEKU.com