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Native Payment - Part 1 - Transcript.pdf
1. Native Payment - Part I
As I built this app I took the code I used within it and created a cn1lib that implements the native interface described here. So a better way to implement braintree
support would be to use the official braintree cn1lib. However, this is still useful as an educational tool explaining both braintree and how to map a native interface
15. public class Purchase {
boolean flag;
public void startOrder() {
BraintreeNative bn = NativeLookup.create(BraintreeNative.class);
String token = "token-snipped";
if(bn != null && bn.isSupported()) {
bn.showChargeUI(token);
} else {
Form buy = new Form(new BorderLayout());
buy.getToolbar().setUIID("DarkToolbar");
Form previous = Display.getInstance().getCurrent();
buy.getToolbar().addMaterialCommandToLeftBar("", FontImage.MATERIAL_CANCEL, e ->
previous.showBack());
BrowserComponent cmp = new BrowserComponent();
buy.add(BorderLayout.CENTER, cmp);
cmp.setPage("html-snipped", null);
buy.show();
}
if(flag) {
BraintreePaymentCallback.onPurchaseCancel();
BraintreePaymentCallback.onPurchaseFail(null);
BraintreePaymentCallback.onPurchaseSuccess(null);
}
}
}
Purchase
Compiler Issue
iOS VM strips unused code and could
remove these without that flag…
This class is mostly trivial since the native interface is trivial too.
Notice the code at the bottom that invokes the static callbacks. This is a special case for iOS where the VM strips away unused code. By writing this the compiler can’t
tell that the code will never be invoked and will keep it in place. Notice that even making a seemingly small change like making “flag” into a private variable might break
this…