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Game Design and Funding in the
Humanities
Who I Am
• Dr. Marc Ruppel—NEH Division of Public
Programs
• Public
• Challenge Grants
• Preservation and Access
• Digital Humanities
• Education
• Research
Who We Are
• Fund projects with[in] Humanities
disciplines/subjects
– History, culture, philosophy, politics,
jurisprudence, literature (to name a few)
What We Do
• Public Programs
• Challenge Grants
• Preservation and Access
• Office of Digital Humanities
• Education
• Research
Where We Work in Games
• Office of Digital Humanities
• Digital Humanities Advancement Grants
(Level I, II, III)
– Two annual deadlines: January and June
• Innovative and Experimental Projects
• High-risk, high-reward
• Benefits the field (white paper)
• Tools, Methods, and Design Questions with
Multiple Applications
Where We Work in Games
• Film
• Television
• Radio
• Museums
• Historical Sites
What We Do in Public Programs
• Projects must be grounded in scholarship
• Target Audiences: family and youth,
general public
• Single or multiple format
What We Do in Public Programs
• Fund projects that advocate for a
specific action, policy, or law
• Instead…our projects encourage
reflection, invite questions, and
provide a larger framework for engaging
and understanding a subject/topic
What We DON’T do in Public
Programs
• Games + Virtual Environments
• VR/AR
• Mobile Apps
• Interpretive Websites (not archives)
• Transmedia Projects:
• ‘Born’ transmedia or…
• Extensions to existing content
Digital Projects for the Public
• Launched June 2014
• Next deadline: June 2019
• Three levels of funding:
– Discovery ($30k)
– Prototyping ($100k)
– Production ($400k)
Digital Projects for the Public
• Discovery  design document (up to
$30k)
• Prototyping  functional prototype (up
to $100k)
• Production  production + outreach (up
to $400k)
• Refereed review process
Digital Projects for the Public
• Projects do not need to reinvent the
wheel, but instead find creative uses for
established platforms/approaches
Digital Projects for the Public
GAMES + NEH
• Michael F. Young et al. (2012):
Strong evidence that humanities-based
subjects like history and the study of
language benefit immensely from games
vs.
THE HUMANITIES ARE MESSY.
Because of this, integrating
content expertise into the
process of design is crucial.
The Big Picture
• START with a subject, a collection, a region, a
place.
• BUILD a team of experts around that focus. And
not just the obvious folks: address the contexts
and larger issues implicated by your topic.
• CREATE a process that allows for these expert
voices to become an integral part of the design.
• REACH OUT to audiences, organizations, and
networks who will maximize impact.
“The history of medicine isn’t just about great
discoveries: it’s really the interplay between
the disease entity, the patient, and the health
care professional.”
Funded Projects
Past/Present
Louis Alvarez + Muzzy Lane Software
Drama in the Delta
Emily Roxworthy, UCSD
Travelling While Black
Independent Feature Projects, Inc. + G4C
Murder at Beacon Hill
Michael Epstein, Untravel Media
Mission US
WNET
Walden, a game
Tracy Fullerton, USC
The Pox Hunter
Lisa Rosner, Stockton College
Lost and Found
Owen Gottlieb, RIT Magic Center
Portrait of a Tyrant
Danielle Allen, Harvard
ChronoScouts
USC Game Innovation Lab
Digital Giza
Peter Der Manuelian, Harvard
Age of Alchemy
Chemical Heritage Foundation (now the Science History
Institute)
Interested? Here’s how to apply.
Peer Review Process
• Applications submitted for single grant program
• Reviewers recruited to evaluate applications
• Reviewers offer preliminary grades and
comments online
• Sitting or virtual panels for discussion + final
grades
How do I apply?
Step One:
Visit the NEH
website
(www.neh.gov)
and READ THE
GUIDELINES.
How do I apply?
Really— Read
the
Guidelines.
Other Funded Projects
Other Funded Projects
Step 2: Visit Grants.gov
• Step Three: Read samples!
• Step Four: Talk to us.
• Step Five: TALK TO US!!!
• Step Six: Submit your application by the
deadline and…wait. These things take
time.
• For DPP, June submissions = November
notification.
