Games with Sensors 2011 Sensor Connected Health Eco-Systems: Ready to Play.
Games for Health 2011  Sensor Day  12:00 - 12:30PM -  Games, Sensors & PHRs : Gameplay Meets Measurement Brigitte Piniewsk...
Games, Sensors & PHRs :  Gameplay Meets Measurement Brigitte Piniewski, MD Chief Medical Officer PeaceHealth Laboratories ...
<ul><ul><li>”  </li></ul></ul><ul><ul><li>Albert Einstein… &quot;We can't solve problems by using the same kind of thinkin...
Limited PHR Consumer Adoption
Economics fail to advance at the pace of change;  Failure to predict or prevent the performance reachability gap As modern...
Reachability Gap Malignant growth of Preventable Outcomes Most Preventable Outcomes… 3x Baseline Growth in less than Five ...
0   25   65 years Illness Pre-Illness Wellness Crowd Achievable Health Crowd Actual Health Outcomes Death 60-80%  Preventa...
0   25   65 Age Illness Pre-Illness Wellness 60-80% Lifestyle Modern Knowledge Engines Crowd-accelerated  Strategic Intell...
Crowd Data Lowering the Barriers to Participate Weighing Scale Wireless Pulse Oximeter Blood Pressure Monitor PHR Secure P...
Crowd Sharing Trainer / Nutritionist / Physicians Consumers + Personalized motivational Interventions   Cloud Informatics ...
New Knowledge Paradigm Historical data “ Old stuff” Relative Clinical  Relevance Continua  Linked Current per unit co-occu...
Behavior Change via Game-Play 70% of Households Play Video & Social Games Journal of Pediatrics: A Video Game Improves Beh...
Key Takeaways <ul><li>Consumers co-creators of health value </li></ul><ul><li>Social & connectivity are the only viable fu...
GAMES WITH SENSORS 2011 - DEVELOPER CHALLENGE   Sensor connected health eco-systems are ready to play. Join us to develop ...
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Games for Health 2011 - Gameplay Meets Measurement

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One of the major low-hanging fruits for games with sensors in the health space is to become highly integrated with the various efforts surrounding personal health records. Gameplay Meets Measurement is a session that seeks to build a current picture about the opportunities afforded to ideas around quantified self, patient monitoring, adherence, and compliance when it biometric sensors become commonplace for health & entertainment purposes.

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  • Bio - Brigitte Piniewski, Brigitte Piniewski, MD is currently the Chief Medical Officer at PeaceHealth Laboratories, Springfield, Oregon. For the Continua Health Alliance, Dr Piniewski acts as Co-Vice Chair for the Market Adoption Working Group. Dr Piniewski is advancing the value proposition of crowd based approaches to gathering evidence-based health intelligence. This will anchor a new scientific discipline (eScience) and enable reachability management of complex living systems. By collecting high yield health data from lightly instrumented communities through low cost scalable technology solutions, crowds will be able to pro-actively co-produce optimal and sustainable health futures. Recent papers include “Empowering Healthcare Patients with Smart Technology” IEEE Computer Society July 2010 and a US EU collaborative technical report, “Nudging lifestyles for better health outcomes: crowdsourced data and persuasive technologies for behavior change” JRC-IPTS EUR 24785 EN – 2011. Dr Piniewski earned her medical degree from the University of British Columbia, Vancouver, B.C. and completed her internship at McGill University, Montreal, Quebec, Canada. Dr. Piniewski is a primary care specialist who has practiced for several year in both the US and Canada.
  • Bio - Brigitte Piniewski, Brigitte Piniewski, MD is currently the Chief Medical Officer at PeaceHealth Laboratories, Springfield, Oregon. For the Continua Health Alliance, Dr Piniewski acts as Co-Vice Chair for the Market Adoption Working Group. Dr Piniewski is advancing the value proposition of crowd based approaches to gathering evidence-based health intelligence. This will anchor a new scientific discipline (eScience) and enable reachability management of complex living systems. By collecting high yield health data from lightly instrumented communities through low cost scalable technology solutions, crowds will be able to pro-actively co-produce optimal and sustainable health futures. Recent papers include “Empowering Healthcare Patients with Smart Technology” IEEE Computer Society July 2010 and a US EU collaborative technical report, “Nudging lifestyles for better health outcomes: crowdsourced data and persuasive technologies for behavior change” JRC-IPTS EUR 24785 EN – 2011. Dr Piniewski earned her medical degree from the University of British Columbia, Vancouver, B.C. and completed her internship at McGill University, Montreal, Quebec, Canada. Dr. Piniewski is a primary care specialist who has practiced for several year in both the US and Canada.
  • Primary message is that our traditional health knowledge engines are failing to provide actionable insights that are translatable to free living systems. We know too little too late. We make assumptions about average cohorts, yet cohorts are heterogeneous collections of non-average individuals. Connectivity provides the first real opportunity to organize and analyze per unit co-occurrences and provide personalized predictive capacity from crowd-based on-time insights.
  • Brigitte Piniewski,MD Peace Health Laboratories
  • Brigitte Piniewski,MD Peace Health Laboratories
  • Brigitte Piniewski,MD Peace Health Laboratories
  • Games for Health 2011 - Gameplay Meets Measurement

