Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Using Wearables and Smartphones for Real-Time Interactive Mental Health Therapies
1. Entertaining Healthcare: using wearables,
smartphones and games for real-time
interactive therapies in mental health
Jamie Macdonald
IoT Meet-up 14th October 2014
2. What I’m going to cover today
• My background
• Context - Data visualisation project for NHS
• Maudsley Digital
• EMA/EMI
• Sponsors & partners
• Summary
• Questions
3.
4. What have games got to do with
anything?
Diverse healthcare projects with a common games-led
approach:
• User-centred design
• Distinctive visual aesthetic
• Engaging content and compelling experiences
• Agile, iterative approach to product development
• X-platform SaaS
• Fun but not frivolous
5. Context - Data Visualisation project for
NHS
• South London and Maudsley (SLAM) Health Information
Network (HIN)
• Interactive Map project – SLint2
• Correlating condition data with demographic, geographic
and socio-economic data over time
• Using design aesthetics and technology approach from
games development
• Objective is to create engaging content which people want
to use
6. Context - Maudsley Digital
• Major new initiative exploring how digital media techniques
can be used in Mental Health
• Supported by Maudsley Charity and sponsored by CEO,
SLAM and Dean, IoP KCL
• Examples of current projects:
• Behavioural Activation through Virtual Reality
• Smartphone apps to support recovering addicts
• Ecological Momentary Assessment/Intervention
(EMA/EMI)
7. EMA & EMI
Existing approach is flawed:
• data collection methods are inaccurate. (Patients’ recall is
often unreliable and biased.)
• appointment-based interventions can be ineffective. (Crisis
has passed)
This project focuses on using mobile & wearable devices to:
• gather data from patients with various mental health
conditions (eg. addictions, eating disorders, phobias)
• provide real time, tailored therapeutic interventions
8. EMA & EMI
The app will use mobile devices and wearables to:
• automatically gather biometric & location data
• input patient data where and when useful
• provide real time individual interventions (both automated
& remotely by clinicians)
• provide clinicians with accurate reports
• apply data aggregation & machine learning for constant
optimisation of EMIs
9. Technology & Infrastructure
• wearable monitor (eg Owlet smart sock) to record heart
rate, oxygen levels, skin temperature data
• push data using API to connect to Android/iOS
• smartphone app records location and movement data
• smartphone app uploads data to database in the cloud
• smartphone app allows therapeutic interventions
• interventions can be triggered automatically
• tailored interventions by clinician
• long term aggregation and analysis of data
10. Sponsors & Partners
Matthew Patrick, CEO, South London & Maudsley NHS
Foundation Trust
Prof Shitji Kapur, Dean, Institute of Psychiatry, Psychology
& Neuroscience (IoP), Kings College, London.
Prof Michael Lynsky, (IoP, KCL)
Richard Dobson (Senior Lecturer Bioinformatics, IoP, KCL)
Joanna Milward (Research Psychiatrist, IoP, KCL)
11. Summary
• Big data visualisation using games development
techniques & aesthetic
• Maudsley Digital is major initiative in digital mental
healthcare
• EMA & EMI use IoT approach to improve patient
outcomes.....
• .....and establish long term research platform
• Technology platform integrates therapeutic intervention
with data aggregation, analysis and visualisation
I wanted to take this opportunity to update you on the work we have been carrying out in Europe over the last year.
[REVEAL] This is an extension of our previous strategy presentation, which includes new data and extends its scope to look at our strategic criteria in relation to the WWS portfolio
[REVEAL] OK, so first we’re going to reconfirm our strategic aims and product criteria
[REVEAL] Then we’ll discuss each criteria in detail using examples from the WWS portfolio.
[REVEAL] After that we’ll give a brief overview of our European strategic review and some of the plans we have put in place to build on our strengths and address some of our weaknesses
[REVEAL] Finally we’ll suggest some discussion points for the WWS to consider.
In summary, this is our core purpose as a 1st party developer…
[REVEAL] PAUSE – LET THEM READ IT
… to attract as many customers as possible to PlayStation.
The best way to do this is to work on ideas which either create Platform or Category defining titles.
In summary, this is our core purpose as a 1st party developer…
[REVEAL] PAUSE – LET THEM READ IT
… to attract as many customers as possible to PlayStation.
The best way to do this is to work on ideas which either create Platform or Category defining titles.
In summary, this is our core purpose as a 1st party developer…
[REVEAL] PAUSE – LET THEM READ IT
… to attract as many customers as possible to PlayStation.
The best way to do this is to work on ideas which either create Platform or Category defining titles.
In summary, this is our core purpose as a 1st party developer…
[REVEAL] PAUSE – LET THEM READ IT
… to attract as many customers as possible to PlayStation.
The best way to do this is to work on ideas which either create Platform or Category defining titles.
In summary, this is our core purpose as a 1st party developer…
[REVEAL] PAUSE – LET THEM READ IT
… to attract as many customers as possible to PlayStation.
The best way to do this is to work on ideas which either create Platform or Category defining titles.
In summary, this is our core purpose as a 1st party developer…
[REVEAL] PAUSE – LET THEM READ IT
… to attract as many customers as possible to PlayStation.
The best way to do this is to work on ideas which either create Platform or Category defining titles.
In summary, this is our core purpose as a 1st party developer…
[REVEAL] PAUSE – LET THEM READ IT
… to attract as many customers as possible to PlayStation.
The best way to do this is to work on ideas which either create Platform or Category defining titles.
So, in summary.
[REVEAL] We believe that our studios need to fulfil the strategic aims of appealing to both the existing and new audiences by creating showcase products and innovative category defining titles.
[REVEAL] To achieve these aims, we identified 3 key criteria which we believe will help us to achieve this: Relevance, Innovation and Quality. With the roll out of our pre-production process we now review all titles against these strategic criteria.
[REVEAL] and finally we have also identified key areas for us to build on for the future and have begun collaborate across WWS to achieve this.