This session covers the CDC Health Game Jam which was held in September 2013. The goals were to increase interest in public health careers and to rapidly and inexpensively develop demos of health education games. We will discuss the results of the effort, the lessons learned, and the next steps.
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Dan Baden - Lessons Learned From the First Federal Healthcare Game Jam
1. Dan Baden, MD CDC/OSTLTS
Peter Jenkins CDC/OADC
Leigh Willis, PhD, MPH CDC/NCHHSTP
Centers for Disease Control and Prevention
U.S. Department of Health and Human Services
2. Objectives
1. Get people with 21st century skills interested
in public health
2. Rapidly and inexpensively make demos of
innovative health-education outreach tools
11. Working demos of health games
Maddie Beasly, Nathan Barella, Sam Arrants, Taylor Agni, Logan Cooper, Ryan Drescher, Levoski Brown.
Pulse: SPSU Game Jam 2013.
13. We then planned to give the winning
team a paid, 4-week internship at CDC
14. Why Use Games?
58% of Americans play video games
Average game player is 30 years old
45% of all game players are women
Women over 18 outnumber boys age 17 or
younger (31% vs. 19%)
http://www.theesa.com/facts/gameplayer.asp
15. But Really, Games?
Re-mission1
Fold-it2
Robert Wood Johnson Foundation
• Games for Health Conference
• Health Games Research
White House’s Office for Science and
Technology Policy’s Federal Games Guild
1. Pediatrics, Vol. 122, No. 2. August 1, 2008, pp. e305–e317.
2. The Huffington Post, September 19, 2011.
26. Insights and Challenges
Partners are easy to find
Subject matter experts want to help
Free admission is critical
Recognition is more important than prize
money
Furlough
27. Conclusions
Demonstrated that a Game Jam can build
interest in public health
Demonstrated that a Game Jam can rapidly
develop inexpensive demos of health games
29. For more information, please contact CDC’s Office for State, Tribal, Local and Territorial Support
4770 Buford Highway NE, Mailstop E-70, Atlanta, GA 30341
Telephone: 1-800-CDC-INFO (232-4636)/TTY: 1-888-232-6348
E-mail: OSTLTSfeedback@cdc.gov Web: http://www.cdc.gov/stltpublichealth
The findings and conclusions in this presentation are those of the authors and do not necessarily represent the official position of the
Centers for Disease Control and Prevention.
Centers for Disease Control and Prevention
Office for State, Tribal, Local and Territorial Support
Questions?
Dan Baden, MD
dbaden1@cdc.gov
404-498-0339
Editor's Notes
http://www.cdc.gov/winnablebattles/
1. "A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial." Pediatrics, August 2008. Retrieved 04-08-2009.
2. In 2011, players of Fold-it helped to decipher the crystal structure of the Mason-Pfizer monkey virus (M-PMV) retroviral protease, an AIDS-causing monkey virus. While the puzzle was available to play for a period of three weeks, players produced an accurate 3D model of the enzyme in just 10 days. The problem of how to configure the structure of the enzyme had stumped scientists for 15 years.[7][8]
2013 GGJ: http://2013.globalgamejam.org/status Atlanta 230
2014 GGJ: http://globalgamejam.org/jam-sites/2014/bysize NYC 311, Atl 257 (Numbers not yet confirmed)
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Don’t cross-contaminate
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