    1. 1. Games with Sensors 2011 Sensor Connected Health Eco-Systems: Ready to Play.
    2. 2. Games for Health 2011 Sensor Day 12:00 - 12:30PM - Games, Sensors & PHRs : Gameplay Meets Measurement Brigitte Piniewski, MD. , Chief Medical Officer, PeaceHealth Laboratories, Oregon 12:30pm - 1:45PM - Topical Lunch w/Continu a Chuck Parker, Executive Director, Continua Health Alliance 1:45pm - 2:45PM - PHRs and Games : Back to the Drawing Board Steven Munini, Chief Operating Officer – Dossia Service Corporation 3:00 - 4:00 PM - The Pervasive Sensor World : Obstacles & Opportunities Ed Siemens, Director, Marketing, A&D Medical Mike Paradis, Global Sales Manager, ANT Wireless 4:40pm - 5:30PM - Games with Sensors : From Experiments to Ubiquitous Health Gaming Jim Burns, Senior Software Architect , Elbrys Networks 5:40pm - 6:15PM - Business Models for Games for Sensors
    3. 3. Games, Sensors & PHRs : Gameplay Meets Measurement Brigitte Piniewski, MD Chief Medical Officer PeaceHealth Laboratories <ul><li>MD is currently the Chief Medical Officer at PeaceHealth Laboratories, Springfield, Oregon </li></ul><ul><li>Crowd based approaches to gathering evidence-based health intelligence </li></ul><ul><li>Recent papers: </li></ul><ul><ul><li>“ Empowering Healthcare Patients with Smart Technology” (IEEE, July 2010) </li></ul></ul><ul><ul><li>“ Nudging lifestyles for better health outcomes: crowdsourced data and persuasive technologies for behavior change” 9JRC-IPTS EUR 24785 EN – 2011. </li></ul></ul>
    4. 4. <ul><ul><li>” </li></ul></ul><ul><ul><li>Albert Einstein… &quot;We can't solve problems by using the same kind of thinking we used when we created them. Not everything that counts can be counted, and not everything that can be counted counts.” </li></ul></ul>Disruptive Innovation Reachability Management Systems Connectivity Crowd Sourcing Gaming & Engagement Models
    5. 5. Limited PHR Consumer Adoption
    6. 6. Economics fail to advance at the pace of change; Failure to predict or prevent the performance reachability gap As modernization advances… Crowd Performance erodes Time = 1980’s Good Poor Assumptions Performance Reachability Gap Tsunami Poor Health
    7. 7. Reachability Gap Malignant growth of Preventable Outcomes Most Preventable Outcomes… 3x Baseline Growth in less than Five Decades Least Preventable Outcomes… 2x
    8. 8. 0 25 65 years Illness Pre-Illness Wellness Crowd Achievable Health Crowd Actual Health Outcomes Death 60-80% Preventable Modern Crowd Health Landscape… Age
    9. 9. 0 25 65 Age Illness Pre-Illness Wellness 60-80% Lifestyle Modern Knowledge Engines Crowd-accelerated Strategic Intelligence Legacy Knowledge Systems
    10. 10. Crowd Data Lowering the Barriers to Participate Weighing Scale Wireless Pulse Oximeter Blood Pressure Monitor PHR Secure PHR Wireless Ultra Low Power Ultra low cost Community Data Commons
    11. 11. Crowd Sharing Trainer / Nutritionist / Physicians Consumers + Personalized motivational Interventions   Cloud Informatics Web sensors Events, User Content, Measured KPIs Analytic Engine Recommendation Activity Weight Pulse rate & Blood pressure Lab Draws Other device Other device Other device Employers Health Coach Health Payer (Insurance) DM program provider Medical Lab H-Pod
    12. 12. New Knowledge Paradigm Historical data “ Old stuff” Relative Clinical Relevance Continua Linked Current per unit co-occurrences Lightly-instrumented Crowds Malignant vs. Benign Co-occurrences
    13. 13. Behavior Change via Game-Play 70% of Households Play Video & Social Games Journal of Pediatrics: A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial, 2008 More knowledgeable about care plan More engaged in their treatment 16% improvement in adherence 42% 26% 40% 34 YEARS Average age of gamers (playing for ~12 years) heads of households play games on a wireless device Americans over the 50 play video games Greater number of women than boys under age 17 play Pervasive Awareness
    14. 14. Key Takeaways <ul><li>Consumers co-creators of health value </li></ul><ul><li>Social & connectivity are the only viable future </li></ul><ul><li>Meaningful Play – linking co-occurrences </li></ul>“ One cannot conceive of a crowdsourced systems functionality in terms of releases and more than a city has a release.”
    15. 15. GAMES WITH SENSORS 2011 - DEVELOPER CHALLENGE Sensor connected health eco-systems are ready to play. Join us to develop innovative mobile serious games with the coming of age of health sensors connected to next generation PHRs. For details about our Developer Challenge please register at dev.commonsenses.com . dev.commonsenses.com THE PERSONAL HEALTH RECORD GAME
    16. 16. Thank You!

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