Dr. Marc Ruppel
www.neh.gov/divisions/public
Game Design and Funding in the Humanities: An Overview of NEH Support

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Game Design and Funding in the Humanities: An Overview of NEH Support

  • 1. Game Design and Funding in the Humanities
  • 2. Who I Am • Dr. Marc Ruppel—NEH Division of Public Programs
  • 3. • Public • Challenge Grants • Preservation and Access • Digital Humanities • Education • Research Who We Are
  • 4. • Fund projects with[in] Humanities disciplines/subjects – History, culture, philosophy, politics, jurisprudence, literature (to name a few) What We Do
  • 5. • Public Programs • Challenge Grants • Preservation and Access • Office of Digital Humanities • Education • Research Where We Work in Games
  • 6. • Office of Digital Humanities • Digital Humanities Advancement Grants (Level I, II, III) – Two annual deadlines: January and June • Innovative and Experimental Projects • High-risk, high-reward • Benefits the field (white paper) • Tools, Methods, and Design Questions with Multiple Applications Where We Work in Games
  • 7. • Film • Television • Radio • Museums • Historical Sites What We Do in Public Programs
  • 8. • Projects must be grounded in scholarship • Target Audiences: family and youth, general public • Single or multiple format What We Do in Public Programs
  • 9. • Fund projects that advocate for a specific action, policy, or law • Instead…our projects encourage reflection, invite questions, and provide a larger framework for engaging and understanding a subject/topic What We DON’T do in Public Programs
  • 10. • Games + Virtual Environments • VR/AR • Mobile Apps • Interpretive Websites (not archives) • Transmedia Projects: • ‘Born’ transmedia or… • Extensions to existing content Digital Projects for the Public
  • 11. • Launched June 2014 • Next deadline: June 2019 • Three levels of funding: – Discovery ($30k) – Prototyping ($100k) – Production ($400k) Digital Projects for the Public
  • 12. • Discovery  design document (up to $30k) • Prototyping  functional prototype (up to $100k) • Production  production + outreach (up to $400k) • Refereed review process Digital Projects for the Public
  • 13. • Projects do not need to reinvent the wheel, but instead find creative uses for established platforms/approaches Digital Projects for the Public
  • 15. • Michael F. Young et al. (2012): Strong evidence that humanities-based subjects like history and the study of language benefit immensely from games vs.
  • 17. Because of this, integrating content expertise into the process of design is crucial.
  • 18. The Big Picture • START with a subject, a collection, a region, a place. • BUILD a team of experts around that focus. And not just the obvious folks: address the contexts and larger issues implicated by your topic. • CREATE a process that allows for these expert voices to become an integral part of the design. • REACH OUT to audiences, organizations, and networks who will maximize impact.
  • 19. “The history of medicine isn’t just about great discoveries: it’s really the interplay between the disease entity, the patient, and the health care professional.”
  • 21. Past/Present Louis Alvarez + Muzzy Lane Software
  • 22. Drama in the Delta Emily Roxworthy, UCSD
  • 23. Travelling While Black Independent Feature Projects, Inc. + G4C
  • 24. Murder at Beacon Hill Michael Epstein, Untravel Media
  • 26. Walden, a game Tracy Fullerton, USC
  • 27. The Pox Hunter Lisa Rosner, Stockton College
  • 28. Lost and Found Owen Gottlieb, RIT Magic Center
  • 29. Portrait of a Tyrant Danielle Allen, Harvard
  • 31. Digital Giza Peter Der Manuelian, Harvard
  • 32. Age of Alchemy Chemical Heritage Foundation (now the Science History Institute)
  • 34. Peer Review Process • Applications submitted for single grant program • Reviewers recruited to evaluate applications • Reviewers offer preliminary grades and comments online • Sitting or virtual panels for discussion + final grades
  • 35. How do I apply? Step One: Visit the NEH website (www.neh.gov) and READ THE GUIDELINES.
  • 36. How do I apply? Really— Read the Guidelines.
  • 37.
  • 40. Step 2: Visit Grants.gov
  • 41. • Step Three: Read samples! • Step Four: Talk to us.
  • 42. • Step Five: TALK TO US!!! • Step Six: Submit your application by the deadline and…wait. These things take time. • For DPP, June submissions = November notification.