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ENTER THE METAVERSE
The Metaverse is the next evolution of Internet.
It is the right time to start the move and to take advantage of the Metaverse for
more effective experiences for Z Gen and beyond generations
Table of Contents
• Introduction to Mext
• Metaverse brings 3D Experience to Traditional
Digital Systems
• Bring New Experiences
• Mext Metaverse Platform Description
• Mext METABUILDER Technology
• Competitive Advantages
• Top Customers
• University of South Florida Use Case
• Oman Government Use Case
• Ecology
• Our Offers
• Contact Us
• Backup Slides
INTRODUCTION TO MEXT
 Mext is a comprehensive platform that brings together various features and capabilities to facilitate the creation,
management, and engagement of a metaverse.
 With Mext, professionals can unlock the potential of the metaverse and Web3 era, transforming their marketing
approaches, delivering immersive experiences, fostering communities, and exploring new learning tools.
 AI powered, real time, on-the-fly and fully customizable metaverse enables to build campuses and places and offers
unparalleled versatility, where they can:
 Organize interactive learning sessions, unleash students’ creativity, provide educational resources, exhibit & show case work,
facilitate collaborative efforts, organize events, connect etc.
 Transform traditional admin services to more modern and appealing services to attract the Z Gen and conduct seamless transactions.
Today Tomorrow
Web 1.0, Web 2.0, 2D Website 3D Website – Metaverse
Webpages with images and videos Hyper-personalized and interactive 3D places
Online classes and events in Zoom, Teams etc. Virtual interactive 3D classrooms
Animated digital learning
Gamified learning in customized environment with live
examples
Conventional internet experiences VR and AR experiences with digital twins
No features available to gather community Community Gathering with user-driven experiences
Scattered learning contents and process One digital space to able Iterative learning
METAVERSE BRINGS 3D EXPERIENCE
TO THE TRADITIONAL DIGITAL SYSTEMS
BRING NEW EXPERIENCES
For Other Institutions
For Educational Institutions
 Students can learn in an immersive environment with live examples
like living in the history, going inside blood vessels etc.
 Students can create their projects in an immersive and more realistic
prototyping way.
 Change the conventional boring PPT presentations and Zoom classes
to a more interactive process
 Learners don’t feel isolated anymore in online lectures as they will be
surrounded by their classmates and friends
 Organize immersive events
 All students will be able to access and gain equal opportunities and
learning resources to education and learning.
 Make the administrative processes more engaging, interactive
and interesting for the young generation
 Create authorized and advanced virtual identification tools in the
metaverse
 Propose more engaging trainings and tutorials
 Organize secure virtual events in 3D environment
 Make virtual asset transactions possible
Élément 1
20%
Élément 2
20%
Élément 3
20%
Élément 4
20%
Élément 5
20%
Élément 1 Élément 2 Élément 3 Élément 4 Élément 5
25
20
15
10
5
0
Metaverse Infrastructure
Mext Metaverse Platform
Meeting
softwar
e
Livestrea
m
software
AI powered
knowledge center
Gamin
g
Conten
t
creatio
n
Platform Intelligence
Advanced analytics &
insight
Smart
recommendations
Matchmaking
algorithms
Blockchain
(Polygon)
Networking (*)
* (audio/video calls,
chats, networking center)
Share Content
(*)
*(links, images,
videos)
Smart
Contract
NF
T
Interactivity Tools
Intelligent framework to learn from
every interaction with feedback loop to
improve
3
2
1
Secure Cloud
(OVH)
Meta Builder
(3D Engine)
On Boarding
Module
Avatars
(Ready Player Me)
VR Interface
(Oculus)
MEXT METABUILDER TECHNOLOGY
Experience full on-the-fly customization
like never before
 Import and instantly view your 3D models
 Utilize our extensive 3D models library or bring your own 3D
 Enhance virtual space effortlessly by adding panels, screen sharing, audio,
chat, and seamlessly uploading content with a single click
 Tailor your metaverse experience with customizable features such as audio
rooms, avatars, and multiplayer interactions
 With distributed admin interfaces, organizers, exhibitors and participants gain
unparalleled reactivity and autonomy in shaping and managing the metaverse
content to their exact preferences
 Import any 3D
model
 Add customers’ contents
(stands, ..)
