2. The Benefits of Playing Video Games
Cognitive
Motivational
Emotional
Social
“Research shows that
games are far more
than just entertainment
and truly can lead to
healthier behavior and
better health.”
- Health Affairs
8-4-2009
3. Motivational Benefits
The Empirical Research…
Cognitive Benefits
• Aids in mood management and
enhances emotional states
• Promotes relaxation and wards off
anxiety
• Triggers positive emotions such as
intense pride
• Teaches adaptive regulation strategies
such as acceptance, problem solving and
reappraisal
• Increases subsequent prosocial,
cooperative behavior outside of the
game context
• Reduces feelings of hostility
• Rewards positive choices
• Encourages helping behaviors
“research has also demonstrated that these cognitive
advantages manifest in measurable changes in neural
processing and efficiency…”
- American Psychologist 1/2014
“researchers used an anagram riddle task and
demonstrated that the extent of video game use
predicted how long participants would persistently
attempt to solve difficult anagrams…”
- American Psychologist 1/2014
4. Social Benefits
The Empirical Research…
Emotional Benefits
• Strengthens neural networks, potentially
preventing or slowing down brain
deterioration
• Improves spatial skills and problem
solving abilities
• Stimulates creativity and increases
ability to allocate attentional resources
• Ideal training ground for acquiring an
incremental theory of intelligence
• Teaches persistence in the face of
failure
• Fosters healthy motivational styles
charged with positive affect
“research suggests that some of the most intense
positive emotional experiences are triggered in the
context of playing a video game…”
- “Reality is Broken” 2011
“in these virtual communities, decisions need to be made
on the fly about whom to trust, whom to reject, and how
to most effectively lead a group…”
- American Psychologist 1/2014
5. Nearly half of all American adults, 90 million
people, have difficulty understanding and using
health information, according to the IOM.
9 Out of 10 Adults
Only 12 percent of adults have proficient health
literacy, according to the National Assessment of
Adult Literacy.
Lack the Necessary Skills
To Prevent Disease and Manage Their Health
Did you know…
The Problem
6. We Can’t Engage With That We Don’t Understand…
Individuals with inadequate functional
health literacy had a 52% higher risk of
hospital admission.
40% of deaths in the U.S. are
caused by modifiable behavioral
issues, such as smoking and
obesity.
50% of patients do not follow referral
advice and 75% do not keep follow up
appointments.
Why is Health Literacy Important?
* U.S. Department of Health and Human Services. Healthy People 2010.
7. 73% 75%
50%
Preventable Readmissions Poor Communication Medication Errors
73% of Caregivers cited
“lack of information” as
one of the reasons for
readmission.
75% of hospital readmissions are
caused by miscommunication.
Medication errors were
found in 50% of patients
post discharge.
The Impact of Low Health Literacy…
What Is The Impact?
8. On average, adults with low health literacy have:
How Does Health Literacy Affect Patients Health?
Less knowledge about their medical conditions
• May not know what their blood pressure or blood glucose should be
• May not recognize signs and symptoms of common medical conditions
Less use of preventive health services
• Less use of mammography, Pap smears, vaccines
Difficulty in performing disease self-management
• May not use an asthma inhaler correctly
• Have difficulty reading and understanding prescription drug labels
• May not effectively manage early signs of a heart failure exacerbation
Poorer disease control
• Tend to have higher blood pressure and glucose values
Excess health care utilization
• Are more likely to seek care in Emergency Departments and be admitted to the hospital
Higher mortality
10. How can we use gamification to engage,
educate and empower patients to
become active participants in their care?
Health Literacy and Gamification
11. A recent study from the American Journal of Preventative Medicine examined
the effects of gaming on health outcomes, and video games improved:
69% of
psychological
therapy outcomes,
59% of physical
therapy outcomes,
50% of physical
activity outcomes,
46% of clinician
skills outcomes,
42% of health
education
outcomes,
Great Idea, But Does It Work?
12. Automate compliance
and enhance education
with virtual health
assessments.
24/7 On-Demand
patient education
tailored to the specific
needs of your patient.
On average, a 15-20%
reduction in hospital
readmissions and 30%
fewer ER visits.
Build a Digital Path to Wellness…
Ensure your patients
have the necessary
skills to manage their
health.
Game On!
13. Click on a picture to launch game
• Diabetes
• Hypertension
• Chronic Kidney
Disease
• Heart Disease
• Cancer
• COPD
• Asthma
• Mental Health
• Addiction
• Ask Me 3
• Health Risk (HRA)
• Health Literacy
• Advanced Care
Planning
• Depression
• Fall Risk
• Alcohol / Drug
Virtual Clipboard
Chronic
Disease
Management
Game On!
14. mHealth Games: Creating Fluency in the Language of Prevention
All-Star
$10.00
Champion Hero Ninja Warrior Master
$5.00 $2.50 $1.50 $1.00 $.50
1 to 25 Tablets
1 Custom App
2 Custom Games
26 to 50 Tablets
1 Custom App
2 Custom Games
51 to 100 Tablets
1 Custom App
3 Custom Games
1001 + Tablets
1 Custom App
4 Custom Games
101 to 500 Tablets
1 Custom App
3 Custom Games
501 – 1000 Tablets
1 Custom App
4 Custom Games
Per Tablet Per Month Per Tablet Per MonthPer Tablet Per Month Per Tablet Per MonthPer Tablet Per MonthPer Tablet Per Month
Game On!
2015
17. Chronic Disease Management
UNDER SIEGE
If you can hear my voice, you are in
danger. Our city is under siege and we
need your help. An emergency call for
volunteers has been issued. Please join
the Health Literacy Corps today!
(Ask Me 3)
KIDNEY DISEASE
HYPERTENSION
HEART DISEASE
18. Diabetes
THE CASE OF THE BAD
BLOOD SUGAR
Mr. Bad Blood Sugar and his
gang of carbohydrates have
initiated a crime wave of
epidemic proportions!
Detective Wells is hot on
their trail, but he needs you
to help find the clues that will
solve the mystery.
Chronic Disease Management