2. Motivation
Hardware Evolves leading to Detailed scenes
Added complexity
Increased Draw Calls
Relatively slow to send primitives to the GPU
100 models 10k poly -> 10k models 100 poly
Popular in modern games
3. Goals
Render in Real-time (60+ fps)
100k+ object
10 model types
Capable for walkthrough and flyover cameras
No L.O.D popping
5. Research Question
“Utilising modern hardware, is it possible to render
dense forest scenes in real-time while retaining a
respectable frame rate (60fps+)?”
SpeedTree OgreTree