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Y1 gd engine_terminology (1)
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
1
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template,
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the
website you have obtained the definition.
You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name:
Tom
Crook
RESEARCHED DEFINITION
(provide short internet
researched definition and URL
link)
DESCRIBE THE RELEVANCE OF
THE RESEARCHED TERM TO
YOUR OWN PRODUCTION
PRACTICE?
IMAGE SUPPORT (Provide an image and/or video link of said term being used in
a game)
VIDEO
GAMES
/ VIDEO
GAME
TESTIN
G
Demo A version of something such as
computer software produced to
demonstrate its capabilities or for
use as a trial:
http://www.oxforddictionaries.co
m/definition/english/demo
A Demo in my opinion is used to
ul timately test your final product
to see how people react and
what your ta rget audience could
be.
Thi s is relevant to
The term demo as it is The ‘Fifa Demo’.
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
2
Beta A beta version of a program, game
etc... i s an unfinished version released
to either the public a select few or
whoever signs up to beta test i t for
bugs or glitches.
ttp://www.urbandictionary.com/defin
e.php?term=Beta
a beta version of a game in my
opinion is the Line between
compl ete and incomplete and
can help pick off those last few
bugs your game may have.
Thi s is relevant to
the term BETA a s it i s the BETA of the game ‘Destiny’.
Alpha Thi s phase i s were developers
generally test the software using
white box techniques. Alpha software
can be unstable and cause crashes
and data loss.
http://en.wikipedia.org/wiki/Software
_release_life_cycle#Alpha
The alpha of a game can in my
opinion lead to your final product
as not many people play it due to
the unstable nature of the
vers ion.
Thi s is relevant to
the term ALPHA as i t shows Minecraft in it’s Alpha stage.
3. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
3
Pre-Alpha
Pre-alpha refers to all activities
performed during the software
project before testing. Including
Analysis, Software Design and
software development.
http://eloisecorke.wordpress.com/20
13/05/22/definition-pre-alpha-alpha-and-
beta/
The pre alpha is a development
s tage and does not run as well as
other s tages of game
development such as beta and
the gold master version.
Thi s is relevant of the term PRE-ALPHA as the picture above is of the game World Of War
Craft in i ts PRE-ALPHA VERSION.
Gold A golden master, or GM i s the final
vers ion of a software program that is
sent to manufacturing and is used to
make retail copies.
http://www.techterms.com/definitio
n/goldenmaster
The gold master is the final
vers ion of a game and is the
vers ion the game will be copied
from.
https ://www.youtube.com/watch?v=ejWf82doi8Y
Thi s is a link to a youtube video showing a game in golden master version.
Debug In computers, debugging is the
process of locating and fixing or
bypassing bugs (errors) in computer
program code or the engineering of
hardware device.
http://searchsoftwarequality.techtarg
et.com/definition/debugging
Debugging is finding a problem in
game and fixing i t mostly in the
coding in a game.
Thi s is relevant to debugging as it shows a game in debug mode.
4. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
4
Automatio
n
Automated software testing is a
process in which software tools
execute pre-scripts tests on a
software application before i t is
released into production.
http://searchsoftwarequality.techtarg
et.com/definition/automated-software-
testing
Automated software tool is
where a software will carry out
the set job until nit is complete.
Thi s diagram explains automation.
White-Box
Testing
A software testing technique whereby
expl icit knowledge of internal
workings of the item being tested are
used to s elect the test data.
http://www.webopedia.com/TERM/
W/White_Box_Testing.html
White box testing i s selecting a
certa in part of the game and
tes ting every aspect of i t checking
for bugs and other imperfections.
Thi s shows the classification of white box testing.
5. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
5
Bug A software bug is a problem causing a
program to crash or produce invalid
output. The problem i s cause by
insufficient or erroneous logic.
http://www.techopedia.com/definitio
n/24864/software-bug-
A bug i s a problem in a game
normally causing problems like
crashing and other things which
effect how the game is played.
Thi s is showing a bug as no items are being shown during the post game lobby.
