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Dan Baden, MD CDC/OSTLTS
Peter Jenkins CDC/OADC
Leigh Willis, PhD, MPH CDC/NCHHSTP
Centers for Disease Control and Prevention
U.S. Department of Health and Human Services
Objectives
1. Get people with 21st century skills interested
in public health
2. Rapidly and inexpensively make demos of
innovative health-education outreach tools
CDC’s Winnable Battles
http://www.cdc.gov/winnablebattles/
Why Not Have a Game Jam?
We hoped to bring together at least 100
students and professional game designers
Have them form teams…
And work with CDC and industry
experts…
To envision…
Design…
And code...
Working demos of health games
Maddie Beasly, Nathan Barella, Sam Arrants, Taylor Agni, Logan Cooper, Ryan Drescher, Levoski Brown.
Pulse: SPSU Game Jam 2013.
All in one 48-hour period
We then planned to give the winning
team a paid, 4-week internship at CDC
Why Use Games?
 58% of Americans play video games
 Average game player is 30 years old
 45% of all game players are women
 Women over 18 outnumber boys age 17 or
younger (31% vs. 19%)
http://www.theesa.com/facts/gameplayer.asp
But Really, Games?
 Re-mission1
 Fold-it2
 Robert Wood Johnson Foundation
• Games for Health Conference
• Health Games Research
 White House’s Office for Science and
Technology Policy’s Federal Games Guild
1. Pediatrics, Vol. 122, No. 2. August 1, 2008, pp. e305–e317.
2. The Huffington Post, September 19, 2011.
Number of Attendees
Goal = 100
Number of Attendees
Goal = 100
Actual = ~300
Number of Attendees
Goal = 100
Actual = ~300
The same weekend that
Grand Theft Auto V
came out
 Largest Game Jam ever held in the US
 First federal Game Jam ever
2013 GGJ: http://2013.globalgamejam.org/status
CDC Health Game Jam 2013 Facts
Number of Health Game Demos Produced
Goal = 12
Number of Health Game Demos Produced
Goal = 12
Actual = 29
Percentage of Game Jam Participants
Expressing Interest in Public Health
Interest before Game Jam = 12%
Percentage of Game Jam Participants
Expressing Interest in Public Health
Interest before Game Jam = 12%
Interest after Game Jam = 50%
• Wellness 6
• Nutrition 6
• Food safety 3
• Heart disease 3
• Antibiotic resistance 2
• Injury prevention (including texting) 2
• Influenza 2
• Healthcare-associated infections 2
• HIV 2
• Teen pregnancy 1
Number of Health Games
Demos Developed
Kitchen Outbreak – Demo
Michelle Flamm, Matthew Harris, Jesse Serrano, Valerie Mears, Caleb Fruin.
Insights and Challenges
 Partners are easy to find
 Subject matter experts want to help
 Free admission is critical
 Recognition is more important than prize
money
 Furlough
Conclusions
 Demonstrated that a Game Jam can build
interest in public health
 Demonstrated that a Game Jam can rapidly
develop inexpensive demos of health games
Next Step
Host the 2014 HHS
Health Game Jam
For more information, please contact CDC’s Office for State, Tribal, Local and Territorial Support
4770 Buford Highway NE, Mailstop E-70, Atlanta, GA 30341
Telephone: 1-800-CDC-INFO (232-4636)/TTY: 1-888-232-6348
E-mail: OSTLTSfeedback@cdc.gov Web: http://www.cdc.gov/stltpublichealth
The findings and conclusions in this presentation are those of the authors and do not necessarily represent the official position of the
Centers for Disease Control and Prevention.
Centers for Disease Control and Prevention
Office for State, Tribal, Local and Territorial Support
Questions?
Dan Baden, MD
dbaden1@cdc.gov
404-498-0339

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Dan Baden - Lessons Learned From the First Federal Healthcare Game Jam