KNOWLEDGE CENTER & INTELLIGENT MATCHMAKING
 Brings people, products, and brands together through powerful
matchmaking capabilities
 Seamlessly manage the display of avatars to enhance interactions
 Engage users with a guided journey, helping them choose the perfect
product that aligns with their preferences.
 Advanced search functionality that enables users to quickly find what
they're looking for
 Personalized suggestions for people, trainings, technologies, and
products, making their experience even more tailored and relevant
EASE OF USE
 Joining Mext Metaverse is hassle-free as it is designed with simplicity in
mind and supports all devices seamlessly.
 A web-based platform that requires no software download or installation
 User-friendly even for IT beginners
 Dedicated mobile app for both Apple and Android users, ensuring accessibility on
the go
 Compatible with MetaQuest VR devices for those seeking an immersive virtual
reality experience
 Enjoy the flexibility and accessibility of Mext across various platforms and devices
TOP CUSTOMERS
UNIVERSITY OF SOUTH FLORIDA USE CASE
 University of South Florida’s Hospitality and Tourism Department was looking for a solution to include a Metaverse
practical subject in their course where students can customize a virtual space with hotels, restaurants and other
attractions.
 Mext is supporting USF to create a metaverse in which there were individual separate spaces for each of the students
to create and customize their own metaspace along with another common space for USF.
 This will help USF to provide their students an opportunity to learn, gain practical knowledge and get familiarized with
the metaverse concept.
 It will also help the professors to continously monitor the progress of student projects and embed this complete
metaverse on the USF website for any future references.
OMAN GOVERNMENT USE CASE
 A Proof of Concept for using metaverse for Oman Government Services.
 The use case is to allow youth users to learn more about services related to them, speak with government employees
and apply for some services inside the metaverse.
 The Oman ID card API will be used to authenticate avatars.
 The objective is to make the PoC available starting from May and to study to add several services.
We love and support the cause of Ecology
We believe in a safe future on a healthy earth
We are committed to reducing activities that affect the environment
And thanks to Mext Platform, we wanted to help companies to reduce their
carbon foothprint by developping trashless, fueless business development
strategies
Develop your business, Organize events, connect, matchmake, network,
exhibit, celebrate, educate, create content, collaborate, share new ideas and
innovate while acheiving the bunch of sustainable practices for going greener
ECOLOGY
hanene.maupas@mext.app
+33 6 78 11 47 80
marva.okili@mext.app
+33 6 65 91 99 91
silpa.menon@mext.app
+33 7 45 61 25 10
CONTACT US
Marva Okili
Marcom Manager
Mext B2B Metaverse Mext B2B Metaverse
Mext B2B Metaverse
Silpa Menon
Customer Success Manager
Hanene Maupas
CEO
Backup Slides
METAVERSE MARKET
 A study by Ipsos and the World Economic Forum conducted in 2022 says the sector in which the world’s population
expects the metaverse to have the most significant impact is virtual education and training (66%), ahead of
entertainment (64%) and virtual work environments (62%).
 A study conducted by PwC says, those employees who were trained with the help of VR technology completed their
training four times faster than those who trained in the classroom setting and 1.5 times faster than with e-learning.
 According to another survey, more than half of the respondents – 52% – wanted some fun in their banking transactions,
which had become boring.
METAVERSE E-LEARNING MARKET
 The eLearning Market size is set to cross USD 1 trillion by 2028, according to a new research report by Global Market Insights Inc.