GAME
ENGINE
S
Vertex
Shader
The vertex Shader i s used to
trans form the attributes of vertices
(points of triangle) such as colour,
texture, position and direction. From
the original colour space to the
di splay space.
http://www.pcmag.com/encyclopedia
/term/53754/vertex-shader
The vertex shader i s used to
change the colour and textures of
vertical lines.
Thi s is showing the process of vertex shader.
6. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
6
GAME
ENGINE
S
Pixel
Shader
Pixel Shaders are used to change the
appearance of Pixels
o http://www.pc
mag.com/encycl
opedia/term/53
754/vertex-shader
Pixel shader is used to change the
colour of the pixel in your game.
Thi s picture shows how the pixel shaded changes the quality of a picture
.
Post
Processing
he term post-processing
(or postproc for
short) is used in the video/film
business for quality-improvement
image
processing (specifically digital
image processing) methods used
in video playback devices, (such
as stand-aloneDVD-Video
players), and video players
software and transcoding software.
It is also commonly used in real-time
3D rendering (such as in
video games) to add additional
effects.
The term post processing i s there
to improve the overall quality of
your image and can be used in
other fi elds such as 3D rendering.
Thi s shows the post processing effect on a picture.
7. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
7
Rendering Rendering is the process of generating
an image from a model by means of a
computer programs .
http://www.princeton.edu/~achaney/
tmve/wiki100k/docs/Rendering_(com
puter_graphics).html
Rendering is the process of
generating the level or images
around you on a game.
Thi s image shows a map rendering all the pixels.
Normal
Map
Normal map i s important for a 3D
arti sts, Normal maps cons i s t of red,
green and blue.
http://gamedevelopment.tutsplus.co
m/articles/gamedev-glossary-what-is-a-
normal-map--gamedev-3893
Normal mapping is made of three
colours red,green and blue and
they form to make one colour.
Thi s image shows mapping of a characters.
Entity ntity-component-system (ECS) is
a software architecture pattern that
implements concepts
from Composition over
inheritance using a database-like
structure. Common ECS
approaches are highly compatible
with Data-driven
programming techniques, and the
two approaches are often
combined.
http://en.wikipedia.org/wiki/Entity_c
omponent_system
Enti ty i s used to combine things
with old and new software.
8. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
8
UV Map UV mapping i s the 3D model ing
proces s of making 2D image
repres inta tion of a 3D model .
http://wiki.blender.org/index.php/Do
c:2.6/Manual/Textures/Mapping/UV/
Unwrapping
UV mapping is used to form the
3D characters from 2D pictuers.
Thi s image shows the mapping of a 3D model.
Procedural
Texture
Procedural textures are
terxtures generated by our
engine on the basis of thier
text description. They can be
used instead of normal
textures.
https://community.bistudio.co
m/wiki/Procedural_Textures
Thi s is the creation of texture’s
based on text in the gaming
engine.
Thi s image shows the textuers of items inside a game map.
9. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
9
Physics A phisics engine is general used
describe a software program
that is used to simulate phisical
phenomena. One of the first
uses of a phisics engine was for
simulating where artillary
shells would land based on
their weight.
http://www.computerhope.co
m/jargon/p/physics-engine.
htm
The physics engine is used to
s imulate physical actions in a
game like a punch or explosion.
Thi s image shows the phisics of a game with aball breaking through a wall.
Collision collisons consist of
algorrithiams to detect
collision in 2D games depend
on the type of shapes that can
collide.
https://developer.mozilla.org/
en-
US/docs/Games/Techniques/2
The col lision is used to show the
col l ision of s hape’s in a 2D game.
Thi s image shows collision programming inside a game engine and the radius of it.
Lighting High-dynamic-range rendering (HDRR
or HDR rendering), also known as
high-dynamic-range l ighting, i s the
rendering of computer graphics
s cenes by using lighting calculations
done in a larger dynamic range. This
al lows preservation of details that
may be lost due to limiting contrast
ratios. Video games and computer-generated
movies and special effects
benefit from this as i t creates more
realistic scenes than with the more
s implistic l ighting models used.
Lighting will help t render you
game better and is used to create
more realistic scenes.
10. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
10
AA – Anti-
Aliasing
Anti allising is used to detect
and smooth out jagged edges
using a quick scan.
https://answers.yahoo.com/qu
estion/index?qid=2010042003
1929AAON6YB
Anti -aliasing is basically used to
make your game images or just
any images look better with
smoother quality.
Thi s image is showing anti aliasing so the smoothing out of the image in the image.
LoD –
Level of
Detail
The level of detail for a BIM
model must correspond to the
needs of the modeler, the
project engineer, and the
estimators and schedulers.
LOD identifies how much
information is known about a
model element at a given time
http://www.vicosoftware.com/
BIM-Level-of-
Detail/tabid/89638/
The level of design focuses on the
amount of information known on
the level and helps the modeller
des ign the level.
Thi s image shows the Level of detail in the level design involved in the image.
11. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
11
Animation Animation is the process of
displaying still images in a
rapid sequence to create the
illusion of movement. These
images can be hand drawn,
computer generated, or
pictures of 3D objects.
http://www.wisegeek.org/wha
t-is-animation.
htm#didyouknowou
t
Animation is basically used to
make your characters come to
l i fe and can be used to make
characters move and add motion
to the s cene your game is
currently in.
Thi s image is showing the animation used on a character involved in a game.
Sprite A graphic image that can move
within a larger graphic.
Animation software that
supports sprites enables the
designer to develop
independent animated images
that can then be combined in a
larger animation.
http://www.webopedia.com/T
ERM/S/sprite.html
A spri te is something that is used
within a bigger graphic and helps
make developing a game much
easier.
Thi s image shows multiple images used to create an animation
12. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
12
Scene A scene graph is a general data
structure commonly used by
vector-based graphics editing
applications and modern
computer games. Examples of
such programs include Acrobat
3D, Adobe Illustrator,
AutoCAD, CorelDRAW,
OpenSceneGraph, OpenSG,
VRML97, and X3D.
http://en.wikipedia.org/wiki/S
cene_graph
Scene graphics is generally data
used on modern games and is
edited easily by programs such as
i l lustrator.
Thi s image is showing the structure that is used to create a s cene in a game.
Library If you are creating HTML5 games, i t
makes a lot of sense to start out with
some game engine or framework. The
good news is that there are many free
HTML5 game engines and frameworks
out there, from very minimal to pretty
complex. Below I will cover some of
the mos t popular HTML5 game
frameworks and I will also cover
particle systems, game tutorials,
examples, and demos. To start, I think
i t makes a lot of sense to take a step
back and watch these slides on
HTML5 game development.
Thi s is a framework of all your
data used during the creation of
the game and al components
needed such as weapon designs
and such.
13. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
13
UI User interface design in games
differs from other UI design
because it involves an
additional element -- fiction.
The fiction involves an avatar
of the actual user, or player
http://www.gamasutra.com/bl
ogs/AnthonyStonehouse/2014
0227/211823/User_interface_
design_in_video_games.php
User interface is how a player
plays a game so there own
personal s tyle within a game.
Thi s image is showing the inner working of the level and of the design.
Frames frame or fps determines the
sleakness of a game and how
the game overall looks.
http://gamedev.stackexchange
.com/questions/6825/time-based-
movement-vs-frame-rate-
based-movement
Frames is the amount of frames
you get per second and the
amount of frames you get per
second is determined by the
amount of RAM your computer
has .
Thi s image is showing the average frame for certain times.
14. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
14
Concept Bas ically what the idea of the game is. The concept is the base idea of a
game so the idea which turns
into program and then the
modelling then the game.
Thi s is showing some concept art for a game.
Event Decouple when a message or
event is sent from when it is
processed.
An event i s when a program or
character is s et to do things on
command when a certain
mes sage is relayed.
Thi s is programming the character to do certain things at different.
Path
finding
Pathfinding or pathing is the
plotting, by a computer
application, of the shortest
route between two points. It is
a more practical variant
on solving mazes. This field
of research is based heavily
on Dijkstra's algorithm for
finding the shortest path on
a weighted graph.
The plotting of paths is finding
the quickest possible way
through a puzzle and is used to
set character paths in game.
Thi s shows a path finding algarythm implemented in a game.
15. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
15