1. COMPUTER SIMULATION
A computer simulation or a computer module is a computer program that attempt to
stimulate an abstract model of a particular system
Computer simulations are computer generated dynamic models that present
theoretical or simplified visualization and interactive laboratory experience. The
process of designing a model of a real system, implementing the model as a computer
program and conducting experiments with the model for the purpose of understanding
the behavior of the system or evaluating the strategies for the operation of the system
• There is a computer model of a real or theoretical system that contains
information on how the system behaves
• A computer simulation is the usage of a computer for the imitation of real
world process or system
• Computer simulations find usage in the study of dynamic behavior in an
environment that may be difficult or is dangerous to implement in real life
• A simulation requires a model, or a mathematical description of the real system
• This is in the form of computer programs, which encamps the key
characteristics or behavior of the selected system
• Expectations can take place, changing the input to the model affect of the
output
• Say, a nuclear blast may be represented with a mathematical model that takes
into consideration various element. Such as velocity , heat , and radioactive
emissions
• Simulations largely help in determining behaviors when individual components
of a system are altered
• Computer simulations build on, and are a usefully adjunct to purely
mathematical models in science , technology and entertainment
TYPES OF COMPUTER SIMULATIONS
a) Two types of computer simulations are often distinguished
➢ Equation-based simulations
➢ Agent- based ( or individual based) simulation
b) Computer simulations of both types are used for three different general sorts of purpose
➢ Predictions understanding
➢ Exploratory or heuristic purpose
Computer simulations are increasingly being combined with other ingredients to
enhance the users experience and provide greater realism, particularly in training and
entertainment
❖ Simulations + humans
Here humans takes on roles and make decision that might otherwise
be made by the computer. In training role playing is suited to the development
of soft skills
2. ❖ Simulations + other hardware
Use of additional hardware is common in games and increasingly in the
domestic entertainment market. Some forms of virtual reality require
sophisticated hardware( not all virtual reality is simulation based)
CHARACTERISTICS OF COMPUTER STIMULATIONS
❖ Model based simulations – are based on a model. This means that the
calculation and rules operating the simulation are programmed. These
calculations and rules are collectively called ' the model ' and it determine the
behavior of the simulation depending on users actions
❖ Interactive – learners work interactively with a simulations model to input
information and then observe how the variables in the simulation changes,
based on this concept
❖ Interface driven – the value changes to the influenced variables and the
observed value changes in the output are found in the simulations interface
❖ Scaffolded – simulation designed for education should have supports or
scaffolds to assist students in making the learning experience effective. Step by
step directions, or small assignment , while they work with a simulation , are
examples.
COMPUTER STIMULATIONS IN TEACHING
➢ Computer simulations can provide students with the opportunity to observe engage with
and explore the process
➢ These features make simulations powerful teaching and learning tools
➢ The simulations are simple computer programs that are able to move or represent difficult
concept , ideas or representations
➢ Uses of these simulations could be easier for the educators and learners
➢ Consider the audience and learning objectives when considering simulations a teaching
tool
➢ Traditional instruction can be successfully enhanced by using computer simulations
➢ An effective way of using simulations the preparations for laboratory activities
➢ Improved visualization necessarily translate to better learning without teacher’s
participants
➢ It can be easily recycled and hence it’s sustainability
➢ It can be reworked , received and used by the learners
ADVANTAGES
There are practical reasons to use simulations but there are also reasons that have a direct relation
with the learning process. Compared with real system experimentation , simulations have several
advantages
▪ SAFETY - Here are aspects of real experiments , which cannot be conducted safety in
educational settings except with simulations. When studying the properties of radioactive
3. material or viruses. Within medical simulations, doctors and medical students can train for
surgery or diagnosis without danger to real patients
▪ COST – When factoring in the cost of expensive equipment and materials for real experiments ,
simulations often provide a more efficient means of achieving the same objectives
▪ INDEPENDENCE Of time and place – Students can use a simulation at the place and moment of
their own choices. Simulations make experimentation which would otherwise be impossible
▪ TIME - Dimensions of time can be altered in ways that are not possible with real lab
experiments
▪ PLACE - Studying is an example that connect to the central aspects of using Simulations , namely
that injury learning with respect to experimentation creates opportunities and possibilities
USES OF COMPUTER SIMULATIONS
❖ Research Simulations - are used as research tools to establish trends , demonstrate
relationship between system parameters or make predictions about the future
❖ Design – Designers use Simulations to characteristics or visualize a system that doesn’t yet
exist so as achieve an optimum solution . For example using Simulations to model a
manufacturing facility experiments with layout of different capacity machines and storage
bins, time for preparations and transfer of materials , so as to improve efficiency
❖ ANALYSIS – Analysis is refers to the process whereby Simulations is used to determine the
behavior or capacity of a system currently in operation or to verify its correctness. Example
optimizing the management of a hospital , by simulating the scheduling of doctors , staffs ,
equipment and patients
❖ TRAINING – training Simulations are used to recreate situations people face on the job and
to allow trainees to practice a sequence of actions or to learn the correct response an
event. Training can allow learners to make potentially fatal mistakes without injury. A
great range of training can be carried out using Simulations , from the highly complex which
uses bespoke hardware to the simpler training available or a desktop PC ( example IT or
soft skill training )
❖ EDUCATION – In education learners don’t just need to know ' how ' to do something : very
need to know ' why ' Simulations represent an exploratory world where students can use
models to conduct experimentation , to create and test hypothesis and construct their own
understanding of a system. Simulations can provide tools for teachers to demonstrate and
explain the behavior of complex and dynamic system. Potentially any Simulations can be
used on education at one level or another
❖ ENTERTAINMENT – Computer entertainment such as arcade games , war games and role
playing games require a consistent model of an imaginary world. Many make use of
Simulation techniques used in training, design and analysis . Strategy models example :
SimCity
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