 Virtual classrooms are estimated to grow more than 20% by 2028
 Thus, the utilization of online learning and 3D classroom solutions are going to have a great impact on not only schools,
colleges and universities but also in SMEs and large enterprises.

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Institutions_PPT.pptx

  • 1. ENTER THE METAVERSE The Metaverse is the next evolution of Internet. It is the right time to start the move and to take advantage of the Metaverse for more effective experiences for Z Gen and beyond generations
  • 2. Table of Contents • Introduction to Mext • Metaverse brings 3D Experience to Traditional Digital Systems • Bring New Experiences • Mext Metaverse Platform Description • Mext METABUILDER Technology • Competitive Advantages • Top Customers • University of South Florida Use Case • Oman Government Use Case • Ecology • Our Offers • Contact Us • Backup Slides
  • 3. INTRODUCTION TO MEXT  Mext is a comprehensive platform that brings together various features and capabilities to facilitate the creation, management, and engagement of a metaverse.  With Mext, professionals can unlock the potential of the metaverse and Web3 era, transforming their marketing approaches, delivering immersive experiences, fostering communities, and exploring new learning tools.  AI powered, real time, on-the-fly and fully customizable metaverse enables to build campuses and places and offers unparalleled versatility, where they can:  Organize interactive learning sessions, unleash students’ creativity, provide educational resources, exhibit & show case work, facilitate collaborative efforts, organize events, connect etc.  Transform traditional admin services to more modern and appealing services to attract the Z Gen and conduct seamless transactions.
  • 4. Today Tomorrow Web 1.0, Web 2.0, 2D Website 3D Website – Metaverse Webpages with images and videos Hyper-personalized and interactive 3D places Online classes and events in Zoom, Teams etc. Virtual interactive 3D classrooms Animated digital learning Gamified learning in customized environment with live examples Conventional internet experiences VR and AR experiences with digital twins No features available to gather community Community Gathering with user-driven experiences Scattered learning contents and process One digital space to able Iterative learning METAVERSE BRINGS 3D EXPERIENCE TO THE TRADITIONAL DIGITAL SYSTEMS
  • 5.
  • 6. BRING NEW EXPERIENCES For Other Institutions For Educational Institutions  Students can learn in an immersive environment with live examples like living in the history, going inside blood vessels etc.  Students can create their projects in an immersive and more realistic prototyping way.  Change the conventional boring PPT presentations and Zoom classes to a more interactive process  Learners don’t feel isolated anymore in online lectures as they will be surrounded by their classmates and friends  Organize immersive events  All students will be able to access and gain equal opportunities and learning resources to education and learning.  Make the administrative processes more engaging, interactive and interesting for the young generation  Create authorized and advanced virtual identification tools in the metaverse  Propose more engaging trainings and tutorials  Organize secure virtual events in 3D environment  Make virtual asset transactions possible
  • 7. Élément 1 20% Élément 2 20% Élément 3 20% Élément 4 20% Élément 5 20% Élément 1 Élément 2 Élément 3 Élément 4 Élément 5 25 20 15 10 5 0 Metaverse Infrastructure Mext Metaverse Platform Meeting softwar e Livestrea m software AI powered knowledge center Gamin g Conten t creatio n Platform Intelligence Advanced analytics & insight Smart recommendations Matchmaking algorithms Blockchain (Polygon) Networking (*) * (audio/video calls, chats, networking center) Share Content (*) *(links, images, videos) Smart Contract NF T Interactivity Tools Intelligent framework to learn from every interaction with feedback loop to improve 3 2 1 Secure Cloud (OVH) Meta Builder (3D Engine) On Boarding Module Avatars (Ready Player Me) VR Interface (Oculus)
  • 8. MEXT METABUILDER TECHNOLOGY Experience full on-the-fly customization like never before  Import and instantly view your 3D models  Utilize our extensive 3D models library or bring your own 3D  Enhance virtual space effortlessly by adding panels, screen sharing, audio, chat, and seamlessly uploading content with a single click  Tailor your metaverse experience with customizable features such as audio rooms, avatars, and multiplayer interactions  With distributed admin interfaces, organizers, exhibitors and participants gain unparalleled reactivity and autonomy in shaping and managing the metaverse content to their exact preferences  Import any 3D model  Add customers’ contents (stands, ..)
