3. #onetimeatAgileCamp
Pick the "leader"
The leader starts the game by saying their name then "red
ball." For example: "Theresa passing red ball to Jason!"
The leader then passes the "red ball" by naming someone else
at the table followed by "red ball." That person then passes it
to someone else, and so on.
After the "red ball" is passing around successfully, the leader
will introduce another ball color (Theresa passing Green Ball
to…) by following the directions above. Keep passing the color
"ball" that is passed to you.
If you pass the wrong colored ball, that's ok! Just keep
passing.
15. #onetimeatAgileCamp
Distribute 10 answer-cards to each player.
In each round, one player (Questioner) draws a card from
QUESTIONS pile, and places it on the table face up.
Everyone else answers with their funniest answer (white
card).
Questioner decides the winning card.
Winner keeps the question card, others draw a new answer
cards from the pile.
Repeat from 2 until a player exhausts all their answer cards
(or a timebox is reached). Winner is player who won the most
answer cards.
In case of “Pick 2 cards” players draw one more answer card
before placing their answers to the question. In case of “Pick 3″
players draw 2 more cards before playing.
17. #onetimeatAgileCamp
At your table, list things on your team, department or project
that genuinely hamper the teams health.
Vote on your #1
18. #onetimeatAgileCamp
This problem is one of your Team
Monsters! Give it a fun name.
Draw the monster!!!
List the monsters qualities in the
description section
How does the monster present itself?
What does it thrive on?
List how the monster can be
defeated!
What’s a safe and fun way to address
the monster?
What are its weaknesses?
22. #onetimeatAgileCamp
Tell A Story
Pick a person at your table to start. Each person says one word
(or punctuation) to progress your story. Pay attention! You
never know what the person before you will say.
Theresa: Get input from the group. What are your favorite games? Who plays board games? Video Games? Anyone ever done a murder mystery game or an escape room with friends?
Let’s do a quick icebreaker game.
GIVE INSTRUCTIONS: - Icebreaker Game – colored balls and/or super hero name?
Timebox – 5 mins
AFTER: How many people messed up? Have fun? Encourages name recognition and active listening, accepting mistakes as a gift, and participation
Jason:
Games can take all forms. They can be fun and addictive. Games can be simple or complex.
Games offer the opportunity to think, react, adapt, master
To Compete and give us laughter
Research also suggests that games can be helpful in building social skills, self-esteem, healthy competition, and fair play
Doesn’t this sound like things we need at work?
SAY – Games are a powerful learning tool for problem solving skills. Especially when players explain their tactics or the tactics they see others use.
SAY – Our problem solving ability is like a muscle: It can be strengthened with practice.
SAY - A Vanderbilt University study proved that games can teach. The refered to many video games that inadvertantly teach Science, Language, Economics, Social Studies, & History
Say vacation w/ Jason’s son story
Anyone here have some experience where you’ve found yourself learning from games? What games were those? Trivia for example.
SAY - Many scientists think of much of their work as play, often linking the idea of play expands their creativity. Play has a deep biological, evolutionarily important, function, which has to do specifically with learning.
According to my research playing games while wearing lanyards greatly increase learning and participation.
*I’m just kidding.
Theresa: We’re going to play another game.
Timebox : 30 Min
Cards Against Agility
either to develop awareness or poke fun at Agile practices, as the questions and answers can be rather irreverent. As the original game states: “Cards Against Humanity is a party game for horrible people. Unlike most of the party games you’ve played before, Cards Against Humanity is as despicable and awkward as you and your friends.”
Theresa: Games give us:
SAY – We all have aspects on our teams that can extremely hamper us from improving. Much of these things are very uncomfortable to bring up. Elephants in the room.
SAY - Here is one game idea that you can bring back to your team that brings up all of our little monsters that we generally avoid dealing with, but presents it in a safe and fun way WITH actual solutions on how to get past it.
Ask – what are the most scary things you can think of, get examples. Then transition what kinds of scary things or anti-patterns are there on teams.
CLICK
TIMEBOX – 3-5 mins
3-5 min - Name your monster and draw it
3-5 min - Describe monster traits and how it presents itself
3-5 min - Describe monster weaknesses and how to defeat it
10-15 min - Teams share their monsters and debrief
Mention common vocabulary
Get some ideas and hopefully some forward action on their part to try to incorporate gaming more.
Theresa: Tell a Story – each person says a word (one part of a story) encourages active listening