  • 1. Dan Baden, MD CDC/OSTLTS Peter Jenkins CDC/OADC Leigh Willis, PhD, MPH CDC/NCHHSTP Centers for Disease Control and Prevention U.S. Department of Health and Human Services
  • 2. Objectives 1. Get people with 21st century skills interested in public health 2. Rapidly and inexpensively make demos of innovative health-education outreach tools
  • 4. Why Not Have a Game Jam?
  • 5. We hoped to bring together at least 100 students and professional game designers
  • 6. Have them form teams…
  • 7. And work with CDC and industry experts…
  • 11. Working demos of health games Maddie Beasly, Nathan Barella, Sam Arrants, Taylor Agni, Logan Cooper, Ryan Drescher, Levoski Brown. Pulse: SPSU Game Jam 2013.
  • 12. All in one 48-hour period
  • 13. We then planned to give the winning team a paid, 4-week internship at CDC
  • 14. Why Use Games?  58% of Americans play video games  Average game player is 30 years old  45% of all game players are women  Women over 18 outnumber boys age 17 or younger (31% vs. 19%) http://www.theesa.com/facts/gameplayer.asp
  • 15. But Really, Games?  Re-mission1  Fold-it2  Robert Wood Johnson Foundation • Games for Health Conference • Health Games Research  White House’s Office for Science and Technology Policy’s Federal Games Guild 1. Pediatrics, Vol. 122, No. 2. August 1, 2008, pp. e305–e317. 2. The Huffington Post, September 19, 2011.
  • 17. Number of Attendees Goal = 100 Actual = ~300
  • 18. Number of Attendees Goal = 100 Actual = ~300 The same weekend that Grand Theft Auto V came out
  • 19.  Largest Game Jam ever held in the US  First federal Game Jam ever 2013 GGJ: http://2013.globalgamejam.org/status CDC Health Game Jam 2013 Facts
  • 20. Number of Health Game Demos Produced Goal = 12
  • 21. Number of Health Game Demos Produced Goal = 12 Actual = 29
  • 22. Percentage of Game Jam Participants Expressing Interest in Public Health Interest before Game Jam = 12%
  • 23. Percentage of Game Jam Participants Expressing Interest in Public Health Interest before Game Jam = 12% Interest after Game Jam = 50%
  • 24. • Wellness 6 • Nutrition 6 • Food safety 3 • Heart disease 3 • Antibiotic resistance 2 • Injury prevention (including texting) 2 • Influenza 2 • Healthcare-associated infections 2 • HIV 2 • Teen pregnancy 1 Number of Health Games Demos Developed
  • 25. Kitchen Outbreak – Demo Michelle Flamm, Matthew Harris, Jesse Serrano, Valerie Mears, Caleb Fruin.
  • 26. Insights and Challenges  Partners are easy to find  Subject matter experts want to help  Free admission is critical  Recognition is more important than prize money  Furlough
  • 27. Conclusions  Demonstrated that a Game Jam can build interest in public health  Demonstrated that a Game Jam can rapidly develop inexpensive demos of health games
  • 28. Next Step Host the 2014 HHS Health Game Jam
  • 29. For more information, please contact CDC’s Office for State, Tribal, Local and Territorial Support 4770 Buford Highway NE, Mailstop E-70, Atlanta, GA 30341 Telephone: 1-800-CDC-INFO (232-4636)/TTY: 1-888-232-6348 E-mail: OSTLTSfeedback@cdc.gov Web: http://www.cdc.gov/stltpublichealth The findings and conclusions in this presentation are those of the authors and do not necessarily represent the official position of the Centers for Disease Control and Prevention. Centers for Disease Control and Prevention Office for State, Tribal, Local and Territorial Support Questions? Dan Baden, MD dbaden1@cdc.gov 404-498-0339

Editor's Notes

  1. http://www.cdc.gov/winnablebattles/
  2. 1. "A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial." Pediatrics, August 2008. Retrieved 04-08-2009. 2. In 2011, players of Fold-it helped to decipher the crystal structure of the Mason-Pfizer monkey virus (M-PMV) retroviral protease, an AIDS-causing monkey virus. While the puzzle was available to play for a period of three weeks, players produced an accurate 3D model of the enzyme in just 10 days. The problem of how to configure the structure of the enzyme had stumped scientists for 15 years.[7][8]
  3. 2013 GGJ: http://2013.globalgamejam.org/status Atlanta 230 2014 GGJ: http://globalgamejam.org/jam-sites/2014/bysize NYC 311, Atl 257 (Numbers not yet confirmed)
  4. Wash hands Don’t cross-contaminate Cook meat at the right temperature