  • 9. KNOWLEDGE CENTER & INTELLIGENT MATCHMAKING  Brings people, products, and brands together through powerful matchmaking capabilities  Seamlessly manage the display of avatars to enhance interactions  Engage users with a guided journey, helping them choose the perfect product that aligns with their preferences.  Advanced search functionality that enables users to quickly find what they're looking for  Personalized suggestions for people, trainings, technologies, and products, making their experience even more tailored and relevant
  • 10. EASE OF USE  Joining Mext Metaverse is hassle-free as it is designed with simplicity in mind and supports all devices seamlessly.  A web-based platform that requires no software download or installation  User-friendly even for IT beginners  Dedicated mobile app for both Apple and Android users, ensuring accessibility on the go  Compatible with MetaQuest VR devices for those seeking an immersive virtual reality experience  Enjoy the flexibility and accessibility of Mext across various platforms and devices
  • 12. UNIVERSITY OF SOUTH FLORIDA USE CASE  University of South Florida’s Hospitality and Tourism Department was looking for a solution to include a Metaverse practical subject in their course where students can customize a virtual space with hotels, restaurants and other attractions.  Mext is supporting USF to create a metaverse in which there were individual separate spaces for each of the students to create and customize their own metaspace along with another common space for USF.  This will help USF to provide their students an opportunity to learn, gain practical knowledge and get familiarized with the metaverse concept.  It will also help the professors to continously monitor the progress of student projects and embed this complete metaverse on the USF website for any future references.
  • 13. OMAN GOVERNMENT USE CASE  A Proof of Concept for using metaverse for Oman Government Services.  The use case is to allow youth users to learn more about services related to them, speak with government employees and apply for some services inside the metaverse.  The Oman ID card API will be used to authenticate avatars.  The objective is to make the PoC available starting from May and to study to add several services.
  • 14. We love and support the cause of Ecology We believe in a safe future on a healthy earth We are committed to reducing activities that affect the environment And thanks to Mext Platform, we wanted to help companies to reduce their carbon foothprint by developping trashless, fueless business development strategies Develop your business, Organize events, connect, matchmake, network, exhibit, celebrate, educate, create content, collaborate, share new ideas and innovate while acheiving the bunch of sustainable practices for going greener ECOLOGY
  • 15. hanene.maupas@mext.app +33 6 78 11 47 80 marva.okili@mext.app +33 6 65 91 99 91 silpa.menon@mext.app +33 7 45 61 25 10 CONTACT US Marva Okili Marcom Manager Mext B2B Metaverse Mext B2B Metaverse Mext B2B Metaverse Silpa Menon Customer Success Manager Hanene Maupas CEO
  • 17. METAVERSE MARKET  A study by Ipsos and the World Economic Forum conducted in 2022 says the sector in which the world’s population expects the metaverse to have the most significant impact is virtual education and training (66%), ahead of entertainment (64%) and virtual work environments (62%).  A study conducted by PwC says, those employees who were trained with the help of VR technology completed their training four times faster than those who trained in the classroom setting and 1.5 times faster than with e-learning.  According to another survey, more than half of the respondents – 52% – wanted some fun in their banking transactions, which had become boring.
  • 18. METAVERSE E-LEARNING MARKET  The eLearning Market size is set to cross USD 1 trillion by 2028, according to a new research report by Global Market Insights Inc.  Virtual classrooms are estimated to grow more than 20% by 2028  Thus, the utilization of online learning and 3D classroom solutions are going to have a great impact on not only schools, colleges and universities but also in SMEs and large enterprises.